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Hands-only scenarios and video action walls

Jacob Buur, Mads Vedel Jensen, Tom Djajadiningrat
2004 Proceedings of the 2004 conference on Designing interactive systems processes, practices, methods, and techniques - DIS '04  
In our research on tangible user interaction we focus on the design of products that are dedicated to a particular user, task and context.  ...  In this paper we propose two design methods that potentially boost the focus on skilled actions in the design of tangible user interaction: The Hands-Only Scenario is a ʻclose-up version' of the dramatised  ...  Acknowledgements We would like to thank the students from the IT Product Design programme in Sønderborg and from the Industrial Design programme in Eindhoven for their willingness to play along with our  ... 
doi:10.1145/1013115.1013141 dblp:conf/ACMdis/BuurJD04 fatcat:6crkalpd3rg37bive6dykucrlm

Beyond representations: towards an action-centric perspective on tangible interaction

Ylva Fernaeus, Jakob Tholander, Martin Jonsson
2008 International Journal of Arts and Technology  
In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology.  ...  An effect of this is that tangibles are not designed as representations of data, but as resources for action.  ...  For designers, the suggested perspective of tangibles as resources for action provides an integrated view of interaction in context, where offline activities play as much part in the 'user interaction'  ... 
doi:10.1504/ijart.2008.022362 fatcat:muiasojkybfgtlhnv2rtuhnose

Media Crate

Tom Bartindale, Jonathan Hook, Patrick Olivier
2009 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI '09  
We present Media Crate, a tangible tabletop interface crafted in response to the key actions and needs of live media producers.  ...  In this paper we give a description of the Media Crate's interface, discuss how knowledge and experience of live media production impacts on the design, and finally present the results of an initial deployment  ...  The second design decision inspired by collaboration was the use of tangible tile objects as the basis for user interaction with the system.  ... 
doi:10.1145/1517664.1517718 dblp:conf/tei/BartindaleHO09 fatcat:yl6t5rskrnckzeoc65iwovfntq

Towards a new set of ideals

Ylva Fernaeus, Jakob Tholander, Martin Jonsson
2008 Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08  
The practice-oriented turn in social sciences has implied a series of fundamental consequences and design challenges for HCI in general, and particularly in tangible interaction research.  ...  The first theme concerns a shift from an information centric to an action centric perspective on interaction.  ...  In a similar fashion, we suggest the notion of interaction-in-context as a perspective in the design of tangible artefacts.  ... 
doi:10.1145/1347390.1347441 dblp:conf/tei/FernaeusTJ08 fatcat:owvlihhc5rblpjvmq6xlcqprdi

Informing design by recording tangible interaction

Augusto Esteves, Ian Oakley
2011 Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11  
The paper argues that the data derived from toolkit can be used in three ways. Firstly: to compare tangible interaction with other interaction paradigms.  ...  Evaluating tangible user interfaces is challenging.  ...  Samurai, in which it is shown the most performed Actions by users Figure 5 . 5 Possible interaction diagram for Monsters vs.  ... 
doi:10.1145/1979742.1979893 dblp:conf/chi/EstevesO11 fatcat:c765n6egrjf3rmvvwbvirojsiu

Tangible actions

Dustin Freeman, Ravin Balakrishnan
2011 Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11  
Tangible Actions are created by the gestural actions of the user, and they allow the user to reuse and modify their own gestures with a lower interaction cost than the original gesture.  ...  We present Tangible Actions, an ad-hoc, just-in-time, visual programming by example language designed for large multitouch interfaces.  ...  ACKNOWLEDGMENTS We thank various people for being participants in early prototype testing, especially the members of the Dynamic Graphics Project at the University of Toronto and Wyatt Freeman.  ... 
doi:10.1145/2076354.2076373 dblp:conf/tabletop/FreemanB11 fatcat:6spjjvhranehhoqfxxg2sisqem

Tangible Interaction in Mixed Reality Systems [chapter]

Nadine Couture, Guillaume Rivière, Patrick Reuter
2009 The Engineering of Mixed Reality Systems  
In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction.  ...  Hence, tangible interaction optimizes a users' virtual tasks, especially in manipulating and controlling 3D digital data in 3D space.  ...  Designing Tangible Interaction Techniques in MR environments The objective in tangible user interface design is twofold.  ... 
doi:10.1007/978-1-84882-733-2_6 dblp:series/hci/CoutureRR10 fatcat:s2vw2efcbjc4ffjfvpddekr6qq

Designing a Museum Multi-touch Table for Children [chapter]

Betsy van Dijk, Frans van der Sluis, Anton Nijholt
2012 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
In this paper we describe a model for tangible user interfaces that focuses mainly on the user experience during interaction.  ...  Tangible user interfaces allow children to take advantage of their experience in the real world with multimodal human interactions when interacting with digital information.  ...  This work is part of the Puppy-IR project, which is supported by a grant of the 7 th Framework ICT Programme (FP7-ICT-2007-3) of the European Union.  ... 
doi:10.1007/978-3-642-30214-5_16 fatcat:wgxs6os4x5buvhi6a6uluzlv4m

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information.  ...  In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds.  ...  Martin Kaltenbrunner assisted us on the characterization of musical tangibles and provided technical details about the ReacTIVision and TUIO.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

Getting a grip on tangible interaction

Eva Hornecker, Jacob Buur
2006 Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06  
This understanding lays the ground for evolving knowledge on collaboration-sensitive tangible interaction design.  ...  We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts  ...  The framework offers four themes and a set of concepts that aid in understanding the interaction with tangible interaction systems and in designing for the support of social interaction.  ... 
doi:10.1145/1124772.1124838 dblp:conf/chi/HorneckerB06 fatcat:3mxpli4rpbhfhhbmipmyal2ufm

An Observational Study of Usability in Collaborative Tangible Interfaces for Complex Planning Systems

Tarfah Alrashed, Almaha Almalki, Salma Aldawood, Tariq Alhindi, Ira Winder, Ariel Noyman, Anas Alfaris, Areej Alwabil
2015 Procedia Manufacturing  
There has been an increasing interest in designing tangible user interface (TUI) systems in the context of urban planning. However, little has been done in studying the usability of such systems.  ...  In this paper, we present an observational study on a collaborative TUI system to examine the usability of the system in the urban planning process and to investigate its effect on stakeholders' engagement  ...  This is especially so for tangible interactive systems (e.g., urban modeling systems), where user interactions usually consist of sequences of actions on tangible objects and perception of the system feedback  ... 
doi:10.1016/j.promfg.2015.07.243 fatcat:pllryak3bzb43ldw7izq4taa2y

Organic User Interfaces: Framework, Interaction Model and Design Guidelines

Atef Zaki Ghalwash, Sara Khaled Nabil
2013 International Journal of Ad Hoc, Sensor and Ubiquitous Computing  
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible user interfaces.  ...  In this paper we propose an OUI framework by which we deduced the developed interaction model for organic systems design.  ...  Tangible Controls are physical input interactions that the user can use while interacting with an organic system to input his required commands or actions.  ... 
doi:10.5121/ijasuc.2013.4404 fatcat:ytjagtrn6be2dkpo2zmrckiami

Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays

Ahmed Sabbir Arif, Brien East, Sean DeLong, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek
2017 Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '17  
We evaluated its effectiveness in an informal user study where users interacted with a tabletop and tangible system with the edge feedback enabled.  ...  We developed a guideline for mapping different types of edge feedback to different tangible interactions.  ...  Acknowledgements This work has been supported in part by NSF-IIS grant 1320350, the Canada Research Chairs program, NSERC, the Canada Foundation for Innovation, and the Ontario Ministry of Research and  ... 
doi:10.1145/3024969.3025078 dblp:conf/tei/ArifEDMGLM17 fatcat:auiextgmnve67phib6tflrv7ue

Framing tangible interaction frameworks

Ali Mazalek, Elise van den Hoven
2009 Artificial intelligence for engineering design, analysis and manufacturing  
In this paper, we map the space of tangible interaction frameworks. We order existing frameworks by their general type, and by the facets of tangible interaction design they address.  ...  In addition, the facets most represented in existing frameworks are those that address the interactions with or the physicality of the designed systems.  ...  In this way, one could clearly see the origins of the tangible interaction field in the areas of interactions and designing and interactions and abstracting.  ... 
doi:10.1017/s0890060409000201 fatcat:farva5vtq5gqhgomrhvfcn664m

Design research & tangible interaction

Elise van den Hoven, Joep Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters
2007 Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07  
to more hedonic aspects of interaction such as fun and engagement Author Keywords Design, tangible interaction, action research, design research, embodied interaction, product design.  ...  Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach  ...  ACKNOWLEDGMENTS The authors wish to thank the reviewers for their helpful comments and our colleagues at Industrial Design, Eindhoven University of Technology, who helped shaping our thoughts in this paper  ... 
doi:10.1145/1226969.1226993 dblp:conf/tei/HovenFAMOP07 fatcat:gi5vwc6nkrdxladyeiri7z4j4q
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