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Towards exergaming commons: composing the exergame ontology for publishing open game data

Giorgos Bamparopoulos, Evdokimos Konstantinidis, Charalampos Bratsas, Panagiotis D. Bamidis
2016 Journal of Biomedical Semantics  
This is the first work that publishes data from actual exergame sessions on the web, facilitating the integration and analysis of the data, while allowing open data access through the web in an effort  ...  to enable the concept of Open Trials for Active and Healthy Ageing.  ...  This configuration was designed to create an ecologically valid experimentation environment.  ... 
doi:10.1186/s13326-016-0046-4 pmid:26865947 pmcid:PMC4748514 fatcat:2rrh3enp4fa6tlyhvipbjcbi5e

Modulation of Physiological Responses and Activity Levels during Exergame Experiences

John Edison Munoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermudez i Badia, Elvio Rubio
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
an Exergame intervention.  ...  To investigate the role of physiological computing in those aspects, we employed a repeated measures design exploring changes in physiological responses caused by the gaming and exercising components of  ...  For this reason, Exergame design requires a precise understanding of the physiological mechanisms of exercise and target population in order to guarantee safety and clear short and long-term health benefits  ... 
doi:10.1109/vs-games.2016.7590353 dblp:conf/vsgames/CardonaCPBR16 fatcat:5t32j63wxbdbfoa6jsmejcvjwq

The interactive Physical and Cognitive Exercise System (iPACES™): effects of a 3-month in-home pilot clinical trial for mild cognitive impairment and caregivers

Cay Anderson-Hanley, Jessica Stark, Kathryn M Wall, Marisa VanBrakle, Makenzie Michel, Molly Maloney, Nicole Barcelos, Kristina Striegnitz, Brian Cohen, Arthur F Kramer
2018 Clinical Interventions in Aging  
Participants and methods: Older adults (MCI and caregivers) were enrolled in a 3-month, in-home trial of a portable neuro-exergame (the interactive Physical and Cognitive Exercise System [iPACES™]), in  ...  Ten older adults complied with the recommended use of iPACES (complete dose; $2×/wk, 67% of the 15 who also had pre-and postevaluation data).  ...  The participant in Figure 1 has provided written informed consent for his image to be published. Disclosure The authors report no conflicts of interest in the conduct or report of this research.  ... 
doi:10.2147/cia.s160756 pmid:30233154 pmcid:PMC6130272 fatcat:4423zbaf3jdg7fk5mdq4ezsh7e

The Chongchong Step Master Game for Gait and Balance Training

Yongjoo Cho, Kyoung Shin Park
2020 Multimodal Technologies and Interaction  
Exercise can help to improve health, strengthen vitality and prevent brain disease, especially for the elderly.  ...  This system used Kinect sensors to accurately recognize the user's body movements and the stepping board mat to recognize and guide the user's walking motion.  ...  All authors have read and agreed to the published version of the manuscript. Funding: This research received no external funding. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/mti4030056 fatcat:eaqtp37rmzhp5mojnccsrzy4n4

Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods

Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Alexander Plopski, Christian Sandor, Hirokazu Kato
2018 Computers  
While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results.  ...  In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods.  ...  As an example, diminished motor control and neural functions affect various aspects of designing exergame experiences for this specific target group.  ... 
doi:10.3390/computers7040059 fatcat:2yrjjrvjgfaibelws6qwto7lri

Video Game's design Implications to promote moderate activity in seniors

Raymundo Cornejo, Oscar Ordoñez, Alain Manzo, Adrián Alarcón, Luis Gaxiola, Fernando Martínez, Leonor Duque, Martha Ornelas
2020 Avances en Interacción Humano-Computadora  
In this paper we present a set of design implications to improve inter-joint angle for older adults, and maximize activity with its precautions.  ...  Within HCI, research has evaluated exergames as an alternative to engage older adults in physical activation.  ...  Acknowledgements PRODEP México under the award number UACH-PTC-370.  ... 
doi:10.47756/aihc.y5i1.59 fatcat:adumimgasvdt7nf6q7do3ag3gy

Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises

Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Frank Steinicke
2021 Societies  
Finally, we discuss the implications of our results for future VR exergames and point out advantages and disadvantages of the systems.  ...  Furthermore, the cognitive aspect of exergames can lead to the feeling of physical workload, even if easy movements are performed.  ...  Acknowledgments: We especially want to thank Hospital zum Heiligen Geist Hamburg for their support with participant acquisition and review of the application, and for giving us the possibility to conduct  ... 
doi:10.3390/soc11040134 fatcat:34z5rqnx2fesfljod4b7epqbp4

Playing Exergames Facilitates Central Drive to the Ankle Dorsiflexors During Gait in Older Adults; a Quasi-Experimental Investigation

Eling D. de Bruin, Nadine Patt, Lisa Ringli, Federico Gennaro
2019 Frontiers in Aging Neuroscience  
an acceptable form of physical exercise for this group.  ...  Overall we conclude that the initiation of an exergame-based training in upright standing position improves neural drive to the lower extremities in older adults, effects on minimal Toe Clearance and seems  ...  drive to the muscle during walking and, therefore, with the integrity of the pyramidal system.  ... 
doi:10.3389/fnagi.2019.00263 pmid:31616287 pmcid:PMC6763617 fatcat:i2xwxihhifgpbj7wmnlren37hi

Development and Evaluation of a Mobile Application Suite for Enhancing the Social Inclusion and Well-Being of Seniors

Christos Goumopoulos, Ilia Papa, Andreas Stavrianos
2017 Informatics  
The validation of the prototype by seniors found the concept of having an integrated interface across different social networks and the remote assistance appealing.  ...  This paper presents the development and evaluation of Senior App Suite, a system created for assisting seniors' personal independence and social inclusion.  ...  Acknowledgments: Part of this research has been co-financed by the European Union (European Social Fund-ESF) and Greek national funds through the Operational Program "DEPIN" of the National Strategic Reference  ... 
doi:10.3390/informatics4030015 fatcat:x2zgeqceubey5mheuvnx7ayiye

SmartAssist: Open Infrastructure and Platform for AAL Services [chapter]

Peter Rothenpieler, Darren Carlson, Andreas Schrader
2013 Lecture Notes in Computer Science  
SmartAssist supports the integration of new sensor types, algorithms, and mobile components through an integrated platform, which consists of an in-home sensor network; a web based service portal; and  ...  Through the adoption of open standards (Android, OSGi, OpenSocial, etc.), the system addresses issues of data protection and privacy, while simultaneously providing support for thirdparty extensions and  ...  An accompanying medical evaluation will compare both populations and analyse potential benefits of the system. Evaluations are based on both medical and social terms.  ... 
doi:10.1007/978-3-642-39351-8_54 fatcat:orfczimd4zgsxfu4jswdggi2h4

Kinect-Based Virtual Game for the Elderly that Detects Incorrect Body Postures in Real Time

Zelai Saenz-de-Urturi, Begonya Garcia-Zapirain Soto
2016 Sensors  
Due to the importance of maintaining a healthy life style in senior citizens, the system has been integrated into a game which focuses on their physical stimulation.  ...  To avoid this, a system to correct poor posture in the elderly, designed for Kinect-based indoor applications, is proposed in this paper.  ...  Author Contributions: Both authors designed the entire system.  ... 
doi:10.3390/s16050704 pmid:27196903 pmcid:PMC4883395 fatcat:p6qvawd62renvdmuk3u2swqjcm

Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology

Clara Boj, Diego Díaz, Cristina Portalés, Sergio Casas
2018 Applied Sciences  
The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user.  ...  In this paper, we present the application of HybridPLAY for the elderly, a self-developed technology initially thought to transform playgrounds into scenarios for a set of interactive digital games.  ...  Funding: This work has been carried out in the context of the research project "game technologies for the creation of digital content, management, visualization and sounding" TIN2016-75866-c3-1-r, funded  ... 
doi:10.3390/app8101912 fatcat:ox3r6zk6cvfsripcdnunn2rtwm

An Intelligent Coaching Prototype for Elderly Care

Diogo Martinho, Vítor Crista, João Carneiro, Juan Manuel Corchado, Goreti Marreiros
2022 Electronics  
As such, it is important to promote personalized and intelligent ways to assure the active and healthy ageing of the population.  ...  In this work, a coaching system is presented, especially designed to support elderly people and motivate them to pursue healthier ways of living.  ...  Finally, the authors in [15] referred to the importance of gamified systems to offer a wide range of new leisure activities for senior users that can improve their quality of life, and presented the  ... 
doi:10.3390/electronics11030460 fatcat:x3ieg3sbtbfkfljeafny4j36bq

Interactive and Connected Rehabilitation Systems for E-Health

T.T. Dao, H. Tannous, P. Pouletaut, D. Gamet, D. Istrate, M.C. Ho Ba Tho
2016 IRBM  
First, exergames were developed, using a codesign methodology, where the patients, experts and developers took part in the design and implementation procedures.  ...  In addition, graphical user interfaces were developed, for experts and patients, to suit the needs of different end-users, based on the results of an end-user acceptability study.  ...  environment of the developed exergaming systems.  ... 
doi:10.1016/j.irbm.2016.02.003 fatcat:id4nypuw7ffphdqiqjy3a6bzk4

Ambient Technology to Assist Elderly People in Indoor Risks

Rami Yared, Bessam Abdulrazak
2016 Computers  
In addition, we discuss the existing assistive technology systems and classify the risk detection algorithms, techniques and the basic system principles and interventions to enhance safety of elderly people  ...  To improve the quality of life of elderly people and promote healthy aging and independent living, elderly people need to be provided with an assistive technology platform to rely on during their activities  ...  Technological innovations are required regarding the design considerations for an aging population and activating the social network around elderly people.  ... 
doi:10.3390/computers5040022 fatcat:dejflrr2dbb7phxihdgxgl76be
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