A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Filters
Network Support for AR/VR and Immersive Video Application: A Survey
2018
Proceedings of the 15th International Joint Conference on e-Business and Telecommunications
The advent of 5G Networks will improve the network performance, but it is unclear it will be sufficient to provide new applications delivering augmented reality and virtual reality services. ...
This experience will only be satisfying when the network infrastructure is able to support these applications. Current networks however, are still having a hard time streaming high quality videos. ...
Edge computing is expected to be an effective solution to deliver 360 degree virtual reality videos over networks. Cache is one of underlying resources for enabling these applications. ...
doi:10.5220/0006941705250535
dblp:conf/icete/HeWG18
fatcat:pucnum62nrddhbbwpn52cu2ata
Networked VR: State of the Art, Solutions, and Challenges
2021
Electronics
The networking of virtual reality applications will play an important role in the emerging global Internet of Things (IoT) framework and it is expected to provide the foundation of the expected 5G tactile ...
In addition to a thorough summary of recent progress, we also present an outlook of future developments in the quality of immersive experience networks and unified data set measurement in VR video transmission ...
We consider adaptive streaming of omnidirectional/360-degree video content of virtual reality (VR) to be a challenging task. ...
doi:10.3390/electronics10020166
fatcat:s2hmmr6dqrcztkft2r7uqmnq44
A Review on Methods and Systems for Remote Collaboration
2021
Applied Sciences
For example, technical assistance for commissioning or adjusting the parameters of some complex machines/installations had to be postponed. ...
Due to the appearance of COVID-19 in 2019, person-to-person interactions were drastically reduced. The impact of these restrictions on the economic environment was significant. ...
The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript, or in the decision to publish the results. ...
doi:10.3390/app112110035
doaj:cb1085b838b246f2ab74104354278962
fatcat:lbjwapgh5jalvjznujj6pvcrey
Fog Computing as an Enabler for Immersive Media: Service Scenarios and Research Opportunities
2019
IEEE Access
INDEX TERMS Fog computing, radio access networks, immersive media, free-viewpoint video, 360-degree video, virtual reality, augmented reality. ...
Immersive media services, such as augmented reality and virtual reality (AR/VR), a 360degree video, and free-viewpoint video (FVV), are popular today. ...
Specifically, the ideal end-to-end (E2E) latency for a seamless VR experience is less than 10 ms, including video rendering and refreshing the video on the head-mounted display (HMD) [3] . ...
doi:10.1109/access.2019.2917291
fatcat:3hx5x56nazgcjprxx5f4g5wzrq
Video Caching, Analytics and Delivery at the Wireless Edge: A Survey and Future Directions
2020
IEEE Communications Surveys and Tutorials
Future wireless networks will provide highbandwidth, low-latency, and ultra-reliable Internet connectivity to meet the requirements of different applications, ranging from virtual reality to the Internet ...
Hence, a large number of recent works have studied the implications of video analysis and streaming through edge-C3. ...
Augmented Reality and Continuous Mobile Vision Augmented reality (AR) and continuous vision applications display an overlay of virtual information on live videos streamed from devices such as head-mounted ...
doi:10.1109/comst.2020.3035427
fatcat:ialgflav5nao3fwptbmyvtfhpa
Performance Analysis of an Adaptive Rate Scheme for QoE-Assured Mobile VR Video Streaming
2022
Computers
The emerging 5G mobile networks are essential enablers for mobile virtual reality (VR) video streaming applications assuring high quality of experience (QoE) at the end-user. ...
In this paper, we consider a network architecture for mobile VR video streaming applications consisting of a server that holds the VR video content, a mobile edge virtualization with prefetching (MVP) ...
Further, better immersive experiences compared to conventional videos can be achieved for VR videos by watching this type of stimuli on a head-mounted display (HMD). ...
doi:10.3390/computers11050069
fatcat:kfyufy3cd5hgvgw6pqqwqocd4i
2018 Index IEEE Transactions on Visualization and Computer Graphics Vol. 24
2019
IEEE Transactions on Visualization and Computer Graphics
., TVCG Jan. 2018 351-360 Guan, H., see Chen, W., 2636-2648 Guerrero, P., see Hecher, M., TVCG Aug. 2018 2327-2338 Gueunet, C., see Tierny, J., TVCG Jan. 2018 832-842 Gulberti, A., see Janeh, O. ...
, TVCG Oct. 2018 2663-2674 Guo, H., see Zhang, J., TVCG Jan. 2018 954-963 Guo, K., Xu, F., Wang, Y., Liu, Y., and Dai, Q., Errata to "Robust Non-Rigid Motion Tracking and Surface Reconstruction Using ...
Broll, W., þ, TVCG July 2018 2266-2267
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality. ...
doi:10.1109/tvcg.2018.2885445
fatcat:xtccdnalwfhudp3qdxofz4kqpi
Live three-dimensional content for augmented reality
2005
IEEE transactions on multimedia
The equivalent virtual view of the live model is then generated and rendered into the scene at interactive speeds. ...
Using this system, we capture live human models and present them via the augmented reality interface at a remote location. ...
ACKNOWLEDGMENT Early stages of this work used a purchased camera capture software available from Zaxel Inc. USA www.zaxel.com ...
doi:10.1109/tmm.2005.846787
fatcat:cpac2bqelfb3jpftxydmiadcve
Table of Contents
2018
2018 IEEE International Symposium on Multimedia (ISM)
Technology), Sheng-Lyang Jang (National Penghu University of Science and Technology), and Jyun-Jhih Wang (National Penghu University of Science and Technology) Edge-Assisted Rendering of 360° Videos Streamed ...
to Head-Mounted Virtual Reality 44 Wen-Chih Lo (National Tsing Hua University), Chih-Yuan Huang (National Tsing Hua University), and Cheng-Hsin Hsu (National Tsing Hua University) Multi-modal Image Retrieval ...
doi:10.1109/ism.2018.00004
fatcat:itdeitfrvfcabi3bnp772wfzte
Front Matter: Volume 11049
2019
International Workshop on Advanced Image Technology (IWAIT) 2019
padding inactive regions for rotated sphere projection of 360 video 11049 3P Refocusing the real-world using the optical see-through head-mounted display 11049 3Q Boundary handling for video-based light ...
access for virtual reality COMPUTER VISION I
0O A system to support kinematic analysis by visualizing human motion with CG 11049 0P Multi-posture human extraction using coarse-to-fine method and human ...
doi:10.1117/12.2530762
fatcat:lwxupqdakfhtdjxznvtohfj7di
Procedural animations in interactive art experiences – A state of the art review
[article]
2021
arXiv
pre-print
Display mediums such as virtual reality, augmented reality, mixed reality, and robotics are overviewed in the context of art experiences such as visual art museums, park or historic site tours, live concerts ...
of procedural animation in spatially augmented reality (SAR) exhibitions. ...
and laser projectors real-time, providing visitors to the museum a dark walk into a mixed and augmented reality without the use of head-mounted displays. ...
arXiv:2105.09153v1
fatcat:owdafgew2jf7de7n6xipkuy4da
D5.1- Market analysis report
2018
Zenodo
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1 ...
Recently, Ambisonics has been adopted by the VR industry to deliver 360 audio for 360 videos, gaming and virtual reality experiences. ...
Motion sensors are then placed at the edge of this space. The HMD is connected to a powerful computer capable of rendering the virtual environment in real-time: images are not pre-rendered. ...
doi:10.5281/zenodo.3529594
fatcat:63cz2h5djzhf5dp6tswnnenu2y
Increasing the Quality of 360 Video Streaming by Transitioning between Viewport Quality Adaptation Mechanisms
[article]
2019
arXiv
pre-print
It allows user to change their field-of-view (FoV) based on head movement, which enables them to freely select an area anywhere from the sphere the video is (virtually) projected to. ...
Amongst the various VR applications, 360 video streaming is currently one of the most popular ones. ...
ACKNOWLEDGMENTS This work has been funded by the German Research Foundation (DFG) as part of the projects C3 and B4 in the Collaborative Research Center (SFB) 1053 MAKI. ...
arXiv:1910.02397v1
fatcat:5hkn6gocpvdhvn3nxomphmy53m
From Capturing to Rendering: Volumetric Media Delivery with Six Degrees of Freedom
2020
IEEE Communications Magazine
Significant research efforts have been made to meet the low-latency and high-bandwidth requirements set forward by interactive applications such as remote surgery and virtual reality. ...
Recent research made six degrees of freedom (6DoF) for immersive media possible, where users may both move their head and change their position within a scene. ...
Any interested user, whether they are a participant or an audience member, needs to be able to stream the resulting content and, through the use of a head-mounted display (HMD), move freely within the ...
doi:10.1109/mcom.001.2000242
fatcat:axld4ejorfhpbirj27ltfasudm
Future multimedia user interfaces
1996
Multimedia Systems
While mouse and window-based user interfaces provide access to 2D graphics, video, and sound, virtual environments not only involve interactive 3D graphics, but further address all our senses through the ...
We provide an overview of two emerging areas of user-interface research that will play major roles in future multimedia systems: virtual environments and ubiquitous computing. ...
Processors If video is to play a larger role in ubiquitous computing and virtual environments, real-time manipulation of video streams must be possible. ...
doi:10.1007/s005300050027
fatcat:founbkymxzc4hm475xsqsyjube
« Previous
Showing results 1 — 15 out of 1,242 results