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Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car

Jingyi Li, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, Andreas Butz
2021 Multimodal Technologies and Interaction  
Ubiquitous technology lets us work in flexible and decentralised ways.  ...  Passengers can already use travel time to be productive, and we envision even better performance and experience in vehicles with emerging technologies, such as virtual reality (VR) headsets.  ...  Thus, they can immerse themselves into a virtual workplace that is larger than the confined physical space of the car.  ... 
doi:10.3390/mti5040015 fatcat:gxpodczzw5fthkczxgruqbb3gy

Multimodal Interfaces: an Introduction to ENACTIVE systems [article]

Massimo Bergamasco
2005 Eurographics State of the Art Reports  
Enactive Interfaces are related to a fundamental "interaction" concept which is not exploited by most of the existing human-computer interface technologies.  ...  On the other hand, enactive knowledge is a form of knowledge based on the active use of the hand for apprehension tasks.  ...  Desktop haptic could be used at user's workplace as an interaction devices enabling to augmented computer access, while wearable interfaces are ideal for being immersed into complex VE environments such  ... 
doi:10.2312/egt.20051058 fatcat:6vxsvq3ysvhcnepbrjfjbvdhae

Commodity-based projection VR

Dave Pape, Josephine Anstey, Bill Sherman
2004 Proceedings of the conference on SIGGRAPH 2004 course notes - GRAPH '04  
Desk-sized immersive workplace using force feedback grid interface. In Proceedings of IEEE Virtual Reality, 135-142. Z-A PRODUCTIONS. Sas cube web page. URL:  ...  Immersive planar display using roughly aligned projectors. In Proceedings of IEEE Virtual Reality. SPAGNO, C. P., AND KUNZ, A. M. 2003.  ...  Input Device SW Interface • Communicate with the input hardware • Handle different forms of input -Continuous (e.g. body tracking) -Discrete (e.g. button presses) • Make input available -Sampled -Queued  ... 
doi:10.1145/1103900.1103919 dblp:conf/siggraph/PapeAS04 fatcat:sfosohdjrrfr7ogplfxwda3ifa

The Evolving Role of Humans in Weather Prediction and Communication

Neil A. Stuart, Gail Hartfield, David M. Schultz, Katie Wilson, Gregory West, Robert Hoffman, Gary Lackmann, Harold Brooks, Paul Roebber, Teresa Bals-Elsholz, Holly Obermeier, Falko Judt (+7 others)
2022 Bulletin of The American Meteorological Society - (BAMS)  
One main theme that arose was the inevitability that new tools using artificial intelligence will improve data analysis, forecasting, and communication.  ...  In contrast, the private sector uses different interfaces and tools.  ...  Performance could be measured in a controlled situation, such as a testbed that uses 360 feedback.  ... 
doi:10.1175/bams-d-20-0326.1 fatcat:3rsmnphsmnh35ms7sfwbbzh7t4

Putting Haptics into the Ambience

K.E. MacLean
2009 IEEE Transactions on Haptics  
It begins with a discussion of the attentional problems posed by contemporary interface technology, and a broad overview of ambient interfaces themselves: their purpose, specification, features, and some  ...  Index Terms-Haptic I/O, human computer interaction (HCI), human information processing, ambient interfaces.  ...  Indeed, user interfaces for technologies that will be used in the home have subtly different requirements for acceptability than those in the workplace.  ... 
doi:10.1109/toh.2009.33 pmid:27788076 fatcat:bsavjlgn4ncpnaefyzwig5vxge

Designing augmented reality for the classroom

Sébastien Cuendet, Quentin Bonnard, Son Do-Lenh, Pierre Dillenbourg
2013 Computers & Education  
We developed three AR learning environments that have been used in genuine classroom contexts, some of them being now part of classroom regular practices.  ...  The apprentices can choose among three types of forklifts that differ in terms of size and maximum driving speed using the TinkerSheet interface.  ...  In the case where an alternative activity kept the pupils busy, the teachers could easily remind pupils of the limit size of the queue, to force the pupils to work on the alternative activity.  ... 
doi:10.1016/j.compedu.2013.02.015 fatcat:ka63tm64wzcyno2p3iqd7o6oxe

The Sericum Via: A Serious Game For Preserving Tangible And Intangible Heritage Of Iran.pdf [article]

Sepehr Vaez Afshar, Sarvin Eshaghi
We would like to thank Anghelos Coulon for his work on the software design and setup of the experimental interface.  ...  Desk size can start from two grid modules (U direction) for one employee, up to an assumed desk configuration for 6 employees, occupying seven grid modules.  ...  The distance between desks can be assumed to be one grid module (V direction) in the direction perpendicular to the desks and two grid modules (U direction) for the direction parallel to the desks.  ... 
doi:10.6084/m9.figshare.14384318.v1 fatcat:6hrsxig5efhojhw6m2wu6w7qfm

Prototyping a tangible tool for design: Multimedia e-paper sticky notes

Maribeth Back, Takashi Matsumoto, Anthony Dunnigan
2009 Artificial intelligence for engineering design, analysis and manufacturing  
In this paper we discuss both the design process involved in building a prototype of a tangible interface using new technologies, and how the use of Post-Bits as a tangible design tool can impact two common  ...  Based on the observation that small paper memos with sticky backs (such as Post-Its™) are a powerful and frequently used design tool, we have created Post-Bits, a new interface device with a physical embodiment  ...  ACKNOWLEDGMENTS We thank Lynn Wilcox, Jonathan Foote, and the members of the Integrated Media and Immersive Conferencing groups at Fujito Xerox Palo Alto Laboratory (FXPAL).  ... 
doi:10.1017/s0890060409000237 fatcat:5tn3blp5q5dg3jwdvo2h4mo2ea

The Body of the Machine: Computer Interfaces in American Popular Cinema since 1982

Joceline Andersen
2011 Projections: The Journal for Movies and Mind  
Human-computer interaction in the late twentieth and early twentyfirst century has been aided by the graphical user interface (GUI).  ...  interface serving to emphasize the restrictions forced on an expert hiding among users.  ...  The commercial designs for graphical user interface left the lab behind to introduce easy computer use in workplaces that, following successful adoption by calculation-dependent institutions like banks  ... 
doi:10.3167/proj.2011.050205 fatcat:babfsau5e5fg7n4wwj5nvooqzm

Evaluation of Auditory Interface Metaphors

M Kaltenbrunner, Xavier Serra
2002 Zenodo  
The document additionally provides a rough introduction into the field of auditory user interfaces in order to allow the reader to position the commented publications within that context.  ...  "Using non-speech sounds to provide navigation cues." ACM Transactions on Computer-Human Interaction, 5(2), pp 224-259.  ...  For such scenarios Micro-Sonic music techniques [26] , the use of banner clients or GRID computing could be interesting approaches.  ... 
doi:10.5281/zenodo.3736236 fatcat:v7xgiwwegnhctc6mvv3b74phqu

Practical, appropriate, empirically-validated guidelines for designing educational games

Conor Linehan, Ben Kirman, Shaun Lawson, Gail Chan
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
Can assist designers to make interfaces for middle-sized touch screens.  ...  PAPER | CHANTI: Predictive Text Entry Using Nonverbal Vocal Input CASE STUDY | Using the Keystroke-Level Model for Designing User Interface on Middle-Sized Touch Screens Evgeniy Abdulin, Russian Academy  ... 
doi:10.1145/1978942.1979229 dblp:conf/chi/LinehanKLC11 fatcat:xxy5vdbobbbh3dbwkzh6w76zqq

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2020 International Journal of Virtual Reality  
This research application uses a 3D model data "Miraikomachi" under the following usage guideline.  ...  This feedback groups the modalities of force feedback, tactile feedback, and proprioceptive feedback (Burdea, 1996) .  ...  As we pointed before, immersive VR can make use of sensorimotor interfaces to let users perform a wide range of actions and receive sensorial feedbacks from the simulation.  ... 
doi:10.20870/ijvr.2020...3316 fatcat:d4dsvhql3ba5ros3xke2wb3efy

The level of mental load during a functional task is reflected in oculometrics [chapter]

Ramtin Zargari Marandi, Afshin Samani, Pascal Madeleine
2017 International Federation for Medical and Biological Engineering Proceedings  
using software prompts to increase and sustain electric sit-stand desk utilization via objectively monitored desk utilization software (Benden Mark) • Performing sedentary work in alternating (sit  ...  ) • ecoDriver Project: a Human Factors approach to Human Machine Interface ecodriving design (Toffetti Antonella) • Haptic Feedback in Ecodriving Interfaces for Electric Vehicles: Psychological Effects  ... 
doi:10.1007/978-981-10-5122-7_15 fatcat:vaq2jz2o3zgofdi4tkkn2ksfje

Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review

Francesca Borgnis, Francesca Baglio, Elisa Pedroli, Federica Rossetto, Lidia Uccellatore, Jorge Alexandre Gaspar Oliveira, Giuseppe Riva, Pietro Cipresso
2022 Frontiers in Psychology  
The ecological limitation of traditional neuropsychological tests and several difficulties in administering tests or training in real-life scenarios have paved the way to use Virtual Reality-based tools  ...  The environments were rendered in realtime using Gamebryo 3-D graphics engine and MATLAB scoring program (Wu et al., 2010) and human-computer interface (Clinical Neuropsychology and Simulation Interface  ...  Participants were immersed in this VE using a VR-HDM and a mouse to answer tasks.  ... 
doi:10.3389/fpsyg.2022.833136 pmid:35478738 pmcid:PMC9036486 fatcat:wf52elian5eunbuw54j4cu5rjq

Making sense of sensing systems

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, Cristina Lopes
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
We also hope to use such a framework provide some explanatory power for understanding what makes particular new interfaces better or worse.  ...  A useful interface will rarely entirely mimic the real world, but will necessarily include some "unrealistic" or artificial features and commands.  ...  themselves; audible feedback; and force feedback.  ... 
doi:10.1145/503376.503450 dblp:conf/chi/BellottiBEGHL02 fatcat:qraobvd44jadjfq4faprxdwue4
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