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Design Patterns for User Interfaces on Mobile Equipment
[chapter]
2009
Lecture Notes in Computer Science
The objective of this tutorial is to enhance the participants' skills in designing user interfaces for mobile equipment, including adaptive and context sensitive user interfaces and multimodal interaction ...
The tutorial is intended for user interface designer, systems developers, and project leaders that work with or plan to work on development of applications on mobile devices. ...
Description of tutorial The objective of the tutorial "Design patterns for user interfaces on mobile equipment" is to enhance the participants' skills in designing user interfaces for mobile equipment, ...
doi:10.1007/978-3-642-03658-3_118
fatcat:ydlshdeyircuvpn5lkup62zsge
Model-based user interface adaptation
2006
Computers & graphics
Exploiting contextual information in user interfaces on mobile equipment is a prime example of this. ...
Much work on mobile user interfaces claim the opposite -that user interfaces on a mobile platform should have features not applicable on a stationary one and vise versa. ...
Acknowledgements The work on which this paper is based is funded by the projects FAMOUS and UMBRA founded by the Norwegian Research Council, and the EU IST project AmbieSense. ...
doi:10.1016/j.cag.2006.07.003
fatcat:622rewtiorcv7ltczyafqnlpgy
Claims-to-Patterns Approach to Leverage Mobile Interaction Design for Low-Literacy Users
2016
Proceedings of the 7th Annual Symposium on Computing for Development - ACM DEV '16
CCS Concepts • Human-centered computing ➝ ➝Interaction design • Interaction design process and methods➝ ➝User interface design. ...
This research asserts that the transition from claims to patterns will enhance the design value, leveraging claims for uncertain situations and inexplicit user behavior and patterns for proven solutions ...
s [22] patterns for creating web sites, Van Welie's [23] structure and organization of the pattern language, and Tidwell's [24] patterns collection for designing user interfaces. ...
doi:10.1145/3001913.3001928
dblp:conf/dev/BelayMB16
fatcat:vfzboweqcjbdlizs2r6ucjh2fy
A framework for data quality and feedback in participatory sensing
2007
Proceedings of the 5th international conference on Embedded networked sensor systems - SenSys '07
Mobility analysis will help campaign designers to assess which users could be available for capturing data based on spatial and temporal constraints. ...
Also, mobility mining will help enable context-sensitive feedback for participants. Currently, two methods are being researched as methods for mobility pattern recognition. ...
doi:10.1145/1322263.1322324
dblp:conf/sensys/ReddyBEHS07
fatcat:nvfbg22kajcd3eqfx27pimgqpi
The results show that ProFi significantly improves the users ' product finding performance, especially when using the circle pattern, and that ProFi is well accepted by users. ...
Two AR patterns (circle and spotlight) are designed to highlight target products. The prototype is formally evaluated in a controlled environment. ...
For example, IBM [7] developed a shopping app based on visual detection and an AR interface on mobile devices to augment product information based on users ' preference and shop are used in ProFi, however ...
doi:10.1145/2494091.2496007
dblp:conf/huc/LiABSZK13
fatcat:3cirfvszsfg57g6jojfiskr6ta
Validating Design Patterns for Mobile Groupware Applications by Expert Users: a USAER Case
2016
Journal of Computacion y Sistemas
A distilled feedback would lead to well-designed user interfaces for mobile groupware applications. ...
The objective of this research work was to analyze the pertinence of a set of design patterns for mobile groupware applications. ...
The proposed strategy provides guidance for designers to integrate specific interactions in user interfaces for groupware systems. ...
doi:10.13053/cys-20-2-2221
fatcat:c4cu5hveo5ed3issxxacehxpie
Building mobile AR applications using the outdoor AR library
2013
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13
While early outdoor Augmented Reality (AR) systems required cumbersome equipment to be worn by the user, recent developments in mobile device technology mean that smartphones can now run AR applications ...
In this tutorial, attendees will learn how to build their own mobile outdoor AR application using the HIT Lab NZ Outdoor AR library. ...
Attendees will also be presented with user interface design guidelines for outdoor AR experiences. ...
doi:10.1145/2543651.2543662
dblp:conf/siggraph/LeeB13b
fatcat:j52el4tujfdzdd3hx2rbnabc3u
We present the prototype design for a novel user interface, which extends the concept of tangible user interfaces from mostly specialized hardware components and studio deployment to commodity mobile devices ...
The only necessary modification is the attachment of a conductive 2D touch pattern on each device. ...
To avoid the development and manufacturing of specialized hardware, we build a prototype for our Active Commodity Tangible User Interfaces (ACTUI) from commodity mobile devices that are equipped with capacitive ...
doi:10.1145/2786567.2792895
dblp:conf/mhci/LiK15
fatcat:3uro4jk4rja7dpnjdysblrx3bm
Design considerations of expressive bidirectional telepresence robots
2011
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11
This study also surveys recent efforts in HCI and HRI that augment multimodal interfaces for computer mediated communication. ...
The findings for bidirectional telepresence robot interfaces are of: synchronicity, robot's role, intelligence, personalization, and personality construction method. ...
animation depends on communication patterns. ...
doi:10.1145/1979742.1979633
dblp:conf/chi/YimS11
fatcat:ehxjcwja2fe63evx5hl4pbgpyu
Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review
2017
Advances in Human-Computer Interaction
Mobile platforms have called for attention from HCI practitioners, and, ever since 2007, touchscreens have completely changed mobile user interface and interaction design. ...
These differences have caused unprecedented challenges to users. Most of the mobile user interface designs are based on desktop paradigm, but the desktop designs do not fully fit the mobile context. ...
Previous Reviews There have been several previous reviews of mobile user interface; however, they did not focus on user interface design patterns. ...
doi:10.1155/2017/6787504
fatcat:jxpfccvqlrderigt5ih4tiypwm
Using Context-Awareness to Foster Active Lifestyles
[chapter]
2010
Advances in Intelligent and Soft Computing
In order to accelerate the application's design and development cycle, a mobile service oriented framework -CASanDRA Mobile -has been used and improved. ...
This paper describes a context-aware mobile application which aims at adaptively motivating its users to assume active lifestyles. ...
A network of body sensors (two accelerometers attached at both user's legs and one ECG sensor) and a GPS-equipped mobile phone are assumed to be worn. ...
doi:10.1007/978-3-642-14883-5_38
dblp:conf/dcai/BernardosMMC10
fatcat:imtbrnyayjhldiq72kqoem7qvi
Lessons From Being There: Interface Design for Mobile Augmented Reality
[chapter]
2004
Virtual Applications
Therefore: Design the shared space for cooperation so that the gaze-direction and gestures of the distributed users such as pointing is reflects and represented in a natural and meaningful way. ...
facilitating instrumental coordination of joint interaction among the members of a group, these means support the basic control of communication and joint interaction such as e.g. turn taking (passing the word on ...
Acknowledgements The author thanks Tom Nyvang who participated in the identification of the original 12 design patterns and the development of the prototype. ...
doi:10.1007/978-1-4471-3746-7_8
fatcat:62fq3ag72fby3eabtgycxkoeiy
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems
2006
Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06)
Knowledge of objects, situations, or locations in the environment may be productivity enhancing, generally useful, or even life-critical for mobile augmented reality (AR) users. ...
The omnidirectional attention funnel is a general purpose AR interface technique that rapidly guides attention to any object, person, or place in the space. ...
(arwattention) and is one component in a set of user interface widgets being designed for mobile AR applications in the ImageTclAR development environment [9] . ...
doi:10.1109/hicss.2006.476
dblp:conf/hicss/BioccaTOX06
fatcat:e4vcz6laxvbylb7q57rwxrubbi
Familiarity as a factor in designing finger gestures for elderly users
2009
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09
Recently, a new generation of mobile devices has been equipped with multitouch and acceleration sensors that allow for novel ways of interacting with these devices. ...
usability of such devices for this user group. ...
Taken together, these results are a first step in the evaluation of gesture-based interfaces for elderly users, and might contribute to the design of interfaces which will suit the needs and abilities ...
doi:10.1145/1613858.1613950
dblp:conf/mhci/Stossel09
fatcat:x6khngnxvvhl5nw56wut5e6xdm
Attention funnel
2006
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06
Mobile AR interfaces present an interface challenge that can be characterized as follows: How can a mobile interface ...
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. ...
AUTHORS NOTE This project is part of the Mobile Infospaces project and supported in part by a grant from the National Science Foundation CISE 02-22831. ...
doi:10.1145/1124772.1124939
dblp:conf/chi/BioccaTOX06
fatcat:bfevblk7ujcvbalhegxoreblza
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