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EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream
[article]
2021
arXiv
pre-print
Our method, the event stream simulator and the dataset are publicly available; see https://4dqv.mpi-inf.mpg.de/EventHands/ ...
We thus design a new neural approach which accepts a new event stream representation suitable for learning, which is trained on newly-generated synthetic event streams and can generalise to real data. ...
We thank Jalees Nehvi and Navami Kairanda for help with comparisons. ...
arXiv:2012.06475v3
fatcat:fx5frkvw75botn7sjurvruwpgu
Shape Animation with Combined Captured and Simulated Dynamics
[article]
2016
arXiv
pre-print
as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation ...
The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. ...
Finally, in SLACKLINE a male acrobat evolves on a non rigid line above the ground, for 25 s. ...
arXiv:1601.01232v1
fatcat:mcul24jicvaw5axwwaxan5afru
MuJoCo HAPTIX: A virtual reality system for hand manipulation
2015
2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids)
To fill this gap, we developed a virtual reality system combining real-time motion capture, physics simulation and stereoscopic visualization. ...
The system enables a user wearing a CyberGlove to "reach-in" the simulation, and manipulate virtual objects through contacts with a tele-operated virtual hand. ...
For the head and the hand tracking we use custom 3D-printed parts to which the markers are glued. There are three markers per rigid body. ...
doi:10.1109/humanoids.2015.7363441
dblp:conf/humanoids/KumarT15
fatcat:ox5srnz67rd7jaukremqapkwui
Tracking surfaces with evolving topology
2012
ACM Transactions on Graphics
Our system combines a proven strategy for triangle mesh improvement, a robust multi-resolution non-rigid registration routine, and a reliable technique for changing surface mesh topology. ...
We reliably extract correspondences from a level set and track textures backwards through a fluid simulation. ...
Acknowledgements We would like to thank Xiaochen Hu for implementing mesh conversion tools, Duygu Ceylan for helping with the rendering, and Art Tevs for the human performance data comparison. ...
doi:10.1145/2185520.2335404
fatcat:irdx33qv3za2fkqtxac7zcazd4
Tracking surfaces with evolving topology
2012
ACM Transactions on Graphics
Our system combines a proven strategy for triangle mesh improvement, a robust multi-resolution non-rigid registration routine, and a reliable technique for changing surface mesh topology. ...
We reliably extract correspondences from a level set and track textures backwards through a fluid simulation. ...
Acknowledgements We would like to thank Xiaochen Hu for implementing mesh conversion tools, Duygu Ceylan for helping with the rendering, and Art Tevs for the human performance data comparison. ...
doi:10.1145/2185520.2185549
fatcat:wgjpr3hpbna3nminfkdlnftlei
Timing-Based Local Descriptor for Dynamic Surfaces
2014
2014 IEEE Conference on Computer Vision and Pattern Recognition
In this paper, we present the first local descriptor designed for dynamic surfaces. A dynamic surface is a surface that can undergo non-rigid deformation (e.g., human body surface). ...
We show the proposed descriptor can be used for challenging dynamic surface classification and segmentation with respect to rigidity at surface keypoints. ...
We evaluate our method against [34, 33, 43] for quantitative evaluations of rigid/non-rigid surface classification. Each surface point is manually labeled as rigid or non-rigid (see Fig. 5 ). ...
doi:10.1109/cvpr.2014.60
dblp:conf/cvpr/TungM14
fatcat:ioynxt7hkzabra2bk72ijvv2ve
EV-IMO: Motion Segmentation Dataset and Learning Pipeline for Event Cameras
[article]
2020
arXiv
pre-print
We present the first event-based learning approach for motion segmentation in indoor scenes and the first event-based dataset - EV-IMO - which includes accurate pixel-wise motion masks, egomotion and ground ...
The objects and the camera are tracked by the VICON motion capture system. ...
Specifically, we consider it crucial to study event stream augmentation using partially or fully simulated data. ...
arXiv:1903.07520v2
fatcat:56uvc4u6cba3firmurxmwip244
A Dataset for Visual Navigation with Neuromorphic Methods
2016
Frontiers in Neuroscience
For both datasets the cameras move with a rigid motion in a static scene, and the data includes the images, events, optic flow, 3D camera motion, and the depth of the scene, along with calibration procedures ...
Finally, we also provide simulated event data generated synthetically from well-known frame-based optical flow datasets. ...
ACKNOWLEDGMENTS Thanks are due to Michael Stevens for helping with the Pioneer 3DX mobile platform. ...
doi:10.3389/fnins.2016.00049
pmid:26941595
pmcid:PMC4763084
fatcat:kejvcqhn2fghxfgiyx4azphrnq
MCMR: A Fluid View on Time Dependent Volume Data
[article]
2003
EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization
Mass Conservative Motion Reconstruction is a new method for estimating motion in time dependent volume data. ...
Standard flow visualization techniques are used for the visualization of the derived vector field. ...
On the other hand, feature tracking algorithms provide an explicit set of events and features that can be useful to reason about properties of the data. ...
doi:10.2312/vissym/vissym03/149-156
fatcat:w2ytx6kjozhlnf23yhaeu4rqdi
Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D
2011
Proceedings of the 16th International Conference on 3D Web Technology - Web3D '11
The underlying OpenNI framework not only allows to extract the depth image from the camera, but also provides tracking information of gestures or user skeletons. ...
With the introduction of the Microsoft Kinect device, realtime depth imaging is now available for the ordinary developer at low expenses and so far it has been received with great interest from both the ...
For single user interaction a common event system might be more consistent for the application developer. ...
doi:10.1145/2010425.2010439
dblp:conf/vrml/FrankeKOJ11
fatcat:7mf45y2r5bagtnmrdioxlx2hli
Interactive 3D fluid jet painting
2006
ACM SIGGRAPH 2006 Emerging technologies on - SIGGRAPH '06
Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line ...
Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. ...
Because φ i (r) and p i do not change over time, we can keep track of F(x) by accumulating the results of each new φ i to a high resolution texture the moment that each impact event is registered. ...
doi:10.1145/1179133.1179151
dblp:conf/siggraph/LeeOG06
fatcat:pzlza5abrvccniraicnlf3u2gm
Interactive 3D fluid jet painting
2006
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering - NPAR '06
Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line ...
Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. ...
Because φ i (r) and p i do not change over time, we can keep track of F(x) by accumulating the results of each new φ i to a high resolution texture the moment that each impact event is registered. ...
doi:10.1145/1124728.1124745
dblp:conf/npar/LeeOG06
fatcat:c4lfsbr4tzb6ld3pxiegsmcyy4
Enabling and Analyzing Natural Interaction with Functional Virtual Prototypes
[chapter]
2012
Modeling and Simulation in Engineering
Since object behavior is simulated by a rigid body dynamics engine, this approach to implement direct object manipulation simulation enables the user to pick up and release objects and to manipulate them ...
in prehensile and non-prehensile ways. ...
The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. ...
doi:10.5772/25965
fatcat:fv4wchczgbcy7fu6imtfiev73i
2020 Index IEEE Transactions on Pattern Analysis and Machine Intelligence Vol. 42
2021
IEEE Transactions on Pattern Analysis and Machine Intelligence
Jiang, S., +, TPAMI May 2020 1097-1111
Complexity theory
One Shot Segmentation: Unifying Rigid Detection and Non-Rigid Segmen-
tation Using Elastic Regularization. ...
Wan, R., +, TPAMI Dec.
2020 2969-2982
Arnab, A., +, TPAMI Dec. 2020 3040-3053
One Shot Segmentation: Unifying Rigid Detection and Non-Rigid Segmen-
tation Using Elastic Regularization. ...
., +, 2670 -2683 DART: Distribution Aware Retinal Transform for Event-Based Cameras. ...
doi:10.1109/tpami.2020.3036557
fatcat:3j6s2l53x5eqxnlsptsgbjeebe
Virtual Robot Experimentation Platform V-REP: A Versatile 3D Robot Simulator
[chapter]
2010
Lecture Notes in Computer Science
As the Virtual Robot Experimentation Platform (V-REP) demonstrates, this gives a smallfootprint 3D robot simulator that concurrently simulates control, actuation, sensing and monitoring. ...
This paper introduces a modular and decentralized architecture for robotics simulation. ...
Data streams can be displayed directly (time graph of a given data type), or combined with each other to display X/Y graphs, or 3D curves. ...
doi:10.1007/978-3-642-17319-6_8
fatcat:5egtpozmxbhjxogubgage4a6wy
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