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Developing a Scenario-Based Video Game Generation Framework: Preliminary Results [article]

Elif Surer, Mustafa Erkayaoğlu, Zeynep Nur Öztürk, Furkan Yücel, Emin Alp Bıyık, Burak Altan, Büşra Şenderin, Zeliha Oğuz, Servet Gürer, H. Şebnem Düzgün
2019 arXiv   pre-print
the game developers and the scenario-based game generator for comparative analysis.  ...  To address this issue, in this study, a scenario-based game generator, which maps domain-oriented tasks to game rules and game mechanics, was developed.  ...  BIOGARDEN GAME RENDERING RESULTS OF THE HOSPITAL GAME GENERATED BY THE SCENARIO-BASED VIDEO GAME GENERATOR VS.  ... 
arXiv:1911.07380v1 fatcat:h2sjzvv5ozccfoosnergq4xwee

Is Technology Enhancing or Hindering Interpersonal Communication? A Framework and Preliminary Results to Examine the Relationship Between Technology Use and Nonverbal Decoding Skill

Mollie A. Ruben, Morgan D. Stosic, Jessica Correale, Danielle Blanch-Hartigan
2021 Frontiers in Psychology  
We present preliminary results from two studies to test these hypotheses. Study 1 (N = 410) found that global screen time was unrelated to nonverbal decoding skill.  ...  Study 2 (N = 190), and a mini-meta analysis of both studies, replicated this pattern.  ...  while other videos were based off of just one video (e.g., In the following video, you will see 6 people enter the room for a team meeting. Who is the team leader?).  ... 
doi:10.3389/fpsyg.2020.611670 pmid:33519627 pmcid:PMC7843959 fatcat:tnr7q6pj55g6fghulgjqik2e34

An Experiment on Handshape Sign Recognition Using Adaptive Technology: Preliminary Results [chapter]

Hemerson Pistori, João José Neto
2004 Lecture Notes in Computer Science  
The development of such prototype employed a machine-learning technique, based on automata theory and adaptive devices.  ...  Handshape based alphabetical signs, are captured by a single digital camera, processed on-line by using computational vision techniques and converted to the corresponding Latin letter.  ...  library for time-based devices, the Java Media Framework (JMF); and a toolkit that support the development and confrontation of different machine learning and data-mining algorithms, WEKA 7 .  ... 
doi:10.1007/978-3-540-28645-5_47 fatcat:25sa7wkrqfg6nh5f6vyiq3z3qu

Towards Reflective Writing Analytics: Rationale, Methodology and Preliminary Results

Simon Buckingham Shum, Ágnes Sándor, Rosalie Goldsmith, Randall Bass, Mindy McWilliams
2017 Journal of Learning Analytics  
We discuss a range of issues: the prevalence of false positives in the tests, areas for future technical improvements, the issue of gaming the system, and the participatory design process that has enabled  ...  As such, reflective writing is attracting substantial interest from universities concerned with experiential learning, reflective practice, and developing a holistic conception of the learner.  ...  Ullmann, Wild, and Scott (2012) developed a rule-based categoriser that decides if a text is reflective or not.  ... 
doi:10.18608/jla.2017.41.5 fatcat:oieksz6vpjgdvpglela2qkgopq

Cybersecurity Awareness Framework for Academia

Mohammed Khader, Marcel Karam, Hanna Fares
2021 Information  
This framework comprises constituents designed to continuously improve the development, integration, delivery, and assessment of cybersecurity knowledge into the curriculum of a university across different  ...  This framework may be adjusted to serve as a blueprint that, once adjusted by academic institutions to accommodate their missions, guides institutions in developing or amending their policies and procedures  ...  The central principle behind game-based learning is to teach through repetition, failure, and objective achievement. Video games are based on this concept.  ... 
doi:10.3390/info12100417 fatcat:kvfoss7y6rgsvnjf6gd7fuehae

Towards a Framework for Pedestrian Simulation for Intermodal Interfaces

Joao Emilio Almeida, Zafeiris Kokkinogenis, Rosaldo J.F. Rossetti
2013 2013 European Modelling Symposium  
In this paper, a new framework to tackle these problems is proposed.  ...  Based on research made for more specific applications, concerned with buildings' evacuation, a methodological approach to develop a simulator for pedestrian's dynamics consisting of five main tasks is  ...  [37] Preliminary works towards the development of the framework used the SG concept in the Unity3D game engine to develop a virtual evacuation simulator.  ... 
doi:10.1109/ems.2013.57 dblp:conf/ems/AlmeidaKR13 fatcat:mfdtruk2k5huvja5agqmsakdau

Conceptual framework of computer application for promoting tsunami evacuation route

Fisaini Juliana, Idris Yunita, Nisa Nazriatun
2022 E3S Web of Conferences  
The result present ini Serious Game diagram which explain the activities in the game.  ...  The activities deliver through scenarios which categorized based on land used and activities of the local community.  ...  The framework is develop based on existed methods of developing a serious game with some modification to achieve the main goal of game.  ... 
doi:10.1051/e3sconf/202234003006 doaj:2f13bc2b1f414b17a813c5b1b433aab9 fatcat:etjdzlophvgd7kbp7kb6o3cugu

A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform [chapter]

Simon Crowle, Michael Boniface, Benjamin Poussard, Stylianos Asteriadis
2014 Lecture Notes in Computer Science  
to support a variety of sports based activities.  ...  The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment  ...  Preliminary Results Initial trials of all three scenarios have been carried out, each of which involving a series of repeated evaluation runs (between 15 and 20 games were typical).  ... 
doi:10.1007/978-3-319-13969-2_12 fatcat:nozfnidykrcipijdmyfwmnhclu

iBoccia: A Framework to Monitor the Boccia Gameplay in Elderly [chapter]

Vinícius Silva, João Ramos, Filomena Soares, Paulo Novais, Pedro Arezes, Filipe Sousa, Joana Silva, António Santos
2017 Lecture Notes in Computational Vision and Biomechanics  
elderly people during a Boccia game scenario.  ...  Preliminary tests were performed in laboratory. The results include data collected concerning a main movement that is used during a Boccia gameplay.  ...  Acknowledgements This article is a result of the project Deus ex machina: NORTE-01-0145-FEDER-000026, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership  ... 
doi:10.1007/978-3-319-68195-5_48 fatcat:hyn4aokxu5fxdgho72h5ly565u

Service humanoid robotics: a novel interactive system based on bionic-companionship framework

Jiaji Yang, Esyin Chew, Pengcheng Liu
2021 PeerJ Computer Science  
Compared to previous research a novel interactive system is developed based on the bionic-companionship framework.  ...  HSRs generally lack the ability to accurately recognize human intentions and understand social scenarios. This study proposes a novel interactive framework suitable for HSRs.  ...  play video games with children.  ... 
doi:10.7717/peerj-cs.674 pmid:34458575 pmcid:PMC8371998 fatcat:gdkckayck5aylmoczd6vj32szy

${\rm HCI}^{\wedge}2$ Framework: A Software Framework for Multimodal Human-Computer Interaction Systems

Jie Shen, Maja Pantic
2013 IEEE Transactions on Cybernetics  
We also present an example of a full system developed using the proposed HCI^2 Framework, which is called the CameGame system and represents a computer game based on hand-held marker(s) and low-cost camera  ...  It implements a shared-memory-based data transport protocol for message delivery and a TCP-based system management protocol.  ...  A more general command mapper module can be developed to enable keyboard-and mouse-free control for an arbitrary game.  ... 
doi:10.1109/tcyb.2013.2271563 pmid:24235258 fatcat:3roovp3h5nhxjprbiem3orrt44

PhyDSLK: a model-driven framework for generating exergames

Maria Teresa Baldassarre, Danilo Caivano, Simone Romano, Francesco Cagnetta, Victor Fernandez-Cervantes, Eleni Stroulia
2021 Multimedia tools and applications  
To validate our approach, we performed a preliminary empirical evaluation addressing development effort and usability of the PhyDSLK framework.  ...  In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract  ...  Acknowledgements This work is the result of a research collaboration between SERLAB (University of Bari -Department of Informatics), SSRG (University of Alberta, Computer Science Department) and (University  ... 
doi:10.1007/s11042-021-10980-3 fatcat:hcyrft24e5a3lc3x3dhrzsmnbi

Context Aware Concurrent Execution Framework forWeb Browsers

Aamir Saeed, Aiman Mahmood Erbad, Rasmus L�venstein Olsen
2016 Nordic and Baltic Journal of Information and Communications Technologies  
The preliminary results indicated that the performance of game improved with the proposed load-balancing across web workers.  ...  An award-winning web-based multimedia game (raptjs.com) is used to evaluate the performance of load balancing algorithms.  ...  Preliminary results indicated that the performance of game improved with effective load balancing across web workers.  ... 
doi:10.13052/nbjict1902-097x.20161010 fatcat:6svxyh3jvzhmhhs55khzimb4mq

D1.4 KPI collection Framework

Jaime Jesus Ruiz Alonso, Ignacio Benito Frontelo, Marius Iordache, Ricardo Roman, Evangelos Kosmatos, Kostas Trichias, Michel Corriou, JAIME GARCIA-REINOSO, Pablo Serrano
2019 Zenodo  
The document is structured as follows: • Chapter two describes the framework expectation. • Chapter three identifies a high-level view of the key components for the KPI collection framework.  ...  This document describes the KPI Collection Framework that will be available in the 5G-EVE project.  ...  The Use Case scenario implements a demonstration mockup with actual distributed energy generation protection and feeder protections.  ... 
doi:10.5281/zenodo.3625637 fatcat:terqs34xcjg6vfar6tssk5ashq

Context Aware Concurrent Execution Framework forWeb Browsers

Aamir Saeed, Aiman Mahmood Erbad, Rasmus L�venstein Olsen
2016 Nordic and Baltic Journal of Information and Communications Technologies  
The preliminary results indicated that the performance of game improved with the proposed load-balancing across web workers.  ...  An award-winning web-based multimedia game (raptjs.com) is used to evaluate the performance of load balancing algorithms.  ...  Preliminary results indicated that the performance of game improved with effective load balancing across web workers.  ... 
doi:10.13052/nbjict1902-097x.2016.010 fatcat:2ok2jfgylvgzbcysdiles2l7ai
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