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EmoActivity - An EEG-Based Gamified Emotion HCI for Augmented Artistic Expression: The i-Treasures Paradigm [chapter]

Vasileios Charisis, Stelios Hadjidimitriou, Leontios Hadjileontiadis, Deniz Uğurca, Erdal Yilmaz
2015 Lecture Notes in Computer Science  
According to the game scenario, the user has to reach and sustain one or more target affective states based on the level of the game, the difficulty setting and his/her current affective state.  ...  There are important cultural differences in emotions that can be predicted and connected to each other in the light of cultural and artistic expressions.  ...  User Interface The game interface (visualization module) is implemented by Unity 3D game engine.  ... 
doi:10.1007/978-3-319-20687-5_4 fatcat:un4skupwibgnload7h4ig4ztsa

Thunderstorms in my Computer: The Effect of Visual Dynamics and Sound in a 3D Environment

Joske Houtkamp, Ellen Schuurink, Alexander Toet
2008 2008 International Conference Visualisation  
We assessed the effects of the addition of dynamic visual elements and sounds to a levee patroller training game on the appraisal of the environment and weather conditions, the engagement of the users  ...  Many characteristics of the 3D model, the display medium and the viewer may influence the appraisal of the modeled environment.  ...  The appraisal of a real environment and of a 3D model may differ considerably, as a result of choices made in the modeling process, characteristics and restrictions of hardware, software and display, and  ... 
doi:10.1109/vis.2008.18 fatcat:q2jxmfs4yvgqpptrbyjfoy77gy

From Pixels to Affect: A Study on Games and Player Experience [article]

Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2019 arXiv   pre-print
How can we, for instance, predict a user's arousal in games by merely looking at the screen during play?  ...  Is it possible to predict the affect of a user just by observing her behavioral interaction through a video?  ...  of arousal in the game.  ... 
arXiv:1907.02288v2 fatcat:rnh65nttd5dgznlqek4owetmea

From Pixels to Affect: A Study on Games and Player Experience

Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2019 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII)  
How can we, for instance, predict a user's arousal in games by merely looking at the screen during play?  ...  Is it possible to predict the affect of a user just by observing her behavioral interaction through a video?  ...  of arousal in the game.  ... 
doi:10.1109/acii.2019.8925493 dblp:conf/acii/MakantasisLY19 fatcat:jpytfx4wa5gwdai37hei4zckpe

Towards the Instantaneous Expression of Emotions with Avatars [chapter]

Ronan Boulic, Junghyun Ahn, Stéphane Gobron, Nan Wang, Quentin Silvestre, Daniel Thalmann
2016 Understanding Complex Systems  
In the last section we briefly outline how the emotional avatar modality can be offered with recent software standards across systems and display environments.  ...  Previous chapters have described how to infer emergent emotion dynamics from text corpus whereas we focus here on the instantaneous display of a detected emotion with a human avatar.  ...  We have retained to display the emotions through the users 3D avatar Non-Verbal Communication (NVC) modality (Fig 1) .  ... 
doi:10.1007/978-3-319-43639-5_13 fatcat:iqkq5i7zorg2dewjvkokjudpcq

User Experience in 3D Stereoscopic Games

Jari Takatalo, Takashi Kawai, Jyrki Kaistinen, Göte Nyman, Jukka Häkkinen
2011 Media Psychology  
Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden.  ...  The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out  ...  Arousal 5 .70 Level of emotional ''I was stimulated-I arousal was unaroused.''  ... 
doi:10.1080/15213269.2011.620538 fatcat:boyzau4l3fb2rffem5r4j3govi

Measuring user experience in digital gaming: theoretical and methodological issues

Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman
2007 Image Quality and System Performance IV  
In trying to understand user experience in interactive technologies such as computer games and virtual environments, reliable and valid concepts are needed for measuring relevant user reactions and experiences  ...  The 15 measurement scales extracted from these models are applied to digital gaming with a head-mounted display and a table-top display.  ...  High level of attention and arousal were also characteristics to the 1 st person driving game NFS (Fig. 2. ).  ... 
doi:10.1117/12.698486 fatcat:2ncll2pdgzfald6hvmxhgofkrq

A Framework for the Creating, Expressing and Sharing of User's Emotion

Kyoung Shin Park, Yongjoo Cho, Dong Keun Kim
2014 International Journal of Multimedia and Ubiquitous Engineering  
It dynamically alters userspecified images or models to express user emotions. It also enables users to share their emotion with others using customized emotion expressions applied in the content.  ...  This framework allows a designer to create the emotion content that interprets a user's emotional state and adapts its visual and aural characteristics based on user-specified emotion rules.  ...  This model targets nine regions of emotion: Pleasure, Arousal-Pleasure, Excitement, Arousal, Distress Misery, Depression, Sleepiness, and Contentment [10] Emotion Recognition In previous affective computing  ... 
doi:10.14257/ijmue.2014.9.1.39 fatcat:mg4bd3b6ujb47gub6dxxb6ki64

The psychology of the 3D experience

Sophie H. Janicke, Andrew Ellis, Andrew J. Woods, Nicolas S. Holliman, Gregg E. Favalora
2013 Stereoscopic Displays and Applications XXIV  
The enhanced enjoyment of the sports content was shown to be the result of heightened emotional arousal and attention in the 3D condition.  ...  In our final study, we found 3D technology significantly enhanced enjoyment of two video games from different genres. The added enjoyment was found to be the result of an increased sense of presence.  ...  As was expected from the added realism of a stereoscopic gaming environment, users reported a greater sense of physiological arousal in the 3D condition compared to the 2D condition ( Figure 8 ).  ... 
doi:10.1117/12.2006922 fatcat:mf5zxzupvvewhiawhh3mf4rnqy

A Survey of Autonomous Human Affect Detection Methods for Social Robots Engaged in Natural HRI

Derek McColl, Alexander Hong, Naoaki Hatakeyama, Goldie Nejat, Beno Benhabib
2015 Journal of Intelligent and Robotic Systems  
They should be able to respond appropriately to human affective and social cues in order to effectively engage in bi-directional communications.  ...  This survey paper presents an encompassing review of existing automated affect recognition and classification systems for social robots engaged in various HRI settings.  ...  In one scenario, the robot displayed an emotional behavior (in response to the participant's affective state) and in the next scenario the robot did not display any emotional behavior.  ... 
doi:10.1007/s10846-015-0259-2 fatcat:szdkrmfx7jf3fhfeilfpirxhku

The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality

Aviv Elor, Sri Kurniawan
2020 Frontiers in Virtual Reality  
Immersive media systems enhanced with physical and emotional intelligence can address these challenges.  ...  If we can quantify arousal with the ultimate display by combining biofeedback sensing with in-game micro surveys, we may be able to verify the relationship between arousal and task-performance.  ...  Van Rooij et al. (2016) developed a game that displayed diaphragmatic breathing patterns in children with the aim of reducing in-game anxiety, and was able to get users to reverse panic attacks.  ... 
doi:10.3389/frvir.2020.585993 fatcat:7nqzbwutvzbvni6xxurfj7cjoa

Informing intelligent user interfaces by inferring affective states from body postures in ubiquitous computing environments

Chiew Seng Sean Tan, Johannes Schöning, Kris Luyten, Karin Coninx
2013 Proceedings of the 2013 international conference on Intelligent user interfaces - IUI '13  
Intelligent User Interfaces can benefit from having knowledge on the user's emotion.  ...  access the affective states of users from body postures in a nonintrusive way. [28] .  ...  Benefits of extending the emotion space By adding the openness categorization to complement the arousal-valence emotion space, we are able to extend the arousal-valence emotion space from five basic affective  ... 
doi:10.1145/2449396.2449427 dblp:conf/iui/TanSLC13 fatcat:6femjtb5bncw5ox4576muorxwm

The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children

Erik Marchi, Bjoern Schuller, Alice Baird, Simon Baron-Cohen, Amandine Lassalle, Helen O'Reilly, Delia Pigat, Peter Robinson, Ian Davies, Tadas Baltrusaitis, Andra Adams, Marwa Mahmoud (+12 others)
2018 IEEE Transactions on Games  
In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures.  ...  The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world.  ...  Given 3D data of the user, we can build a skeleton representation of their body.  ... 
doi:10.1109/tg.2018.2864640 fatcat:ojg7t7h2bzftxgxhtenkerm7qm

Affective game engines

Eva Hudlicka
2009 Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09  
to these emotions, and more realistic expression of emotions in game characters and user avatars.  ...  To achieve these goals, games and game development tools will need to provide functionality to support the recognition of user and game character emotions, real-time adaptation and appropriate responses  ...  We believe that incorporating affective user modeling in games would help advance the state-of-the-art in affective user modeling Modeling Game Characters' Emotions The affective game engine requirements  ... 
doi:10.1145/1536513.1536565 dblp:conf/fdg/Hudlicka09 fatcat:t45agrumh5blfmoitki3ssmxg4

Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study [chapter]

Sergio Estupiñán, Francisco Rebelo, Paulo Noriega, Carlos Ferreira, Emília Duarte
2014 Lecture Notes in Computer Science  
Emotions in the context of UX are generally evaluated in regard to product appearance and sensorial experience. The use of virtual reality can be a way to study UX in consumer products.  ...  Results showed that arousal was higher in virtual reality for all images, and valence was negatively extreme for images of living creatures usually associated with phobias (spiders and snakes).  ...  Development Kit version 1-running a virtual environment created using the Unity 3D game engine software and a regular computer mouse as input device.  ... 
doi:10.1007/978-3-319-07626-3_51 fatcat:jgmbbh4fz5hltfw2k3cmrs2sge
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