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EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment

Jonathan Weinel, Stuart Cunningham, Nathan Roberts, Shaun Roberts, Darryl Griffiths
2014 unpublished
Figure 1 :Figure 2 : 12 Excerpt from Psych Dome showing visual material based on hallucinatory form constants. © 2013 Weinel et al. Psych Dome System Diagram. © 2013 Weinel et al.  ... 
doi:10.14236/ewic/eva2014.45 fatcat:22uk3vkpofafrnxdnrsobsp7by

Representing Altered States of Consciousness in Computer Arts

Jonathan Weinel
2015 Electronic Visualisation and the Arts (EVA 2015)  
The paper concludes with a brief summary of several creative projects in computer music and arts that explore this area. Altered states of consciousness. Psychedelic art. Visual music. Computer arts.  ...  I commence by providing an overview of ASCs and a brief history of their use in culture.  ...  The Psych Dome and Quake Delirium projects were also used as a basis for user-testing studies that explored human-computer interaction issues.  ... 
doi:10.14236/ewic/eva2015.9 dblp:conf/eva/Weinel15 fatcat:cuq53up64nb6fakb3dwwjweb5e

Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression

Xin Tong, Diane Gromala, Chris Shaw, Patrick Clarke
2014 Electronic Visualisation and the Arts London Conference  
EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment 2.20 Daniel Buzzo.  ...  EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment 2.20 Daniel Buzzo.  ... 
doi:10.14236/ewic/eva2014.11 dblp:conf/eva/TongGSC14 fatcat:aih27xjdg5gbdk6wmlvmwvvoj4

Cyberdreams: Visualizing Music in Extended Reality [chapter]

Jonathan Weinel
2020 Springer Series on Cultural Computing  
environment such as fulldome.  ...  In the twenty-first century, visualizations of music are now possible with extended reality (XR) technologies such as virtual reality (VR), augmented/mixed reality (AR/MR), and related forms of multi-projection  ...  ; and Psych Dome, an interactive installation for mobile fulldome, in which participants wear an EEG headset that captures brainwaves, which are used to affect parameters of an audio-visualization based  ... 
doi:10.1007/978-3-030-42097-0_12 fatcat:vjxs3hv77rgyhi7qs4lzerikrq

JSE 26:3 Fall 2012 WHOLE ISSUE PDF

Stephen Braude
2012 Journal of Scientific Exploration  
Kishimoto, A. Koyama, K. Nakatsuka, A. Ito, G. Shimizu, and K. Shimizu). Acknowledgments The authors thank the practitioners for their contributions to this study.  ...  Acknowledgments With thanks to Stanley Krippner for his early encouragement and comments on this article, and to David Smith for reviewing this document and in particular for his useful suggestions regarding  ...  In the context of this research, psi-missing includes the potential for a subject to miss a target due to an inability to consciously control a psi effect, regardless of beliefs regarding psi as an explanatory  ... 
doaj:8eb17ebfb1b2415cbee7fbcc65904781 fatcat:7pqnbow66jgexdbhifk45l6mku

Abstracts of the 34th Annual Conference of the International Association for the Study of Dreams June 16 - June 20, 2017 Anaheim, California, USA

Michael Schredl
Affiliations are included only for the first author. A name register at the end is also provided.  ...  Issued in a lifesaving message for humankind was a collective warning of environmental and ecologic disaster.  ...  In part the explosive popularity was due to a generation raised on Pokemon as a video game was an opportunity to socialize outside of the gaming environment while simultaneous being in the gaming environment  ... 
doi:10.11588/ijodr.2017.1.40283 fatcat:osx7uy5ptrdwbgcxdmbpxeioau