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Towards A Framework For Educational Robotics

Julian M. Angel-Fernandez, Nikoleta Yiannoutsou, Chronis Kynigos, Carina Girvan, Markus Vincze
2018 Zenodo  
This paper presents ongoing work on the development of a framework in the European project Educational Robotics for Science, Technology, Engineer, and Mathematics (ER4STEM).  ...  As a consequence, the interest in educational robotics has grown in the last decade, which is reflected in increasing number of robotic platforms, kits, and programming interfaces now available.  ...  Project Educational Robotics for STEM: ER4STEM. Also the authors would like to thank all researchers, who have participated in all conversations that allow the specification of the framework.  ... 
doi:10.5281/zenodo.1491731 fatcat:iqmno6qp3vhapj6s4fhogkvhem

Author Index

2020 2020 IEEE Learning With MOOCS (LWMOOCS)  
Education 8 Tovar, Edmundo Educational Robotics for all gender, diversity, and inclusion in STEAM 19 Tuck, Robert C.  ...  for all gender, diversity, and inclusion in STEAM 19 Merino, Julia Educational Robotics for all gender, diversity, and inclusion in STEAM 19 Merk, Richard Digital Transformation in Academic Society  ... 
doi:10.1109/lwmoocs50143.2020.9234331 fatcat:nek4g7kxdvcwrcz2vxjyn5b3gm

Assessing Robotics Skills in Early Childhood: Development and Testing of a Tool for Evaluating Children's Projects

Madhu Govind, Marina Bers
2021 Journal of research in stem education  
Implications for future research and practice are also discussed.  ...  Children's robotics skills can be assessed in various ways, one being examining the unique projects that they create.  ...  The KIBO robot has been used at large in multiple educational settings all over the world.  ... 
doi:10.51355/jstem.2021.102 fatcat:o6fquooh4vbcxoh4nixuzqjzrm

Educational Robotics as an Effective Use of Technology to Enhance Learning

Yasmeen Nzam Abu Mukh
2021 International Journal of Online and Biomedical Engineering (iJOE)  
<p>Many studies provide that students who learn through participation technology, while participating in the educational process, especially in magic robot programs, make decisions in a magical way (at  ...  inside warfare, with a special focus on educational robot programs [6] , and it should be noted that some research highlights that some valuable comments and ideas will not only inspire future exploration  ...  socio-economic status, cultural diversity and gender balance, teacher education, "as a tool for promoting constructivists (Piaget) and construction (papier) and the resulting innovative teaching and learning  ... 
doi:10.3991/ijoe.v17i06.22401 fatcat:r25lpd5etzguplhv5xz7gwdbo4

Not Strictly STEAM

Vivian Appler
2021 PARtake: The Journal of Performance as Research  
STEAM (Science, Technology, Engineering, Arts, and Mathematics) has become a popular pedagogy for K-12 education.  ...  "That which We Call A Rose," ("Rose") is a multi-media performance-as-research project, with puppets and robots, that I devised with a diverse ensemble of undergraduates and professionals to explore questions  ...  of a culture in which access to power across all fields is equitable for all people.  ... 
doi:10.33011/partake.v4i1.533 fatcat:b2yepkxbmzhpleet3637sw3w6e

STEAM in education: a bibliometric analysis of performance and co-words in Web of Science

José-Antonio Marín-Marín, Antonio-José Moreno-Guerrero, Pablo Dúo-Terrón, Jesús López-Belmonte
2021 International Journal of STEM Education  
Background Emerging methodologies that apply and integrate science, technology, engineering, art, and math (STEAM) in education have appeared in recent years as a pedagogical alternative providing more  ...  In addition, the topics of study on STEAM include points related to gender differences, the influence of STEAM on people of different races, the skills developed by students, and training teachers to implement  ...  In addition, there is a focus on the involvement of STEAM in people of diverse races and diverse abilities (Fig. 5) .  ... 
doi:10.1186/s40594-021-00296-x pmid:34189015 pmcid:PMC8226355 fatcat:mhci7f44z5eg7cui63ifbxgjy4

Table of Contents

2020 2020 IEEE Learning With MOOCS (LWMOOCS)  
Digital Transformation in Academic Society and Innovation Ecosystems in the World beyond Covid19-Pandemic 112-117 Educational Robotics for all gender, diversity, and inclusion in STEAM 19-24 Participation  ...  digital citizenship and inclusion 47-52 Key Aspects for the Implementation of Virtual Mobility 53-57 On the Potential of Automated Downloads for MOOC Content on Mobile Devices 58-63 Online Mathematics  ... 
doi:10.1109/lwmoocs50143.2020.9234340 fatcat:osp4fdyetfaytekriweqdi63tm

Low-Cost Scientific Exhibition: A Proposal to Promote Science Education

G. H. V. S. Alves, Lucianne Fragel-Madeira, Thaís Varandas de Azeredo, Helena Carla Castro, Grazielle Rodrigues Pereira, Robson Coutinho-Silva
2020 Creative Education  
Science education has emerged in recent years in view of globalization, new jobs and demands for sustainable development as provided by the United Nations on the 2030 agenda, through the Sustainable Development  ...  Active teaching methodologies such as STEAM emerge as a facilitator and attractive for the learning process.  ...  , LIBRAS and Sidewalk of Inclusion present, above all, the objective of raising awareness for inclusion and thus use themes and approaches that involve all areas of STEAM and mainly humanities; The activity  ... 
doi:10.4236/ce.2020.115055 fatcat:yulcgmcrzvgszh3rixyzta5hum

Theoretical Principles of Using Steam-Technologies in the Preparation of the Teacher of the New Ukrainian School

Olena Budnyk
2018 Journal of Vasyl Stefanyk Precarpathian National University  
The Urgency of the problem of STEAM-education, need for training of relevant specialists, especially teachers for using modern digital technologies in the process of teaching students, orientation of the  ...  The forms and methods of using STEAMtechnologies in a modern educational establishment are presented.  ...  the issues of gender equity and diversity [18] .  ... 
doi:10.15330/jpnu.5.1.23-30 fatcat:2dwemmtzofanpim34oslm4bfpy

Rationale of the Essence of Innovative Steam Education Model towards Effective Teaching Practices

Joshua Agyekum
2021 Zenodo  
school in the best possible integrated educational system for preparing students for the university and beyond.  ...  in the STEAM tertiary education methodology's multidisciplinary teaching and learning usefulness.  ...  Moreover, the gender gap in STEAM education is prevalent in some developed and most developing countries (UNESCO, 2017:20) .  ... 
doi:10.5281/zenodo.5066223 fatcat:epyxperqzrftxobqhmrbu3gagy

Of Women Tech Pioneers and Tiny Experts of Ingenuity

Skúlína Hlíf Kjartansdóttir, Torfi Hjartarson, Svava Pétursdóttir
2020 Frontiers in Education  
All seven team members have developed or supported different models of makerspaces in their area of work and offered guidance to other educators.  ...  The team was formed to introduce, encourage, and establish makerspaces in the Icelandic compulsory school system by educating and supporting teachers and young students (6-15 years) as makers and advocates  ...  AUTHOR CONTRIBUTIONS All authors listed have made a substantial, direct and intellectual contribution to the work, and approved it for publication.  ... 
doi:10.3389/feduc.2020.00160 fatcat:7btrgjrvmrfczdvbobesqr5r4e

STEAM Success: Utilizing Picturebook Biographies

Kristin Morgan, Jamie Anderson Collett
2018 Children and Libraries  
It can be challenging for children's librarians to see good books sit on the shelves.  ...  In many libraries, the biography section gets little use—except when a teacher assigns a book report or maybe during Black History Month.  ...  and learning in our community�  ... 
doi:10.5860/cal.16.3.14 fatcat:w56eu7envzhbjmwme7rfuen43q

Talking Strategy: A Look at ALSC's Strategic Plan 2017–2020

Alena Rivers
2018 Children and Libraries  
In February 2017, the Association for Library Service to Children (ALSC) adopted a three-year strategic plan for 2017–2020, which is the framework to direct how ALSC will invest its valuable and limited  ...  resources in meeting the future needs of its members and influencing the evolution of the profession.  ...  Children's Librarianship ■ In September 2017, a two-part webinar series titled From Apps to Robots: How to Evaluate Digital Media for Literacy Learning-Parts 1 and 2, was led by librarians and educators  ... 
doi:10.5860/cal.16.3.32 fatcat:qtrwfaivvbbdhbc55ctpbankdy

Ecraft2Learn D3.4 Manual Of Project- And Craft-Based Learning Steam Training For Teachers

Hanna Nygren, Kati Mäkitalo-Siegl
2017 Zenodo  
This deliverable consists of the basics of the project- and craft-based pedagogy, STEAM education and opens the basic concepts of the technology that is being used during the training – including the plan  ...  for the training.  ...  The inclusion of arts and craft in science projects enable a space for creativity and innovation during the process.  ... 
doi:10.5281/zenodo.878788 fatcat:7jqgyzz3fbghrditfw4krebvse

Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

Isabel Ruiz-Mallén, Maria Heras, Karla Berrens
2020 Research in Science & Technological Education  
In contrast, gender equality and ethics integration are neglected.  ...  When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed.  ...  framework including 'All other disciplines' (STEAM) (Ulger 2016) .  ... 
doi:10.1080/02635143.2020.1763289 fatcat:3woyrisvgbcdllgnvn3ykhfdqi
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