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Distant freehand pointing and clicking on very large, high resolution displays

Daniel Vogel, Ravin Balakrishnan
2005 Proceedings of the 18th annual ACM symposium on User interface software and technology - UIST '05  
ABSTRACT We explore the design space of freehand pointing and clicking interaction with very large high resolution displays from a distance.  ...  (a) very large (5m x 1.8m), high resolution (6144 x 2304 pixels) display; (b) visualization showing ambiguous posture threshold warning; (c) the hand controls pointer position and makes "click" selection  ...  ACKNOWLEDGEMENTS We thank John Hancock, Anastasia Bezerianos, Géry Casiez, and our experiment participants.  ... 
doi:10.1145/1095034.1095041 dblp:conf/uist/VogelB05 fatcat:kb3wvcjrqbgpxfsrx25g74jciy

Pointing at a Distance with Everyday Smart Devices

Shaishav Siddhpuria, Sylvain Malacria, Mathieu Nancel, Edward Lank
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
ACKNOWLEDGMENTS We gratefully acknowledge the financial support of the Natural Science and Engineering Research Council of Canada, NSERC, and the Programme Conférencier Invité, Région Nord Hauts-de-France  ...  We also thank the Technical and General Services from the Inria Lille -Nord Europe research center for their help with the experimental setup.  ...  Perhaps the most obvious form of interaction for distant pointing is freehand pointing where a user simply points at the display [37] .  ... 
doi:10.1145/3173574.3173747 dblp:conf/chi/SiddhpuriaMNL18 fatcat:qoe536xncvbqdexz32x5ctlnwi

Speech-filtered bubble ray

Edward Tse, Mark Hancock, Saul Greenberg
2007 Proceedings of the ninth international conference on Multimodal interfaces - ICMI '07  
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance.  ...  Our strategy builds on what people already do: people pointing to distant objects in a physical workspace typically disambiguate their choice through speech.  ...  This research was partially funded by NSERC through their discovery grant and research networks program, Alberta Ingenuity through their scholarship program, and through iCORE and SMART Technologies Inc  ... 
doi:10.1145/1322192.1322245 dblp:conf/icmi/TseHG07 fatcat:gtmgzgaaszgtleygsvcaftg5qa

Adaptive Pointing – Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices [chapter]

Werner A. König, Jens Gerken, Stefan Dierdorf, Harald Reiterer
2009 Lecture Notes in Computer Science  
We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction.  ...  Second, the Adaptive Pointing technique is presented and described in detail.  ...  Fig. 2 . 2 Comparing absolute input and Adaptive Pointing at a large, high-resolution display. Device: infrared laser-pointer, distance: 3 meters.  ... 
doi:10.1007/978-3-642-03655-2_73 fatcat:vrjwsrif6rhdvjuzygigvhahue

Multi-point interactions with immersive omnidirectional visualizations in a dome

Hrvoje Benko, Andrew D. Wilson
2010 ACM International Conference on Interactive Tabletops and Surfaces - ITS '10  
We combine speech commands with freehand pinch and clasping gestures and infra-red laser pointers to provide a highly immersive and interactive experience to several users inside the dome, with a very  ...  This paper describes an interactive immersive experience using mid-air gestures to interact with a large curved display: a projected dome.  ...  ACKNOWLEDGMENTS We thank Jonathan Fay of the Microsoft Research World Wide Telescope team and Mike Foody of Global Imagination, Inc..  ... 
doi:10.1145/1936652.1936657 dblp:conf/tabletop/BenkoW10 fatcat:lx2rvc3knzhxndcqxiqwful22m

The Semantic Meaning of Hand Shapes and Z-Dimension Movements of Freehand Distal Pointing on Large Displays

Chien-Hsiung Chen, Jian-Li Wang
2020 Symmetry  
It is difficult to select small targets in freehand distal pointing on large displays due to physical fatigue and jitter.  ...  Based on these results, some design guidelines for freehand interaction and design suggestions for freehand pointing were discussed.  ...  He facilitates the planning the research design and provides advices pertinent to problems encountered during the research period. Mr.  ... 
doi:10.3390/sym12030329 fatcat:2mkdckiahfdarl7jmx6ebsjg2a

Freehand pose-based Gestural Interaction: Studies and implications for interface design

Dustin Freeman, Ramadevi Vennelakanti, Sriganesh Madhvanath
2012 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)  
Most work on Freehand Gestural Interaction has focused on high-energy expressive interfaces for expert user.  ...  In this work, we examine the use of hand poses in laid-back freehand gestural interactions for novice users and examine the factors that impact gesture performance.  ...  Vogel and Balakrishnan's work on Distant Freehand Pointing and Clicking [14] explores hand motion plus hand pose interaction at a distance with an marker-augmented hand, They invent the AirTap gesture  ... 
doi:10.1109/ihci.2012.6481816 dblp:conf/ihci/FreemanVM12 fatcat:xrwdxa7tzbel5ddanuoarz4pe4

MPP3D: Multi-Precision Pointing using the 3rd Dimension [article]

Yaohua Xie, Danli Wang, Li Hao
2016 arXiv   pre-print
To improve upon distant pointing, we propose MPP3D, which is especially suitable for high-resolution displays.  ...  Distant pointing is still not efficient, accurate or flexible enough for many applications, although many researchers have focused on it.  ...  In order to perform pointing, especially with high-resolution displays or VR, the following techniques are usually employed.  ... 
arXiv:1604.02005v2 fatcat:2b2a7te5qnfw3gmh6u45h6uuwe

High-precision pointing on large wall displays using small handheld devices

Mathieu Nancel, Olivier Chapuis, Emmanuel Pietriga, Xing-Dong Yang, Pourang P. Irani, Michel Beaudouin-Lafon
2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13  
Rich interaction with high-resolution wall displays is not limited to remotely pointing at targets.  ...  We compare these techniques to state-of-the-art distant pointing techniques and show that two of our techniques, a purely relative one and one that uses head orientation, perform as well or better than  ...  s work on distant freehand pointing [34] , has been shown to perform very well [26] . SmoothPoint [15] also combines ray-casting with relative pointing.  ... 
doi:10.1145/2470654.2470773 dblp:conf/chi/NancelCPYIB13 fatcat:nrqwygtwuncsrekpzj5hrnaam4

AirTouch panel

Shih-Yao Lin, Chuen-Kai Shie, Shen-Chi Chen, Yi-Ping Hung
2013 Proceedings of the 21st ACM international conference on Multimedia - MM '13  
In our user studies, we analyze task completion time, satisfaction rate, and the number of miss-clicks.  ...  We are interested in the feasibility issues, for example, proper click gesture, panel size and button size, etc.  ...  CHI EA'12, 27-34. [7] Vogel, D., Balakrishnan, R, Distant freehand pointing and clicking on very large, high resolution displays. In Proc.  ... 
doi:10.1145/2502081.2502164 dblp:conf/mm/LinSCH13 fatcat:cos23zri5ragjj2bpzbqs2ok5a

Investigating mid-air pointing interaction for projector phones

Christian Winkler, Ken Pfeuffer, Enrico Rukzio
2012 Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces - ITS '12  
The potential of combining the mobile and the projected display and further the potential of the mid-air space between them have yet to be explored.  ...  ., by overcoming the fat-finger problem on touchscreens and increasing the visibility of small objects.  ...  The Pointable facilitates remote interaction with distant targets on large tabletop displays through perspective pointing and ray-casting [1] .  ... 
doi:10.1145/2396636.2396650 dblp:conf/tabletop/WinklerPR12 fatcat:g2tsya5y25b65nvm4n6fj6esgm

A handle bar metaphor for virtual object manipulation with mid-air interaction

Peng Song, Wooi Boon Goh, William Hutama, Chi-Wing Fu, Xiaopei Liu
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
Three user studies were devised to demonstrate the efficacy and intuitiveness of the proposed interaction techniques on different virtual manipulation scenarios.  ...  The use of relative 3D motion of the two hands to design the mid-air interaction allows us to provide precise controllability despite the Kinect sensor's low image resolution.  ...  Wang and Sylvain Paris for sharing the CAD models, and the funding agency (A*Star SERC grant No. 092 101 0063) for the support.  ... 
doi:10.1145/2207676.2208585 dblp:conf/chi/SongGHFL12 fatcat:p7l5zriydvb2pfkjhxpc3ibxcy

Mid-Air Pointing on Ultra-Walls

Mathieu Nancel, Emmanuel Pietriga, Olivier Chapuis, Michel Beaudouin-Lafon
2015 ACM Transactions on Computer-Human Interaction  
Ultra-high-resolution wall-sized displays ("ultra-walls") are effective for presenting large datasets, but their size and resolution make traditional pointing techniques inadequate for precision pointing  ...  ARC-Pad [McCallum and Irani 2009] uses a touch-sensitive mobile device for cursor positioning on large displays.  ...  Distant pointing at large displays has been studied in various contexts, ranging from low resolution displays to high-resolution back-projected walls.  ... 
doi:10.1145/2766448 fatcat:a7p3p2qv2zbeno6r66ucrq26va

FreeLabel: A Publicly Available Annotation Tool Based on Freehand Traces

Philipe Ambrozio Dias, Zhou Shen, Amy Tabb, Henry Medeiros
2019 2019 IEEE Winter Conference on Applications of Computer Vision (WACV)  
Large-scale annotation of image segmentation datasets is often prohibitively expensive, as it usually requires a huge number of worker hours to obtain high-quality results.  ...  Abundant and reliable data has been, however, crucial for the advances on image understanding tasks achieved by deep learning models.  ...  USDA is an equal opportunity provider and employer.  ... 
doi:10.1109/wacv.2019.00010 dblp:conf/wacv/DiasSTM19 fatcat:7k7vqcuxmnghdpnddnxvninfie

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Complete Issue
2002 Cartographic Perspectives  
Census 2000 boundary files are available in both high resolution and low resolution versions. They are re-doing the 1990 files so that nested geography share the same points.  ...  This is particularly the case with very complex area files that exceed the points-per-path limits set by Illustrator and FreeHand or with large files that exceed your computer's processing ability.  ...  They are currently working on linking refuge boundaries to this database, which will be displayed in a web-based map-server environment. Ideally, there will be a photograph for each refuge.  ... 
doi:10.14714/cp42.545 fatcat:vjlkbdis6zgfzeak5r4wy7pote
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