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Designing Educational Games for Activity-Goal Alignment
[chapter]
2007
The Design and Use of Simulation Computer Games in Education
So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals? ...
Perhaps not a goal in itself, a tenet of educational technology research is to develop and study new ways of utilizing technology to support effective instruction. ...
of what an effective educational simulation does, I define an effective educational simulation as: with the intention of helping learners achieve desired outcomes, an instructional simulation combines ...
doi:10.1163/9789087903121_008
fatcat:xzf2i5sozzhzhpqlk4ebrkmhja
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education
2021
Multimodal Technologies and Interaction
The results presented in our study may help teachers to prepare reflection on such misrepresentations in class, or designers to become more aware of the educational implications of different forms of game ...
However, in order to be fully able to determine the games' educational potential and to instruct meaningful reflection on them in class, the designers' approaches to realism regarding these topics need ...
Some studies already indicate the effectiveness of using games in educational applications (for a general overview on all kinds of games see [9] ), also specifically in the context of geography education ...
doi:10.3390/mti5110070
fatcat:gq3qc7yfqfawfc6ewd4wtfb5vy
The Eduventure II. An Approach to Educational Game Design
2008
2008 International Conference on Cyberworlds
Having the thought in mind that subtle embedding of knowledge into a game can preserve its motivational potential, the project team designed and implemented an educational game prototype. ...
Moreover, many educational games suffer from low-grade design, therefore impeding the flow of the game and corrupting fun and entertainment. ...
into an educational game without spoiling the structure of the game and the coherence of the subject matter? ...
doi:10.1109/cw.2008.40
dblp:conf/cw/Wechselberger08
fatcat:iqbkddh64ra4fdnzjnvr6elhxm
Digital Games, Design, and Learning
2016
Review of Educational Research
Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium. ...
We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). ...
This result highlights that the design of an intervention is associated with as large an effect as the medium of an intervention. ...
doi:10.3102/0034654315582065
pmid:26937054
pmcid:PMC4748544
fatcat:cxeoivykoneqpe4523p5l3frze
Designing an Educational Game: Design Principles from a Holistic Perspective
2011
International Journal of Learning
teachers perspective of the design of an educational game. ...
Some computer games have an effect of absorbing and entertaining children for several hours. ...
doi:10.18848/1447-9494/cgp/v17i10/47275
fatcat:q7ezd55horfw5mynbzqoa2knay
Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games
2007
Educational technology research and development
A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended educational goals, and yielding students who ...
This article discusses the RETAIN design and evaluation model for educational games that was developed to aide in the evaluation of how well academic content is endogenously immersed and embedded within ...
Taking educational games seriously 529 An evaluation of two games-a case study The most effective way to demonstrate the appropriateness of the RETAIN model as a game design tool would be to utilize it ...
doi:10.1007/s11423-007-9073-2
fatcat:52xywxyonzauvireodx3bcjlyy
Design and Development of a Safety Educational Adventure Game
2019
International Journal of Emerging Technologies in Learning (iJET)
To highlight the importance of safety education, this study was intended to design and implement an adventure video game (AVG) on mobile devices, hoping to improve children's safety knowledge and skills ...
The lack of effective safety education training in curriculum design could expose children to serious safety accidents both in schools and at homes in China. ...
A number of measures were implemented in this study in order to investigate the effectiveness of the proposed video game. ...
doi:10.3991/ijet.v14i03.9268
fatcat:2fleuqxjtvbthmcnl3nwtne6ky
Aligning game activity with educational goals: following a constrained design approach to instructional computer games
2010
Educational technology research and development
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of alignment. ...
We studied groups of instructional designers and an interactive fiction computer game they built. ...
in the prescription for studying the design of an instructional game. ...
doi:10.1007/s11423-010-9175-0
fatcat:rovit7lpf5cfnc5xi7qbciacbu
Instructional design in game based learning and applications used in educational systems
2018
Tehnički glasnik
The paper examines literature on the subject of instructional design and game based learning with the aim of identifying its positive effects and impact on users. ...
The second set of papers provides confirmation accompanied with an analysis of instructional support as a function of the learning support. ...
Research 2 The main problem in the design and development of an effective educational computer game is the clear vision of the desired learning result and how to establish an optimum relationship between ...
doi:10.31803/tg-20180312141348
fatcat:mff5pjcit5dnxmjcfhmxyjgpwm
Learning by Playing: Video Gaming in Education—A Cheat Sheet for Games for Health Designers
2014
Games for Health Journal
''Perceptual and cognitive effects of action video game experience'' (Chapter 3) Dr. ...
Chapter 12 explicates this game designer/researcher partnership with an actual example of research-led game development. ...
doi:10.1089/g4h.2014.0069
pmid:26192487
pmcid:PMC4628212
fatcat:yexvfm2mhnehhfemdars3qbusy
Constructive Alignment in Game Design for Learning Activities in Higher Education
2020
Information
The study also considers opportunities and limits of game design for learning in Higher Education in the specific context of online education. ...
The analysis of student deliverables, in the form of Game Design Documents, shows improvement on how students approach educational game design but also points out some aspects for improvement on the course ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/info11030126
fatcat:y6nt7vzcsbhcvfy5uutw6wb5we
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education
2020
International Journal of Serious Games
In this study, we analyze the game design process in an online master course on Game Design from a Constructive Alignment approach. ...
Based on the results of this study we propose to increase the focus on assessment in the process of game design. ...
The present study provides empirical information regarding the use of the notion of CA in teaching game design in learning contexts. ...
doi:10.17083/ijsg.v7i4.361
fatcat:l7yau65h25bprkqj7qfmf4loji
Video game discourses and implications for game-based education
2015
Discourse: Studies in the Cultural Politics of Education
Increasingly prevalent educational discourses promote the use of video games in schools and universities. ...
We present insights from a small-scale study of the construction of video game discourses in the UK print media in 2013, and discuss three areas that emerged. ...
of the factors that may influence the design and uptake of educational gaming. ...
doi:10.1080/01596306.2015.1123222
fatcat:g5xnnpefhfdi5jnzo7es4fxvw4
Serious Educational Games in Education for Online Learning
2019
International Journal on Innovations in Online Education
KEY WORDS: predictors of success in higher education, empirical evidence for serious educational games, serious game design, immersive technology, complexity and simulation in open gameworlds PREDICTORS ...
Gamification is an umbrella term which denotes a series of instructional activities which use game elements in nongame settings. ...
simulation game narratives, author of an adventure. ...
doi:10.1615/intjinnovonlineedu.2019029871
fatcat:5auy4iljkveudkae3qwpk3wuxi
The Gameplay Loop Methodology as a Tool for Educational Game Design
2019
The Electronic Journal of e-Learning
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. ...
broader approach to educational game design. ...
This research project received funding from the Norwegian Ministry of Foreign Affairs as part of EduApp4Syria innovation competition. ...
doi:10.34190/jel.17.3.004
fatcat:t7um7t5dm5etfjcowbqfa7eqby
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