54,343 Hits in 5.6 sec

Designing Educational Games for Activity-Goal Alignment [chapter]

Brett E. Shelton
2007 The Design and Use of Simulation Computer Games in Education  
So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?  ...  Perhaps not a goal in itself, a tenet of educational technology research is to develop and study new ways of utilizing technology to support effective instruction.  ...  of what an effective educational simulation does, I define an effective educational simulation as: with the intention of helping learners achieve desired outcomes, an instructional simulation combines  ... 
doi:10.1163/9789087903121_008 fatcat:xzf2i5sozzhzhpqlk4ebrkmhja

Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education

Joelle-Denise Lux, Alexandra Budke, Emmanuel Guardiola
2021 Multimodal Technologies and Interaction  
The results presented in our study may help teachers to prepare reflection on such misrepresentations in class, or designers to become more aware of the educational implications of different forms of game  ...  However, in order to be fully able to determine the games' educational potential and to instruct meaningful reflection on them in class, the designers' approaches to realism regarding these topics need  ...  Some studies already indicate the effectiveness of using games in educational applications (for a general overview on all kinds of games see [9] ), also specifically in the context of geography education  ... 
doi:10.3390/mti5110070 fatcat:gq3qc7yfqfawfc6ewd4wtfb5vy

The Eduventure II. An Approach to Educational Game Design

Ulrich Wechselberger
2008 2008 International Conference on Cyberworlds  
Having the thought in mind that subtle embedding of knowledge into a game can preserve its motivational potential, the project team designed and implemented an educational game prototype.  ...  Moreover, many educational games suffer from low-grade design, therefore impeding the flow of the game and corrupting fun and entertainment.  ...  into an educational game without spoiling the structure of the game and the coherence of the subject matter?  ... 
doi:10.1109/cw.2008.40 dblp:conf/cw/Wechselberger08 fatcat:iqbkddh64ra4fdnzjnvr6elhxm

Digital Games, Design, and Learning

Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth
2016 Review of Educational Research  
Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium.  ...  We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons).  ...  This result highlights that the design of an intervention is associated with as large an effect as the medium of an intervention.  ... 
doi:10.3102/0034654315582065 pmid:26937054 pmcid:PMC4748544 fatcat:cxeoivykoneqpe4523p5l3frze

Designing an Educational Game: Design Principles from a Holistic Perspective

Charina Benedikte Søgaard Hansen, Thomas Bjørner
2011 International Journal of Learning  
teachers perspective of the design of an educational game.  ...  Some computer games have an effect of absorbing and entertaining children for several hours.  ... 
doi:10.18848/1447-9494/cgp/v17i10/47275 fatcat:q7ezd55horfw5mynbzqoa2knay

Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games

Glenda A. Gunter, Robert F. Kenny, Erik H. Vick
2007 Educational technology research and development  
A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended educational goals, and yielding students who  ...  This article discusses the RETAIN design and evaluation model for educational games that was developed to aide in the evaluation of how well academic content is endogenously immersed and embedded within  ...  Taking educational games seriously 529 An evaluation of two games-a case study The most effective way to demonstrate the appropriateness of the RETAIN model as a game design tool would be to utilize it  ... 
doi:10.1007/s11423-007-9073-2 fatcat:52xywxyonzauvireodx3bcjlyy

Design and Development of a Safety Educational Adventure Game

Feng-Kuang Chiang, Chun-Hao Chang, Danni Hu, Geran Zhang, Ying Liu
2019 International Journal of Emerging Technologies in Learning (iJET)  
To highlight the importance of safety education, this study was intended to design and implement an adventure video game (AVG) on mobile devices, hoping to improve children's safety knowledge and skills  ...  The lack of effective safety education training in curriculum design could expose children to serious safety accidents both in schools and at homes in China.  ...  A number of measures were implemented in this study in order to investigate the effectiveness of the proposed video game.  ... 
doi:10.3991/ijet.v14i03.9268 fatcat:2fleuqxjtvbthmcnl3nwtne6ky

Aligning game activity with educational goals: following a constrained design approach to instructional computer games

Brett E. Shelton, Jon Scoresby
2010 Educational technology research and development  
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of alignment.  ...  We studied groups of instructional designers and an interactive fiction computer game they built.  ...  in the prescription for studying the design of an instructional game.  ... 
doi:10.1007/s11423-010-9175-0 fatcat:rovit7lpf5cfnc5xi7qbciacbu

Instructional design in game based learning and applications used in educational systems

Damir Vusić, Robert Geček
2018 Tehnički glasnik  
The paper examines literature on the subject of instructional design and game based learning with the aim of identifying its positive effects and impact on users.  ...  The second set of papers provides confirmation accompanied with an analysis of instructional support as a function of the learning support.  ...  Research 2 The main problem in the design and development of an effective educational computer game is the clear vision of the desired learning result and how to establish an optimum relationship between  ... 
doi:10.31803/tg-20180312141348 fatcat:mff5pjcit5dnxmjcfhmxyjgpwm

Learning by Playing: Video Gaming in Education—A Cheat Sheet for Games for Health Designers

Amanda E. Staiano
2014 Games for Health Journal  
''Perceptual and cognitive effects of action video game experience'' (Chapter 3) Dr.  ...  Chapter 12 explicates this game designer/researcher partnership with an actual example of research-led game development.  ... 
doi:10.1089/g4h.2014.0069 pmid:26192487 pmcid:PMC4628212 fatcat:yexvfm2mhnehhfemdars3qbusy

Constructive Alignment in Game Design for Learning Activities in Higher Education

Margarida Romero, George Kalmpourtzis
2020 Information  
The study also considers opportunities and limits of game design for learning in Higher Education in the specific context of online education.  ...  The analysis of student deliverables, in the form of Game Design Documents, shows improvement on how students approach educational game design but also points out some aspects for improvement on the course  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/info11030126 fatcat:y6nt7vzcsbhcvfy5uutw6wb5we

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

George Kalmpourtzis, Margarida Romero
2020 International Journal of Serious Games  
In this study, we analyze the game design process in an online master course on Game Design from a Constructive Alignment approach.  ...  Based on the results of this study we propose to increase the focus on assessment in the process of game design.  ...  The present study provides empirical information regarding the use of the notion of CA in teaching game design in learning contexts.  ... 
doi:10.17083/ijsg.v7i4.361 fatcat:l7yau65h25bprkqj7qfmf4loji

Video game discourses and implications for game-based education

Nicola Whitton, Maggie Maclure
2015 Discourse: Studies in the Cultural Politics of Education  
Increasingly prevalent educational discourses promote the use of video games in schools and universities.  ...  We present insights from a small-scale study of the construction of video game discourses in the UK print media in 2013, and discuss three areas that emerged.  ...  of the factors that may influence the design and uptake of educational gaming.  ... 
doi:10.1080/01596306.2015.1123222 fatcat:g5xnnpefhfdi5jnzo7es4fxvw4

Serious Educational Games in Education for Online Learning

David Chandross
2019 International Journal on Innovations in Online Education  
KEY WORDS: predictors of success in higher education, empirical evidence for serious educational games, serious game design, immersive technology, complexity and simulation in open gameworlds PREDICTORS  ...  Gamification is an umbrella term which denotes a series of instructional activities which use game elements in nongame settings.  ...  simulation game narratives, author of an adventure.  ... 
doi:10.1615/intjinnovonlineedu.2019029871 fatcat:5auy4iljkveudkae3qwpk3wuxi

The Gameplay Loop Methodology as a Tool for Educational Game Design

2019 The Electronic Journal of e-Learning  
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning.  ...  broader approach to educational game design.  ...  This research project received funding from the Norwegian Ministry of Foreign Affairs as part of EduApp4Syria innovation competition.  ... 
doi:10.34190/jel.17.3.004 fatcat:t7um7t5dm5etfjcowbqfa7eqby
« Previous Showing results 1 — 15 out of 54,343 results