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Detecting Gaming the System in Constraint-Based Tutors [chapter]

Ryan S. J. d. Baker, Antonija Mitrović, Moffat Mathews
2010 Lecture Notes in Computer Science  
Constraint-based tutors differ from the tutors where gaming detectors have previously been developed on several dimensions: in particular, higher-level answers are assessed according to a larger number  ...  We use text replay labeling in combination with educational data mining methods to create a gaming detector for SQL-Tutor, a popular constraint-based tutor.  ...  The development of SQL-Tutor was supported by the University of Canterbury research grant. We thank all members of ICTG for their support.  ... 
doi:10.1007/978-3-642-13470-8_25 fatcat:awppr5ac7vdd3da2qad6u734qu

Intelligent Tutoring Systems: A Comprehensive Historical Survey with Recent Developments [article]

Ali Alkhatlan, Jugal Kalita
2018 arXiv   pre-print
Finally, recent innovative ideas in ITS systems are presented. This paper concludes with some of the author's views regarding future work in the field of intelligent tutoring systems.  ...  This paper provides interested beginners with an updated and detailed introduction to the field of Intelligent Tutoring Systems (ITS).  ...  The overlay model was invented in 1976 by Stansfield, Carr and Goldstein. Making in Cognitive Tutor and Constraint Based Systems.  ... 
arXiv:1812.09628v1 fatcat:ww7ar4uqxfdihkbcoskuiyidzi

Intelligent Tutoring Systems: A Comprehensive Historical Survey with Recent Developments

Ali Alkhatlan, Jugal Kalita
2019 International Journal of Computer Applications  
Finally, recent innovative ideas in ITS systems are presented. This paper concludes with some of the author's views regarding future work in the field of intelligent tutoring systems. General Terms  ...  This paper provides interested beginners with an updated and detailed introduction to the field of Intelligent Tutoring Systems (ITS).  ...  Decision Making in Cognitive Tutor and Constraint Based Systems.  ... 
doi:10.5120/ijca2019918451 fatcat:4dttig4gpjfzheipizywfkleji

Authoring Effective Embedded Tutors: An Overview of the Extensible Problem Specific Tutor (xPST) System

Stephen B. Gilbert, Stephen B. Blessing, Enruo Guo
2015 International Journal of Artificial Intelligence in Education  
In order to more readily deliver commercial-quality tutors, the authoring and delivery systems were separated.  ...  These evaluations show that xPST authors can quickly learn the system, and can efficiently produce successful embedded instruction. students in the United States.  ...  ACKNOWLEDGEMENTS This material is based upon work supported in part by the National Science Foundation under Grants No. EEC-9876363 and IIP-0548754 and by the Air Force Office of Scientific Research.  ... 
doi:10.1007/s40593-015-0045-0 fatcat:v4bhu3heefeh5iv3ebifvggftm

Confounding Carelessness? Exploring Causal Relationships Between Carelessness, Affect, Behavior, and Learning in Cognitive Tutor Algebra Using Graphical Causal Models

Stephen Fancsali
2015 Educational Data Mining  
., boredom and gaming the system) share unmeasured common causes.  ...  The adage that "correlation does not imply causation" is especially apt in light of these observations; it seems counterintuitive that increasing student boredom or confusion (e.g., designing systems that  ...  with technologies like intelligent tutoring systems (ITSs).  ... 
dblp:conf/edm/Fancsali15 fatcat:j7gxwuvkovaappffj47grfogbu

Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning

Kaouther Raies, Maha Khemaja, Yemna Mejbri
2018 EAI Endorsed Transactions on Serious Games  
Game Based Learning Systems (GBLSs) constitute motivating learning environments.  ...  However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers  ...  This language is based on a mathematical formalism. Indeed, it can be used to detect connections between game elements.  ... 
doi:10.4108/eai.4-1-2018.153532 fatcat:xl373gpdvzdndmfuvvvvhmgkua

POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game

Kyusong LEE, Soo-ok KWEON, Sungjin LEE, Hyungjong NOH, Gary Geunbae LEE
2014 IEICE transactions on information and systems  
This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents.  ...  From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback  ...  Acknowledgements This work was supported by the Industrial Strategic technology development program, 10035252, Development of dialog-based spontaneous speech interface technology on mobile platform funded  ... 
doi:10.1587/transinf.e97.d.1830 fatcat:hn7pocuxpnevlix7n6u2aocx7i

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment [chapter]

David Panzoli, Adam Qureshi, Ian Dunwell, Panagiotis Petridis, Sara de Freitas, Genaro Rebolledo-Mendez
2010 Lecture Notes in Computer Science  
In this paper we present a theoretical framework describing an original method for the design of intelligent tutoring environments, building upon the notion of shared attention to scaffold learner engagement  ...  This framework, defined as the Levels of Interaction (LoI) approach, places a focus upon using techniques derived from leisure and serious games in order to foster engagement with the learner.  ...  Background Intelligent tutoring system (ITS) research demonstrates a convergence of work in artificial intelligence, visualisation, and distributed systems.  ... 
doi:10.1007/978-3-642-13437-1_81 fatcat:kswe63aarbfwtbauwtpgzqyzre

Guest Editors' Introduction: Intelligent Educational Systems of the Present and Future

Lora Aroyo, Arthur Graesser, Lewis Johnson
2007 IEEE Intelligent Systems  
In 1960, none of the following learning environments existed: adaptive computer-based training, dynamic multimedia, hypertext, hypermedia, interactive simulation, intelligent tutoring systems, inquiry-based  ...  These algorithms and mechanisms are formulated at a much finer grain size than the computer-based training systems of yesterday.  ...  Antonija Mitrovic, Brent Martin, and Pramuditha Suraweera report their progress in building and testing constraint-based tutors.  ... 
doi:10.1109/mis.2007.70 fatcat:bycd6vwsvjbahlgs4wsd2n2ify

Intelligent computer-aided instruction: a survey organized around system components

J.W. Rickel
1989 IEEE Transactions on Systems, Man and Cybernetics  
Techniques for the automatic generation of problems from a general base of domain knowledge are presented. Finally, issues in the design of user interfaces for ICAI systems are brie y discussed.  ...  The purpose of this paper is to place previous ICAI research in a form which is appropriate for use by future designers of ICAI systems.  ...  , Fillia Makedon, and Ivor Page for reading an earlier version and suggesting that I publish it; Dan Russell and Allan Collins for improving the accuracy of my references; the anonymous referees for their  ... 
doi:10.1109/21.24530 fatcat:w5uuf5rwwjdlvlll2sg2lgbp7a

Incorporation of Artificial Intelligence Tutoring Techniques in Mathematics

Marios Pappas, Athanasios Drigas
2016 International Journal of Engineering Pedagogy (iJEP)  
Intelligent Tutoring Systems incorporate Artificial Intelligence techniques, in order to imitate a human tutor.  ...  The present study is a systematic review that evaluates the contribution of the Intelligent Tutoring Systems developed so far, to Mathematics Education, representing some of the most representative studies  ...  Constraint-Based Modeling Constraint based model tutors use student's errors in order to build a student model represented as a set of constraints infringed or not (Ohlsson, 1994) .  ... 
doi:10.3991/ijep.v6i4.6063 fatcat:c45bjwgr65hhdirzgjho2cbsmy

Affective Interaction: Challenges at the Ubiquitous Computing Times [chapter]

Stephane Gros, Jérôme Dupire, Stéphane Natkin
2009 Lecture Notes in Computer Science  
These issues will be applied in the context of the PLUG project which aims at creating an ubiquitous affective game that will take place in a museum.  ...  Our approach consists in realizing a comparative study taking in account specificities such as mobility to be able to choose the best settings for a specific set of constraints.  ...  Affective Gaming Iida et al. developed a metric of entertainment for board games only based on the characteristics of the game using variants of chess game.  ... 
doi:10.1007/978-3-642-04052-8_56 fatcat:x6lv44ykpffw7pal7n45flkpua

Gesture recognition for humanoid assisted interactive sign language tutoring

B. S. Ertugrul, C. Gurpinar, H. Kivrak, H. Kose
2013 2013 21st Signal Processing and Communications Applications Conference (SIU)  
Kinect camera based system was used to recognize the signs and other actions, and the robot gave visual and audial feedback to the participants based on the performance.  ...  This work is part of an ongoing work for sign language tutoring with imitation based turn-taking and interaction games (iSign) with humanoid robots and children with communication impairments.  ...  In the studies [9] [10] [11] visual games are employed for sign language tutoring.  ... 
doi:10.1109/siu.2013.6531542 dblp:conf/siu/ErtugrulGKK13 fatcat:dmnrvnhxxbegzfcsm2k4nnqjcq

Integration of Virtual Labs into Science E-learning

Dongfeng Liu, Priscila Valdiviezo-Díaz, Guido Riofrio, Yi-Meng Sun, Rodrigo Barba
2015 Procedia Computer Science  
There is great potential in applying a 3D virtual lab based games to support teaching and learning in science.  ...  Moreover, it is significant to find practical ways to design and develop intelligent systems based on 3D games with limited complexity forms. 3D virtual environments provide an immersion into the learning  ...  Acknowledgment The program "Prometeo" and Secretaría de Educación Superior, Ciencia, Tecnología e Innovación from Ecuador, sponsored this work.  ... 
doi:10.1016/j.procs.2015.12.224 fatcat:wqzmysutyfgn7o5gwvmijdwaq4

Game-Driven Intelligent Tutoring Systems [chapter]

Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero
2004 Lecture Notes in Computer Science  
We also describe JV 2 M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.  ...  However, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems.  ...  In the next section we look for features in games that can be used in tutoring systems.  ... 
doi:10.1007/978-3-540-28643-1_14 fatcat:ornezoiyqngxngmwbtfl7ibc6a
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