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Cognitive gains from video game use in older age: a review of the literature corroborating them
2018
International Journal of Family & Community Medicine
Given the high incidence of cognitive impairment among older adults, the need for future research in this area is emphasized. ...
Factors contributing to the positive impact of video game usage on older adults are discussed, followed by an explanation of how skills acquisition among older adults during video game training appears ...
Additional support for the project was provided by the NIGMS grant #GM063787 (Research Initiative for Scientific Enhancement) and NIH Building Infrastructure Leading to Diversity (BUILD) grant #5TL4GM118977 ...
doi:10.15406/ijfcm.2018.02.00029
fatcat:fhygcwlh5vhple3xre3o4xldxq
Aging and Gaming: The Science and Promise of Technology-Based Leisure Activities and Interventions
2020
Innovation in aging
Kerssens et al. discuss the creation and testing of an adapted, accessible version of beloved board games for people with mild cognitive impairment (MCI) and a care partner without MCI. ...
Older adults are interested in digital games, applications (apps) and social technologies, and will use technology provided their needs, preferences and goals are met. ...
Older adults are interested in digital games, applications (apps) and social technologies, and will use technology provided their needs, preferences and goals are met. ...
doi:10.1093/geroni/igaa057.1835
fatcat:34nrowxxhjbzth6sqcwaad6f5m
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
[chapter]
2012
Lecture Notes in Computer Science
mechanics a crucial factor when designing for older adults. ...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games are rarely designed with an elderly user group in mind. ...
of accessible games for older adults. ...
doi:10.1007/978-3-642-33542-6_20
fatcat:dfklgn57gjaerklnrzcimtsfyu
Computerized Training for Neuroplasticity and Cognitive Improvement
2019
International Journal of Engineering Pedagogy (iJEP)
As indicated by the literature review, computer-based tools, mobile training apps and video games could be used in intervention studies for cognitive improve-ment. ...
In addition, cognitive training techniques seem to be significantly ef-fective for the cognitive improvement of healthy or cognitive impaired in-dividuals. ...
In addition, 54 older adults (mean age = 67.8 years) were trained with five cognitive online video games for seven weeks. ...
doi:10.3991/ijep.v9i4.10285
fatcat:rkbkmfppcbbmbbf3mwpb3xrnhy
Computerized Cognitive Training with Older Adults: A Systematic Review
2012
PLoS ONE
to 1.70 for video game interventions. ...
A systematic review to examine the efficacy of computer-based cognitive interventions for cognitively healthy older adults was conducted. ...
Computer and video games are designed to be fun and exciting and may provide motivation for older adults to stick with the training program. ...
doi:10.1371/journal.pone.0040588
pmid:22792378
pmcid:PMC3394709
fatcat:bt5r743muja2raxzhk32fbadzu
The Older Gamer in Games Studies: Marginalised or Idealised?
2020
Cultural Science
Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific ...
After reviewing the literature about older gamers, we have found most studies focus on the therapeutic function of videogames for solving problems related to age. ...
Video games and older gamers
Older gamers: An increasingly significant portion of video game industry's consumer
Video games: A problem solver for older adults? ...
doi:10.5334/csci.141
fatcat:spbh2tyy7zgotdcmams5n4yayy
Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation
2016
Proceedings of the 8th International Conference on Computer Supported Education
There is evidence that shows that playing digital games has cognitive benefits for older adults. ...
these barriers so more older adults could enjoy the benefits of playing digital games. ...
ACKNOWLEDGEMENTS We wish to thank the AGE-WELL National Centre of Excellence for their financial support of this paper. ...
doi:10.5220/0005878501370141
dblp:conf/csedu/SchellK16
fatcat:n2axcuxyjnhzdodprsvcfnjb6a
Detecting Mild Cognitive Impairment via Digital Biomarkers of Cognitive Performance Found in Klondike Solitaire: A Machine-Learning Study
2021
Digital Biomarkers
Methods: Digital biomarkers of cognitive performance were captured from 23 healthy older adults and 23 older adults living with MCI, each playing 3 games of Solitaire with 3 different deck shuffles. ...
Older adults living with MCI have a higher chance of progressing to dementia, which warrants regular cognitive follow-up at memory clinics. ...
Acknowledgement The authors would like to thank all participants who volunteered for this study. ...
doi:10.1159/000514105
pmid:33791448
pmcid:PMC7991273
fatcat:rptbhna3nrfjncem44tx4gqquu
Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
2014
PLoS ONE
The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. ...
A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. ...
We are grateful to Pilar Toril, Carmen Pita, Antonio Prieto and Laura Ponce for helping with data collection and training. ...
doi:10.1371/journal.pone.0092269
pmid:24647551
pmcid:PMC3960226
fatcat:uk74qio5rzcqfkzgmbkkvlyrwe
Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial
2017
JMIR Research Protocols
Objective: The main objectives of this study are (1) to evaluate the effects of a randomized computer-based intervention consisting of training older adults with nonaction video games on brain and cognitive ...
assessed with noninvasive measurement of C-reactive protein in saliva impair cognitive training-induced effects. ...
Lumosity provided free access to the video game training platform for the participants in this clinical trial. None of the authors has any commercial/financial connections with Lumosity. ...
doi:10.2196/resprot.6570
pmid:28119279
pmcid:PMC5296621
fatcat:gxbzzgbr2rcnpfi3g3ljrbzngu
Computer-Based Cognitive Programs for Improvement of Memory, Processing Speed and Executive Function during Age-Related Cognitive Decline: A Meta-Analysis
2015
PLoS ONE
Therefore, this systematic review evaluated the evidence on the efficacy of CCP for age-related cognitive decline in healthy older adults. ...
Conclusion CCP may be a valid complementary and alternative therapy for age-related cognitive decline, especially for memory performance and processing speed. ...
It is a more convenient, cost-effective training strategy for older adults with cognitive decline. ...
doi:10.1371/journal.pone.0130831
pmid:26098943
pmcid:PMC4476706
fatcat:qagzzwjdmrhnhpccgfa5j7tcjq
Video Games and Other Online Activities May Improve Health in Ageing
2018
Frontiers in Medicine
DiSCUSSiOn
Video Games in Later Life There is increasingly strong evidence that online video games have beneficial cognitive effects in older adults (7) . ...
We need to encourage increasing use of online action video games for older people. ...
FUnDinG No funding was available for this paper. ...
doi:10.3389/fmed.2018.00008
pmid:29435449
pmcid:PMC5796895
fatcat:ry7t2yyfrbec5llc2zug5qofue
A Scoping Review for Usage of Telerehabilitation among Older Adults with Mild Cognitive Impairment or Cognitive Frailty
2022
International Journal of Environmental Research and Public Health
The aim of this coping review is to identify the usage of telerehabilitation and its common platform of delivery among older adults with mild cognitive impairment (MCI) or cognitive frailty (CF). ...
Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes and telerehabilitation appears to be a potential platform to reverse cognitive frailty among older adults. ...
digital games [76] . ...
doi:10.3390/ijerph19074000
pmid:35409683
pmcid:PMC8997970
fatcat:d7ggdk6cobelfafxo4pkf7p2tq
Cognitive stimulation, training, and rehabilitation
2019
Phlebolymphology
Cognition-focused interventions for people with cognitive impairment including mild-to-moderate dementia may be classified into three categories: cognitive stimulation, training, and rehabilitation. ...
Data are largely lacking to support commercial claims regarding the efficacy of video games or virtual reality and augmented reality devices. ...
There are no convincing data on the efficacy of video games, virtual reality, and augmented reality in people with cognitive impairment. ...
doi:10.31887/dcns.2019.21.1/akurz
fatcat:brt2th7gevd7na7xvdhwmynu6i
Motion-based game interaction for older adults
2014
ACM SIGACCESS Accessibility and Computing
Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from ...
In this paper, we create a gardening game specifically addressing institutionalized older adults. ...
We thank NSERC, SURFNET, and the GRAND NCE for funding. ...
doi:10.1145/2591357.2591361
fatcat:woo5ihhhdvfnpnpriuv2vr6cqu
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