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Towards exergaming commons: composing the exergame ontology for publishing open game data
2016
Journal of Biomedical Semantics
This is the first work that publishes data from actual exergame sessions on the web, facilitating the integration and analysis of the data, while allowing open data access through the web in an effort ...
to enable the concept of Open Trials for Active and Healthy Ageing. ...
This configuration was designed to create an ecologically valid experimentation environment. ...
doi:10.1186/s13326-016-0046-4
pmid:26865947
pmcid:PMC4748514
fatcat:2rrh3enp4fa6tlyhvipbjcbi5e
Modulation of Physiological Responses and Activity Levels during Exergame Experiences
2016
2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
an Exergame intervention. ...
To investigate the role of physiological computing in those aspects, we employed a repeated measures design exploring changes in physiological responses caused by the gaming and exercising components of ...
For this reason, Exergame design requires a precise understanding of the physiological mechanisms of exercise and target population in order to guarantee safety and clear short and long-term health benefits ...
doi:10.1109/vs-games.2016.7590353
dblp:conf/vsgames/CardonaCPBR16
fatcat:5t32j63wxbdbfoa6jsmejcvjwq
The interactive Physical and Cognitive Exercise System (iPACES™): effects of a 3-month in-home pilot clinical trial for mild cognitive impairment and caregivers
2018
Clinical Interventions in Aging
Participants and methods: Older adults (MCI and caregivers) were enrolled in a 3-month, in-home trial of a portable neuro-exergame (the interactive Physical and Cognitive Exercise System [iPACES™]), in ...
Ten older adults complied with the recommended use of iPACES (complete dose; $2×/wk, 67% of the 15 who also had pre-and postevaluation data). ...
The participant in Figure 1 has provided written informed consent for his image to be published.
Disclosure The authors report no conflicts of interest in the conduct or report of this research. ...
doi:10.2147/cia.s160756
pmid:30233154
pmcid:PMC6130272
fatcat:4423zbaf3jdg7fk5mdq4ezsh7e
The Chongchong Step Master Game for Gait and Balance Training
2020
Multimodal Technologies and Interaction
Exercise can help to improve health, strengthen vitality and prevent brain disease, especially for the elderly. ...
This system used Kinect sensors to accurately recognize the user's body movements and the stepping board mat to recognize and guide the user's walking motion. ...
All authors have read and agreed to the published version of the manuscript. Funding: This research received no external funding.
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/mti4030056
fatcat:eaqtp37rmzhp5mojnccsrzy4n4
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
2018
Computers
While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results. ...
In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. ...
As an example, diminished motor control and neural functions affect various aspects of designing exergame experiences for this specific target group. ...
doi:10.3390/computers7040059
fatcat:2yrjjrvjgfaibelws6qwto7lri
Video Game's design Implications to promote moderate activity in seniors
2020
Avances en Interacción Humano-Computadora
In this paper we present a set of design implications to improve inter-joint angle for older adults, and maximize activity with its precautions. ...
Within HCI, research has evaluated exergames as an alternative to engage older adults in physical activation. ...
Acknowledgements PRODEP México under the award number UACH-PTC-370. ...
doi:10.47756/aihc.y5i1.59
fatcat:adumimgasvdt7nf6q7do3ag3gy
Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises
2021
Societies
Finally, we discuss the implications of our results for future VR exergames and point out advantages and disadvantages of the systems. ...
Furthermore, the cognitive aspect of exergames can lead to the feeling of physical workload, even if easy movements are performed. ...
Acknowledgments: We especially want to thank Hospital zum Heiligen Geist Hamburg for their support with participant acquisition and review of the application, and for giving us the possibility to conduct ...
doi:10.3390/soc11040134
fatcat:34z5rqnx2fesfljod4b7epqbp4
Playing Exergames Facilitates Central Drive to the Ankle Dorsiflexors During Gait in Older Adults; a Quasi-Experimental Investigation
2019
Frontiers in Aging Neuroscience
an acceptable form of physical exercise for this group. ...
Overall we conclude that the initiation of an exergame-based training in upright standing position improves neural drive to the lower extremities in older adults, effects on minimal Toe Clearance and seems ...
drive to the muscle during walking and, therefore, with the integrity of the pyramidal system. ...
doi:10.3389/fnagi.2019.00263
pmid:31616287
pmcid:PMC6763617
fatcat:i2xwxihhifgpbj7wmnlren37hi
Development and Evaluation of a Mobile Application Suite for Enhancing the Social Inclusion and Well-Being of Seniors
2017
Informatics
The validation of the prototype by seniors found the concept of having an integrated interface across different social networks and the remote assistance appealing. ...
This paper presents the development and evaluation of Senior App Suite, a system created for assisting seniors' personal independence and social inclusion. ...
Acknowledgments: Part of this research has been co-financed by the European Union (European Social Fund-ESF) and Greek national funds through the Operational Program "DEPIN" of the National Strategic Reference ...
doi:10.3390/informatics4030015
fatcat:x2zgeqceubey5mheuvnx7ayiye
SmartAssist: Open Infrastructure and Platform for AAL Services
[chapter]
2013
Lecture Notes in Computer Science
SmartAssist supports the integration of new sensor types, algorithms, and mobile components through an integrated platform, which consists of an in-home sensor network; a web based service portal; and ...
Through the adoption of open standards (Android, OSGi, OpenSocial, etc.), the system addresses issues of data protection and privacy, while simultaneously providing support for thirdparty extensions and ...
An accompanying medical evaluation will compare both populations and analyse potential benefits of the system. Evaluations are based on both medical and social terms. ...
doi:10.1007/978-3-642-39351-8_54
fatcat:orfczimd4zgsxfu4jswdggi2h4
Kinect-Based Virtual Game for the Elderly that Detects Incorrect Body Postures in Real Time
2016
Sensors
Due to the importance of maintaining a healthy life style in senior citizens, the system has been integrated into a game which focuses on their physical stimulation. ...
To avoid this, a system to correct poor posture in the elderly, designed for Kinect-based indoor applications, is proposed in this paper. ...
Author Contributions: Both authors designed the entire system. ...
doi:10.3390/s16050704
pmid:27196903
pmcid:PMC4883395
fatcat:p6qvawd62renvdmuk3u2swqjcm
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
2018
Applied Sciences
The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. ...
In this paper, we present the application of HybridPLAY for the elderly, a self-developed technology initially thought to transform playgrounds into scenarios for a set of interactive digital games. ...
Funding: This work has been carried out in the context of the research project "game technologies for the creation of digital content, management, visualization and sounding" TIN2016-75866-c3-1-r, funded ...
doi:10.3390/app8101912
fatcat:ox3r6zk6cvfsripcdnunn2rtwm
An Intelligent Coaching Prototype for Elderly Care
2022
Electronics
As such, it is important to promote personalized and intelligent ways to assure the active and healthy ageing of the population. ...
In this work, a coaching system is presented, especially designed to support elderly people and motivate them to pursue healthier ways of living. ...
Finally, the authors in [15] referred to the importance of gamified systems to offer a wide range of new leisure activities for senior users that can improve their quality of life, and presented the ...
doi:10.3390/electronics11030460
fatcat:x3ieg3sbtbfkfljeafny4j36bq
Interactive and Connected Rehabilitation Systems for E-Health
2016
IRBM
First, exergames were developed, using a codesign methodology, where the patients, experts and developers took part in the design and implementation procedures. ...
In addition, graphical user interfaces were developed, for experts and patients, to suit the needs of different end-users, based on the results of an end-user acceptability study. ...
environment of the developed exergaming systems. ...
doi:10.1016/j.irbm.2016.02.003
fatcat:id4nypuw7ffphdqiqjy3a6bzk4
Ambient Technology to Assist Elderly People in Indoor Risks
2016
Computers
In addition, we discuss the existing assistive technology systems and classify the risk detection algorithms, techniques and the basic system principles and interventions to enhance safety of elderly people ...
To improve the quality of life of elderly people and promote healthy aging and independent living, elderly people need to be provided with an assistive technology platform to rely on during their activities ...
Technological innovations are required regarding the design considerations for an aging population and activating the social network around elderly people. ...
doi:10.3390/computers5040022
fatcat:dejflrr2dbb7phxihdgxgl76be
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