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Developing a Scenario-Based Video Game Generation Framework: Preliminary Results
[article]
2019
arXiv
pre-print
the game developers and the scenario-based game generator for comparative analysis. ...
To address this issue, in this study, a scenario-based game generator, which maps domain-oriented tasks to game rules and game mechanics, was developed. ...
BIOGARDEN GAME RENDERING RESULTS OF THE HOSPITAL GAME GENERATED BY THE SCENARIO-BASED VIDEO GAME GENERATOR VS. ...
arXiv:1911.07380v1
fatcat:h2sjzvv5ozccfoosnergq4xwee
Is Technology Enhancing or Hindering Interpersonal Communication? A Framework and Preliminary Results to Examine the Relationship Between Technology Use and Nonverbal Decoding Skill
2021
Frontiers in Psychology
We present preliminary results from two studies to test these hypotheses. Study 1 (N = 410) found that global screen time was unrelated to nonverbal decoding skill. ...
Study 2 (N = 190), and a mini-meta analysis of both studies, replicated this pattern. ...
while other videos were based off of just one video (e.g., In the following video, you will see 6 people enter the room for a team meeting. Who is the team leader?). ...
doi:10.3389/fpsyg.2020.611670
pmid:33519627
pmcid:PMC7843959
fatcat:tnr7q6pj55g6fghulgjqik2e34
An Experiment on Handshape Sign Recognition Using Adaptive Technology: Preliminary Results
[chapter]
2004
Lecture Notes in Computer Science
The development of such prototype employed a machine-learning technique, based on automata theory and adaptive devices. ...
Handshape based alphabetical signs, are captured by a single digital camera, processed on-line by using computational vision techniques and converted to the corresponding Latin letter. ...
library for time-based devices, the Java Media Framework (JMF); and a toolkit that support the development and confrontation of different machine learning and data-mining algorithms, WEKA 7 . ...
doi:10.1007/978-3-540-28645-5_47
fatcat:25sa7wkrqfg6nh5f6vyiq3z3qu
Towards Reflective Writing Analytics: Rationale, Methodology and Preliminary Results
2017
Journal of Learning Analytics
We discuss a range of issues: the prevalence of false positives in the tests, areas for future technical improvements, the issue of gaming the system, and the participatory design process that has enabled ...
As such, reflective writing is attracting substantial interest from universities concerned with experiential learning, reflective practice, and developing a holistic conception of the learner. ...
Ullmann, Wild, and Scott (2012) developed a rule-based categoriser that decides if a text is reflective or not. ...
doi:10.18608/jla.2017.41.5
fatcat:oieksz6vpjgdvpglela2qkgopq
Cybersecurity Awareness Framework for Academia
2021
Information
This framework comprises constituents designed to continuously improve the development, integration, delivery, and assessment of cybersecurity knowledge into the curriculum of a university across different ...
This framework may be adjusted to serve as a blueprint that, once adjusted by academic institutions to accommodate their missions, guides institutions in developing or amending their policies and procedures ...
The central principle behind game-based learning is to teach through repetition, failure, and objective achievement. Video games are based on this concept. ...
doi:10.3390/info12100417
fatcat:kvfoss7y6rgsvnjf6gd7fuehae
Towards a Framework for Pedestrian Simulation for Intermodal Interfaces
2013
2013 European Modelling Symposium
In this paper, a new framework to tackle these problems is proposed. ...
Based on research made for more specific applications, concerned with buildings' evacuation, a methodological approach to develop a simulator for pedestrian's dynamics consisting of five main tasks is ...
[37] Preliminary works towards the development of the framework used the SG concept in the Unity3D game engine to develop a virtual evacuation simulator. ...
doi:10.1109/ems.2013.57
dblp:conf/ems/AlmeidaKR13
fatcat:mfdtruk2k5huvja5agqmsakdau
Conceptual framework of computer application for promoting tsunami evacuation route
2022
E3S Web of Conferences
The result present ini Serious Game diagram which explain the activities in the game. ...
The activities deliver through scenarios which categorized based on land used and activities of the local community. ...
The framework is develop based on existed methods of developing a serious game with some modification to achieve the main goal of game. ...
doi:10.1051/e3sconf/202234003006
doaj:2f13bc2b1f414b17a813c5b1b433aab9
fatcat:etjdzlophvgd7kbp7kb6o3cugu
A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform
[chapter]
2014
Lecture Notes in Computer Science
to support a variety of sports based activities. ...
The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment ...
Preliminary Results Initial trials of all three scenarios have been carried out, each of which involving a series of repeated evaluation runs (between 15 and 20 games were typical). ...
doi:10.1007/978-3-319-13969-2_12
fatcat:nozfnidykrcipijdmyfwmnhclu
iBoccia: A Framework to Monitor the Boccia Gameplay in Elderly
[chapter]
2017
Lecture Notes in Computational Vision and Biomechanics
elderly people during a Boccia game scenario. ...
Preliminary tests were performed in laboratory. The results include data collected concerning a main movement that is used during a Boccia gameplay. ...
Acknowledgements This article is a result of the project Deus ex machina: NORTE-01-0145-FEDER-000026, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership ...
doi:10.1007/978-3-319-68195-5_48
fatcat:hyn4aokxu5fxdgho72h5ly565u
Service humanoid robotics: a novel interactive system based on bionic-companionship framework
2021
PeerJ Computer Science
Compared to previous research a novel interactive system is developed based on the bionic-companionship framework. ...
HSRs generally lack the ability to accurately recognize human intentions and understand social scenarios. This study proposes a novel interactive framework suitable for HSRs. ...
play video games with children. ...
doi:10.7717/peerj-cs.674
pmid:34458575
pmcid:PMC8371998
fatcat:gdkckayck5aylmoczd6vj32szy
${\rm HCI}^{\wedge}2$ Framework: A Software Framework for Multimodal Human-Computer Interaction Systems
2013
IEEE Transactions on Cybernetics
We also present an example of a full system developed using the proposed HCI^2 Framework, which is called the CameGame system and represents a computer game based on hand-held marker(s) and low-cost camera ...
It implements a shared-memory-based data transport protocol for message delivery and a TCP-based system management protocol. ...
A more general command mapper module can be developed to enable keyboard-and mouse-free control for an arbitrary game. ...
doi:10.1109/tcyb.2013.2271563
pmid:24235258
fatcat:3roovp3h5nhxjprbiem3orrt44
PhyDSLK: a model-driven framework for generating exergames
2021
Multimedia tools and applications
To validate our approach, we performed a preliminary empirical evaluation addressing development effort and usability of the PhyDSLK framework. ...
In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract ...
Acknowledgements This work is the result of a research collaboration between SERLAB (University of Bari -Department of Informatics), SSRG (University of Alberta, Computer Science Department) and (University ...
doi:10.1007/s11042-021-10980-3
fatcat:hcyrft24e5a3lc3x3dhrzsmnbi
Context Aware Concurrent Execution Framework forWeb Browsers
2016
Nordic and Baltic Journal of Information and Communications Technologies
The preliminary results indicated that the performance of game improved with the proposed load-balancing across web workers. ...
An award-winning web-based multimedia game (raptjs.com) is used to evaluate the performance of load balancing algorithms. ...
Preliminary results indicated that the performance of game improved with effective load balancing across web workers. ...
doi:10.13052/nbjict1902-097x.20161010
fatcat:6svxyh3jvzhmhhs55khzimb4mq
D1.4 KPI collection Framework
2019
Zenodo
The document is structured as follows: • Chapter two describes the framework expectation. • Chapter three identifies a high-level view of the key components for the KPI collection framework. ...
This document describes the KPI Collection Framework that will be available in the 5G-EVE project. ...
The Use Case scenario implements a demonstration mockup with actual distributed energy generation protection and feeder protections. ...
doi:10.5281/zenodo.3625637
fatcat:terqs34xcjg6vfar6tssk5ashq
Context Aware Concurrent Execution Framework forWeb Browsers
2016
Nordic and Baltic Journal of Information and Communications Technologies
The preliminary results indicated that the performance of game improved with the proposed load-balancing across web workers. ...
An award-winning web-based multimedia game (raptjs.com) is used to evaluate the performance of load balancing algorithms. ...
Preliminary results indicated that the performance of game improved with effective load balancing across web workers. ...
doi:10.13052/nbjict1902-097x.2016.010
fatcat:2ok2jfgylvgzbcysdiles2l7ai
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