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Development of a Virtual Reality-Based Pinch Task for Rehabilitation in Chronic Hemiparesis
[chapter]
2013
Lecture Notes in Electrical Engineering
This study aimed to develop a haptic virtual reality pinch task and to investigate its feasibility and effectiveness for chronic hemiparesis. ...
However, the peak pinch force did not change. The results suggest that the haptic virtual reality pinch task was feasible for chronic hemiparesis. ...
Acknowledgements This study was supported by the Interdisciplinary Study of Neuroplasticity and Stroke Rehabilitation (ISNSR), an NIH Exploratory Center for Interdisciplinary Research (Grant # P20 RR20700 ...
doi:10.1007/978-94-007-7262-5_123
fatcat:pjv4tntfbfawdeyezqygn6p3du
Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
2007
Journal of NeuroEngineering and Rehabilitation
We describe four VR tasks that were developed and tested to improve arm and hand movement skills for individuals with hemiparesis. ...
Virtual realty (VR) provides a unique environment where the presentation of stimuli can be controlled systematically for optimal challenge by adapting task difficulty as performance improves. ...
Acknowledgements This work was supported by the Interdisciplinary Study of Neuroplasticity and Stroke Rehabilitation (ISNSR), an NIH Exploratory Center for Interdisciplinary Research (Grant # P20 RR20700 ...
doi:10.1186/1743-0003-4-21
pmid:17587459
pmcid:PMC1929111
fatcat:wiek7cizyrbizggqe6nbrnx6te
Virtual Reality environment assisting post stroke hand rehabilitation: case report
2013
Studies in Health Technology and Informatics
We describe a novel art-empowered Virtual Reality (VR) system designed for hand rehabilitation therapy following stroke. ...
We describe system design, development, and user testing for efficiency, subject's satisfaction and clinical feasibility. ...
Acknowledgments This project has been supported as part of the Rehabilitation Engineering Research Center, "Machines Assisting Recovery from Stroke," funded by the National Institute on Disability and ...
pmid:23400202
fatcat:lkbufomxpvht5dixjrovcfzagq
Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients
2017
Neural Regeneration Research
Nevertheless, the functional recovery of an affected hand is most difficult in the case of hemiparesis rehabilitation after a stroke. ...
Therefore, the present study explored the effects of a Leap Motion-based virtual reality system on subacute stroke. ...
Acknowledgments: We would like to thank the patients for their par- ...
doi:10.4103/1673-5374.219043
pmid:29239328
pmcid:PMC5745836
fatcat:v24mvdvz5bazzbooueqpthm4aq
Development and Testing of a Virtual Reality Mirror Therapy System for the Sensorimotor Performance of Upper Extremity: A Pilot Randomized Controlled Trial
2021
IEEE Access
In this paper, we developed a virtual reality mirror therapy (VRMT) system, and examined the performance of the proposed VRMT system. ...
Experimental results based on the pinch-holding-up activity (PHUA) test revealed a significant effect on the precision pinch performance of young-healthy participants receiving VRMT, whereas traditional ...
Clinical trial registration number: NCT03329417 (www.clinicaltrials.gov; date of registration: October 30, 2017). ...
doi:10.1109/access.2021.3050656
fatcat:doem3p2iqfehjav5ro7f5kadiq
Exploring the impact of visual and movement based priming on a motor intervention in the acute phase post-stroke in persons with severe hemiparesis of the upper extremity
2016
Disability and Rehabilitation
Purpose-Explore the potential benefits of using priming methods prior to an active hand task in the acute phase post-stroke in persons with severe upper extremity hemiparesis. ...
required for traditionally presented rehabilitation and testing. ...
Acknowledgments The authors thank the clerical, nursing, and rehabilitation staff of the Acute Rehabilitation Department at St. ...
doi:10.1080/09638288.2016.1226419
pmid:27636200
pmcid:PMC5355001
fatcat:nsmvqbv42neadntz6wub6u27xm
The Efficacy of a Haptic-Enhanced Virtual Reality System for Precision Grasp Acquisition in Stroke Rehabilitation
2017
Journal of Healthcare Engineering
Stroke is a leading cause of long-term disability, and virtual reality- (VR-) based stroke rehabilitation is effective in increasing motivation and the functional performance. ...
In this study, we developed a haptic-enhanced VR system to simulate haptic pinch tasks to assist the recovery of upper-extremity fine motor function. ...
Conflicts of Interest The authors declare that there is no conflict of interest regarding the publication of this article. ...
doi:10.1155/2017/9840273
pmid:29230275
pmcid:PMC5694569
fatcat:cxklseoo5fdivifcrc4xkgkjse
A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke
2010
IEEE transactions on neural systems and rehabilitation engineering
This pneumatic glove, the PneuGlove, can be used for training grasp-and-release movements either with real objects or with virtual objects in a virtual reality environment. ...
While a number of devices have recently been developed to facilitate hand rehabilitation after stroke, most place some restrictions on movement of the digits or arm. ...
Kline for their efforts in helping to develop the PneuGlove and the VR environment and B. Iwamuro for her assistance with subject training. ...
doi:10.1109/tnsre.2010.2047588
pmid:20378482
fatcat:7aovo3jmlnbazja6qd7rohuspe
Virtual Immersion for Post-Stroke Hand Rehabilitation Therapy
2015
Annals of Biomedical Engineering
Future expansion to multi-user virtual environments may extend the benefits of this system for stroke survivors with hemiparesis by furthering engagement in the rehabilitation exercises. ...
We developeda virtual reality (VR) system in order to encourage repetitive task practice. This system combined an assistive glove with a novel VR environment. ...
ACKNOWLEDGMENTS This project has been supported as part of the Rehabilitation Engineering Research Center, ''Machines Assisting Recovery from Stroke,'' funded by the National Institute on Disability and ...
doi:10.1007/s10439-014-1218-y
pmid:25558845
fatcat:dnvvccqp5zbphjexs25jinbcz4
Virtual Rehabilitation of the Paretic Hand and Arm in Persons With Stroke: Translation From Laboratory to Rehabilitation Centers and the Patient's Home
2021
Frontiers in Neurology
become the definitive solution for all persons with upper extremity hemiparesis due to stroke unlikely. ...
We feel that data generated by our lab and others suggest that (1) persons with stroke may adapt to virtual rehabilitation of hand function differently based on their level of impairment and stage of recovery ...
INTRODUCTION Virtual reality (VR) is an approach to human computer interface that utilizes multisensory feedback designed to foster a sense of immersion or agency in a simulated task or activity. ...
doi:10.3389/fneur.2021.623261
pmid:33584529
pmcid:PMC7876436
fatcat:7hetedv4jje2fedw2sfcgge5ae
Sensorimotor training in virtual reality: a review
2009
NeuroRehabilitation (Reading, MA)
Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies has great potential for the development of novel strategies for sensorimotor training in neurorehabilitation ...
We feel that future research in the area of virtual rehabilitation should follow several important paths. ...
Acknowledgements This work was supported in part by the National Institute on Disability and Rehabilitation Research, Rehabilitation Engineering Research Center Grant # H133E050011. ...
doi:10.3233/nre-2009-0497
pmid:19713617
pmcid:PMC2819065
fatcat:xtiwmk2f4rgkbb76npcalrhadq
ReHyb: D7.1 Report on ReHyb interaction scenario development
2021
Zenodo
The deliverable describes the architecture of the computerised interaction scenarios for all derived use cases. ...
Objectives The ReHyb 1 Project Deliverable 7.1 is a report on Task T7.1 focused on developing virtual reality (VR) and augmented reality (AR) based interactive scenarios designed to be used as training ...
Augmented and Virtual Reality in Stroke Care Augmented reality (AR) and virtual reality (VR) are becoming increasingly used tools in health care and rehabilitation activities. [Yeung et al, 2021] . ...
doi:10.5281/zenodo.5797810
fatcat:ic6qgcs2zrggxmq5toe7z5xo4u
Review of the randomized clinical stroke rehabilitation trials in 2009
2011
Medical Science Monitor
In this article, randomized control trials (RCT's) published in 2009 of rehabilitation therapies for acute (≤ 2 weeks), sub-acute (2 to 12 weeks) and chronic (≥ 12 weeks) stroke was reviewed. ...
A Medline search was performed to identify all RCT's in stroke rehabilitation in the year 2009. The search strategy that was used for PubMed is presented in the Appendix 1. ...
Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study This study examined the effect of virtual reality on balance and gait function in ...
pmid:21278702
pmcid:PMC3524713
fatcat:u3pbqcbvvrfb5iny5xnbrlhem4
Review of the randomized clinical stroke rehabilitation trials in 2009
2011
Medical Science Monitor
Material/Methods: In this article, randomized control trials (RCT's) published in 2009 of rehabilitation therapies for acute (≤2 weeks), sub-acute (2 to 12 weeks) and chronic (≥12 weeks) stroke was reviewed ...
A Medline search was performed to identify all RCT's in stroke rehabilitation in the year 2009. The search strategy that was used for PubMed is presented in the Appendix 1. ...
Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study This study examined the effect of virtual reality on balance and gait function in ...
doi:10.12659/msm.881382
fatcat:tsl3gsdudvaylkffbdfj4j4gkm
Rehabilitation of Reaching and Grasping Function in Severe Hemiplegic Patients Using Functional Electrical Stimulation Therapy
2008
Neurorehabilitation and Neural Repair
A total of 21 subjects with acute stroke were randomized into 2 groups, FES plus conventional occupational and physiotherapy (FES group) or only conventional therapy (control group) 5 days a week for 12 ...
The aim of this study was to establish the efficacy of a therapeutic intervention based on functional electrical stimulation (FES) therapy to improve reaching and grasping function after severe hemiplegia ...
The authors would also like to acknowledge the financial support of the Toronto Rehabilitation Institute, Canadian Paraplegic Association Ontario, and Physicians' Service Incorporated Foundation. ...
doi:10.1177/1545968308317436
pmid:18971385
fatcat:fez5nptgznektmpx342ztu2pny
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