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Ongoing Projects on Serious Games

Carlos Vaz de Carvalho
2014 EAI Endorsed Transactions on Serious Games  
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and development projects in this area.  ...  Serious Games became one of the most interesting "places to be" due to its growing scientific and practitioner community.  ...  Email: cmc@isep.ipp.pt EAI Endorsed Transactions on Serious Games 06 -08 2014 | Volume 1 | Issue 3 | e1 C.V.  ... 
doi:10.4108/sg.1.3.e1 fatcat:dqug5cqornb4bnt4s57t635vri

Be Civic: An Immersive Serious Game

Yoselie Alvarado, Roberto Guerrero, Francisco Serón
2018 EAI Endorsed Transactions on Serious Games  
Nowadays, serious games are one of the biggest existing industries and it is still growing steadily in many sectors. Particularly, the use of virtual worlds and serious games in education is growing.  ...  This paper introduces the development of a serious game in an immersive learning environment for teaching Civics.  ...  EAI Endorsed Transactions onSerious Games 12 2017 -12 2017 | Volume 4 | Issue 15 | e1 1 EAI Endorsed Transactions on Serious Games Research Article Table 1 . 1 Gradient between repetitions  ... 
doi:10.4108/eai.5-1-2018.153534 fatcat:22cbc3tvrvdpxmhoq4tbp5ghyy

Children Designing Serious Games for Children from other Cultures

G. Sim, J. C. Read, M. Horton
2017 EAI Endorsed Transactions on Serious Games  
The second session briefly taught the children about aspects of food hygiene and then the third session required the children to design a serious game on this subject, for children in rural China.  ...  This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population.  ...  Participatory design (PD) is a well understood and well developed form of EAI Endorsed Transactions on Serious Games Research Article EAI Endorsed Transactions Serious Games 201 -1 2017 | Volume 4  ... 
doi:10.4108/eai.8-12-2017.153398 fatcat:zxi7hbefdrfjpebbihcpj6ubnq

Evaluating the use of programming games for building early analytical thinking skills

H. Tsalapatas
2015 EAI Endorsed Transactions on Serious Games  
This work evaluates how serious games based on visual programming as a solution synthesis tool within exploration, inquiry, and collaboration can help learners build structured mindsets.  ...  , helps learners through gaming principles to build self-esteem on their problem solving ability, to develop algorithmic thinking capacity, and to stay engaged in learning.  ...  Email: htsalapa@uth.gr EAI Endorsed Transactions on Sersious Games 10 -11 2015 | Volume 2 | Issue 6 | e3 H.  ... 
doi:10.4108/eai.5-11-2015.150610 fatcat:6mx2uu6a7vhwthijm4xv6bho6u

Encouraging persons to visit cultural sites through mini-games

Massimo Mecella, Francesco Leotta, Andrea Marrella, Federico Palucci, Chiara Seri, Tiziana Catarci
2018 EAI Endorsed Transactions on Serious Games  
app, and the introduction of new location-based mini-games. 2 EAI 2 Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 14 | e3 3 EAI 3 Endorsed Transactions on Serious Games  ...  For some museums they 9 EAI Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 14 | e3 would prefer the classic approach, without any use of gamification.  ... 
doi:10.4108/eai.4-1-2018.153531 fatcat:3s73hg42dvbutoldrcfz4ndynu

Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students

S. Hojjat, C. Ikemoto, T. Sowa
2017 EAI Endorsed Transactions on Creative Technologies  
To realize this goal, the maze and mirror game was designed and a workshop was held based on the game in the Shimada elementary school which teaches the concepts of light and reflection during joyful group  ...  The questionnaires revealed that they could develop their knowledge of light and reflection, 91% of students liked the game very much and 81% favored having these kinds of games in their science classes  ...  EAI Endorsed Transactions on Creative Technologies 09 2017 -2017 | Volume 4 | Issue 1 | e2 Figure 2 2 The kindergarten approach to learning (Mitchel R., 2007) Figure 3 Maze and Mirror Game Concept EAI  ... 
doi:10.4108/eai.3-10-2017.153155 fatcat:4hgdqbiqe5eh7cebsuvdyqcm5q

Innovative interfaces for Serious Games

J. Marco, E. Cerezo, S. Baldassarri
2015 EAI Endorsed Transactions on Serious Games  
This way, NIKVision and ToyVision are becoming powerful tools to develop innovative serious games.  ...  In particular, we present NIKVision, a tabletop device intended to give leisure and fun while reinforcing physical manipulation and colocated gaming for 3-6 year old children.  ...  EAI Endorsed Transactions on Sersious Games 10 -11 2015 | Volume 2 | Issue 6 | e5 E.  ... 
doi:10.4108/eai.5-11-2015.150612 fatcat:d43v6qq6vffwfoyqmc5dmx5vya

Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning

Adilson Vahldick, Antonio Jose Mendes, Maria Jose Marcelino
2017 EAI Endorsed Transactions on Serious Games  
The model is demonstrated by an implementation in a casual computer programming serious game. We illustrate how this game could use this model to personalize its challenges.  ...  Teachers have used games as a support tool to engage students in learning tasks.  ...  We also want to thank the students that played the game and their teachers that allowed us to try it with them.  ... 
doi:10.4108/eai.27-12-2017.153509 fatcat:5najpn6herdxzi336553ob2eym

Influence of Dissociated Mechanisms of Gamification on the Learning of Reading

Raphael Marczak, Pierre Hanna, Christine Hanna
2018 EAI Endorsed Transactions on Serious Games  
based on a game specifically developed, named QCM.  ...  The introduction of serious games as pedagogical supports in the field of education is a process gaining in popularity amongst the teaching community.  ...  the chosen mechanisms of gamification. 3 EAI Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 14 | e1 QCM Game Learning sheets Freinet Pedagogy and Individual Worksheets  ... 
doi:10.4108/eai.4-1-2018.153529 fatcat:uownpy32rnfnteja7c5g27fg2i

Designing Casual Serious Games in Science. The case of "Couch Potatoes Defense"

A. Weizman
2014 EAI Endorsed Transactions on Serious Games  
Casual-serious games in science are games dealing with science topics that require short playing time and relatively low budget to develop, while based on educational purposes.  ...  The research goal was to investigate the relation between the game design parameters and the learning experience based on the flow model, assuming that by changing game parameters the relation between  ...  This is a preliminary study that EAI Endorsed Transactions on Serious Games 06 -08 2014 | Volume 1 | Issue 3 | e6 Designing Casual Serious Games in Science.  ... 
doi:10.4108/sg.1.3.e6 fatcat:vorvkhsk3feonjd4thqqjxnvte

How to create a serious game?

O. Heidmann
2015 EAI Endorsed Transactions on Serious Games  
This article presents some know-how on the subject of creating serious games.  ...  Serious games are video games designed to achieve an educational effect and achieve some degree of training in a certain area.  ...  Sometimes a limited tool that EAI Endorsed Transactions on Sersious Games 10 -11 2015 | Volume 2 | Issue 6 | e2 O.  ... 
doi:10.4108/eai.5-11-2015.150608 fatcat:3qmvhcz3trbapf6d2bzmpeoeci

Serious games in education

J. C. Read
2015 EAI Endorsed Transactions on Serious Games  
for serious games for this demographic -fun and cool.  ...  In particular, the design of game based and play based This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may  ...  In these cases there was often no need to make the games especially engaging as the would-be players were EAI Endorsed Transactions on Sersious Games 10 -11 2015 | Volume 2 | Issue 6 | e7 3 Serious games  ... 
doi:10.4108/eai.5-11-2015.150614 fatcat:zs7ondupgve63isyn2tdnx275u

The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being

Pedro Campos
2017 EAI Endorsed Transactions on Serious Games  
With the rise of social networks, connectivity and media consumption have seen dramatic changes, and serious games have been applied in many different ways as an effective approach for improving mental  ...  In this work, we focus on understanding how mental well-being relates to people's routines, what dangers and recommendations we should be aware of, and what opportunities exist to leverage current technologies  ...  EAI Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 13 | e5 5 EAI Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 13 | e5 Figure 2 . 2 A screenshot  ... 
doi:10.4108/eai.27-12-2017.153513 fatcat:ynbbixxqxjevvfgp7aatihrxfe

Challenges of serious games

B. Fernández-Manjón, P. Moreno-Ger, I. Martinez-Ortiz, M. Freire
2015 EAI Endorsed Transactions on Serious Games  
In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread.  ...  Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited.  ...  EAI Endorsed Transactions on Sersious Games 10 -11 2015 | Volume 2 | Issue 6 | e4 EAI European Alliance for Innovation Challenges of serious games 5 http://www.seriousgamesnet.eu/ EAI Endorsed  ... 
doi:10.4108/eai.5-11-2015.150611 fatcat:jlt2dc6hcndj3dglbm24psgz24

Deploying Serious Games for Management in Higher Education: lessons learned and good practices

Jannicke Baalsrud Hauge, Francesco Bellotti, Rob Nadolski, Riccardo Berta, Maira B. Carvalho
2014 EAI Endorsed Transactions on Serious Games  
Deploying serious games for management in higher education : lessons learned and good practices. EAI endorsed transactions on serious games, 1(3), e4-1/12.  ...  Abstract Deployment of serious games (SGs) and their insertion in higher education (HE) curricula is still low.  ...  Acknowledgment This work was partially funded by the European Union, under the Framework Programme 7 (Information Society Technologies -ICT), in the Games and Learning Alliance (GaLA) Network of Excellence  ... 
doi:10.4108/sg.1.3.e4 fatcat:33q7636kvnby3obic3exkwm3ja
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