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EG 2006 Course on Populating Virtual Environments with Crowds
[article]
2006
Eurographics State of the Art Reports
The course is intended for animators, designers, and students in computer science. ...
Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. ...
Figure 9 : 9 Figure 9: Point-based crowds: (a) Stadium populated with animated 16,000 fans and (b) Crowd of 90,000 humans walking on the spot.
c The Eurographics Association 2006. ...
doi:10.2312/egt.20061066
fatcat:dmr25qtusfgnpi2klqtklon3oi
Motion planning and autonomy for virtual humans
2008
ACM SIGGRAPH 2008 classes on - SIGGRAPH '08
their own virtual world, but no much tools exist to design a virtual population. ...
His works focused on motion planning for virtual humans: locomotion, manipulation and crowd navigation planning. ...
doi:10.1145/1401132.1401193
dblp:conf/siggraph/PettreKL08
fatcat:djcstqwmerbnfhdb7ba3ttjcya
Volunteered geographical information, crowdsourcing, citizen science and neogeography are not the same
2018
Proceedings of the ICA
The purpose is to expose the range of meanings associated with these terms, and to promote consensus as to their scope and meaning, thereby enhancing the clarity with which discourse around these phenomena ...
There are many different interpretations of the term neogeography, with a popular one over the last decade (eg: Turner (2006) , Graham (2010) (Roos 2015) . ...
Drawing on Howe (2006) , Saxton et al. (2013) define crowdsourcing as "a sourcing model in which organizations use predominantly advanced internet technologies to harness the efforts of a virtual crowd ...
doi:10.5194/ica-proc-1-131-2018
fatcat:wkhp5c7srvfkhorl4epidxywpq
An ecological perspective on learner‐constructed learning spaces
2019
British Journal of Educational Technology
Recent studies examine framing conditions and learning designs for group-based learning, and use of web-based technology exceeding course boundaries in undergraduate education. ...
She conducts research on student learning, collaborative and technology-enhanced learning and practices of pedagogical design, especially in higher education contexts. ...
Statements on Open Data, Ethics and Conflicts of Interest Original data during this research are stored on secured server at the University of Oslo. ...
doi:10.1111/bjet.12855
fatcat:uinivwa3hrewtlpn4qs3ssv74a
Mobility Assisted Sensor Node Self-Deployment for Maximizing the Coverage of Wireless Sensor Networks using A Genetic Algorithm
2013
The Journal of Engineering Research
Wireless sensor networks extend the capability to monitor and control far-flung environments. ...
Modern sensing devices are able to move from one place to another for different purposes and constitute the mobile sensor network. ...
Wang et al. (2006) proposed two sets of distributed protocols for controlling the movement of sensors to achieve target coverage: basic and virtual movement protocols. ...
doi:10.24200/tjer.vol10iss2pp33-45
fatcat:tppuyvs3krhsnoub6glfbvjp6m
Effects of Virtual Experiments Oriented Science Instruction on Students' Achievement and Attitude
2015
Elementary Education Online
This study was conducted to identify the effects of virtual experiment technique on seventh grade students' electricity achievement and attitudes towards science laboratory. ...
In accordance with these significant results, it can be concluded that virtual experiments have a substantial role in education by providing safe medium and interactive genuine models for students. ...
This technique is performed by students in computer environment with virtual tools, virtual people, virtual materials, and virtual liquids (Lefkos, Psillos, & Hatzikraniotis, 2005) . ...
doi:10.17051/io.2015.25820
fatcat:t2t3iqgd7rgchbj44hreqtzeqe
Housing migrants in Chinese cities: current status and policy design
2015
Environment and Planning. C, Government and Policy
China is experiencing an unprecedented urban revolution, with massive ruralto-urban migration. ...
On the basis of both a conceptual analysis of migrant housing provision during rapid urbanization and an empirical study of migrant housing provision in China, we argue for a governmentled multiagent migrant ...
Assume an urban village owns one hundred units of land. During the course of redevelopment, the local government negotiates directly with the village collective. ...
doi:10.1068/c12120
fatcat:nwcncrxbgvegrcenfcdloqoykm
Using virtual reality in criminological research
2014
Crime Science
However, as with other methodological innovations, the field of criminology has been slow to catch on. To address this gap, this article explores the potential of VR as a tool for crime research. ...
Since the pioneering early studies of the 1990s hinted at its promise as a research method, virtual reality (VR) technology has increasingly been used by social scientists. ...
Their IVR environment consisted of a room with a virtual mirror hanging in the middle of one of its walls. ...
doi:10.1186/s40163-014-0010-5
fatcat:ooypmxumsvd5zfgbvzb6n5puk4
The Second Life of urban planning? Using NeoGeography tools for community engagement
2009
Journal of Location Based Services
Although urban planning can thus be thought of as a field with significant ramifications on the human condition, many practitioners feel that it has reached the crossroads in thought leadership between ...
Combining advanced participation and visualisation features, the popular virtual reality environment Second Life is then introduced as a test bed to explore a planning workshop and an integrated software ...
Dr Bajracharya, together with academics from QUT's Creative Industry Faculty, received an ARC Linkage grant on the use of community narratives and new media in urban planning. ...
doi:10.1080/17489720903150016
fatcat:ldswkk7j3fbabkf6g4feptp5ci
Soil, geography and human disease: a critical review of the importance of medical cartography
2006
Progress in physical geography
However, because of the multifactorial causes of illnesses, the impact of soils on health needs to be considered in light of the environment in its fullest sense. ...
Soils have a profound impact on the causation and geographical distribution of human disease and well-being. ...
urban population, this has implications for a greater risk of disease through pollution and crowding (eg, ascariasis and trichuriasis in the urban-slum environments of developing countries; Crompton ...
doi:10.1191/0309133306pp493ra
fatcat:l5d5nzixxfe37mi624uff5vt3e
The future of citizen science: emerging technologies and shifting paradigms
2012
Frontiers in Ecology and the Environment
n Acknowledgements We thank the citizen scientists and staff at the Beaver Creek Reserve Citizen Science Center for providing inspiration for our vignette, along with T Stohlgren, N Young, P Evangelista ...
Geographic coverage will remain a challenge for continental-scale observations, particularly in sparsely populated areas, but these shortcomings may be addressed with advanced analytical methods (eg Kelling ...
et al. 2006; Chang and Chuang 2011) . ...
doi:10.1890/110294
fatcat:4msdar7axfh7rixyvm4zl2vl4u
Constraints on galaxy structure and evolution from the light of nearby systems
2007
Reports on progress in physics (Print)
Implications on the current theory of hierarchical galaxy formation are explored. ...
lines crowd. ...
They find that Egs in low-density environments range in age more than their clustered counterparts, with those in low-density environments tending to be more metal rich and younger by ∼1.5 Gyr. ...
doi:10.1088/0034-4885/70/7/r04
fatcat:fmecrpegnfbzli725k54fms7kq
Entertainment software: suddenly huge, little understood
2007
Asia Pacific Journal of Marketing and Logistics
Structured Abstract Purpose: In less than three decades the Entertainment Software industry has emerged as a huge industry, with sales larger than Hollywood movie box office sales. ...
Even entertainment products with some degree of interaction, such as between a sporting team and the crowd in the stands, or between the singers and the crowd at the concert, still are not continuously ...
These would be articles with a detailed examination of the marketing environment from an empirical or theoretical perspective with the goal of understanding why video games are bought or sold. ...
doi:10.1108/13555850710720920
fatcat:ezzoaa4zljeh3gmhsicdkimyua
What have we learnt?
[chapter]
2010
Time Matters
It draws on research conducted in the UK from 2001 to 2008 by the Chartered Institute of Personnel and Development (CIPD) focusing on training and learning in corporate organisations rather than courses ...
: The first era, which occurred in the first half of the 1980s, saw desktop personal computers (PCs) becoming widespread with floppy disks (and later, CD-ROMs) enabling the storage and distribution of ...
E-learning modules or content should be seen as but one element; where possible their use should be linked with instructor-led courses and other human resource management systems (eg performance appraisal ...
doi:10.1002/9781444323252.ch9
fatcat:sdviluimmng4fol6ymcfcjhfey
Mountain Observatories: Status and Prospects for Enhancing and Connecting a Global Community
2021
Mountain Research and Development
Build capacity through concrete activities in mountain monitoring and sustainable development, including provision of on-site courses and training exercises with a particular focus on developing countries ...
Particularly in the data-poor regions, we aspire to build a community of researchers and practitioners in collaboration with the Global Network on Observations and Information in Mountain Environments, ...
doi:10.1659/mrd-journal-d-20-00054.1
fatcat:t3zlyfaw3bhmfpbbwmvz4mmd2i
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