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Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing

Hyekyung Imottesjo, Liane Thuvander, Monica Billger, Peter Wallberg, Gustav Bodell, Jaan-Henrik Kain, Stig Anton Nielsen
2020 Multimodal Technologies and Interaction  
This research presents results from a study developing a smartphone app, UrbanCoBuilder, in which citizens can collaboratively create designs for urban environments usingaugmented reality technology and  ...  The prototypes were developed through an iterative design processwith assessments and incremental improvements.  ...  [16] described an experimental testbed for mobile augmented reality (MAR) systems, both for indoor and outdoor collaborative tasks.  ... 
doi:10.3390/mti4020026 fatcat:y4xp7jb4gfaxpcsqohaky3gztu

Innovation Through Universal Design in Agile UX Software Development Teams. A Collaborative Case Study of an Under Graduate AR Tourist Guide Project [chapter]

Enda Finn, Jere Kuusinen
2021 Studies in Health Technology and Informatics  
As part of this case study, both qualitative and quantitative data related to UX, usability and SD from each stage of development was evaluated.  ...  The study has the objective of designing AR tourist guide mobile app within an academic teaching framework facilitating collaborative (e.g. external commercial partners), cooperative (i.e. external academic  ...  The goals of this paper With this paper we provide a model for teaching Universal Design and Agile UX process in a collaborative framework.  ... 
doi:10.3233/shti210401 pmid:34085973 fatcat:2ipy2r2wuvca7d7k3bsujkd7qe

Exploring UX Maturity in Software Development Environments in Saudi Arabia

Obead Alhadreti
2020 International Journal of Advanced Computer Science and Applications  
It is, therefore, important that organizations have their users in mind when developing software and that there is a maturity for UX work.  ...  It also shows that UX assessment and user involvement being considered during different stages of product development, particularly in the prototyping phase.  ...  The main challenges for UX process were identified as collaboration across departments and between teams, and improving the consistency of UX.  ... 
doi:10.14569/ijacsa.2020.0111221 fatcat:ltbpjvx5inczpj2inxflvuagy4

Clinicians as secondary users of patient-centered mobile technology in complex healthcare settings

Harry D. Tunnell, Anthony J. Faiola, David A. Haggstrom, Preethi Srinivas
2015 2015 17th International Conference on E-health Networking, Application & Services (HealthCom)  
This paper describes the preliminary research findings and prototype development of a Personal Health Record mobile application.  ...  Findings from the pilot study suggest that smartphones could be used to manage health information considered important for a successful healthcare consultation.  ...  In summary, to our knowledge, this will be the first patient-centered mobile HIT design that embraces a synchronized UX for both user-types.  ... 
doi:10.1109/healthcom.2015.7454586 dblp:conf/healthcom/TunnellFHS15 fatcat:itbms6petzesrd72r7kbejzdzm

User experience (UX) labs: Fostering innovative academic research (panel proposal)

Ben Richardson, Rong Tang
2013 Proceedings of the American Society for Information Science and Technology  
Graham will review the research literature concerning mobile usability and use it as a framework to evaluate the tools and methods available for mobile usability testing.  ...  and challenges of conducting research, and introducing multiple usability research methods such as heuristic evaluation, portable usability lab for site research, and mobile usability testing methods  ...  It is also hoped that a virtual collaborative platform can be developed to allow UX labs in the ASIS&T community to exchange ideas or collaborate on future innovative technologies and research projects  ... 
doi:10.1002/meet.14505001006 fatcat:ztgydwbzljfkpithkenty5kh4a

User Experience Design and Agile Development: From Theory to Practice

Tiago Silva da Silva, Milene Selbach Silveira, Frank Maurer, Theodore Hellmann
2012 Journal of Software Engineering and Applications  
We used existing studies on the integration of user experience design and agile methods as a basis to develop a framework for integrating UX and Agile.  ...  We believe that the most important issues in our case study are: UX designers cannot collaborate closely with developers because UX designers are working on multiple projects and that UX designers cannot  ...  of an existing product of the company for a mobile/tablet device.  ... 
doi:10.4236/jsea.2012.510087 fatcat:eajiuifxpfgahljhffjwhsly4i

MAR UX design principles for vocational training

C.V. Dayagdag, R. A. Catanghl, T. D. Palaoag
2019 IOP Conference Series: Materials Science and Engineering  
To address this need, this Paper proposed UX design principles for MAR vocational training application and apply it to the design and development of AR4Juan.  ...  AR4Juan is still in its prototype stage and needs to be evaluated in every key UX element to determine the degree of its usefulness, ease of use, user enjoyment and engagement and ease of access.  ...  However, when mobile applications and AR technology are being used and developed extensively, the focus is often on technological development, and the UX is not considered [4] .  ... 
doi:10.1088/1757-899x/482/1/012024 fatcat:inibpxzr2zav5hj6eudszr2yhq

PTT Advisor: A CDC-supported initiative to develop a mobile clinical laboratory decision support application for the iOS platform

Thomas G. Savel, Brian A. Lee, Gregory S. Ledbetter, Sara E. Brown, Julie Taylor, Pamela J. Thompson
2013 Online Journal of Public Health Informatics  
Methods: The application was designed leveraging an agile methodology, and best practices in user experience (UX) design and mobile application development.  ...  Objectives: This manuscript describes the development of PTT (Partial Thromboplastin Time) Advisor, one of the first of a handful of iOS-based mobile applications to be released by the US Centers for Disease  ...  Acknowledgements The authors wish to thank the following individuals for their leadership in the development of the diagnostic algorithm: Michael Laposata, MD, PhD, Marisa B.  ... 
doi:10.5210/ojphi.v5i2.4363 pmid:23923100 pmcid:PMC3733759 fatcat:fqybfzaswbfpvog5kj4v5twvzm

The convergence of Social Networking, Mobile and Virtual Learning Environments

Felix P. Rante, Abraham G. Campbell
2016 International Journal for e-Learning Security  
A review of related literature, and a Social Mobile VLE prototype using Moodle and Android App.  ...  This paper is about designing a modern VLE for the Social-Mobile centric age and today's learners.  ...  An experimental/prototype SMVLE has been developed and deployed and was made available online for evaluation purposes.  ... 
doi:10.20533/ijels.2046.4568.2016.0065 fatcat:kkn6dgm5sffklihx4ye5rydnua

A creative prototype illustrating the ambient user experience of an intelligent future factory

Tiina Kymäläinen, Eija Kaasinen, Jaakko Hakulinen, Tomi Heimonen, Petri Mannonen, Maiju Aikala, Hannu Paunonen, Jouni Ruotsalainen, Lauri Lehtikunnas, Stefan Poslad, Andrés Muñoz
2017 Journal of Ambient Intelligence and Smart Environments  
Essentially, the prototype 'A remote operator's day in a future control center in 2025' was aimed at discovering opportunities for new interaction methods and ambient intelligence for the factories of  ...  For the science fiction prototyping process, the contribution demonstrates how the method may employ video-illustration as a means for future-oriented user experience research, and how complementary user-centered  ...  We thank Intopalo, especially Antti Sinnemaa, for their creative contribution to the work and Katariina Tiitinen and Sari Yrjänäinen for contributing the voice-overs for the videos.  ... 
doi:10.3233/ais-160417 fatcat:gcpc55l6c5c67fn4unknl65q7a

Interaction Design in Agile IT Projects [article]

Marcin Sikorski
2021 Zenodo  
This book: • provides an easy-to-follow overview of practical methods for designing User Experience (UX) in digital products, such as online services or mobile applications; • spans UX-related design activities  ...  knowledge for researchers, managers and practitioners who work on UX design in agile IT projects for digital products.  ...  Mobile UX factors Mobile UX Mobile user experience can be described in terms that Hassenzahl (2008) proposed as a composite of hedonistic and pragmatic components, but it is insufficient for mobile  ... 
doi:10.5281/zenodo.5810704 fatcat:sxtictcslncfpeyy7kagglxfg4

Collaboration of Smart IoT Devices Exemplified With Smart Cupboards

Ivan Garcia-Magarino, Franks Gonzalez-Landero, Rebecca Amariglio, Jaime Lloret
2019 IEEE Access  
In this context, we propose a collaboration mechanism for IoT devices based on the multi-agent systems with mobile agents.  ...  The different features of smart objects in processing capabilities, memory, and size make it difficult for final users to learn the installation and usage of all these devices in collaboration with other  ...  FIGURE 2 . 2 Process for developing tailored mobile applications for guiding people in learning to use collaborative IoT services. FIGURE 3 . 3 A prototype of a collaborative IoT smart cupboard.  ... 
doi:10.1109/access.2018.2890393 fatcat:yhrxbulnsrcujebvedbljle4ye

Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies

Wei Liu, Kun-Pyo Lee, Colin M. Gray, Austin L. Toombs, Kuo-Hsiang Chen, Larry Leifer
2021 Applied Sciences  
During a recent augmented reality (AR) project on designing future life experience on smart home and wearables, several experiential concepts and prototypes were generated to demonstrate HCI and UX research  ...  They considered issues and challenges facing the program today, and the steps that it could make to develop further.  ...  Norman for advising the BNUX program. We would like to thank the BNUX students for contributing to the AR, VR, and MR research projects in 2016-2021.  ... 
doi:10.3390/app112210648 fatcat:catfdsn7lreclgpxf6ltf4cyfa

A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform [chapter]

Simon Crowle, Michael Boniface, Benjamin Poussard, Stylianos Asteriadis
2014 Lecture Notes in Computer Science  
We conclude by discussing the impact of these findings on future platform developments.  ...  Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured.  ...  Acknowledgements The authors would like to thank the staff of Schladming 2030 GmbH (Austria) and Laval Golf, La Mayenne (France) for supporting our experimental work.  ... 
doi:10.1007/978-3-319-13969-2_12 fatcat:nozfnidykrcipijdmyfwmnhclu

Components of Adaptive Augmented Reality Model for Heritage Mobile Application

Hock Kuan Tenh, Norshuhada Shiratuddin
2022 International Journal of Interactive Mobile Technologies  
Theobjective of this paper is to identify the components of an AAR model forheritage mobile application.  ...  Consequently, models from past studies on Augmented Reality, UX Design and storytelling are reviewed. Findings indicate that personalization and emotion are among the important components.  ...  Finally, in this study, the UX design process model can be applied to construct the prototype.  ... 
doi:10.3991/ijim.v16i02.27317 fatcat:exmctporfzgy7c5viqznfaq6rm
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