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Digital Games' Development Model

Tiago Cardoso, Joao Sousa, José Barata
2017 EAI Endorsed Transactions on Serious Games  
and from the target players introducing a therapeutic / clinical perspective in the games development model.  ...  This paper proposes a new game development model to successfully deliver a quality serious game, towards social causes, bearing in mind the specific aspects both from games as a special kind of software  ...  Digital Games' Development Model This article proposes a new game development model, capable of overcoming the STB above mentioned issues.  ... 
doi:10.4108/eai.8-12-2017.153399 fatcat:m3vracofujan3euck7w6gurffi

Study on the Development Model and Improvement of Social Function of Social Games
소셜게임의 사회적 기능 향상에 관한 개발 모델 제안

Tae-Gyu Kim
2015 Journal of Digital Convergence  
This study is done to analyze the social function of social games, propose a development model, and demonstrate predisposing factors and consequences on the model.  ...  improvement, to prove social function improvement elements through various social network services and social game theories and to propose a social game development model.  ...  [Fig. 1] Social functioning research and development model of social games 2.3 연구가설 검증 본 연구에서는 연구가설의 검증을 위해 AMOS 18.0을 이용하여 공변량 구조 모형(covariance structure modeling) 분석을 실시하였다[6].  ... 
doi:10.14400/jdc.2015.13.1.449 fatcat:exa3m5ejtvhlvibjjs2iazmony

Digital Media Development of Math Game with Ethnomathematics Model Based on Javanese Local Wisdom in Higher Education

Buchori A, Sudargo
2016 Arts and Social Scienses Journal  
This research method used development model of Borg and Gall which includes 10 steps, namely (1) Research and information collecting, (2) Planning, (3) Develop a preliminary form of the product, (4) Preliminary  ...  The purpose of this study is to produce products such as digital applications of math games on mobile phones and digital applications of math games on the computer at the high school math courses that  ...  Based on these descriptions, then the problem can be formulated as follows: (1) how to develop digital media of math game with ethnomathematics model with the javanese local wisdom based that is valid  ... 
doi:10.4172/2151-6200.1000210 fatcat:h7bakamqsvfwrdtjgcdjypqwee

Digital educational games and model of network relations: development and evaluating of the physical prototype of Korsan game
Jogos educativos digitais e modelo de rede de relações: desenvolvimento e avaliação do protótipo físico do jogo Korsan

Gabriele Gris, Silvia Regina de Souza
2016 Perspectivas em Análise do Comportamento  
Assim, jogos de diferentes gêneros e estilos podem ser utilizados, por exemplo, os jogos Civilization IV (Firaxis Games, 2005) para ensino de História, Roller Coaster Tycon 3 (Frontier Developments, 2004  ...  A presença de jogos digitais na vida das pessoas é evidenciada pela movimentação financeira da indústria de games, que alcançou cifras superiores a U$80 bilhões em 2014.  ... 
doi:10.18761/pac.2016.003 fatcat:wcriio3nind5xiaxq5a362rxyy

A Proposal of ARCS Extended Model of Motivational Design and an Application to a Development Method for Educational Materials

Megumi AIBARA, Koji SUGINUMA, Masakazu FURUICHI
2017 Journal of Digital Games Research  
In this study, we propose an ARCS extended model of motivational design that introduces game design method and techniques to original ARCS model.  ...  Then we also propose a structured process to develop educational materials based on this extended model.  ...  示すAʼ, Rʼ, Cʼ, Sʼの 4 Journal of Digital Games Research Vol.9 No.2, 2017 シリアスゲーム型学習用教材構築法(SGLM)の有 効性を確認するため、フェーズ 1:要求定義に関して Journal of Digital Games Research Vol.9 No.2"及び"夢中になる要素" を備えた設計ができることが示された。  ... 
doi:10.9762/digraj.9.2_15 fatcat:zhzo6of7njb6jmintxonnm7ery

A Four-Step Method for the Development of an ADHD-VR Digital Game Diagnostic Tool Prototype for Children Using a DL Model

Tjhin Wiguna, Ngurah Agung Wigantara, Raden Irawati Ismail, Fransiska Kaligis, Kusuma Minayati, Raymond Bahana, Bayu Dirgantoro
2020 Frontiers in Psychiatry  
Therefore, this study aimed to present a brief review of a ADHD-VR digital game diagnostic tool prototype with a DL model for children and the proposed four-step method for its development.  ...  The DL model is a subset of machine learning that can transform input and output data into diagnostic values using convolutional neural network systems.  ...  Thus, VR digital games with a DL model are a promising diagnostic tool for children with ADHD in the near future. In the last decade, new model of CPTs have been developed using VR technology.  ... 
doi:10.3389/fpsyt.2020.00829 pmid:32973578 pmcid:PMC7461963 fatcat:cpmjviyzcveoxjjkujlkvwgz2y

Using the Flipped Classroom Model in the Development of Basic Language Skills and Enriching Activities: Digital Stories and Games

Pınar Girmen, Assoc. Prof., Eskisehir Osmangazi University, Primary School Education, Eskişehir, Turkey, pgirmen@gmail.com, Mehmet Fatih Kaya, Dr., Eskisehir Osmangazi University, Primary School Education, Eskişehir, Turkey, mfatihkaya11@gmail.com
2019 International Journal of Instruction  
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM).  ...  The aim was to develop basic language skills of the students with various activities. This study focused on digital story and games.  ...  The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM).  ... 
doi:10.29333/iji.2019.12136a fatcat:x7v2noqaxzfx5kqzfrsqwki52e

[P07] Proposal of a serious game to promote regional understanding of young people: Development model of creative thinking through a building experience of digital earth archives
[P07] 若年層の地域理解を促進するためのシリアスゲームの提案:デジタルアースアーカイブの構築体験を通した創造的思考の育成モデル

Tetsuya YAMAURA, Taichi HOSAKA, Hideki SAITO, Hidenori WATANAVE
Dejitaru Akaibu Gakkaishi  
「Taking educatio nal games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games」.  ... 
doi:10.24506/jsda.2.2_154 fatcat:zkvmhbzqm5gcbijjjklvseklia

Defining Digital Game-Based Learning for STEM: A New Perspective on Design and Developmental Research (Preprint)

Shahrul Affendi Ishak, Rosseni Din, Umi Azmah Hasran
2020 Journal of Medical Internet Research  
It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes.  ...  This proposed framework consists of digital game development as input, experience as a process, and constructs as output.  ...  Input as Digital Game Development In digital game design, designers first identify the input elements.  ... 
doi:10.2196/20537 pmid:33605885 fatcat:vmozrobqpnh27bzkrnm46jlw6i

A Feature-Based Environment for Digital Games [chapter]

Victor T. Sarinho, Antônio L. Apolinário, Eduardo S. Almeida
2012 Lecture Notes in Computer Science  
Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain.  ...  It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way.  ...  Introduction Digital games can be considered as an important software development area in our society.  ... 
doi:10.1007/978-3-642-33542-6_67 fatcat:5uaqkqvqrvai5dbskb3nariqum

From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong

Hanna Wirman, Olli Tapio Leino
2017 Games and Culture : A Journal of Interactive Media  
Her model suggests that Paid-to-Play (P2P) games have a simple and linear economic architecture of D-M-A-R (Development-Monetization-Acquisition-Retention), while in Free-to-Play (F2P) games the architecture  ...  is more complex and dynamic, since the games are fully digitalized and can be updated though patches that allow developers to analyze user behavior and to adjust gameplay accordingly.  ... 
doi:10.1177/1555412017721840 fatcat:rvbwvhnxozeq5cfoqvr3niqa24

A Digital Game Maturity Model (DGMM)

Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
2016 Entertainment Computing  
Consequently, this study presents a Digital Game Maturity Model to evaluate the current development methodology in an organization.  ...  The increased popularity of digital games, the challenges faced by game development organizations in developing quality games, and high competition in the digital game industry demand a game development  ...  Currently, the authors are working on developing a digital game maturity model for game development process assessment.  ... 
doi:10.1016/j.entcom.2016.08.004 fatcat:ljyyqutrlrh6zc52gobmhypboa

Empirical investigation of key business factors for digital game performance

Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
2016 Entertainment Computing  
Game development organizations are facing high pressure and competition in the digital game industry. Business has become a crucial dimension, especially for game development organizations.  ...  The results of the study provide evidence that game development organizations must deal with multiple business key factors to remain competitive and handle the high pressure in the digital game industry  ...  Currently, the authors are working on developing a digital game maturity model for game development process assessment.  ... 
doi:10.1016/j.entcom.2015.09.001 fatcat:sehm34tqgrfxjkx3zu65oybah4

Serious Game Development Model Based on the Game-Based Learning Foundation

Rickman Roedavan, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam, BQ Desy Hardianti
2021 Journal of ICT Research and Applications  
This paper proposes a serious game development model adapted from the Game-Based Learning Foundation.  ...  Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military.  ...  Figure 1 1 Figure 1 Digital and non-digital game classification. Figure 2 2 Figure 2 Game-based learning foundation. Figure 3 3 Figure 3 Serious game development model.  ... 
doi:10.5614/itbj.ict.res.appl.2021.15.3.6 fatcat:hxvvfnohajfxhbbqouh27svcpu

Innovative Research on the Development of Game-based Tourism Information Services Using Component-based Software Engineering

Wei-Hsin Huang, Huei-Ming Chiao, Wei-Hsin Huang
2018 Advances in Science, Technology and Engineering Systems  
This study uses component-based software engineering to develop the content of game-based tourism information services.  ...  However, the developer can rapidly build new digital guides by rearranging the components of the modules to shorten the development time by taking advantage of the usage frequency of various databases  ...  Figure 1 The process of use agile design method to make digital content In addition to the integration of models, animations and sound effects in the game development process, the development of game  ... 
doi:10.25046/aj030155 fatcat:zvvxvg2v6jhujpffaf4lstug7u
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