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Enrichment of Interactive Digital TV using Second Screen
2013
International Journal of Computer Applications
A prototype was implemented in two modules: the first one to primary screen (TV) with the remote control and the other for second screen in order to compare their use. ...
An architecture is proposed for the use of mobile devices as a second screen, so interactivity sent via broadcast can be also used in mobile devices, in a contextualized and synchronized fashion. ...
and support for multiusers. ...
doi:10.5120/10782-5764
fatcat:fyikxr5iv5hhharsh7iaeeluva
Brain Computer Interface-Based Smart Living Environmental Auto-Adjustment Control System in UPnP Home Networking
2014
IEEE Systems Journal
BSLEACS provides a novel system prototype for environmental control, and can be simply extended and integrated with the UPnP home networking for other applications. ...
A brain computer interface-based smart living environmental auto-adjustment control system (BSLEACS) is proposed in this paper. ...
to home server either with voice, graphic user interface, or motion. ...
doi:10.1109/jsyst.2012.2192756
fatcat:hzlasthty5cs5a56tgm5mryldy
A review of collocated multi-user TV
2015
Personal and Ubiquitous Computing
We then review designs for multi-user TV: from shared use TV interfaces, to using the TV as a medium by which multi-screen activity can be shared, to TVs capable of providing multiple independent physical ...
The TV plays a central role in our homes, bringing friends and family together by providing a common reference point for live, on-demand and interactive media. ...
In the case of voice user interfaces (VUIs) consumer adoption of voice activated systems such as Amazon Echo, Apple Siri, and Google Voice search is likely to lead to an increase in both demand and acceptability ...
doi:10.1007/s00779-015-0860-1
fatcat:qspkabpl6beoddxzfkcpvg54iy
Cospace: combining Web browsing and dynamically generated, 3D, multiuser environments
1999
Intelligence (New York, N.Y.)
The start for this tour could be the home page of the school or class itself. ...
Cospace provides a programmable object system for representing and extending the virtual world and objects within it, an idea popularized for nongraphical virtual worlds in multiuser domains (MUD) or multiuser ...
doi:10.1145/298475.298488
fatcat:tnsk4jhwanb6bh2o3nnhr5dxye
Vision-based hand-gesture applications
2011
Communications of the ACM
Control of home devices and appliances for people with physical handicaps and/or elderly users with impaired mobility; and Exploring big data. ...
Gesture interfaces for gaming based on hand/body gesture technology must be designed to achieve social and commercial success. no single method for automatic handgesture recognition is suitable for every ...
Here, we cover hand-gesture control interfaces for each category and discuss the related design considerations. Medical systems and assistive technologies. ...
doi:10.1145/1897816.1897838
fatcat:rg7757vtp5djbmk5wranfpug2y
Realising voice dialogue management in a collaborative virtual environment
2007
International journal of computer applications in technology
and dialogue management for multiuser interaction. ...
The applications of 3D-virtual environments and Voice User Interface (VUI) on personal computers have received significant attention in recent years. ...
Due to the complexity of system design, most voice interfaces and virtual environment systems existing today were developed independently. ...
doi:10.1504/ijcat.2007.014058
fatcat:7xvblk2luncclamrqln2hjghtu
Bringing Haptics to Second Life for Visually Impaired People
[chapter]
2008
Lecture Notes in Computer Science
One and perhaps the most famous example of such systems is Linden Lab's Second Life. ...
Last year, sources for its client application have been released under the GPL license, allowing anyone to extend it building a modified client. ...
Social interaction in online virtual worlds occurs through text messaging, audio and visual modalities, as for almost any other current digital entertainment system. ...
doi:10.1007/978-3-540-69057-3_112
fatcat:uhdwy3zc2farjmig7qpghq2zne
Design challenges for energy-constrained ad hoc wireless networks
2002
IEEE wireless communications
For this purpose, to this end; for the particular purpose in hand or in view. b. attrib. or as adj. Devoted, appointed, and so on, to or for some particular purpose. ...
We show that cross-layer design of these protocols is imperative to meet emerging application requirements, particularly when energy is a limited resource. ad hoc [Latin.] a. ...
Toumpis for their detailed comments and suggestions. They are also grateful to S. Cui and A. MacKenzie for providing some of the figures. ...
doi:10.1109/mwc.2002.1028874
fatcat:s63q5cgzwzebbgekerw6p4pl7a
Medicine on the Internet
2001
Baylor University Medical Center Proceedings
The Internet was designed to avoid control by anything or anyone. If it had a single point of control, one hydrogen bomb could destroy it. ...
If you have AOL at home, you pay a fee to AOL. AOL in turn has to pay MCI or Sprint or Quest or AT&T for access to the backbone lines. ...
doi:10.1080/08998280.2001.11927727
pmid:16369583
pmcid:PMC1291308
fatcat:wbsr5sbxhjamzhoyesx5yrqevq
Let Me Entertain You: Designing for Surveillance and Online Gaming
2009
Conference of the Digital Games Research Association
Facebook) as well as surveillance activities in these digital spaces are vehicles for creating and sustaining entertaining experiences. ...
Multi-player online gaming environments are designed with the intent of providing entertaining experiences to players that not only foster re-playability but also to cultivate an ongoing allegiance or ...
Playstation Home Playstation Home started development during the Playstation 2 era when it was originally the lobby interface for The Getaway: Black Monday (Sony Computer Entertainment, 2005). ...
dblp:conf/digra/DeversW09
fatcat:y3eius3umvfcvpdcba7d6no6bu
Entertainment computing: Inaugural Editorial
2009
Entertainment Computing
One unifying idea in this diverse community of entertainment researchers and developers might be a normative position to enhance human living through social transformation by entertainment technology. ...
Entertainment computing is on its way getting an established research arena in industry and academia as well. ...
Acknowledgements We are very grateful to the International Federation for Information Processing (IFIP) to accept our proposal for setting up the Technical Committee on Entertainment Computing (TC14). ...
doi:10.1016/j.entcom.2009.10.001
fatcat:6cssdlkqxnattnm6c64bnusv5e
Network convergence and QoS for future multimedia services in the VISION project
2012
Computer Networks
In view of the requirements, we designed an integrated access and core converged network architecture which provides the requested QpS to end-to-end IP sessions. ...
Novel functional blocks are proposed to control core optical networks, the functionality of the standard ones is redefined, and the signaling improved to better meet the requirements of future multimedia ...
In particular, Francis Rastrilla and Héctor Fernández from TELNET-RI for their contribution in the development of the network equipments specially designed for VISION project and Ana Sanz from Ericsson ...
doi:10.1016/j.comnet.2011.11.018
fatcat:xb22uzuzhvbljegajkyogtzqnq
Personal Autonomy Rehabilitation in Home Environments by a Portable Assistive Robot
2012
IEEE Transactions on Systems Man and Cybernetics Part C (Applications and Reviews)
Placer, and many others, for their help to develop the ASIBOT trials. The authors would also like to acknowledge the work of the other partners involved in the projects. ...
The provided multimodal interfaces to control the robot include: tactile screen, using a pointer or a finger, using a scanning system and a button to select options, attaching a joystick, and a voice-recognition ...
connectors. 4) Tool exchange system for grippers, utensils, sponge, etc. 5) Portable and friendly human-machine interface (HMI) adapted to different levels of user capabilities and preferences. 6) Control ...
doi:10.1109/tsmcc.2011.2159201
fatcat:b5ywrwfpszbfnhubul4nxlooai
Making learning fun: Quest Atlantis, a game without guns
2005
Educational technology research and development
This work sits at the intersection of education, entertainment, and social commitment and suggests an expansive focus for instructional designers. ...
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks. ...
The interface features toolbar options for customizing the experience, along with a function for text-based chatting. ...
doi:10.1007/bf02504859
fatcat:5onmlbi475d3heprlsp6pde25a
Touch Screens for the Older User
[chapter]
2012
Assistive Technologies
For example, the home security company uContol recently released a touch screen system which can be placed in the user's home allowing them to monitor and control the security status of the house (http ...
Ease of use and reduced anxiety towards technology follow well designed systems and interfaces. In section 3.2 we will discuss some guidelines suggested for touch screen use. ...
doi:10.5772/38302
fatcat:jm75ozk7tfbxzgnzvx4tq6xlva
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