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DISPLAY REGISTRATION FOR DEVICE INTERACTION - A Proof of Principle Prototype
english

2008 Proceedings of the Third International Conference on Computer Vision Theory and Applications   unpublished
We have built a prototype which proves the principle and usefulness of display registration.  ...  This basic principle, which we call "display registration" supports a very broad range of interactions (depending on the context in which the system is operating) and it will make these interactions significantly  ...  CONCLUSION We have proposed a new technique for device interaction, which relies on the registration of the display on one device, with an image of that display, captured on another device.  ... 
doi:10.5220/0001075104460451 fatcat:k5ozblcyvrbydbv6ka27cwpcty

Gluey

Marcos Serrano, Barrett Ens, Xing-Dong Yang, Pourang Irani
2015 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '15  
Distributed display environments (DDEs) allow use of various specialized devices but challenge designers to provide a clean flow of data across multiple displays.  ...  We implemented a functional prototype integrating Gluey's numerous interaction possibilities.  ...  ACKNOWLEDGEMENTS We thank all our participants for the many valuable suggestions and feedback on this project as well as our lab members for early thoughts and many discussions on iterations of this work  ... 
doi:10.1145/2785830.2785838 dblp:conf/mhci/SerranoEYI15 fatcat:wf3ppjxmf5fhxnvzknzd7z5wda

Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies [chapter]

Eva Hornecker, Thomas Psik
2005 Lecture Notes in Computer Science  
By creatively adapting it, our students quickly developed working prototypes, simulating a range of devices and tracking technologies.  ...  As a work-around for a class on experimental prototyping of tangible appliances we utilized the ARToolKit that tracks optical markers.  ...  Acknowledgements Thanks to all participants of the Pervasive 2004 Workshop on Toolkit Support for Interaction in the Physical World, the students participating in our class, Prof.  ... 
doi:10.1007/11555261_6 fatcat:5ygsxhc2kfdnbgumd3olxe7rti

Time matters in soft proofing

Jon Y. Hardeberg, Peter Nussbaum, Sylvain Roch, Ondrej Panak
2007 Acta Graphica  
One of latest developments for pre-press applications is the concept of soft proofing, which aims to provide an accurate preview on a monitor of how the final document will appear once it is printed.  ...  At the core of this concept is the problem of identifying, for any printed color, the most similar color the monitor can display.  ...  Because of such variety of devices, there is a need for an unique approach to design and development of symbol based AAC applications and services for Croatian users.  ... 
doaj:79d7c9a15469412196ccbc11f9dd60c2 fatcat:shwd2umwm5hyra75lujcadeix4

Hybrid infrared and visible light projection for location tracking

Johnny Lee, Scott Hudson, Pau Dietz
2007 Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07  
In this paper, we describe the implementation of a prototype projector capable of displaying both infrared as well as visible light images.  ...  Interactive projection systems typically require a dedicated location tracking technology for the purposes of cursor or controller input.  ...  ACKNOWLEDGMENTS We would like to thank our funding source the National Science Foundation and Mitsubishi Electric Research Labs for providing the DMD Discovery Kit.  ... 
doi:10.1145/1294211.1294222 dblp:conf/uist/LeeHD07 fatcat:pplvnhn4wjertgdhimxblqtvoi

Development of a Mobile, Self-Sovereign Identity Approach for Facility Birth Registration in Kenya

Maria Freytsis, Iain Barclay, Swapna Krishnakumar Radha, Adam Czajka, Geoffery H. Siwo, Ian Taylor, Sherri Bucher
2021 Frontiers in Blockchain  
This paper describes the development of a smartphone-based prototype system that allows interaction between families and health workers to carry out the initial steps of birth registration and linkage  ...  Birth registration is a critical element of newborn care.  ...  Summer of Code program.  ... 
doi:10.3389/fbloc.2021.631341 fatcat:iva2q54ynrc2poophcdcxfjsje

Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras

Martin Spindler, Wolfgang Büschel, Charlotte Winkler, Raimund Dachselt
2013 Personal and Ubiquitous Computing  
In addition, we present a proof of concept system that addresses one technical aspect of this ecosystem: the spatial tracking of tangible displays with a consumer depth camera (Kinect).  ...  Technical solutions for spatially tracked displays already exist in research labs, e.g., embedded in a tabletop environment.  ...  Acknowledgements This article is a revised and extended version of a paper that was presented at the DCIS 2012 workshop on Designing Collaborative Interactive Spaces for e-Creativity, e-Science, and e-Learning  ... 
doi:10.1007/s00779-013-0730-7 fatcat:hsnajpymmrbwhb6w2zu4wdclv4

Requirements for an Extendible IMS Client Framework

Andreas Bachmann, Alice Motanga, Thomas Magedanz
2008 Proceedings of the 1st International ICST Conference on Mobile Wireless Middleware, Operating Systems and Applications  
Early IMS service demonstrations are standalone solutions or support a limited set of basic services such as Voice over IP (VoIP), Presence and Messaging with little or no room for extensibility or reusability  ...  From all the IMS components, the IMS User Equipment (UE) is a critical entity for the overall success in the IMS value chain.  ...  The paper also describes the development of a prototype application as proof of concept to validate the framework.  ... 
doi:10.4108/icst.mobilware2008.2885 dblp:conf/mobilware/BachmannMM08 fatcat:meveotsfrveg3d2tewvpfhfb5a

Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad

Martin Ebner, Stefan Lexow
2014 International Journal of Interactive Mobile Technologies  
By using the developed card prototypes it should be proofed, that usage of this new kind of input device can be handled by primary school pupils in a collaborative learning game.  ...  a solution for the answer.  ...  From this moment on finger/gesture control has become a standard feature for the market of mobile devices.  ... 
doi:10.3991/ijim.v8i2.3543 fatcat:naff45q5vzasthq3flw5qdrh4y

USABILITY ENGINEERING IN THE PROTOTYPING PROCESS OF SOFTWARE USER INTERFACES FOR MOBILE MEDICAL ULTRASOUND DEVICES

Wichrowski Marcin
2015 Computer Science  
The article also presents a preliminary plan of a methodology for prototyping touch-based and standard-control interfaces for mobile ultrasonic devices.  ...  Methods for determining the initial requirements, design guidelines, processes of prototyping, verification, and validation of software user interfaces for medical devices are discussed.  ...  This has a huge impact on the speed and ease of construction of such interactive mock-ups. It is also responsible for particular fidelity level of appearance and interaction with the prototype.  ... 
doi:10.7494/csci.2015.16.3.219 fatcat:bnqkp57l4jcxjkzmrhwuxftn5q

Schminky: The design of a caf� based digital experience

Josephine Reid, Richard Hull, Tom Melamed, Duncan Speakman
2003 Personal and Ubiquitous Computing  
Schminky was developed as an experimental field trial to explore the role of pervasive computing. The game will be played by the general public for one week in the Watersehd café in Bristol.  ...  This paper describes the design process and lessons learned from creating Schminky, a café based digital experience.  ...  We would like to thank Gill Haworth and the staff of the Watershed for their support, encouragement and participation throughout the project.  ... 
doi:10.1007/s00779-003-0224-0 fatcat:ec5zoo56cjgmhnlseu33gvgv5q

Augmented Reality Web Applications with Mobile Agents in the Internet of Things

Teemu Leppanen, Arto Heikkinen, Antti Karhu, Erkki Harjula, Jukka Riekki, Timo Koskela
2014 2014 Eighth International Conference on Next Generation Mobile Apps, Services and Technologies  
Lastly, a proof-of-concept mobile AR application is implemented, where a coffee maker with a visual tag is connected to a low-power resource-constrained wireless sensor network node as an IoT device.  ...  Augmented reality (AR) is a promising technology for building applications in an Internet of Things (IoT) environment, utilized for visualizing information provided by IoT devices.  ...  Meirong Liu for the work with DRD and Mr. Pauli Närhi for the work with the WSN node.  ... 
doi:10.1109/ngmast.2014.24 dblp:conf/ngmast/LeppanenHKHRK14 fatcat:t63pbxi7wneavlae77h5oollie

Business Intelligence Through Personalised Location-Aware Service Delivery [chapter]

Tanko Ishaya
2012 Advances in Customer Relationship Management  
for the development of a proof-of -concept prototype.  ...  GPS location technique with Google Map API (for mapping and latitude /longitude translation service) was adopted for the development of a proof of concept prototype.  ... 
doi:10.5772/32800 fatcat:tmfoxcdy6ngdzhip55euj6wnli

"My Environment" – A Dashboard for Environmental Information on Mobile Devices [chapter]

Thorsten Schlachter, Clemens Düpmeier, Rainer Weidemann, Wolfgang Schillinger, Nina Bayer
2013 IFIP Advances in Information and Communication Technology  
According to the Pareto principle [1] only common use cases are implemented and can be described in a lightweight description format instead of being explicitly programmed.  ...  This paper describes a universal approach to the development of a cross-platform and multi-functional environmental mobile application.  ...  The second prototype was able to proof that a cross platform approach for the app is more feasible and so the first productive version of the app is based on Javascript-based Web technologies and a cross  ... 
doi:10.1007/978-3-642-41151-9_19 fatcat:tdfkyqhkhzdu3mq5nwdkc7qeja

The Role of Augmented Reality within Ambient Intelligence

Kevin Curran, Denis McFadden, Ryan Devlin
2011 International Journal of Ambient Computing and Intelligence (IJACI)  
Augmented Reality has been used for gaming several times with varying results. AR systems are seen by some as an important part of the ambient intelligence landscape.  ...  An Augmented Reality (AR) is a technology which provides the user with a real time 3D enhanced perception of a physical environment with addition virtual elements either virtual scenery, information regarding  ...  The technical functions needed to provide a suitable platform for AR systems are based around a few principle capabilities.  ... 
doi:10.4018/jaci.2011040102 fatcat:zyjfgqlmxrdo5gwarcvt7pgjym
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