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Digital Games' Development Model
2017
EAI Endorsed Transactions on Serious Games
and from the target players introducing a therapeutic / clinical perspective in the games development model. ...
This paper proposes a new game development model to successfully deliver a quality serious game, towards social causes, bearing in mind the specific aspects both from games as a special kind of software ...
Digital Games' Development Model This article proposes a new game development model, capable of overcoming the STB above mentioned issues. ...
doi:10.4108/eai.8-12-2017.153399
fatcat:m3vracofujan3euck7w6gurffi
Study on the Development Model and Improvement of Social Function of Social Games
소셜게임의 사회적 기능 향상에 관한 개발 모델 제안
2015
Journal of Digital Convergence
소셜게임의 사회적 기능 향상에 관한 개발 모델 제안
This study is done to analyze the social function of social games, propose a development model, and demonstrate predisposing factors and consequences on the model. ...
improvement, to prove social function improvement elements through various social network services and social game theories and to propose a social game development model. ...
[Fig. 1] Social functioning research and
development model of social games
2.3 연구가설 검증
본 연구에서는 연구가설의 검증을 위해 AMOS 18.0을
이용하여 공변량 구조 모형(covariance structure modeling)
분석을 실시하였다[6]. ...
doi:10.14400/jdc.2015.13.1.449
fatcat:exa3m5ejtvhlvibjjs2iazmony
Digital Media Development of Math Game with Ethnomathematics Model Based on Javanese Local Wisdom in Higher Education
2016
Arts and Social Scienses Journal
This research method used development model of Borg and Gall which includes 10 steps, namely (1) Research and information collecting, (2) Planning, (3) Develop a preliminary form of the product, (4) Preliminary ...
The purpose of this study is to produce products such as digital applications of math games on mobile phones and digital applications of math games on the computer at the high school math courses that ...
Based on these descriptions, then the problem can be formulated as follows: (1) how to develop digital media of math game with ethnomathematics model with the javanese local wisdom based that is valid ...
doi:10.4172/2151-6200.1000210
fatcat:h7bakamqsvfwrdtjgcdjypqwee
Digital educational games and model of network relations: development and evaluating of the physical prototype of Korsan game
Jogos educativos digitais e modelo de rede de relações: desenvolvimento e avaliação do protótipo físico do jogo Korsan
2016
Perspectivas em Análise do Comportamento
Jogos educativos digitais e modelo de rede de relações: desenvolvimento e avaliação do protótipo físico do jogo Korsan
Assim, jogos de diferentes gêneros e estilos podem ser utilizados, por exemplo, os jogos Civilization IV (Firaxis Games, 2005) para ensino de História, Roller Coaster Tycon 3 (Frontier Developments, 2004 ...
A presença de jogos digitais na vida das pessoas é evidenciada pela movimentação financeira da indústria de games, que alcançou cifras superiores a U$80 bilhões em 2014. ...
doi:10.18761/pac.2016.003
fatcat:wcriio3nind5xiaxq5a362rxyy
A Proposal of ARCS Extended Model of Motivational Design and an Application to a Development Method for Educational Materials
2017
Journal of Digital Games Research
In this study, we propose an ARCS extended model of motivational design that introduces game design method and techniques to original ARCS model. ...
Then we also propose a structured process to develop educational materials based on this extended model. ...
示すAʼ, Rʼ, Cʼ, Sʼの 4 Journal of Digital Games Research Vol.9 No.2, 2017 シリアスゲーム型学習用教材構築法(SGLM)の有 効性を確認するため、フェーズ 1:要求定義に関して Journal of Digital Games Research Vol.9 No.2"及び"夢中になる要素" を備えた設計ができることが示された。 ...
doi:10.9762/digraj.9.2_15
fatcat:zhzo6of7njb6jmintxonnm7ery
A Four-Step Method for the Development of an ADHD-VR Digital Game Diagnostic Tool Prototype for Children Using a DL Model
2020
Frontiers in Psychiatry
Therefore, this study aimed to present a brief review of a ADHD-VR digital game diagnostic tool prototype with a DL model for children and the proposed four-step method for its development. ...
The DL model is a subset of machine learning that can transform input and output data into diagnostic values using convolutional neural network systems. ...
Thus, VR digital games with a DL model are a promising diagnostic tool for children with ADHD in the near future. In the last decade, new model of CPTs have been developed using VR technology. ...
doi:10.3389/fpsyt.2020.00829
pmid:32973578
pmcid:PMC7461963
fatcat:cpmjviyzcveoxjjkujlkvwgz2y
Using the Flipped Classroom Model in the Development of Basic Language Skills and Enriching Activities: Digital Stories and Games
2019
International Journal of Instruction
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). ...
The aim was to develop basic language skills of the students with various activities. This study focused on digital story and games. ...
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). ...
doi:10.29333/iji.2019.12136a
fatcat:x7v2noqaxzfx5kqzfrsqwki52e
[P07] Proposal of a serious game to promote regional understanding of young people: Development model of creative thinking through a building experience of digital earth archives
[P07] 若年層の地域理解を促進するためのシリアスゲームの提案:デジタルアースアーカイブの構築体験を通した創造的思考の育成モデル
Dejitaru Akaibu Gakkaishi
[P07] 若年層の地域理解を促進するためのシリアスゲームの提案:デジタルアースアーカイブの構築体験を通した創造的思考の育成モデル
「Taking educatio nal games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games」. ...
doi:10.24506/jsda.2.2_154
fatcat:zkvmhbzqm5gcbijjjklvseklia
Defining Digital Game-Based Learning for STEM: A New Perspective on Design and Developmental Research (Preprint)
2020
Journal of Medical Internet Research
It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes. ...
This proposed framework consists of digital game development as input, experience as a process, and constructs as output. ...
Input as Digital Game Development In digital game design, designers first identify the input elements. ...
doi:10.2196/20537
pmid:33605885
fatcat:vmozrobqpnh27bzkrnm46jlw6i
A Feature-Based Environment for Digital Games
[chapter]
2012
Lecture Notes in Computer Science
Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain. ...
It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way. ...
Introduction Digital games can be considered as an important software development area in our society. ...
doi:10.1007/978-3-642-33542-6_67
fatcat:5uaqkqvqrvai5dbskb3nariqum
From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong
2017
Games and Culture : A Journal of Interactive Media
Her model suggests that Paid-to-Play (P2P) games have a simple and linear economic architecture of D-M-A-R (Development-Monetization-Acquisition-Retention), while in Free-to-Play (F2P) games the architecture ...
is more complex and dynamic, since the games are fully digitalized and can be updated though patches that allow developers to analyze user behavior and to adjust gameplay accordingly. ...
doi:10.1177/1555412017721840
fatcat:rvbwvhnxozeq5cfoqvr3niqa24
A Digital Game Maturity Model (DGMM)
2016
Entertainment Computing
Consequently, this study presents a Digital Game Maturity Model to evaluate the current development methodology in an organization. ...
The increased popularity of digital games, the challenges faced by game development organizations in developing quality games, and high competition in the digital game industry demand a game development ...
Currently, the authors are working on developing a digital game maturity model for game development process assessment. ...
doi:10.1016/j.entcom.2016.08.004
fatcat:ljyyqutrlrh6zc52gobmhypboa
Empirical investigation of key business factors for digital game performance
2016
Entertainment Computing
Game development organizations are facing high pressure and competition in the digital game industry. Business has become a crucial dimension, especially for game development organizations. ...
The results of the study provide evidence that game development organizations must deal with multiple business key factors to remain competitive and handle the high pressure in the digital game industry ...
Currently, the authors are working on developing a digital game maturity model for game development process assessment. ...
doi:10.1016/j.entcom.2015.09.001
fatcat:sehm34tqgrfxjkx3zu65oybah4
Serious Game Development Model Based on the Game-Based Learning Foundation
2021
Journal of ICT Research and Applications
This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. ...
Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. ...
Figure 1 1 Figure 1 Digital and non-digital game classification.
Figure 2 2 Figure 2 Game-based learning foundation.
Figure 3 3 Figure 3 Serious game development model. ...
doi:10.5614/itbj.ict.res.appl.2021.15.3.6
fatcat:hxvvfnohajfxhbbqouh27svcpu
Innovative Research on the Development of Game-based Tourism Information Services Using Component-based Software Engineering
2018
Advances in Science, Technology and Engineering Systems
This study uses component-based software engineering to develop the content of game-based tourism information services. ...
However, the developer can rapidly build new digital guides by rearranging the components of the modules to shorten the development time by taking advantage of the usage frequency of various databases ...
Figure 1 The process of use agile design method to make digital content In addition to the integration of models, animations and sound effects in the game development process, the development of game ...
doi:10.25046/aj030155
fatcat:zvvxvg2v6jhujpffaf4lstug7u
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