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A Gesture Controlled User Interface for Inclusive Design and Evaluative Study of Its Usability

Moniruzzaman Bhuiyan, Rich Picking
2011 Journal of Software Engineering and Applications  
Open Gesture uses simple hand gestures to perform a diverse range of tasks via a television interface. This paper describes Open Gesture and reports its usability evaluation.  ...  To meet the challenges of ubiquitous computing, ambient technologies and an increasingly older population, researchers have been trying to break away from traditional modes of interaction.  ...  The aim of this application is to provide Gesture Controlled User Interfaces for inclusive design, enabling interaction to be more usable for older and disabled people.  ... 
doi:10.4236/jsea.2011.49059 fatcat:kdglhhgysnbtfmyc4nqmxpqf34

Using Motion-Sensing Remote Controls with Older Adults [chapter]

Thomas von Bruhn Hinné, Simeon Keates
2011 Lecture Notes in Computer Science  
This paper examines how motion sensitive remote control devices can improve the usability of television sets for older adults.  ...  The argument is proposed that the use of differing design principles facilitates older adults in also becoming proficient users of new technologies, especially focusing on the use of digital television  ...  New Digital Opportunities Impose New Demands on Interaction Design There are many new services possibilities arising from the introduction of DTV.  ... 
doi:10.1007/978-3-642-21663-3_18 fatcat:56bgwlfluvhplbj4wxeoodj5nu

The Urge for Empirically-informed Design of Social-Oriented AAL Applications – The Example of 2 AAL Projects

Malek Alaoui, Karine Lan Hing Ting, Myriam Lewkowicz
2014 Procedia Computer Science  
In this paper, we show that contrary to other AAL assistive technologies, which are somehow mandatory for an autonomous living at home, the use of social interaction services is not a necessity by itself  ...  For this reason, the integration of the future end-users into the design process is all the more needed to get a continuous feedback and foster the usefulness and acceptability of the services.  ...  Acknowledgements This work was partly funded by the European Community and the National Research Agency (ANR) through the AAL 169 program (FoSIBLE Project No.  ... 
doi:10.1016/j.procs.2014.02.042 fatcat:aszjma4uarelrh366r26jgpppu

A LivingLab Approach to Involve Elderly in the Design of Smart TV Applications Offering Communication Services [chapter]

Malek Alaoui, Myriam Lewkowicz
2013 Lecture Notes in Computer Science  
We make the hypothesis that TV is a good medium for this purpose and we design Smart TV applications dedicated to foster the social interaction among elderly.  ...  Rather than addressing autonomy and dependency issues for which a variety of assistive technologies has been designed, our aim is to define how ICTs could alleviate elderly loneliness, in order to cope  ...  This work was partly funded by the European Community and the National Research Agency (ANR) through the AAL 169 program (FoSIBLE Project No. ANR-09-AALI-002-04).  ... 
doi:10.1007/978-3-642-39371-6_37 fatcat:ud4o4hg3fvgjrm5wptzyyk6qzm

Forum Theatre as a requirements gathering methodology in the design of a home telecommunication system for older adults

M. Rice, A. Newell, M. Morgan
2007 Behavior and Information Technology  
understanding from designers and relevant professionals in the development of an unfamiliar and largely undefined technology for older adults.  ...  The ability to elicit requirements in the design of new technology has proven to be particularly problematic with older generations of users who have not grown up with the same level of familiarity and  ...  This work was supported by the Engineering and Physical Sciences Research Council and the Leverhulme Trust.  ... 
doi:10.1080/01449290601177045 fatcat:xhfrb2gglnfm5ai5dhrv2ooy2u

Towards inclusive digital television

Mark Springett, Mark Rice, Richard Griffiths
2011 Universal Access in the Information Society  
Rice and Carmichael present a user requirements study into the design of a social DTV-based application for older adults.  ...  On the one hand, there are many healthy older adults whose user expectations will suitably meet the requirements of those they are designed by [9] .  ... 
doi:10.1007/s10209-011-0261-9 fatcat:qkqf6ns55vebfmh36datjxsj44

Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review

Antonio Rienzo, Claudio Cubillos
2020 Sensors  
Particular techniques for assessing and designing games focused on older adults are lacking, and quantitative studies that better identify the factors that affect the playability and experience of older  ...  experience, topics investigated by the multidisciplinary area called Human–Computer Interaction (HCI).  ...  He indicates that although it is a challenge for older adults to interact with new digital technology, studies conclude that they are quite receptive to new devices and computer technology.  ... 
doi:10.3390/s20143958 pmid:32708679 pmcid:PMC7411672 fatcat:oyiqjhsilvbsdlhq4z2w4hbbmq

Universal Usability: Past, Present, and Future

Gabriele Meiselwitz
2010 Foundations and Trends® in Human–Computer Interaction  
Nowak, "Automated support for older adult accessibility of e-government web sites," in dg.o '03: The Annual National Conference on Digital Government Research, 2003. [22] B. B. Bederson, A.  ...  Some critics caution that this goal may only be reached by designing for a lowest-common-denominator solution and by limiting high end innovations [149, 334, 384] .  ... 
doi:10.1561/1100000029 fatcat:ka6cpjl33fbhzhyltmjw2ve3py

Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?

Aaron Ellis, Mark T. Marshall
2019 Multimodal Technologies and Interaction  
In this work we investigate whether skeuomorphic design can create a more usable online banking system for older adults, compared to the more commonplace flat design.  ...  for older adults.  ...  Abbreviations The following abbreviations are used in this manuscript: UI User interface SUS System Usability Scale  ... 
doi:10.3390/mti3030063 fatcat:x5vjnetmnjc5xemh3oha7dogw4

When Universal Access Does not Go to Plan: Lessons to Be Learned [chapter]

Simeon Keates
2018 Lecture Notes in Computer Science  
While the theory of designing for Universal Access is increasingly understood, there remain persistent issues over realising products and systems that meet the goal of being accessible and usable by the  ...  However, even products that have been designed knowing that they are to be used by broad user bases frequently still struggle to achieve the ambition of being universally accessible.  ...  Following the results of this investigation, page numbers were reintroduced and the older adults found the new design far more usable.  ... 
doi:10.1007/978-3-319-92049-8_6 fatcat:pm4kxjgdzradtn6kj2fdbkuvqa

An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People

Christopher Wilkinson, Katie Cornish
2018 Multimodal Technologies and Interaction  
A collection of usability and accessibility guidelines are referenced in terms of their applicability toward designing interfaces and interaction for an ageing population, in conjunction with results from  ...  skills of older people.  ...  The well-known Usability Heuristics presented by Jakob Nielsen [47] include several factors that have been identified as improving online interactions for older adults.  ... 
doi:10.3390/mti2040079 fatcat:5u77a4ytzjfqnejl2jbp7mqrou

Novel Television-Based Cognitive Training Improves Working Memory and Executive Function

Evelyn Shatil, Jaroslava Mikulecká, Francesco Bellotti, Vladimír Bureš, Kevin Paterson
2014 PLoS ONE  
Thus, older adults who cannot use or afford a computer can easily use digital interactive television to benefit from advanced software applications designed to train cognition.  ...  The main study objective was to investigate the effect of interactive television-based cognitive training on cognitive performance of 119 healthy older adults, aged 60-87 years.  ...  Interactive TV (iTV) provides users with new TV viewing experiences.  ... 
doi:10.1371/journal.pone.0101472 pmid:24992187 pmcid:PMC4081563 fatcat:txn2z3giizbzddn3yf2bq47d64

Removing Barriers to Promote Social Computing among Senior Population

Isabel Marcelino, Rosalía Laza, Florentino Fdez-Riverola, António Pereira
2015 International Journal of Distributed Sensor Networks  
A survey on guidelines, standards, and advice regarding usability and accessibility issues when developing solutions for elderly people was carried out.  ...  A prototype was made using responsive design in order to be adaptable to any type of devices. Regarding evaluation, usability tests and semistructured interviews were conducted in real scenario.  ...  users, new services, new sensors, and new service providers, (vii) having a special concern developing an easy interface for older adults.  ... 
doi:10.1155/2015/820349 fatcat:qeqshrhjr5g65aqtznohivamnu

When universal access is not quite universal enough: case studies and lessons to be learned

Simeon Keates
2018 Universal Access in the Information Society  
While the theory of designing for Universal Access is increasingly understood, there remain persistent issues over realising products and systems that meet the goal of being accessible and usable by the  ...  However, even products that have been designed, knowing that they are to be used by broad user bases frequently still struggle to achieve the ambition of being universally accessible.  ...  Following the results of this investigation, page numbers were reintroduced and the older adults found the new design far more usable.  ... 
doi:10.1007/s10209-018-0636-2 fatcat:m5ru5ntd4bawzop4hwglv74rpe

Digital game design for elderly users

Wijnand Ijsselsteijn, Henk Herman Nap, Yvonne de Kort, Karolien Poels
2007 Proceedings of the 2007 conference on Future Play - Future Play '07  
The current paper reviews and discusses digital game design for elderly users.  ...  The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by agerelated functional limitations, towards the design opportunities that exist to create digital  ...  To date, the interface design community has focused primarily on the design requirements that make interactive applications, including digital games, usable for elderly users.  ... 
doi:10.1145/1328202.1328206 dblp:conf/fplay/IJsselsteijnNKP07 fatcat:ikqddcermrc23pxlh7gd7pgsue
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