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Designing reality-based interfaces for experiential bio-design

Orit Shaer, Consuelo Valdes, Sirui Liu, Kara Lu, Kimberly Chang, Wendy Xu, Traci L. Haddock, Swapnil Bhatia, Douglas Densmore, Robert Kincaid
2013 Personal and Ubiquitous Computing  
We also survey related work on bioinformatics tools for bio-design.  ...  Second, we reflect on the design, implementation, and validation of two case studies of RBIs for synthetic biology: 1) MoClo Planner -a multi-touch interface for collaborative bio-design; 2) SynFlo -a  ...  Design Frameworks for Reality-Based Interfaces There are several frameworks that inform the design of reality-based interfaces by specifying concepts and their relations, and providing design considerations  ... 
doi:10.1007/s00779-013-0752-1 fatcat:h4ata35znbgxdby7tvgkbqldja

Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design

Venkata V. B. Yallapragada, Tianshu Xu, Sidney P. Walker, Sabin Tabirca, Mark Tangney
2021 Frontiers in Bioengineering and Biotechnology  
In this work, we present the Pepblock Builder VR, a gaming-based molecular visualisation tool for bio-edutainment and understanding protein design.  ...  The advent of virtual reality provided the scope for immersive control of molecular visualisation.  ...  Virtual reality (VR) based methods provide an alternative solution for these problems (Goddard et al., 2018a) .  ... 
doi:10.3389/fbioe.2021.674211 pmid:34055764 pmcid:PMC8160467 fatcat:3j6eztjiajc6vbh5eux3s3ubxm

Interaction in Assistive Robotics: A Radical Constructivist Design Framework

Marco C. Bettoni, Claudio Castellini
2021 Frontiers in Neurorobotics  
We propose a unifying framework based upon Radical Constructivism for the design of such a myocontrol system, including its user interface and user-device interaction strategy.  ...  Despite decades of research, muscle-based control of assistive devices (myocontrol) is still unreliable; for instance upper-limb prostheses, each year more and more dexterous and human-like, still provide  ...  We believe that a Radical-Constructivist (von Glasersfeld, 1995) framework can unify all these aspects and provide useful guidelines for the design of better ML systems, user interfaces and experimental  ... 
doi:10.3389/fnbot.2021.675657 pmid:34177510 pmcid:PMC8221426 fatcat:q3ozzvgrnbhz7bs46g5ozrfgca

Using Human–Computer Interfaces to Investigate 'Mind-As-It-Could-Be' from the First-Person Perspective

Tom Froese, Keisuke Suzuki, Yuta Ogai, Takashi Ikegami
2012 Cognitive Computation  
can emerge for the user.  ...  We propose to address the challenge of first-person experience by designing new human-computer interfaces, which aim to artificially mediate a participant's sensorimotor loop such that novel kinds of experience  ...  Acknowledgments Froese's research was financially supported by a Grant-in-Aid of the Japanese Society for the Promotion of Science. We thank Yuki Sato for his help in the design of Fig. 2 .  ... 
doi:10.1007/s12559-012-9153-4 fatcat:c4o2urluwjfm3p6tv5e573ckca

MoClo planner: Interactive visualization for Modular Cloning bio-design

Orit Shaer, Consuelo Valdes, Sirui Liu, Kara Lu, Traci L. Haddock, Swapnil Bhatia, Douglas Densmore, Robert Kincaid
2013 2013 IEEE Symposium on Biological Data Visualization (BioVis)  
MoClo Planner is an interactive visualization system for collaborative bio-design, utilizing a multi-touch interactive surface.  ...  Using multi-touch interactions and a rich graphical interface, the system accelerates the MoClo learning process, and reduces design time and errors.  ...  of Reality-based Interfaces (RBIs) [28] .  ... 
doi:10.1109/biovis.2013.6664347 dblp:conf/biovis/ShaerVLLHBDK13 fatcat:y52k6uzdovbh7ale3r34factcm

Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective [chapter]

Judith Molka-Danielsen, Mikhail Fominykh, David Swapp, Anthony Steed
2015 IFIP Advances in Information and Communication Technology  
displays, a GRAB haptic interface and various other tracking systems and input devices including bio-signal amplifiers.  ...  [15, 16] Approaches, such as experiential learning [17] and problem-based learning [18] , have been applied in classrooms and have been intended for acquiring workplace skills.  ... 
doi:10.1007/978-3-319-27048-7_13 fatcat:npsxhrb7fzgdxoef722esh4r6y

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives

Meehae Song, Steve DiPaola
2017 EVA London 2017  
In this paper, we propose a framework for a bio-responsive Virtual Reality (VR) system that evolves and reflects the immersant's physiological data such as gestures and movements to biofeedback measures  ...  This paper will present current prototypes in the various application and experiential spaces we see our work being applied to from therapeutic applications to meditative spaces and artistic installations  ...  ACKNOWLEDGEMENTS We would like to thank Simon Fraser University's Michael Stevenson Graduate Award for funding the equipment for this research.  ... 
doi:10.14236/ewic/eva2017.75 dblp:conf/eva/SongD17 fatcat:uqoso3stsreknjrcni426c545q

Smart Experience in Fashion Design: A Speculative Analysis of Smart Material Systems Applications

Marinella Ferrara
2018 Arts  
Introducing three different sub-niches of experimental fashion—multi-sensory dresses, empathic dresses, and bio-smart dresses—this article outlines the emergence of a new smart design scenario.  ...  Then, we critically discuss some of the implications of the developing research in terms of design thinking and design aesthetics.  ...  Acknowledgments: The author wishes to thank Anna Cecilia Russo for her suggestions and an interesting debate on the article content.  ... 
doi:10.3390/arts8010004 fatcat:mf6xacenfnckdj3gk4lelnb2ga

Technological mediation in the future of experiential tourism

Ellis Urquhart
2019 Journal of Tourism Futures  
Based on existing theoretical perspectives, these viewpoints indicate three potential routes for the industry and act as a catalyst for further dialogue within tourism scholarship.  ...  Design/methodology/approach -A short viewpoint article driven by theoretical perspectives in the existing academic literature and the authors' personal stance on the future of experiential tourism.  ...  This temporary exhibition brought classic artworks from the collection and invited designers, innovators and technologists to add technology-based touchpoints linked to each artwork.  ... 
doi:10.1108/jtf-04-2019-0033 fatcat:vodw56vvlrdzxjdij4tumltfbi

Innovative Dance-Technology Educational Practices within Senses Places

Isabel Valverde, Todd Cochrane
2014 Procedia Technology - Elsevier  
The project Senses Places has developed an experimental somatic-technological dance approach for dancing in mixed reality mediated through image, avatars and biodata.  ...  workshops that raise innovative challenges to crossover areas of curriculum design.  ...  bio signals.  ... 
doi:10.1016/j.protcy.2014.02.016 fatcat:rcgtnt5gujhujc5s6ax6sohysu

Interreality: The use of advanced technologies in the assessment and treatment of psychological stress

G. Pioggia, N. Carbonaro, G. Anania, A. Tognetti, G. Tartarisco, M Ferro, D. De Rossi, A. Gaggioli, G. Riva
2010 2010 10th International Conference on Intelligent Systems Design and Applications  
However, advanced simulation and sensing technologies, such as virtual reality and mobile biosensors offer interesting opportunities for innovative personal health-care solutions to stress.  ...  In this work, we describe a technology-based approach to the assessment and treatment of stress that is based on the vision of Interreality.  ...  The wearable interface integrates sensors for the transduction of relevant parameter related to stress monitoring [10] .  ... 
doi:10.1109/isda.2010.5687047 dblp:conf/isda/PioggiaCATTFRGR10 fatcat:c72kus7msbevrdevxxspqjmhau

Brain-Computer Interfaces and Creative Expression: Interface Considerations for Rehabilitative and Therapeutic Interactions

Stephanie M. Scott, Chris Raftery
2021 Frontiers in Computer Science  
By inviting somatic analysis towards the design of BCI interfaces and incorporating tenets of creative arts therapies practices into hybrid navigation paradigms for self-expressive applications, this work  ...  Designing BCI interfaces in ways that afford users with increased options for navigation, as well as with the ability to share subjective and collective experiences, helps to redefine existing boundaries  ...  Rosa Mikeal Martey for their continued support.  ... 
doi:10.3389/fcomp.2021.718605 fatcat:jzpfiffhqjenppoiwvd6mp54je

The Material Balance Manifesto. Scientific Approach and Methodologies [chapter]

Ingrid Paoletti, Massimiliano Nastri
2020 SpringerBriefs in Applied Sciences and Technology  
environment and, on these foundations, addressed to action through forecasting and planning methods (Gehlen 1978 (Gehlen , tr. it. 1983 , and "autopoietic", as a practice based on experiential acquisition  ...  on input values also generating, as products, bio-reactions, bio-energy and/or bio-mass (which can also be used to produce energy, i.e. electricity).  ... 
doi:10.1007/978-3-030-54081-4_1 fatcat:3ibtwfiwubho7cr5agkm3iordm

Bio-machine Hybrid Technology: A Theoretical Assessment and Some Suggestions for Improved Future Design

Tom Froese
2013 Philosophy & Technology  
This has important implications for design: Rather than trying to help humans to achieve their goals by duplicating their agency in artificial systems, it would be better to empower humans directly by  ...  This incorporation might be especially facilitated by bio-machine hybrid technology that is designed according the principles of biological autonomy and multi-agent coordination dynamics.  ...  He also thanks three anonymous reviewers for their helpful and constructive comments.  ... 
doi:10.1007/s13347-013-0130-y fatcat:yydsoj5nojhkvhqwe6rmaevzjy

Post Human Design case study: a speculative approach to flourish critical mindsets

Stefania Palmieri, Mario Bisson, Alessandro Ianniello
2019 Disegnare con  
In a context of disruptive innovation Design takes on new roles, which place it in a different position compared to the practices of the last decade.Speculative Design underlines the importance of designing  ...  from the phenomena and innovations taking place in the present, with the aim of nurturing critical thinking and shared knowledge about these.Digital innovations related to augmented, virtual and mixed reality  ...  augmented reality on the web, coming with features like marker based and location based AR. [19] Library of contents for Ja-vaScrpt. [20] A-frame is a web framework for building virtual reality experience  ... 
doaj:b1706e78d68e448cb26875a58df3d14f fatcat:btd5322ekffefj6t4hmrfjnsre
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