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Cellulo
2017
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction - HRI '17
In this article, we present Cellulo, a novel robotic platform that investigates the intersection of three ideas for robotics in education: designing the robots to be versatile and generic tools; blending ...
at every stage of the design. ...
ACKNOWLEDGEMENTS This work has been partially supported by the Swiss National Science Foundation through the National Centre of Competence in Research Robotics, Gebert Rüf Stiftung and the EU H2020 Marie ...
doi:10.1145/2909824.3020247
dblp:conf/hri/OzgurLJBBPMD17
fatcat:riqx4n4uybernexooh4kqvdo5y
Human in the Loop: Industry 4.0 technologies and scenarios for worker mediation of automated manufacturing
2021
IEEE Access
Industry 4.0 derived technologies have the potential to enable a new wave of digital manufacturing solutions for semi and fully automated production. ...
In addition, this paradigm encompasses the use of communication technologies to transmit data to processing stations as well as the utilization of cloud based computational resources for data mining. ...
into new designs at the CAD (Computer Aided Design) stage [71] , [72] . ...
doi:10.1109/access.2021.3099311
fatcat:j43i6cht7ba5hehsz4oebpcwde
Human-Centered Explainable Artificial Intelligence for Marine Autonomous Surface Vehicles
2021
Journal of Marine Science and Engineering
Despite recent successes of technology-centered XAI for enhancing the explainability of AI techniques to expert users, these approaches do not necessarily carry over to non-expert end users. ...
The examples show how current research activities point to novel ways of addressing XAI needs for distinct end user interactions and underpin the human-centered XAI approach. ...
This work has demonstrated that as ASVs scale for widespread deployment, design practices are orienting towards end user interaction design. ...
doi:10.3390/jmse9111227
fatcat:en7j5y4r2jec3kq45eqv2pj3a4
A Defense of (s)crappy Robots
[article]
2020
Zenodo
Participants will collaborate with others on the design of the machine and share their prototype with the rest of the group. ...
In this hands-on workshop, participants will engage in making scrappy DIY robots out of everyday materials that are not designed to work perfectly. ...
Acknowledgement The authors would like to thank Hannah Hieber, Birgit Seiler, Martin Piehslinger and Habibe Idiskut for their supporting the designing, realization and evaluation of the robotic summer ...
doi:10.5281/zenodo.5501878
fatcat:snjtztj37fbbpeszscwhk63uj4
The State of Lifelong Learning in Service Robots: Current Bottlenecks in Object Perception and Manipulation
[article]
2021
arXiv
pre-print
Moreover, apart from robot self-learning, non-expert users could interactively guide the process of experience acquisition by teaching new concepts, or by correcting insufficient or erroneous concepts. ...
In this way, the robot will constantly learn how to help humans in everyday tasks by gaining more and more experiences without the need for re-programming. ...
They used kinesthetic teaching to teach feasible grasp configurations for a set of objects. ...
arXiv:2003.08151v3
fatcat:ks4t3qfq3bhszgbb6lzrwwq3iq
Practical, appropriate, empirically-validated guidelines for designing educational games
2011
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11
We need your eye for design and your passion for customer-centric user experiences to create the next generation of e-commerce. ...
, but also through the design and teaching of a set of classes and the founding of a new design school. ...
doi:10.1145/1978942.1979229
dblp:conf/chi/LinehanKLC11
fatcat:xxy5vdbobbbh3dbwkzh6w76zqq
The State of Lifelong Learning in Service Robots:
2021
Journal of Intelligent and Robotic Systems
Moreover, apart from robot self-learning, non-expert users could interactively guide the process of experience acquisition by teaching new concepts, or by correcting insufficient or erroneous concepts. ...
In this way, the robot will constantly learn how to help humans in everyday tasks by gaining more and more experiences without the need for re-programming. ...
They used kinesthetic teaching to teach feasible grasp configurations for a set of objects. ...
doi:10.1007/s10846-021-01458-3
fatcat:eeunivdvmrcg3piyx3r3pdsviq
Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
[article]
2021
arXiv
pre-print
Over the past 20 years, a number of MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design ...
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. ...
The user interface for AR teaching tools is designed for facilitating the communications between users during education activities. ...
arXiv:2106.08710v1
fatcat:ppqfr4nfljamxnyowklth57wae
A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments
2012
Computers
In this paper, we present a user-centric view of intelligent environments based on published research results and our own experiences from user studies with concepts and prototypes. ...
Aarts [4] saw a focus shift in AmI visions from productivity in business environments to a consumer-and user-centered design approach. ...
Supporting ecosystem The system does not teach how to program, but should provide an ecosystem to support people in creating ideas, solutions. ...
doi:10.3390/computers2010001
fatcat:qib5bv4q55f73fl6sq6dhf4qci
Do It Yourself Haptics: Part II [Tutorial]
2008
IEEE robotics & automation magazine
Haptic interactions employ mechanical, programmed physical devices which can be used for humancomputer communication via the sense of touch. ...
required sensations, is the problem of designing the interaction in a usable way. ...
User Centric Design Because this article appears in a robotics magazine, it is a good guess that most readers have a technical background, and are highly skilled at making machines do things. ...
doi:10.1109/m-ra.2007.914919
fatcat:y32d2r723fau7g6yq42f2ukr4e
Internet of Robotic Things Intelligent Connectivity and Platforms
2020
Frontiers in Robotics and AI
These new applications accelerate the development of autonomous system design paradigms and the proliferation of the Internet of Robotic Things (IoRT). ...
The emergence of "intelligent things" (static or mobile) in collaborative autonomous fleets requires new architectures, connectivity paradigms, trustworthiness frameworks, and platforms for the integration ...
IoRT shall advance beyond the terms of "Robot-enhanced IoT" or "IoT-aided robot". ...
doi:10.3389/frobt.2020.00104
pmid:33501271
pmcid:PMC7805974
fatcat:oejpeyynjndnxcq7jsdcotv7ua
Experiments in Immersive Virtual Reality for Scientific Visualization
2002
Computers & graphics
This article provides a snapshot of immersive virtual reality (IVR) use for scientific visualization, in the context of the evolution of computing in general and of user interfaces in particular. ...
The main thesis of this article is that IVR has great potential for dealing with the serious problem of exponentially growing scientific datasets. ...
Cornell, UNC Chapel Hill and the University of Utah), the Department of Energy's ASCI program, IBM Corporation, Microsoft Research, and Sun Microsystems. ...
doi:10.1016/s0097-8493(02)00113-9
fatcat:cvhdqfjm35gqtpsuyt5wyw6bly
Identifying Functions and Behaviours of Social Robots for In-Class Learning Activities: Teachers' Perspective
2021
International Journal of Social Robotics
We discuss the fine-grained robot functions and behaviours conceived by teachers, and how they address the current tensions -- providing suggestions for improving the design of social robots for learning ...
Overall, the teachers responded positively to the idea of introducing a social robot as a technological tool for learning activities, envisioning differences in usage for teacher-robot and student-robot ...
In contrast to other educational robots, for example those used as tools for teaching programming skills, social robots teach through social interaction [5] . ...
doi:10.1007/s12369-021-00820-7
fatcat:qcnsulshjbhjtasqub4wzxwhvy
2019 Index IEEE Robotics and Automation Letters Vol. 4
2019
IEEE Robotics and Automation Letters
., +, LRA April 2019 1162-1169 Enabling Robots to Infer How End-Users Teach and Learn Through Human-Robot Interaction. ...
., +, LRA July
2019 2268-2275
Enabling Robots to Infer How End-Users Teach and Learn Through
Human-Robot Interaction. ...
Permanent magnets Adaptive Dynamic Control for Magnetically Actuated Medical Robots. ...
doi:10.1109/lra.2019.2955867
fatcat:ckastwefh5chhamsravandtnx4
When Technology Became Language: The Origins of the Linguistic Conception of Computer Programming, 1950–1960
2014
Technology and Culture
universal notations would facilitate the exchange of programs among and within organizations, and would also provide a suitable vehicle for teaching programming in universities. ...
user-centric perspective: Gard Paulsen, "Software in Telecommunications and the Programming Language Chili, 1974-1999"; or in the context of research funding policies: Jan Rune Holmevik, Inside Innovation ...
doi:10.1353/tech.2014.0031
fatcat:ddshfbondja4lmykwzb45jfeki
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