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Motivations of game jam organizers

Ville Kankainen, Annakaisa Kultima, Mikko Meriläinen
2019 Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG '19  
In this paper, we examine the motivations and experiences of game jam organizers in Finland. For the purpose of the study, 13 game jam organizers were interviewed in 2018 -2019.  ...  We found that motivations for organizing game jams are diverse but interlinked and can be roughly divided into six categories: Community Building, Community Driven, Education, Passion for Organizing, Supporting  ...  ACKNOWLEDGMENTS This study is funded by the Strategic Research Council which operates in connection with the Academy of Finland.  ... 
doi:10.1145/3337722.3341840 dblp:conf/fdg/KankainenKM19 fatcat:bbiur4qo75bankdqwaym3c6iuq

Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

Outi Laiti, Sabine Harrer, Satu Uusiautti, Annakaisa Kultima
2020 International Journal of Heritage Studies (IJHS)  
The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018.  ...  Sustaining intangible heritage through video game storytelling -the case of the Sami Game Jam This article explores how game jams, a rapid collaborative game production format, can work to support the  ...  Acknowledgements The Sami Game Jam event received a grant from the Majaoja foundation and it was also funded by the municipality of Utsjoki, Finnish Game Jam organization, Neogames, Ludocraft, Veikkaus  ... 
doi:10.1080/13527258.2020.1747103 fatcat:7wxsqqizgvhndjgn7ts77m7n2q

Game jams in general formal education

Riikka Aurava, Mikko Meriläinen, Ville Kankainen, Jaakko Stenros
2021 International Journal of Child-Computer Interaction  
We also discuss the values present in our research project and the inclusivity of game jams.  ...  This article summarises three years of studying game jams.  ...  Funding This research has been funded by the Strategic Research Council of the Academy of Finland through the Growing Mind research project (grant number 312527), except research conducted in Games Now  ... 
doi:10.1016/j.ijcci.2021.100274 fatcat:t3osbd64lzhzdftq7uvjenwt4i

Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education [article]

Zeki C. Seskir, Piotr Migdał, Carrie Weidner, Aditya Anupam, Nicky Case, Noah Davis, Chiara Decaroli, İlke Ercan, Caterina Foti, Paweł Gora, Klementyna Jankiewicz, Brian R. La Cour (+11 others)
2022 arXiv   pre-print
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years.  ...  Additionally, we present events for quantum game development: hackathons, game jams, and semester projects.  ...  The first quantum game jam was organized in Finland in 2014 as a part of the Finnish Game Jam 172 and the first quantum hackathon (not focused on games) was organized in April 2018 by Rigetti 173 , where  ... 
arXiv:2202.07756v2 fatcat:qrleu5poxzbtxgrm4kvwtexada

Academia permeating society through Citizen Science: Use cases of engagement in Higher Education

Katerina Zourou
2020 Zenodo  
The document corresponds to activities 1 of Output 1 (Field analysis: Positioning HEIs in open and citizen science for open knowledge and innovation).  ...  It also addresses open innovation and new forms of participatory science.  ...  Special thanks to Antoine Blanchard who has acted as peer reviewer of this study. I also wish to thank the graphic designer, Mr.  ... 
doi:10.5281/zenodo.3932215 fatcat:jfdlespsa5cgfoms4wscders44

More Than Wargaming: Exploring the Miniaturing Pastime

Mikko Meriläinen, Jaakko Stenros, Katriina Heljakka
2020 Simulation & Gaming  
The considerable individual variation in enthusiasts' preferences suggests a multitude of fruitful approaches in further research.  ...  Responses suggest a dual core to miniaturing, consisting of crafting and gaming.  ...  Funding This research is funded in part by the Academy of Finland Centre of Excellence in Game Culture Studies (CoE-GameCult, grant #312395) and the Academy of Finland Strategic Research Council project  ... 
doi:10.1177/1046878120929052 fatcat:fkzyoebp4bd6jet2lncdgkpdum

SOK: Building a Launchpad for Impactful Satellite Cyber-Security Research [article]

James Pavur, Ivan Martinovic
2020 arXiv   pre-print
This systematization of knowledge paper seeks to understand why this is the case and to offer a starting point for technical security researchers seeking impactful contributions beyond the Earth's mesosphere  ...  Together, these are used to assess the state-of-the-art in satellite security across four sub-domains: satellite radio-link security, space hardware security, ground station security, and operational/mission  ...  By 2035, satellite broadband is anticipated to exceed 100 TB/s globally and the direct industry value will exceed half a trillion dollars annually [4] .  ... 
arXiv:2010.10872v1 fatcat:rrbrviumq5ajhffsmgcyod6acy

Gamification of backcasting for sustainability: the development of the Gameful Backcasting Framework (GAMEBACK)

M. Georgina Guillen, Jaco Quist, Juho Hamari
2021 Journal of Cleaner Production  
Acknowledgement This research was kindly supported by the Fortum and Neste Foundation under the grant agreement 20200029 and the Academy of Finland Flagship Programme 337653 -Forest-Human-Machine Interplay  ...  As the analyzed cases are part of larger, already ended projects, the authors would like to thank the participants (particularly the ones who provided their input 7 and 8 years later) and the teams behind  ...  The first research took place when the study started in 2018.  ... 
doi:10.1016/j.jclepro.2021.126609 fatcat:jbo7kxgafffzlgx3u5pu4p2a4u

Gamification for climate change engagement: review of corpus and future agenda

Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, Nikoletta-Zampeta Legaki, David J Langley, Juho Hamari
2021 Environmental Research Letters  
Nevertheless, heterogeneity in terms of contexts, designs, outcomes, and methods, as well as limited rigor in research designs and reporting, hinders drawing overall conclusions.  ...  , and in-game behavioral engagement with others.  ...  Acknowledgments This work was supported by the Finnish Cultural Foundation (Grant Number 00200246), the Nessling Foundation (Project Number 202100217), the Academy of Finland Flagship Programme (337653  ... 
doi:10.1088/1748-9326/abec05 fatcat:y5wyoabx4jhgfm2fqpdlyaihmi

A survey on coping with intentional interference in satellite navigation for manned and unmanned aircraft

Ruben Morales-Ferre, Philipp Richter, Emanuela Falletti, Alberto de la Fuente, Elena Simona Lohan
2019 IEEE Communications Surveys and Tutorials  
jamming and spoofing.  ...  Intentional interference in satellite navigation is becoming an increasing threat for modern systems relying on Global Navigation Satellite Systems (GNSS).  ...  Again in 2018, jamming incidents have been observed in northern Finland and the Finnmark during a NATO military drill and warnings about large-scale GPS signal disruptions were issued to the civil aviation  ... 
doi:10.1109/comst.2019.2949178 fatcat:pt24wzmo45abzp2d2wfwlfbtii

Theory in practice. digital documentation in developing effective methods for preserving cultural heritage. The study case of Raksila wooden neighbourhood in Oulu, Finland

Sara Porzilli, Anna-Maija Ylimaula
2019 Zenodo  
The contribution describes these themes by presenting the research carried out in Raksila neighborhood, Oulu (Finland) by the team of the "Department of History of Architecture and Restoration Studies"  ...  Traces of the past, old buildings, traditional constructions cannot be ignored and segregated in the process of urban development.  ...  The contribution describes the practical investigation and researches carried out in the case study of Raksila neighbourhood in Oulu (Finland).  ... 
doi:10.5281/zenodo.3559606 fatcat:wzdeyj7qkbegni655cbmwjvzam

Combining cooperative with non-cooperative game theory to model Wi-Fi congestion in apartment blocks

Maran Van Heesch, Pascal L.J. Wissink, Ramtin Ranji, Mehdi Nobakht, Frank Den Hartog
2020 IEEE Access  
In this paper, we propose a new way of modeling use cases involving a central authority or controller by combining non-cooperative and cooperative game theory.  ...  It is successfully applied to the case of a densely-populated apartment block.  ...  Alpcan from the University of Melbourne for valuable discussion.  ... 
doi:10.1109/access.2020.2984535 fatcat:sbigthfk7bgffls2sx7jkvnh4a

Where, When, and How mmWave is Used in 5G and Beyon [article]

Kei Sakaguchi, Thomas Haustein, Sergio Barbarossa, Emilio Calvanese Strinati, Antonio Clemente, Giuseppe Destino, Aarno Pärssinen, Ilgyu Kim, Heesang Chung, Junhyeong Kim, Wilhelm Keusgen, Richard J. Weiler, Koji Takinami (+8 others)
2017 arXiv   pre-print
The paper starts with 28 GHz outdoor backhauling for fixed wireless access and moving hotspots, which will be demonstrated at the PyeongChang winter Olympic games in 2018.  ...  This paper gives four 5G mmWave deployment examples and describes in chronological order the scenarios and use cases of their probable deployment, including expected system architectures and hardware prototypes  ...  at the 2018 PyeongChang winter Olympic games.  ... 
arXiv:1704.08131v1 fatcat:dods7jcn3nae7em4braibe5l5q

Encounters with Self-Monitoring Data on ICT Use

Minna Saariketo
2019 Nordicom Review  
This article elaborates on the prospects for research interventions that repurpose the means of datafication to create possibilities for people to reflect on what it means in their daily lives.  ...  The research data consist of qualitative research interviews (n=13) in which media diaries and tracking data from the participants' smartphones and computers served as prompts for reflection.  ...  The article is organized as follows. The related research, research design and execution of the intervention are discussed in their respective chapters.  ... 
doi:10.2478/nor-2019-0018 fatcat:ztlqxxt2l5dkfocp3hbauxpdlu

Value Creation and Innovation with Non-wood Forest Products in a Family Forestry Context [chapter]

Gerhard Weiss, Marla R. Emery, Jari Miina, Mikko Kurttila, Giulia Corradini, Patrick Huber, Harald Vacik
2019 World Forests  
Their role and value, however, is changing in the global West and so are the business opportunities and innovation needs associated with them.  ...  In the core of the chapter, a number of case study analyses from Europe and North America illustrate the various ways NWFPs sourced through wild collection or specialized management systems can be utilized  ...  Acknowledgements Parts of this research was undertaken within the European research project StarTree "Multipurpose trees and non-wood forest products: a challenge and opportunity" and has received funding  ... 
doi:10.1007/978-3-030-28999-7_10 fatcat:pzli2sobrbbabaprdlocob5yn4
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