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Cognitive gains from video game use in older age: a review of the literature corroborating them

Luciana Laganà
2018 International Journal of Family & Community Medicine  
Given the high incidence of cognitive impairment among older adults, the need for future research in this area is emphasized.  ...  Factors contributing to the positive impact of video game usage on older adults are discussed, followed by an explanation of how skills acquisition among older adults during video game training appears  ...  Additional support for the project was provided by the NIGMS grant #GM063787 (Research Initiative for Scientific Enhancement) and NIH Building Infrastructure Leading to Diversity (BUILD) grant #5TL4GM118977  ... 
doi:10.15406/ijfcm.2018.02.00029 fatcat:fhygcwlh5vhple3xre3o4xldxq

Aging and Gaming: The Science and Promise of Technology-Based Leisure Activities and Interventions

Chantal Kerssens
2020 Innovation in aging  
Kerssens et al. discuss the creation and testing of an adapted, accessible version of beloved board games for people with mild cognitive impairment (MCI) and a care partner without MCI.  ...  Older adults are interested in digital games, applications (apps) and social technologies, and will use technology provided their needs, preferences and goals are met.  ...  Older adults are interested in digital games, applications (apps) and social technologies, and will use technology provided their needs, preferences and goals are met.  ... 
doi:10.1093/geroni/igaa057.1835 fatcat:34nrowxxhjbzth6sqcwaad6f5m

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games [chapter]

Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck, Maic Masuch
2012 Lecture Notes in Computer Science  
mechanics a crucial factor when designing for older adults.  ...  Recent studies report various positive effects on elderly persons playing digital games. Yet, games are rarely designed with an elderly user group in mind.  ...  of accessible games for older adults.  ... 
doi:10.1007/978-3-642-33542-6_20 fatcat:dfklgn57gjaerklnrzcimtsfyu

Computerized Training for Neuroplasticity and Cognitive Improvement

Marios A. Pappas, Athanasios S. Drigas
2019 International Journal of Engineering Pedagogy (iJEP)  
As indicated by the literature review, computer-based tools, mobile training apps and video games could be used in intervention studies for cognitive improve-ment.  ...  In addition, cognitive training techniques seem to be significantly ef-fective for the cognitive improvement of healthy or cognitive impaired in-dividuals.  ...  In addition, 54 older adults (mean age = 67.8 years) were trained with five cognitive online video games for seven weeks.  ... 
doi:10.3991/ijep.v9i4.10285 fatcat:rkbkmfppcbbmbbf3mwpb3xrnhy

Computerized Cognitive Training with Older Adults: A Systematic Review

Alexandra M. Kueider, Jeanine M. Parisi, Alden L. Gross, George W. Rebok, Sonia Brucki
2012 PLoS ONE  
to 1.70 for video game interventions.  ...  A systematic review to examine the efficacy of computer-based cognitive interventions for cognitively healthy older adults was conducted.  ...  Computer and video games are designed to be fun and exciting and may provide motivation for older adults to stick with the training program.  ... 
doi:10.1371/journal.pone.0040588 pmid:22792378 pmcid:PMC3394709 fatcat:bt5r743muja2raxzhk32fbadzu

The Older Gamer in Games Studies: Marginalised or Idealised?

Huan Wu, Chen Guo
2020 Cultural Science  
Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific  ...  After reviewing the literature about older gamers, we have found most studies focus on the therapeutic function of videogames for solving problems related to age.  ...  Video games and older gamers Older gamers: An increasingly significant portion of video game industry's consumer Video games: A problem solver for older adults?  ... 
doi:10.5334/csci.141 fatcat:spbh2tyy7zgotdcmams5n4yayy

Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation

Robyn Schell, David Kaufman
2016 Proceedings of the 8th International Conference on Computer Supported Education  
There is evidence that shows that playing digital games has cognitive benefits for older adults.  ...  these barriers so more older adults could enjoy the benefits of playing digital games.  ...  ACKNOWLEDGEMENTS We wish to thank the AGE-WELL National Centre of Excellence for their financial support of this paper.  ... 
doi:10.5220/0005878501370141 dblp:conf/csedu/SchellK16 fatcat:n2axcuxyjnhzdodprsvcfnjb6a

Detecting Mild Cognitive Impairment via Digital Biomarkers of Cognitive Performance Found in Klondike Solitaire: A Machine-Learning Study

Karsten Gielis, Marie-Elena Vanden Abeele, Katrien Verbert, Jos Tournoy, Maarten De Vos, Vero Vanden Abeele
2021 Digital Biomarkers  
Methods: Digital biomarkers of cognitive performance were captured from 23 healthy older adults and 23 older adults living with MCI, each playing 3 games of Solitaire with 3 different deck shuffles.  ...  Older adults living with MCI have a higher chance of progressing to dementia, which warrants regular cognitive follow-up at memory clinics.  ...  Acknowledgement The authors would like to thank all participants who volunteered for this study.  ... 
doi:10.1159/000514105 pmid:33791448 pmcid:PMC7991273 fatcat:rptbhna3nrfjncem44tx4gqquu

Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial

Julia Mayas, Fabrice B. R. Parmentier, Pilar Andrés, Soledad Ballesteros, Marianna Mazza
2014 PLoS ONE  
The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness.  ...  A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline.  ...  We are grateful to Pilar Toril, Carmen Pita, Antonio Prieto and Laura Ponce for helping with data collection and training.  ... 
doi:10.1371/journal.pone.0092269 pmid:24647551 pmcid:PMC3960226 fatcat:uk74qio5rzcqfkzgmbkkvlyrwe

Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial

Soledad Ballesteros, Julia Mayas, Eloisa Ruiz-Marquez, Antonio Prieto, Pilar Toril, Laura Ponce de Leon, Maria L de Ceballos, José Manuel Reales Avilés
2017 JMIR Research Protocols  
Objective: The main objectives of this study are (1) to evaluate the effects of a randomized computer-based intervention consisting of training older adults with nonaction video games on brain and cognitive  ...  assessed with noninvasive measurement of C-reactive protein in saliva impair cognitive training-induced effects.  ...  Lumosity provided free access to the video game training platform for the participants in this clinical trial. None of the authors has any commercial/financial connections with Lumosity.  ... 
doi:10.2196/resprot.6570 pmid:28119279 pmcid:PMC5296621 fatcat:gxbzzgbr2rcnpfi3g3ljrbzngu

Computer-Based Cognitive Programs for Improvement of Memory, Processing Speed and Executive Function during Age-Related Cognitive Decline: A Meta-Analysis

Yan-kun Shao, Jing Mang, Pei-lan Li, Jie Wang, Ting Deng, Zhong-xin Xu, Sonia Brucki
2015 PLoS ONE  
Therefore, this systematic review evaluated the evidence on the efficacy of CCP for age-related cognitive decline in healthy older adults.  ...  Conclusion CCP may be a valid complementary and alternative therapy for age-related cognitive decline, especially for memory performance and processing speed.  ...  It is a more convenient, cost-effective training strategy for older adults with cognitive decline.  ... 
doi:10.1371/journal.pone.0130831 pmid:26098943 pmcid:PMC4476706 fatcat:qagzzwjdmrhnhpccgfa5j7tcjq

Video Games and Other Online Activities May Improve Health in Ageing

Marios Kyriazis, Elisavet Kiourti
2018 Frontiers in Medicine  
DiSCUSSiOn Video Games in Later Life There is increasingly strong evidence that online video games have beneficial cognitive effects in older adults (7) .  ...  We need to encourage increasing use of online action video games for older people.  ...  FUnDinG No funding was available for this paper.  ... 
doi:10.3389/fmed.2018.00008 pmid:29435449 pmcid:PMC5796895 fatcat:ry7t2yyfrbec5llc2zug5qofue

A Scoping Review for Usage of Telerehabilitation among Older Adults with Mild Cognitive Impairment or Cognitive Frailty

Nurul Hidayah Md Fadzil, Suzana Shahar, Roslee Rajikan, Devinder Kaur Ajit Singh, Arimi Fitri Mat Ludin, Ponnusamy Subramaniam, Norhayati Ibrahim, Divya Vanoh, Nazlena Mohamad Ali
2022 International Journal of Environmental Research and Public Health  
The aim of this coping review is to identify the usage of telerehabilitation and its common platform of delivery among older adults with mild cognitive impairment (MCI) or cognitive frailty (CF).  ...  Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes and telerehabilitation appears to be a potential platform to reverse cognitive frailty among older adults.  ...  digital games [76] .  ... 
doi:10.3390/ijerph19074000 pmid:35409683 pmcid:PMC8997970 fatcat:d7ggdk6cobelfafxo4pkf7p2tq

Cognitive stimulation, training, and rehabilitation

2019 Phlebolymphology  
Cognition-focused interventions for people with cognitive impairment including mild-to-moderate dementia may be classified into three categories: cognitive stimulation, training, and rehabilitation.  ...  Data are largely lacking to support commercial claims regarding the efficacy of video games or virtual reality and augmented reality devices.  ...  There are no convincing data on the efficacy of video games, virtual reality, and augmented reality in people with cognitive impairment.  ... 
doi:10.31887/dcns.2019.21.1/akurz fatcat:brt2th7gevd7na7xvdhwmynu6i

Motion-based game interaction for older adults

Kathrin Maria Gerling
2014 ACM SIGACCESS Accessibility and Computing  
Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from  ...  In this paper, we create a gardening game specifically addressing institutionalized older adults.  ...  We thank NSERC, SURFNET, and the GRAND NCE for funding.  ... 
doi:10.1145/2591357.2591361 fatcat:woo5ihhhdvfnpnpriuv2vr6cqu
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