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Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour [chapter]

Birgit Schmitz, Stefaan Ternier, Marco Kalz, Roland Klemke, Marcus Specht
2013 Lecture Notes in Computer Science  
This article aims at understanding the influence of the game mechanism role-playing and investigates how it can be used to alter behavioural intention.  ...  This article concludes by outlining the experimental setting of an upcoming study, which will use the mobile learning game to evaluate the influence of the game mechanism role-playing on the willingness  ...  Acknowledgement This publication was partly financed by the European Regional Development Fund  ... 
doi:10.1007/978-3-642-40814-4_28 fatcat:qb6pgdapsjdj5h3rzgn6khyoge

A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic

Ahmed Al Mulhem, Mohammed Amin Almaiah
2021 Electronics  
During the COVID-19 pandemic, educational mobile games may play a significant role to facilitate students' learning.  ...  To achieve this objective, an experimental design with a research model was developed to examine the role of scaffolding learning strategy in students' use of educational mobile games.  ...  Mobile game-based learning plays a crucial role in learning and teaching by helping learners to learn, communicate, collaborate, and work in teams.  ... 
doi:10.3390/electronics10172106 fatcat:xir6djscgndftl4t47efbgkkeq

Phishing threat avoidance behaviour: An empirical investigation

Nalin Asanka Gamagedara Arachchilage, Steve Love, Konstantin Beznosov
2016 Zenodo  
This paper reports on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks.  ...  The elements of a game design framework for avoiding phishing attacks were used to address the game design issues.  ...  The main character of the game is the small fish, who wants to eat worms to become a big fish. The game player role-plays as a small fish.  ... 
doi:10.5281/zenodo.3264712 fatcat:jllms4zs7zfedm6fxdo34fw2w4

The Use of Mobile Gamification Technology for Sustainability Learning in Saudi Higher Education

2020 International Journal of Advanced Trends in Computer Science and Engineering  
Educational mobile games is the use of mobile game applications for enhancing the learning process. Recently, this topic has been getting a lot of attention from many scholars.  ...  Designers might overlook some important factors that increase the sustainability of learning due to lack of models that covers all the essential factors to achieve this goal.  ...  ACKNOWLEDGMENT The authors extend their appreciation to the Deputyship for Research & Innovation, Ministry of Education in Saudi Arabia for funding this research work through the project number IFT20020  ... 
doi:10.30534/ijatcse/2020/191952020 fatcat:ev74tjqnsjc2vk4vkvp6sbaeta

Climate change games as tools for education and engagement

Jason S. Wu, Joey J. Lee
2015 Nature Climate Change  
J.S.W. wrote the first draft. J.J.L. assisted with significant feedback, revision and editing of the final version.  ...  Acknowledgements J.S.W. and J.J.L. acknowledge the National Science Foundation for supporting this work under grant 1239783. We thank S. L. Pfirman for guidance on this manuscript.  ...  Mobile games, on smartphones and tablet devices, are designed for on-the-go play.  ... 
doi:10.1038/nclimate2566 fatcat:kydrvgdptvdjhc3ac4fkcibm2y

A systematic literature review of empirical evidence on computer games and serious games

Thomas M. Connolly, Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey, James M. Boyle
2012 Computers & Education  
The findings revealed that playing computer games is linked to a range of perceptual, cognitive, behavioural, affective and motivational impacts and outcomes.  ...  This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill  ...  Acknowledgements This work has been co-funded by the EU under the FP7, in the Games and Learning Alliance (GaLA) Network of Excellence, Grant Agreement nr. 258169.  ... 
doi:10.1016/j.compedu.2012.03.004 fatcat:4vauau755zg7hk6cvspq57xoii

Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action

Kyra Wang, Zeynep Duygu Tekler, Lynette Cheah, Dorien Herremans, Lucienne Blessing
2021 Sustainability  
We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game.  ...  games while additionally providing more knowledge about the effectiveness of the specific design elements of our game.  ...  The funder had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript, or in the decision to publish the results.  ... 
doi:10.3390/su132413912 fatcat:zwfg6i6ljbcrhig7uormpkatwi

From playing to designing: Enhancing educational experiences with location-based mobile learning games

Roger Edmonds, Simon Smith
2017 Australasian Journal of Educational Technology  
The impact of design, implementation strategy, and support on a student's motivation for, and engagement with, the learning is discussed, along with the designing of games to offer an opportunity for students  ...  Online surveys, focus groups, and game analytics were used to help understand player behaviour and discover satisfaction rates, engagement, and the impact on learning outcomes.  ...  Acknowledgements The research involved in this study received funding from a Teaching and Learning Grant from the University of South Australia Digital Learning Strategy 2015-2020.  ... 
doi:10.14742/ajet.3583 fatcat:qyze2yyerff77n63xj6lvipqdm

Mobile Game Based Learning

Anupama Roy, Mike Sharples
2015 International Journal of Mobile and Blended Learning  
The game was designed on an existing platform which provides text role-play games accessed through SMS messages. This paper examines the learning benefits.  ...  An SMS based game was designed using participatory approaches as a learning support, upholding their real life experiences in game form.  ...  ACKNOWLEDGMENT This research was conducted while the authors were at the Learning Sciences Research Institute, University of Nottingham, UK.  ... 
doi:10.4018/ijmbl.2015010101 fatcat:mqotceod55agjb2qac2twmi3mu

An Exploratory Study of Health Habit Formation Through Gamification [article]

Anna Iurchenko
2017 arXiv   pre-print
In this exploratory study, we aimed to assess how game mechanics and dynamics influence formation of a habit through the mobile application.  ...  Results indicate the different level of user engagement depending on the presence of gamification elements and suggest that there is value in adding game elements to the user experience.  ...  The aim of this exploratory study was to investigate the potential role of gamification methods on behavioural and habit formation, based on analyzing data of participants instructed to drink water daily  ... 
arXiv:1708.04418v2 fatcat:z42h4s6o2zhdhn5apc44k3ktla

Serious Games for Cyber Security Education [article]

Nalin Asanka Gamagedara Arachchilage
2016 arXiv   pre-print
This book focuses on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks.  ...  The elements of a game design framework for avoiding phishing attacks were used to address the game design issues.  ...  The objective of this study was to determine users' impact on the framework after playing the mobile game prototype, which will help to emphasis the game design framework to avoid phishing attacks.  ... 
arXiv:1610.09511v1 fatcat:u23ow7jhrza23pqcbl6dsbdc4y

Serious Gaming for Behaviour Change: A Systematic Review

Ramy Hammady, Sylvester Arnab
2022 Information  
This is due to the significance of the players' intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players.  ...  Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact of stimulating  ...  Acknowledgments: I would like to thank Russell White at Solent University for the consistent support in this research. We also would like to thank University of Essex for funding this study.  ... 
doi:10.3390/info13030142 fatcat:o3ois3ealjcdvfg5epgzi45xcm

Intelligent user interfaces in digital games for empowerment and inclusion

Nicolas Sabouret, Björn Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef
2015 Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology - ACE '15  
In the context of the development of Serious Games, this position paper sheds light on their possible use to support and enhance social inclusion through the presentation of three research projects in  ...  We first describe the context of our works and research. We then report on several events joining the scientific community that focused on the research on Digital Games for Empowerment and Inclusion.  ...  ACKNOWLEDGEMENTS The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreements Nos. 289021 (ASC-Inclusion),  ... 
doi:10.1145/2832932.2832949 dblp:conf/ACMace/SabouretSPMJY15 fatcat:lobdvu6v4rfbtn53a6tip4awiy

Empirical Analysis on Factors Impacting on Intention to Use M-learning in Basic Education in Egypt

Reham Adel Ali, Muhammad Rafie Mohd Arshad
2018 International Review of Research in Open and Distance Learning  
m-learning while effort expectancy (EE) did not show the impact on intention to use mobile learning.  ...  The objectives of this particular research are to come up with the development and examination towards a research model to uncover the factors that have important effects on the intention to use mobile  ...  Empirical Analysis on Factors Impacting on Intention to Use M-learning in Basic Education in Egypt Ali and Arshad  ... 
doi:10.19173/irrodl.v19i2.3510 fatcat:kuzhxinubbdpdnv47chugisakq

Games Children with Autism Can Play with Robota, a Humanoid Robotic Doll [chapter]

K. Dautenhahn, A. Billard
2002 Universal Access and Assistive Technology  
The second important role of long-term studies is Figure 18 . 18 1. A child with autism playing "chasing" games with the mobile robot used in the Aurora project.  ...  This game can be used to teach Robota to dance to a specific music, played on the PC.  ... 
doi:10.1007/978-1-4471-3719-1_18 fatcat:vxt2m4ybljaxhg4bavmpqdubju
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