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Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic

Robert Leeb, Doron Friedman, Gernot R. Müller-Putz, Reinhold Scherer, Mel Slater, Gert Pfurtscheller
2007 Computational Intelligence and Neuroscience  
The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR).  ...  These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording.  ...  DISCUSSION The implementation of a self-paced (asynchronous) EEGbased BCI for the control of applications in virtual environment was successfully demonstrated with a tetraplegic 6 Computational Intelligence  ... 
doi:10.1155/2007/79642 pmid:18368142 pmcid:PMC2272302 fatcat:yfpehgdwl5ahzeg2eleckbepii

Neurological and functional outcome of spinal cord injury on cervical spondylotic canal stenosis

Y. Ronzi, O. Hamel, J. Rome-Saulnier, B. Perrouin-Verbe
2011 Annals of Physical and Rehabilitation Medicine  
Rehabilitation training has to be enjoyable to improve patient compliance and long-term outcomes and many patients find the virtual-reality environments both challenging and entertaining.  ...  Virtual-reality, robot-assisted movement therapy is new and the current status will be summarized in relation to other more established rehabilitation approaches, including: 1) constraint induced movement  ... 
doi:10.1016/ fatcat:xdbo3shudre6ljjzpialnmswhu

Amputee Virtual Environment Support Space-A vision for virtual military amputee support

Doug Thompson, Ashley Fisher
2010 Journal of rehabilitation research and development  
For example, Nomav, a tetraplegic with a rare form of muscular dystrophy, is involved in a Second Life support group environment.  ...  Virtual-reality environments are social spaces that use special platforms to meet the needs of the people who come together.  ... 
doi:10.1682/jrrd.2010.04.0071 fatcat:feqaxxqyxngw7mjdi6phujox6u

Brain-Computer Interfaces, Virtual Reality, and Videogames

A. Lecuyer, F. Lotte, R.B. Reilly, R. Leeb, M. Hirose, M. Slater
2008 Computer  
, a virtual reality room made of five screens.  ...  Figure 2 . 2 Simulation of wheelchair control in a VE for a tetraplegic patient using foot motor imagery.  ... 
doi:10.1109/mc.2008.410 fatcat:h3mcrk2n6zdv7echw5ptwkgrua

Using virtual reality driving simulators in persons with spinal cord injury: three screen display versus head mounted display

Noelle E. Carlozzi, Venkata Gade, Albert "Skip" Rizzo, David S. Tulsky
2012 Disability and Rehabilitation: Assistive Technology  
Purpose: Virtual reality (VR) is a relatively new technology that is currently utilized in a wide variety of settings to test and train individuals in specialized skills.  ...  latencies for the HMD condition), rates of simulator sickness did not differ between display conditions.  ...  Method A total of 54 individuals with traumatic SCI participated in a driving evaluation study using a virtual reality simulator.  ... 
doi:10.3109/17483107.2012.699990 pmid:22775982 fatcat:zw6mabp7hnav3htnjzbwyh4msa

A Virtual Environment-Based Training System for a Blind Wheelchair User Through Use of Three-Dimensional Audio Supported by Electroencephalography

Everton Silva de Souza, Alexandre Cardoso, Edgard Lamounier
2018 Telemedicine journal and e-health  
In this navigation scenario, there is a requirement for interaction that justifies the use of virtual reality (VR).  ...  A multilayer computer rehabilitation system was developed that incorporated natural interaction supported by EEG, which activated the movements in the virtual environment and real wheelchair through adequately  ...  This emphasis is placed upon virtual reality. 5 VR can be visualized as a system used to create an artificial environment, in which the user has the impression not only of being inside this environment  ... 
doi:10.1089/tmj.2017.0201 pmid:29360418 pmcid:PMC6088258 fatcat:nn2ceqcwrzcmtijglqsprflz24

A structured overview of trends and technologies used in dynamic hand orthoses

Ronald A. Bos, Claudia J.W. Haarman, Teun Stortelder, Kostas Nizamis, Just L. Herder, Arno H.A. Stienen, Dick H. Plettenburg
2016 Journal of NeuroEngineering and Rehabilitation  
The development of dynamic hand orthoses is a fast-growing field of research and has resulted in many different devices.  ...  Several review studies exist that cover the details of specific disciplines which play a part in the developmental cycle.  ...  Examples are systems that use continuous passive motion (CPM) and/or virtual reality (VR) environments, in which fun and gaming are critical aspects for increasing patient motivation [16, 17] .  ... 
doi:10.1186/s12984-016-0168-z pmid:27357107 pmcid:PMC4928331 fatcat:jbfdfrzo65aszdzsvdbfoywupe

Feedback control of the forearm movement of tetraplegic patient based on microsoft kinect and multi-pad electrodes

Matija Strbac, Nebojsa Malesevic, Radoje Cobeljic, Laszlo Schwirtlich
2013 Journal of Automatic Control  
We present a novel system for control of elbow movements by electrical stimulation of the biceps and triceps in tetraplegic patients.  ...  The control adjusts the stimulation intensity and results with the tracking of the desired movement. The algorithm was proven to operate efficiently in a tetraplegic patient.  ...  ., robotics and virtual reality [6] , education and healthcare, and physical rehabilitation [7] [8] [9] [10] ).  ... 
doi:10.2298/jac1301007s fatcat:4rnchkvqk5eo7pxitlqby7ab3i

On Usage Of EEG Brain Control For Rehabilitation Of Stroke Patients

Tom Verplaetse, Filippo Sanfilippo, Adrian Rutle, Ottar L. Osen, Robin T. Bye
2016 ECMS 2016 Proceedings edited by Thorsten Claus, Frank Herrmann, Michael Manitz, Oliver Rose  
This paper demonstrates rapid prototyping of a stroke rehabilitation system consisting of an interactive 3D virtual reality computer game environment interfaced with an EEG headset for control and interaction  ...  Bye. while being challenged with controlling a virtual hand in a simulated 3D game environment only by means of EEG brain waves interfaced with the computer.  ...  DISCUSSION This paper has demonstrated fast prototyping of a stroke rehabilitation system consisting of an interactive 3D virtual reality computer game environment interfaced with an EEG headset for control  ... 
doi:10.7148/2016-0544 dblp:conf/ecms/VerplaetseSROB16 fatcat:4tda3dnacvhofnermadsifhvii

Functional recovery priorities and community rehabilitation service preferences of spinal cord injury individuals and caregivers of Chinese ethnicity and cultural background

Chor Yin Lam, Paul Aarne Koljonen, Christopher Chun Hei Yip, Ivan Yuen Wang Su, Yong Hu, Yat Wa Wong, Kenneth Man Chee Cheung
2022 Frontiers in Neurology  
The findings are useful as a reference for planning of future research and provision of rehabilitation services for the SCI community locally and in other parts of China.  ...  We conducted a survey on the priorities of functional recovery and preferences for community rehabilitation services in a cohort of Chinese individuals with SCI as well as the primary caregivers.  ...  Acknowledgments We would like to acknowledge Direction Association for the Handicapped, and SAHK of Hong Kong SAR, China for their assistance in this survey.  ... 
doi:10.3389/fneur.2022.941256 pmid:35989936 pmcid:PMC9382587 fatcat:kvbmzpnocfhnllepe4z72mat3y

Brain-Computer Interface Systems Used for Virtual Reality Control [chapter]

Gert Pfurtscheller, Robert Leeb, Josef Faller, Christa Neuper
2011 Virtual Reality  
Brain-Computer Interface Systems Used for Virtual Reality Control, Virtual Reality, Prof.  ...  This suggests that the subject felt very absorbed in the virtual reality environment.  ... 
doi:10.5772/13467 fatcat:3muwxem3anh5nbcy4ipihq6r7a

Data regarding physiatric advanced approaches of stabilometric and virtual reality for balance assessment and (re)training in cerebral palsy

Radu Mihai AVRAM, "Carol Davila" University of Medicine and Pharmacy, Bucharest, Romania, Gelu ONOSE, Liliana PADURE, "Dr. N. Robănescu" National Teaching Center for Neuro-psycho-motor Rehabilitation in Children, Bucharest, Romania, "Carol Davila" University of Medicine and Pharmacy, Bucharest, Romania, "Bagdasar-Arseni" Teaching Emergency Hospital, Bucharest, Romania, "Carol Davila" University of Medicine and Pharmacy, Bucharest, Romania, "Dr. N. Robănescu" National Teaching Center for Neuro-psycho-motor Rehabilitation in Children, Bucharest, Romania
2020 Romanian Journal of Medical Practice  
stabilometric and virtual reality based equilibrium assessment and rehabilitation in cerebral palsy, considering their beneficial effects.  ...  There is a current and foreseeable further development in the future -technologically for fabrication and respectively, of their technical performances -including as regards the devices used (also) for  ...  Acknowledgement This work has been achieved within the first author's ensemble of Doctoral -PhD studies -which has the approval of the NTCNRCNR Ethics Commission, with No. 7661/19.10.2017.  ... 
doi:10.37897/rjmp.2020.4.5 fatcat:5mnufrfpzvgn3ktkdt4vue3e3m

Efficacy of Virtual Reality in Upper Limb Rehabilitation in Patients with Spinal Cord Injury: A Pilot Randomized Controlled Trial

Somya Prasad, Ruby Aikat, Satyanarayana Labani, Neha Khanna
2018 Asian Spine Journal  
Overview of Literature: The use of virtual reality has gained importance in the rehabilitation sector over the last few years.  ...  Group I received 30 minutes of virtual reality intervention (using Nintendo Wii) and 30 minutes of conventional therapy, whereas group II received conventional therapy only for 30 minutes.  ...  Virtual reality-(VR-) based neuro-rehabilitation is a novel technology that allows users to interact in three dimensions with a computer-generated setting (a virtual world), thereby engaging the mirror-neuron  ... 
doi:10.31616/asj.2018.12.5.927 pmid:30213177 pmcid:PMC6147867 fatcat:vvntrqs3hjdrlcykctqqqachoa

Systematic review of the effects of exercise therapy on the upper extremity of patients with spinal-cord injury

M G M Kloosterman, G J Snoek, M J A Jannink
2008 Spinal Cord  
Five of these studies focused on patients with long-lasting SCI. A great variety of therapeutic approaches were applied, even within ET there was a wide range of training characteristics.  ...  Conclusion: Although ET is a cornerstone in the treatment of the upper extremity in patients with SCI, only a small number of studies were included in the present review.  ...  Virtual reality is a promising modality for the creation of favorable practice environments in neurorehabilitation. 32 By means of virtual reality in rehabilitation it is possible to focus on different  ... 
doi:10.1038/sc.2008.113 pmid:18825160 fatcat:j4nz3owjavd63lpszw2xhhe454

A Game-Based Learning Framework For Controlling Brain-Actuated Wheelchairs

Rolf-Magnus Hjorungdal, Filippo Sanfilippo, Ottar L. Osen, Adrian Rutle, Robin T. Bye
2016 ECMS 2016 Proceedings edited by Thorsten Claus, Frank Herrmann, Michael Manitz, Oliver Rose  
This paper proposes a game-based learning framework for training these patients in a safe, virtual environment.  ...  Specifically, the framework utilises the Emotiv EPOC EEG headset to enable brain wave control of a virtual electric wheelchair in a realistic virtual world game environment created with the Unity 3D game  ...  For instance, the possibility of a tetraplegic for using brain waves to control movements of his wheelchair in virtual reality was first studied by (Leeb et al., 2007) .  ... 
doi:10.7148/2016-0554 dblp:conf/ecms/HjorungdalSORB16 fatcat:otkhpwmonzb3pcefwunsxirv2a
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