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Designing e-learning games for rural children in India

Matthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, John Canny
2008 Proceedings of the 7th ACM conference on Designing interactive systems - DIS '08  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1145/1394445.1394452 dblp:conf/ACMdis/KamAKLMTC08 fatcat:rpboi254cnalrdfjyw5jru3lpi

A comparative analysis of a game-based mobile learning model in low-socioeconomic communities of India

Paul Kim, Elizabeth Buckner, Hyunkyung Kim, Tamas Makany, Neha Taleja, Vallabhi Parikh
2012 International Journal of Educational Development  
We implemented mobile math learning games in underserved communities in India. We examine various patterns of mobile learning behaviors among underserved children.  ...  . -1382; No. of Pages 12 Please cite this article in press as: Kim, P., et al., A comparative analysis of a game-based mobile learning model in low-socioeconomic communities of India. Int.  ...  For example, Kumar et al. (2010) report that in rural India, 43% of children in rural areas cannot attend school regularly due to required labor in their homes or fields.  ... 
doi:10.1016/j.ijedudev.2011.05.008 fatcat:6fksytyg5bbhdizhgytpchs55q

Information and communication [chapter]

2016 Managing Packaging Design for Sustainable Development  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1002/9781119151036.ch11 fatcat:45rb7k4xo5a4ffqhubbytf2boq

Information and communication

1974 Early Child Development and Care  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1080/0300443740040211 fatcat:u4v7im66zre5dig27lkci4vyeu

Information and Communication

1957 Nature  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1038/180735d0 fatcat:tuqgsv4sqjafhe2eazyayuxvdy

Information and Communication [chapter]

2015 Introduction to Quantum Physics and Information Processing  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1201/b18767-14 fatcat:ccqlivj7rfgnhpq7k4r6pebdhm

Information and Communication

1965 Nature  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1038/2071034f0 fatcat:ywlaqfsegfdpjptwxjfyu3trge

Information and Communication [chapter]

2015 Internal Control Audit and Compliance  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1002/9781119029540.ch6 fatcat:hekf2w4ttvc6nefigg6k2xbtcm

Information and Communication

DAVID MILLER
1966 Nature  
In particular, it appears that maintaining a distinction between learning and fun to some extent is necessary for effective designs.  ...  The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limited familiarity with high technology.  ...  We thank Andy diSessa and the anonymous reviewers for their constructive feedback on an earlier draft of this paper. All errors and omissions remain ours.  ... 
doi:10.1038/2091162b0 fatcat:pbd7mqsfgfhrddszm7szk2pkwm

Insights into the Growth of New Retail Formats in India [chapter]

Piyush Kumar Sinha, Sanjay Kumar Kar
2009 Retailing in the 21st Century  
The Indian retail sector is going through a transformation and this emerging market is witnessing a significant change in its growth and investment pattern.  ...  Both existing and new players are experimenting with new retail formats. Currently two popular formats -hypermarkets and supermarkets are growing very fast.  ...  Retail developers are in such a mood that they may over ride the requirement in a specific city. 12 Family entertainment centre which offers excellent opportunity for kid to learn and have fun.  ... 
doi:10.1007/978-3-540-72003-4_8 fatcat:zf6t6l3ccvdrdmc3rpwoiabkti

India Goes to School: Education Policy and Cultural Politics [article]

Shivali Tukdeo
2019 Zenodo  
In a departure from the traditional policy research, this work sees policy as socially and culturally constructed; connected to questions of power, context and struggle; and part of a number of processes  ...  This book pays attention to education in India as part of several overlapping stories developed along different axes: stories of dissent, contestations, appropriation and social action.  ...  Fazal Rizvi and Michael Peters' work on education and globalisation is extremely important for my research, and I am thankful for their time, generosity and continued interest in my work.  ... 
doi:10.5281/zenodo.6339961 fatcat:wml6owywnbeknm55gbxl3mh53y

Smart Education – A Boon During Covid-19 Lockdown [chapter]

Shajudeen K, Department of ECE, SNS College of Engineering, Coimbatore, Tamil Nadu, India,, Ramya P, Department of ECE, SNS College of Engineering, Coimbatore, Tamil Nadu, India,
2020 Innovative Teaching and Learning Process during COVID 19  
As teachers cum researchers, we create a common platform so that they could share their point of view in techniques to improve teaching and learning practices in India during Covid 19.  ...  We 5 have a common intention to empower teaching and learning communities via innovative teaching practices during Covid 19.  ...  Unfortunately, a large part of India is illiterate and not tech-savvy and is hence might not have opted for a net banking facility, particularly in rural parts of the country.  ... 
doi:10.34256/iorip20208 fatcat:5euslywc4jhmpar23tbf67gkoq

Analysis of Equity Based Mutual Funds in India

Sahil Jain
2012 IOSR Journal of Business and Management  
Today the Indian market is flooded with more than a thousand mutual fund schemes, promising better returns than others.  ...  The last decade has seen a tremendous growth in the mutual fund industry. As per the latest data the assets under management in this industry is more than Rs 6.8 thousand billion.  ...  Sports and games one meant to be fun, frolic and break from the routine of life. It helps to reduce stress and tension.  ... 
doi:10.9790/487x-0210104 fatcat:bs6oshwgkreojnarmizgxjstx4

Use of serious games for creating awareness about social enterprises

Bharat Damani, Vishal Sardeshpande, Uday Gaitonde
2015 Journal of Computers in Education  
The board game version can be adopted in electronic format for a wider reach.  ...  In the absence of a widespread formal education system for social enterprises, learning by experience has been the main knowledge driver.  ...  Acknowledgments This research has not received any specific grant from any funding agency in the public, commercial, or not-for-profit sectors. J. Comput. Educ. (2015) 2(4):493-511 509  ... 
doi:10.1007/s40692-015-0045-y fatcat:n7o7d2qqg5dyfpfdbxo4mimst4

Photostory—A "Stepping Stone" Approach to Community Engagement in Early Child Development

Abhay Gaidhane, Penny Holding, Minal Shah, Manoj Patil, Shital Telrandhe, Navnita Jadhav, Priti Kogade, Sonali Chaudhari, Quazi Syed Zahiruddin
2020 Frontiers in Public Health  
At endpoint we observed a trend toward activities being provided for children at a level of difficulty higher than child's level of developmental.  ...  The data provided the intervention team with local examples through which to engage parents in discussions on activities that stimulate effective child exploration and learning.  ...  We also acknowledge the direct involvement of the many communities in Maharashtra that have taken an active role in this dialogue.  ... 
doi:10.3389/fpubh.2020.578814 pmid:33392131 pmcid:PMC7774805 fatcat:hufj5pmntrg47ocu33lmwpo6hm
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