1,139 Hits in 4.7 sec

Development of Open Platform Based Adaptive HCI Concepts for Elderly Users [chapter]

Jan-Paul. Leuteritz, Harald Widlroither, Alexandros Mourouzis, Maria Panou, Margherita Antona, Asterios Leonidis
2009 Lecture Notes in Computer Science  
After presenting a rationale for user interface adaptation to address the needs and requirements of older users, the paper presents and discusses the architecture and functionality of the OASIS adaptation  ...  This paper describes the framework and development process of adaptive user interfaces within the OASIS project.  ...  The option of also collecting user-based feedback was discarded in this phase, based on the rationale that both the matrix and the underlying concepts would be difficult for the users to fully comprehend  ... 
doi:10.1007/978-3-642-02710-9_76 fatcat:wcw6pz6n5fhdlay4vg7vs336qe

Use Cases Functionality of the OASIS HCI [chapter]

Maria Panou, Evangelos Bekiaris, Maria Fernanda Cabrera-Umpierrez, Viveca Jiménez Mixco, Maria Teresa Arredondo
2009 Lecture Notes in Computer Science  
Within OASIS, a set of detailed Use Cases have been developed, after capturing the specific needs of elderly users on the use and acquisition of services for the support of their every day life.  ...  These use cases offer direct input to the design and development of the user interaction elements in terms of key characteristics, such as self-adaptivity and personalisation parameters that abide to the  ...  This was expected, as all UCs deal with the development of new systems, with innovative user interfaces, satisfying automatic self-adaptivity and personalisation concepts.  ... 
doi:10.1007/978-3-642-02707-9_31 fatcat:3fxspmhvhfbahixcnbfofknjri

The OASIS Concept [chapter]

Evangelos Bekiaris, Silvio Bonfiglio
2009 Lecture Notes in Computer Science  
OASIS is an Integrated Project with the aim to revolutionise the interoperability, quality, breadth and usability of services for all daily activities of the elderly, by developing and deploying innovative  ...  User friendliness and acceptability of OASIS services are a top priority of the project, ensured with a user-centered design approach and the development of interactive services.  ...  Thus, among its goals, the following are directly relevant to the creation of an innovative and adaptive HCI concept for all types of users: • To develop an intelligent interaction platform, to support  ... 
doi:10.1007/978-3-642-02707-9_22 fatcat:kzuk46oagffjbgx2sebjsxn7ju

More Than Just a Game: Accessibility in Computer Games [chapter]

Klaus Miesenberger, Roland Ossmann, Dominique Archambault, Gig Searle, Andreas Holzinger
2008 Lecture Notes in Computer Science  
) development framework to support game developers and Assistive Technology (AT) providers and c) a collection of games or game scenario examples ("code pattern collection") as a reference for game and  ...  Some simulation games act as an interface between games playing and real life, where the end user, in the form of an avatar, can interact within modern communication systems.  ...  Acknowledgements A part of this work (Medical University of Graz) has been co-funded by the European Commission under the sixth framework programme in the IST research priority, contract number 045056  ... 
doi:10.1007/978-3-540-89350-9_18 fatcat:xf5ozbvd4bfjply42v4t475xuu

Semantic and Implicit HCI: A Step Forward AmI Delivery at Home for Patient Experience [chapter]

Ana Isabel Calvo-Alcalde, Juan José Andrés-Gutiérrez, Jesús Vegas, Rafael Cano-Parra, Esteban Pérez-Castrejón
2010 Advances in Intelligent and Soft Computing  
These data show the need for some helping technologies that make possible to deal with this scenario.  ...  This research aims to explore Ambient Intelligence and Semantic Web technologies to allow personal health monitoring and user interactions at home as transparent as possible.  ...  of DLNA devices, (4) Development of an adaptive remote control for different devices and (5) To carry out a usability study of the user interface to improve the explicit HCI.  ... 
doi:10.1007/978-3-642-13268-1_17 dblp:conf/isami/AlcaldeGHCC10 fatcat:nogqbwgmuvdqxg5h62z6ocleiy

User Centered Design of an Augmented Reality Gaming Platform for Active Aging in Elderly Institutions

Hugo Simão, Alexandre Bernardino
2017 Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support  
In this article, we describe the design and development of a gaming platform with augmented reality components whose purpose is to fight sedentary lifestyle by promoting active aging in elderly institutions  ...  The acceptance of the concept, the expectations generated, and the concerns raised, were assessed through questionnaires formulated both to the elderly users and to the professionals of the care institutions  ...  ACKNOWLEDGEMENTS This work was supported by the Portuguese Science Foundation FCT through project AHA -CMUP-ERI/HCI/0046/2013.  ... 
doi:10.5220/0006606601510162 dblp:conf/icsports/SimaoB17 fatcat:ckyprqsihfganmqawwtcrui7na

A Collaborative Workflow for Computer-Aided Design in Ambient Assisted Living: The ASIM Project

Nicolas Ferry, Pascal Berruet, Willy Allegre, Laurent Augu
2015 Journal of Intelligent Systems  
Thus, it allows experts in each field to adapt their system in terms of the user's needs, disability, and health state.  ...  One of the current solutions is e-Health, which involves biomedical monitoring but also home automation functions to compensate for disabilities that tend to increase with age.  ...  We also thank Kaptalia Monitoring and the e-Health Service of the Vannes Hospital for their help regarding many issues.  ... 
doi:10.1515/jisys-2014-0168 fatcat:lhwvrdca3zba3hwitmjdiv7gri

Removing Barriers to Promote Social Computing among Senior Population

Isabel Marcelino, Rosalía Laza, Florentino Fdez-Riverola, António Pereira
2015 International Journal of Distributed Sensor Networks  
A survey on guidelines, standards, and advice regarding usability and accessibility issues when developing solutions for elderly people was carried out.  ...  It opens new horizons in the field of continuous and noninvasive monitoring and support to population, namely, to seniors.  ...  Acknowledgments Contract-Programme from the University of Vigo.  ... 
doi:10.1155/2015/820349 fatcat:qeqshrhjr5g65aqtznohivamnu

Conceptualising Resourcefulness as a Dispersed Practice

Lenneke Kuijer, Iohanna Nicenboim, Elisa Giaccardi
2017 Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17  
In design and HCI literature, it has long been acknowledged that resourcefulness is about more than human skills and involves the adaptation, modification and reinvention of technologies in everyday life  ...  The paper closes by discussing implications of this conceptualisation by zooming in on ways of capturing and designing for resourcefulness.  ...  This research is part of the project 'Resourceful Ageing' funded by STW under the Research through Design program (2015/16734/STW).  ... 
doi:10.1145/3064663.3064698 dblp:conf/ACMdis/KuijerNG17 fatcat:2wlhzi3ulrbcrgqkh2w4ljif2a

Extensive assessment and evaluation methodologies on assistive social robots for modelling human–robot interaction – A review

Doreen Ying Ying Sim, Chu Kiong Loo
2015 Information Sciences  
In the past, evaluations based on empirically validated sets of heuristics have been used on the desktop user interfaces and web-based applications [120] .  ...  robot acceptance in terms of behavioural adaptation during the HRI.  ...  Using robots to serve as passive-social media or using open exploring platform for exploring HRI Researches in Human-Computer Interaction (HCI) have highlighted the importance of robots as user interface  ... 
doi:10.1016/j.ins.2014.12.017 fatcat:ozdpy5n6ibc5lis6xr4uc7g5tq

Design for All: Computer-Assisted Design of User Interface Adaptation [chapter]

Constantine Stephanidis, Margherita Antona, Anthony Savidis
2006 Handbook of Human Factors and Ergonomics  
Acknowledgments The work reported in this Chapter has been partially conducted in the context of the  ...  - An interactive design environment for user interface adaptation (MENTOR, see section 4.2) -A toolkit supporting the development of adaptable web-based user-interfaces for the .NET platform (EAGER,  ...  In the framework of such efforts, the concept of design for has been reinterpreted and redefined in the domain of HCI.  ... 
doi:10.1002/0470048204.ch56 fatcat:hxf6rtgzzrck5ox6cupjq76aye

Design for All: Computer-Assisted Design of User Interface Adaptation [chapter]

Constantine Stephanidis, Margherita Antona, Anthony Savidis, Nikolaos Partarakis, Konstantina Doulgeraki, Asterios Leonidis
2012 Handbook of Human Factors and Ergonomics  
Acknowledgments The work reported in this Chapter has been partially conducted in the context of the  ...  - An interactive design environment for user interface adaptation (MENTOR, see section 4.2) -A toolkit supporting the development of adaptable web-based user-interfaces for the .NET platform (EAGER,  ...  In the framework of such efforts, the concept of design for has been reinterpreted and redefined in the domain of HCI.  ... 
doi:10.1002/9781118131350.ch54 fatcat:giimwbaaajfkpfwmvbyxokvzzi

A Platform for Building New Human-Computer Interface Systems that Support Online Automatic Recognition of Audio-Gestural Commands

Nikolaos Kardaris, Isidoros Rodomagoulakis, Vassilis Pitsikalis, Antonis Arvanitakis, Petros Maragos
2016 Proceedings of the 2016 ACM on Multimedia Conference - MM '16  
It includes a component for acquiring multimodal user data which is used as input to a module responsible for training audio-gestural models.  ...  This demonstrates the potential of the overall software platform, which can be employed to build other new human-computer interaction systems.  ...  of data/models opens new perspectives for human-computer natural interaction.  ... 
doi:10.1145/2964284.2973794 dblp:conf/mm/KardarisRPAM16 fatcat:pglaabzz2bhide6qebbnaofgp4

A Novel Design Approach for Multi-device Adaptable User Interfaces: Concepts, Methods and Examples [chapter]

Alexandros Mourouzis, Asterios Leonidis, Michalis Foukarakis, Margherita Antona, Nicos Maglaveras
2011 Lecture Notes in Computer Science  
all through adaptive presentational models for various devices and contexts of use.  ...  To this end, this paper proposes a new integrative approach to multi-device user interface development for achieving deviceindependence by-design and further pursuing improved levels user experience for  ...  Part of this work has been carried out in the framework of the European Commission co-funded AAL 1 project REMOTE 2 ("Remote health and social care for independent living of isolated elderly with chronic  ... 
doi:10.1007/978-3-642-21672-5_44 fatcat:jqpr7tudxrc4vixi25zfxpqysi

Age Invaders: Inter-generational Mixed Reality Family Game

E.T. Khoo, A.D. Cheok
2006 International Journal of Virtual Reality  
This paper introduces Age Invaders (AI), a novel interactive inter-generation social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can  ...  Players can move around the game platform as they would for normal activities without having to adapt to new display interface.  ...  The game offers adaptable game parameters to suit the simultaneous gaming of elderly and young.  ... 
doi:10.20870/ijvr.2006.5.2.2688 fatcat:dqd5s45r45dvzcgimytbdsbrym
« Previous Showing results 1 — 15 out of 1,139 results