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Dynamic Immersive Visualisation Environments: Enhancing Pedagogical Techniques

Max M. North, Sarah M North
2019 Australasian Journal of Information Systems  
Immersive visualization environment models and experiments showed significant improvement in the effectiveness and efficiency of pedagogical techniques, enhancing the learning and teaching of abstract  ...  The results showed a statistically significant difference in pedagogical outcomes when using an immersive visualization environment compared with traditional educational techniques.  ...  Acknowledgment This effort was supported by an immersive visualization environment equipment grant from the Army Research Office (ARO) of the Department of Defense (DoD) and assistance from the PSLSAMP  ... 
doi:10.3127/ajis.v23i0.2109 fatcat:iwstobtvafgv7nyweojtkyftvy

The design of smart educational environments

Begoña Gros
2016 Smart Learning Environments  
process to increase knowledge of the design and the implementation of new pedagogical approaches in smart learning environments.  ...  In order to integrate smart learning environments into the learning ecosystem and educational contexts, innovative uses and new pedagogical approaches need to be implemented to orchestrate formal and informal  ...  High engagement: immersion in multidirectional interactive learning experiences in technology-enriched environments.  ... 
doi:10.1186/s40561-016-0039-x fatcat:colc6pliyfffrdjgrzdkkdfrny

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment [chapter]

David Panzoli, Adam Qureshi, Ian Dunwell, Panagiotis Petridis, Sara de Freitas, Genaro Rebolledo-Mendez
2010 Lecture Notes in Computer Science  
As such, it targets applications wherein the learner/player is immersed in a 3D virtual environment, interacting and exchanging knowledge with an adaptive crowd of conversational agents.  ...  This framework, defined as the Levels of Interaction (LoI) approach, places a focus upon using techniques derived from leisure and serious games in order to foster engagement with the learner.  ...  Introduction To engage and immerse learners, next-generation learning environments must capitalise upon advanced visualisation and interaction paradigms.  ... 
doi:10.1007/978-3-642-13437-1_81 fatcat:kswe63aarbfwtbauwtpgzqyzre

Learn from your environment: A visual literacy learning model

Matthew Guinibert
2020 Australasian Journal of Educational Technology  
M-learning software developers may find the pedagogical model useful in informing their own software.  ...  Educators teaching visual skills may find application of the learning model's pedagogical assumptions in isolation in their own formal learning settings.  ...  could potentially become learning environments that immerse them in visual learning as they go about their day.  ... 
doi:10.14742/ajet.5200 fatcat:7tye7nkeyrdyvp7ydvmntxegnu

A learning environment for augmented reality mobile learning

Joaquin Cubillo, Sergio Martin, Manuel Castro, Gabriel Diaz, Antonio Colmenar, Ivica Boticki
2014 2014 IEEE Frontiers in Education Conference (FIE) Proceedings  
Secondly, it will explore the learning effectiveness based on the following factors: students' presence, engagement, and immersion in smart environments.  ...  such environments.  ...  Visualising remote learners in a real environment -enhanced collaboration. 2. Supporting richer problem solving learning activities. 3.  ... 
doi:10.1109/fie.2014.7044039 dblp:conf/fie/CubilloMCDCB14 fatcat:gafm3hnrzzgrddxzljgp46ns3e

The use of 'exploratory learning' for supporting immersive learning in virtual environments

Sara de Freitas, Tim Neumann
2009 Computers & Education  
This paper explores these changes to teaching through a consideration of an exploratory learning model which allows practitioners to rethink how they teach in 3D and immersive spaces where learning sequences  ...  These more integrated tools and applications include the widening use of simulations, computer modelling and the use of immersive, virtual environments in support of enhanced visualisations.  ...  Techniques include procedural generation and re-use of animation assets, code-driven animations and constant procedural dynamic blending.  ... 
doi:10.1016/j.compedu.2008.09.010 fatcat:bhd7r55obzdozehgymimrkohai

Middleware-based Software Architecture for Interactions in the Smart Learning Environment

Zenon Chaczko, Wael Alenazy, Cheuk Yan Chan
2016 Communications of the IBIMA  
a need for a smart interactive learning environment.  ...  structural design allows multiple haptic and gesture peripherals to share a common protocol, as well as, facilitate individual devices to work and exist as standalone entities within the ambient setting to enhance  ...  Conclusion The current design practices in learning environment will need to be changed to support the evolving pedagogical techniques and to meet the students' expectations.  ... 
doi:10.5171/2016.979834 fatcat:hizbaok4hbhfxnpaftphao3dvm

NoobLab: An Intelligent Learning Environment for Teaching Programming

Paul Neve, Gordon Hunter, David Livingston, James Orwell
2012 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology  
In this paper we describe an online learning environment that begins to create an analogue of this dynamic and its successful integration into an undergraduate programming module.  ...  There is a dynamic that exists between tutor and student in a real-world programming workshop session that is not easily replicated online.  ...  Statistical pattern recognition approaches and data visualisation techniques will be used to identify "clusters" and/or "signatures" across learners.  ... 
doi:10.1109/wi-iat.2012.218 dblp:conf/iat/NeveHLO12 fatcat:cdseyrt2tfhgxmp4zguzvfy5gu

�Breaking the glass : preserving social history in virtual environments

Iryna Kuksa, Deborah Tuck
2011 International Journal of Arts and Technology  
Currently, she is Preserving social history in virtual environments 393 developing audiovisual displays using 360 filming techniques for use in portable display domes.  ...  Areas involved include audiovisual theory, game strategies, visualisation technologies and interface design.  ...  Structure Our project redeploys some of the film, theatre and game techniques within VR environments and investigates the narrative methods and devices needed to immerse the audience and hence to promote  ... 
doi:10.1504/ijart.2011.043447 fatcat:n53tu7ibnrcufetxu6pmd6fqka


S. Voloshynov, O. Kostyuchenko, N. Osipova
2016 Ìnformacìjnì Tehnologìï v Osvìtì  
The article examines the development of visual learning theory, states functions of accuracy and peculiarities of visual technique realization in modern studying process, it defines the concept of "Visual  ...  learning environment" and didactic role of interactive and multimedia visualization processes.  ...  Modern pedagogical science is constantly developing and progressing. Views to the pedagogical process vary, educational techniques become more humane and effective.  ... 
doi:10.14308/ite000611 fatcat:6ree6p35orflxe5qodq6kg7c3m


Oksana V. Tynkaliuk, Iryna Z. Semeriak
2018 Ìnformacìjnì Tehnologì ì Zasobi Navčannâ  
The article substantiates and appraises a set of PC-oriented and network techniques (such as online chat-based training and learning) and communicative and game-playing techniques (such as briefing, debriefing-contemplation  ...  ascertained the structure and the contents of the key notions pertaining to the present study, specifically: 'strategy for professional foreign language communication', 'virtual teaching and learning environment  ...  One ought to accentuate major particulars of the environment, thereby ensuring that the participants 'immerse' in a communicative event.  ... 
doi:10.33407/itlt.v67i5.2272 fatcat:33li5k6qaragfgq4ti3jpsyxse

What are the learning affordances of 3-D virtual environments?

Barney Dalgarno, Mark J. W. Lee
2010 British Journal of Educational Technology  
His research interests lie in desktop virtual reality learning environments, as well as constructivist computerassisted learning theories, techniques and tools.  ...  These affordances include the facilitation of tasks that lead to enhanced spatial knowledge representation, greater opportunities for experiential learning, increased motivation/engagement, improved contextualisation  ...  Simulated 3-D environments modelled on real places and objects have the potential to provide an enhanced sense of realism and a greater sense of presence as compared with non-3-D environments.  ... 
doi:10.1111/j.1467-8535.2009.01038.x fatcat:cjcqbtwz5fb5zf4smcaptbdj2e

From Exploration to Re-Enactment: Instructional Uses of a Desktop Virtual Environment for Training Nuclear Plant Field Operators

Artémis Drakos, Simon Flandin, Geneviève Filippi, François Palaci, Philippe Veyrunes, Germain Poizat
2021 Vocations and Learning  
The discussion develops the counterintuitive idea that from an instructional point of view, the intensified immersion of trainers afforded by the virtual environment seems less influential than emerging  ...  This study investigates the instructional use of an industrial building's virtual environment by expert trainers during a training session for nuclear power plant field operators.  ...  According to Sherman and Craig's definition of mental immersion, this desktop virtual environment can be qualified as a "low-immersion" VE from a physical immersion point of view.  ... 
doi:10.1007/s12186-020-09261-1 fatcat:jxazlmbm7vhidgmk3plnh36nuq

Multisensory learning environments. Research project Education on Screen

Aleksandr Fadeev, Alexandra Milyakina, I. Colón de Carvajal
2021 SHS Web of Conferences  
Also, the multisensory learning practices are inherent to the development of the new literacies necessary for meaning-making in the contemporary media environment.  ...  analyses the affordances of multisensory learning via the framework of semiotics of culture and contemporary research in education, as well as explores the relations between multisensory perception of environment  ...  Visualising a scene The following task offers students to make visualisation of a scene based on the script of The Little Comrade.  ... 
doi:10.1051/shsconf/202113002003 fatcat:ejxjys6xj5dljgy5dbzxxgliea

A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists

2019 The Electronic Journal of e-Learning  
Virtual world environments and augmented reality technologies hold the promise of integrating the experiential and interpretive dynamics of the learning experience.  ...  In this environment, learning objectives are seamlessly interwoven with game objectives to offer a solution that enhances learner experience.  ...  However, the degree to which participants immerse themselves in the simulated environment is likely to be influenced by authenticity, realism and gaming techniques.  ... 
doi:10.34190/jel.17.2.08 fatcat:oblnooukkrcvhfcqdausnnrfm4
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