A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Filters
DISPLAY REGISTRATION FOR DEVICE INTERACTION - A Proof of Principle Prototype
english
2008
Proceedings of the Third International Conference on Computer Vision Theory and Applications
unpublished
english
We have built a prototype which proves the principle and usefulness of display registration. ...
This basic principle, which we call "display registration" supports a very broad range of interactions (depending on the context in which the system is operating) and it will make these interactions significantly ...
CONCLUSION We have proposed a new technique for device interaction, which relies on the registration of the display on one device, with an image of that display, captured on another device. ...
doi:10.5220/0001075104460451
fatcat:k5ozblcyvrbydbv6ka27cwpcty
Distributed display environments (DDEs) allow use of various specialized devices but challenge designers to provide a clean flow of data across multiple displays. ...
We implemented a functional prototype integrating Gluey's numerous interaction possibilities. ...
ACKNOWLEDGEMENTS We thank all our participants for the many valuable suggestions and feedback on this project as well as our lab members for early thoughts and many discussions on iterations of this work ...
doi:10.1145/2785830.2785838
dblp:conf/mhci/SerranoEYI15
fatcat:wf3ppjxmf5fhxnvzknzd7z5wda
Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies
[chapter]
2005
Lecture Notes in Computer Science
By creatively adapting it, our students quickly developed working prototypes, simulating a range of devices and tracking technologies. ...
As a work-around for a class on experimental prototyping of tangible appliances we utilized the ARToolKit that tracks optical markers. ...
Acknowledgements Thanks to all participants of the Pervasive 2004 Workshop on Toolkit Support for Interaction in the Physical World, the students participating in our class, Prof. ...
doi:10.1007/11555261_6
fatcat:5ygsxhc2kfdnbgumd3olxe7rti
Time matters in soft proofing
2007
Acta Graphica
One of latest developments for pre-press applications is the concept of soft proofing, which aims to provide an accurate preview on a monitor of how the final document will appear once it is printed. ...
At the core of this concept is the problem of identifying, for any printed color, the most similar color the monitor can display. ...
Because of such variety of devices, there is a need for an unique approach to design and development of symbol based AAC applications and services for Croatian users. ...
doaj:79d7c9a15469412196ccbc11f9dd60c2
fatcat:shwd2umwm5hyra75lujcadeix4
Hybrid infrared and visible light projection for location tracking
2007
Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07
In this paper, we describe the implementation of a prototype projector capable of displaying both infrared as well as visible light images. ...
Interactive projection systems typically require a dedicated location tracking technology for the purposes of cursor or controller input. ...
ACKNOWLEDGMENTS We would like to thank our funding source the National Science Foundation and Mitsubishi Electric Research Labs for providing the DMD Discovery Kit. ...
doi:10.1145/1294211.1294222
dblp:conf/uist/LeeHD07
fatcat:pplvnhn4wjertgdhimxblqtvoi
Development of a Mobile, Self-Sovereign Identity Approach for Facility Birth Registration in Kenya
2021
Frontiers in Blockchain
This paper describes the development of a smartphone-based prototype system that allows interaction between families and health workers to carry out the initial steps of birth registration and linkage ...
Birth registration is a critical element of newborn care. ...
Summer of Code program. ...
doi:10.3389/fbloc.2021.631341
fatcat:iva2q54ynrc2poophcdcxfjsje
Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras
2013
Personal and Ubiquitous Computing
In addition, we present a proof of concept system that addresses one technical aspect of this ecosystem: the spatial tracking of tangible displays with a consumer depth camera (Kinect). ...
Technical solutions for spatially tracked displays already exist in research labs, e.g., embedded in a tabletop environment. ...
Acknowledgements This article is a revised and extended version of a paper that was presented at the DCIS 2012 workshop on Designing Collaborative Interactive Spaces for e-Creativity, e-Science, and e-Learning ...
doi:10.1007/s00779-013-0730-7
fatcat:hsnajpymmrbwhb6w2zu4wdclv4
Requirements for an Extendible IMS Client Framework
2008
Proceedings of the 1st International ICST Conference on Mobile Wireless Middleware, Operating Systems and Applications
Early IMS service demonstrations are standalone solutions or support a limited set of basic services such as Voice over IP (VoIP), Presence and Messaging with little or no room for extensibility or reusability ...
From all the IMS components, the IMS User Equipment (UE) is a critical entity for the overall success in the IMS value chain. ...
The paper also describes the development of a prototype application as proof of concept to validate the framework. ...
doi:10.4108/icst.mobilware2008.2885
dblp:conf/mobilware/BachmannMM08
fatcat:meveotsfrveg3d2tewvpfhfb5a
Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad
2014
International Journal of Interactive Mobile Technologies
By using the developed card prototypes it should be proofed, that usage of this new kind of input device can be handled by primary school pupils in a collaborative learning game. ...
a solution for the answer. ...
From this moment on finger/gesture control has become a standard feature for the market of mobile devices. ...
doi:10.3991/ijim.v8i2.3543
fatcat:naff45q5vzasthq3flw5qdrh4y
USABILITY ENGINEERING IN THE PROTOTYPING PROCESS OF SOFTWARE USER INTERFACES FOR MOBILE MEDICAL ULTRASOUND DEVICES
2015
Computer Science
The article also presents a preliminary plan of a methodology for prototyping touch-based and standard-control interfaces for mobile ultrasonic devices. ...
Methods for determining the initial requirements, design guidelines, processes of prototyping, verification, and validation of software user interfaces for medical devices are discussed. ...
This has a huge impact on the speed and ease of construction of such interactive mock-ups. It is also responsible for particular fidelity level of appearance and interaction with the prototype. ...
doi:10.7494/csci.2015.16.3.219
fatcat:bnqkp57l4jcxjkzmrhwuxftn5q
Schminky: The design of a caf� based digital experience
2003
Personal and Ubiquitous Computing
Schminky was developed as an experimental field trial to explore the role of pervasive computing. The game will be played by the general public for one week in the Watersehd café in Bristol. ...
This paper describes the design process and lessons learned from creating Schminky, a café based digital experience. ...
We would like to thank Gill Haworth and the staff of the Watershed for their support, encouragement and participation throughout the project. ...
doi:10.1007/s00779-003-0224-0
fatcat:ec5zoo56cjgmhnlseu33gvgv5q
Augmented Reality Web Applications with Mobile Agents in the Internet of Things
2014
2014 Eighth International Conference on Next Generation Mobile Apps, Services and Technologies
Lastly, a proof-of-concept mobile AR application is implemented, where a coffee maker with a visual tag is connected to a low-power resource-constrained wireless sensor network node as an IoT device. ...
Augmented reality (AR) is a promising technology for building applications in an Internet of Things (IoT) environment, utilized for visualizing information provided by IoT devices. ...
Meirong Liu for the work with DRD and Mr. Pauli Närhi for the work with the WSN node. ...
doi:10.1109/ngmast.2014.24
dblp:conf/ngmast/LeppanenHKHRK14
fatcat:t63pbxi7wneavlae77h5oollie
Business Intelligence Through Personalised Location-Aware Service Delivery
[chapter]
2012
Advances in Customer Relationship Management
for the development of a proof-of -concept prototype. ...
GPS location technique with Google Map API (for mapping and latitude /longitude translation service) was adopted for the development of a proof of concept prototype. ...
doi:10.5772/32800
fatcat:tmfoxcdy6ngdzhip55euj6wnli
"My Environment" – A Dashboard for Environmental Information on Mobile Devices
[chapter]
2013
IFIP Advances in Information and Communication Technology
According to the Pareto principle [1] only common use cases are implemented and can be described in a lightweight description format instead of being explicitly programmed. ...
This paper describes a universal approach to the development of a cross-platform and multi-functional environmental mobile application. ...
The second prototype was able to proof that a cross platform approach for the app is more feasible and so the first productive version of the app is based on Javascript-based Web technologies and a cross ...
doi:10.1007/978-3-642-41151-9_19
fatcat:tdfkyqhkhzdu3mq5nwdkc7qeja
The Role of Augmented Reality within Ambient Intelligence
2011
International Journal of Ambient Computing and Intelligence (IJACI)
Augmented Reality has been used for gaming several times with varying results. AR systems are seen by some as an important part of the ambient intelligence landscape. ...
An Augmented Reality (AR) is a technology which provides the user with a real time 3D enhanced perception of a physical environment with addition virtual elements either virtual scenery, information regarding ...
The technical functions needed to provide a suitable platform for AR systems are based around a few principle capabilities. ...
doi:10.4018/jaci.2011040102
fatcat:zyjfgqlmxrdo5gwarcvt7pgjym
« Previous
Showing results 1 — 15 out of 5,531 results