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Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design

ELLEN YI-LUEN DO
2002 Artificial intelligence for engineering design, analysis and manufacturing  
It proposes a reasoning process framework of drawing marks, acts, and reacts.  ...  This paper describes a research framework of the author's efforts in the studies of design drawings and the building of computational sketching tools to support the early conceptual design process in architecture  ...  ACKNOWLEDGMENTS This research was supported in part by the National Science Foundation under Grants IIS-96-19856 and IIS-00-96138.  ... 
doi:10.1017/s0890060402163037 fatcat:5kjajhrsavbq5fokhzwvky2w44

react/review vol. 1, "Representation, Materiality, & the Environment" (2021)

Board Editorial
2021 react/review: a responsive journal for art and architecture  
Laurie Monahan, on behalf of UCSB's Department of the History of Art and Architecture, has been a tremendous advocate of both the journal and the department's graduate students.  ...  We are also thankful for the continued administrative support of Christian Brown, Jackie Spafford, and Christine Fritsch.  ...  , art, architecture, and design.  ... 
doi:10.5070/r51053048 fatcat:5eupd65coff7zai2r56bvk6xse

Special Issue: Human–computer interaction in engineering contexts

I.C. PARMEE, IAN F.C. SMITH
2002 Artificial intelligence for engineering design, analysis and manufacturing  
, and interface evaluations.  ...  They are familiar with fields such as applied mathematics, applied sciences, simulation, project management, technical drawing, and design, as well as engineering law and economics.  ...  In the second paper, Ellen Do moves toward a computational sketching interface for architectural design describing studies of design drawings and the building of computational sketching tools to support  ... 
doi:10.1017/s0890060402163013 fatcat:jlojazzr7rapjfkp2x3vsf4dfm

The Computer's Role in Sketch Design: A Transparent Sketching Medium [chapter]

Michael Trinder
1999 Computers in Building  
Starting from an analysis of the current unsuitability of computers for sketching, three key requirements are identified, in particular the notion that re-drawing or over-drawing are more important than  ...  The other implements a graphical interface that requires no on-screen palettes or sliders to control it, allowing uninterrupted concentration on the design in hand.  ...  It forms part of a PhD entitled 'The Potentials of Transparency in Sketch Design Interfaces' submitted to the University of Cambridge in July 1998.  ... 
doi:10.1007/978-1-4615-5047-1_15 fatcat:gr5xv5yemnc2hiz2gfutfoclj4

Computational Support for Sketching in Design: A Review

Gabe Johnson, Mark D. Gross, Jason Hong, Ellen Yi-Luen Do
2007 Foundations and Trends® in Human–Computer Interaction  
Modern computational tools largely treat design as a linear process beginning with a specific problem and ending with a specific solution.  ...  Computational support for sketching is an exciting research area at the intersection of design research, human-computer interaction, and artificial intelligence.  ...  At some point designers can move past sketching and build something -a user interface, a physical mechanism, a computer program.  ... 
doi:10.1561/1100000013 fatcat:5r74v4r56nasdedplfnemebpw4

Representation stigma: Perceptions of tools and processes for design graphics

David Barbarash
2016 Frontiers of Architectural Research  
., Representation stigma: Perceptions of tools and processes for design graphics. Frontiers of Architectural Research (2016), http://dx.  ...  While negative stigmas regarding computers remain, younger generations are more accepting of digital tools and images, which should eventually lead to a paradigm shift in design professions.  ...  Acknowledgements The author would like to thank the South Lab for their help in reviewing and coding survey data and Dr. Susan South for her editing and support.  ... 
doi:10.1016/j.foar.2016.09.001 fatcat:sghvxrmpobdk3fliusdbyh2ts4

Sketching Concatenative Synthesis: Searching For Audiovisual Isomorphism In Reduced Modes

Augoustinos Tsiros, Grégory Leplâtre, Michael Smyth
2012 Proceedings of the SMC Conferences  
Acknowledgments The authors would like to acknowledge the IIDI (Institute for Informatics & Digital Innovation) for their financial support.  ...  Also we would like to thank the IRCAM research centre for sharing the CataRT system.  ...  As soon as a few marks are made on a piece of paper the brain reacts to them.  ... 
doi:10.5281/zenodo.850146 fatcat:3aedsjandzccja5bvp6ofnpa3y

Tangible Design Media: Toward An Interactive CAD Platform

Taysheng Jeng, Chia-Hsun Lee
2003 International Journal of Architectural Computing  
Opportunities for extending tangible design media toward an interactive CAD platform are discussed. 154  ...  An important goal is to reduce the apparent complexity of CAD user interfaces and reduce the cognitive load on designers.  ...  In the meanwhile designers often pinup their drawings, photos, and sketches on a wall for design reviews and critiques.They get informal feedback from other co-workers by virtue of large displays in physical  ... 
doi:10.1260/147807703771799157 fatcat:vodbeyv7qngu5davvoy73ki6m4

Low-fidelity prototyping of gesture-based applications

Ali Hosseini-Khayat, Teddy Seyed, Chris Burns, Frank Maurer
2011 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems - EICS '11  
In this paper, we present a tool we developed in order to bridge the gap between user interface prototyping and touch-based interfaces.  ...  Support for prototyping touch-based interfaces is currently limited.  ...  Prototypes can be sketched on a tablet, tabletop or desktop computer. The designer tool is shown in Figure 1 and the process workflow for ActiveStory Touch is presented in (Figure 5 ).  ... 
doi:10.1145/1996461.1996538 dblp:conf/eics/Hosseini-KhayatSBM11 fatcat:vebd6ygp6ffdxlubuar6i3reze

Prototyping Tools and Techniques [chapter]

Wendy Mackay, Michel Beaudouin-Lafon
2007 The Human-Computer Interaction Handbook  
For example, when sketching a dialog box, the designer specifies its size, the positions of each field and the titles of each label.  ...  The designer can convey this by writing nonsense words or drawing squiggles, which shows the need for labels without specifying their actual content.  ...  Using Silk, a user can sketch a user interface directly on the screen (Fig. 24 ). Using gesture recognition, Silk interprets the marks as widgets, annotations, etc.  ... 
doi:10.1201/9781410615862.ch52 fatcat:b6om43ge55blnfb5pf4fzwxbru

Prototyping Tools and Techniques [chapter]

Wendy Mackay, Michel Beaudouin-Lafon
2009 Human Factors and Ergonomics  
For example, when sketching a dialog box, the designer specifies its size, the positions of each field and the titles of each label.  ...  The designer can convey this by writing nonsense words or drawing squiggles, which shows the need for labels without specifying their actual content.  ...  Using Silk, a user can sketch a user interface directly on the screen (Fig. 24 ). Using gesture recognition, Silk interprets the marks as widgets, annotations, etc.  ... 
doi:10.1201/9781420088892.ch7 fatcat:kd7jckck5vb3flufwa2jorinii

Prototyping Tools and Techniques [chapter]

Michel Beaudouin-Lafon, Wendy Mackay
2012 Human Factors and Ergonomics  
For example, when sketching a dialog box, the designer specifies its size, the positions of each field and the titles of each label.  ...  The designer can convey this by writing nonsense words or drawing squiggles, which shows the need for labels without specifying their actual content.  ...  Using Silk, a user can sketch a user interface directly on the screen (Fig. 24 ). Using gesture recognition, Silk interprets the marks as widgets, annotations, etc.  ... 
doi:10.1201/b11963-55 fatcat:ejt6xadabfhlnbrybjqg4ne5dy

In-corporeal diagrams: Drawing from dance to architecture

Renée Charron
2017 Drawing Research Theory Practice  
It calls for heuristic practices that could enrich understandings of the creative potential of drawing as a conceptual interface between the body, architecture and the environment in design processes.In  ...  as a vital interface between the body and architecture.  ... 
doi:10.1386/drtp.2.2.227_1 fatcat:2ukkrotbxzbpfpywxu4io6hf34

Using a hand-drawn sketch to control a team of robots

Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, Alan Schultz
2007 Autonomous Robots  
Sensor feedback from the robots is included in the display such that the sketch interface acts as a two-way communication device between the user and the robots.  ...  The user draws a sketch map of the scene and includes the robots in approximate starting positions. Both path and target position commands are supported as well as editing capabilities.  ...  The authors also thank Scott Thomas and Greg Trafton from NRL as well as Vince Cross from Auburn University for their help in conducting the usability study and analysis.  ... 
doi:10.1007/s10514-007-9023-1 fatcat:fsxntvimr5gznlpzixtco4mjxq

Apparition

Walter S. Lasecki, Juho Kim, Nick Rafter, Onkur Sen, Jeffrey P. Bigham, Michael S. Bernstein
2015 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15  
As users sketch their interface and describe it aloud in natural language, crowd workers and sketch recognition algorithms translate the input into user interface elements, add animations, and provide  ...  Lavanya is a developer at a small startup that is creating a new real-time strategy game. She has just had an idea for a  ...  Sloan Foundation Fellowship, and a Microsoft Research Ph.D. Fellowship.  ... 
doi:10.1145/2702123.2702565 dblp:conf/chi/LaseckiKRSBB15 fatcat:oa3pzgrwjzhhxni4hak25juc5y
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