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Evaluating Pervasive and Ubiquitous Systems
2008
IEEE pervasive computing
A one-size-fits-all approach to evalu-Mobility introduces a host of technical problems related to deploying designs and gathering usability data. ating ubiquitous systems is unrealistic. ...
For instance, mobility introduces a host of technical problems related to deploying designs and gathering usability data. In addition, sample size can be a problem. ...
doi:10.1109/mprv.2008.47
fatcat:l2g5wq6oyveptir6bvyqiwaypu
Internationally Distributed Living Labs and Digital Ecosystems for Fostering Local Innovations in Everyday Life
2012
Journal of Emerging Technologies in Web Intelligence
complex ecosystem combining the sensor-based information sources with Web 2.0 and mobile services. ...
While these areas have gained a lot of attention recently and while the research on Digital Ecosystems has also dealt with these phenomena separately there seems to be need for research on the rich and ...
We propose a DE architecture enabling easy use of the information sources in the environment for locally and situationally relevant services and for collection of quantitative and qualitative data on the ...
doi:10.4304/jetwi.4.1.106-115
fatcat:g2acywt4evcfffvgjtiber345i
Evaluating Ubiquitous Systems with Users (Workshop Summary)
[chapter]
2008
Communications in Computer and Information Science
These issues include: data sources used for evaluation, comparing ubiquitous systems, interdisciplinary evaluation, multi-method evaluation, factoring in context and disengaged users. ...
Evaluating ubiquitous systems with users can be a challenge, and the goal of this workshop was to take stock of current issues and novel approaches to address this challenge. ...
The In-Situ workshop focussed on tools and methodologies for evaluating user behavior and user experience particular aiming at pervasive and mobile systems. ...
doi:10.1007/978-3-540-85379-4_8
fatcat:l332srcqdvdvrnooly34gn3gqq
Interaction through negotiation
2004
Proceedings of the third Nordic conference on Human-computer interaction - NordiCHI '04
In this paper we discuss recent developments in interaction design principles for ubiquitous computing environments, specifically implications related to situated and mobile aspects of work. ...
Based on several extensive empirical case studies, as well as co-operative designsessions, we present a reflective analysis providing insights into results of the "Interaction through Negotiation" design ...
ACKNOWLEDGMENTS We wish to thank our colleagues in the CIS project, the Workspace project, the EPR project and the C&E project for inspiring collaboration and discussions. ...
doi:10.1145/1028014.1028054
dblp:conf/nordichi/BrodersenK04
fatcat:sbtucd5qr5awxksyc3ccwlukle
Understanding Situated Social Interactions: A Case Study of Public Places in the City
2007
Computer Supported Cooperative Work (CSCW)
Ubiquitous and mobile computer technologies are increasingly being appropriated to facilitate people's social life outside the work domain. ...
In response, this paper addresses the challenge of informing design of mobile services for fostering social connections by using the concept of place for studying and understanding peoples' social activities ...
The authors thank everyone participating in the field study and prototype evaluations. We also thank Steve Howard and Bharat Dave for valuable input on the project. ...
doi:10.1007/s10606-007-9072-1
fatcat:dbc33b34cvaxpmzg5dxu3vpxau
The Impact of Mobile Computing on Individuals, Organizations, and Society - Synthesis of Existing Literature and Directions for Future Research
2013
2013 46th Hawaii International Conference on System Sciences
Based on the analysis, we develop a research agenda that will enable IS researchers to more readily account for the multi-level nature of mobile computing when investigating its role in everyday life, ...
The mobile computing paradigm has been used in various contexts, often interchangeably with ubiquitous and pervasive computing. ...
Ubiquitous computing The idea of ubiquitous computing was first introduced by Weiser [41, p. 5] and refers to an environment where computers are "embedded in the everyday world" -both in a physical and ...
doi:10.1109/hicss.2013.522
dblp:conf/hicss/FischerS13
fatcat:nuo3lqcrrzd4tgr6tsdkmv62oa
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
[chapter]
1999
Lecture Notes in Computer Science
We are building a home, called the Aware Home, to create a living laboratory for research in ubiquitous computing for everyday activities. ...
This paper introduces the Aware Home project and outlines some of our technologyand human-centered research objectives in creating the Aware Home. ...
Further information on the project can be found at http://www.cc.gatech.edu/fce/house. ...
doi:10.1007/10705432_17
fatcat:ntge234jknauvdoldh7w2inh6e
Smart Environment for Ubiquitous Indoor Navigation
2009
2009 International Conference on New Trends in Information and Service Science
Based on this gathering information, we provide context-aware wayfinding guidance (route calculation and route communication) to the users. ...
terminals and other devices interconnected through a network), an information system can be built based on the real-time information gathered and the historical data accumulated. ...
Acknowledgment This work has been supported by the UCPNavi project (Ubiquitous Cartography for Pedestrian Navigation, funded by Austrian FWF). ...
doi:10.1109/niss.2009.16
fatcat:w7emjzqvszgavdpmu47rxt7svq
An internationally distributed ubiquitous living lab innovation platform for digital ecosystem research
2010
Proceedings of the International Conference on Management of Emergent Digital EcoSystems - MEDES '10
In this paper, we propose a digital ecosystem architecture for ubiquitous campus Living Lab innovation platform which combines sensor based embedded system and social media based on the international collaboration ...
complex ecosystem combining the sensor-based information sources with Web 2.0 and mobile services. ...
We describe a DES architecture enabling easy use of the information sources in the environment for locally and situationally relevant services and for collection of quantitative and qualitative data on ...
doi:10.1145/1936254.1936282
dblp:conf/medes/TangWKHJ10
fatcat:6ilnkwqejrdbvknkobjd7jpnvy
Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework
[chapter]
2015
Lecture Notes in Computer Science
We thank Jari Laaksonen for conducting the article database queries. ...
Sensor data fusion and the idea of context-aware devices became integral part of ubicomp. ...
Introduction The core principles of ubiquitous computing visions include the omnipresence of computing devices integrated to our everyday environments, smooth interoperability between distributed platforms ...
doi:10.1007/978-3-319-22698-9_26
fatcat:mvwsxeq2ifd7hawpwp4mcnh6p4
In interaction with wearable activity recognition technologies
2014
Proceedings of the 2014 ACM International Symposium on Wearable Computers Adjunct Program - ISWC '14 Adjunct
In the following I will focus on two common interdisciplinary theories in the field of ubiquitous computing and its HCI tradition based on sociological, psychological, ethnological and philosophical ideas ...
These ideas have influenced Weiser and his Ubiquitous Computing vision, by bringing the technology more inside the everyday sphere and cope with these challenges in the design practice. ...
doi:10.1145/2641248.2642735
dblp:conf/iswc/Dietrich14
fatcat:e6junaaisre7lkwcfjuns3yzda
Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies
2007
International Journal of Human-Computer Interaction
Although the focus is on ubiquitous computing applications and tools for their assessment, it is believed that the in situ evaluation tools that are proposed will be generally useful for field trials of ...
To evaluate ubiquitous computing technologies, which may be embedded in the environment, embedded in objects, worn, or carried by the user throughout everyday life, it is essential to use methods that ...
INTRODUCTION At Intel Research Seattle and the University of Washington, we apply user-centered design principles to the development of ubiquitous computing (ubicomp) technologies. ...
doi:10.1207/s15327590ijhc2201-02_6
fatcat:xntthf5pcbdazhnbmr5b6btsse
Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies
2007
International Journal of Human-Computer Interaction
Although the focus is on ubiquitous computing applications and tools for their assessment, it is believed that the in situ evaluation tools that are proposed will be generally useful for field trials of ...
To evaluate ubiquitous computing technologies, which may be embedded in the environment, embedded in objects, worn, or carried by the user throughout everyday life, it is essential to use methods that ...
INTRODUCTION At Intel Research Seattle and the University of Washington, we apply user-centered design principles to the development of ubiquitous computing (ubicomp) technologies. ...
doi:10.1080/10447310709336957
fatcat:binuj5abofasnobayfksbvorum
Augmenting Collections of Everyday Objects: A Case Study of Clothes Hangers As an Information Display
[chapter]
2004
Lecture Notes in Computer Science
Though the common conception of human-computer interfaces is one of screens and keyboards, the emergence of ubiquitous computing envisions interfaces that will spread from the desktop into our environments ...
We propose that richer opportunities arise when collections of everyday objects are considered as substrate for interfaces. ...
Introduction The graphical user interface, commonplace on desktops and mobile computers, has been criticized as being too detached from the architectural spaces and physical artefacts around which people's ...
doi:10.1007/978-3-540-24646-6_24
fatcat:kiemln32g5gl3eqkhecxq45jfm
Ambient recommendations in the pop-up shop
2013
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing - UbiComp '13
We report on the qualitative feedback and between subjects study, testing the influence the system had in wine choice behavior. ...
In this paper we present the design and first-stage analysis of a purposely built, smart, pop-up wine shop. ...
Unlike interaction with desktop and mobile computers, the model of interaction in everyday, smart environments is not based on metaphor, but dictated by our perception of reality. ...
doi:10.1145/2493432.2494525
dblp:conf/huc/Garcia-PerateDDW13
fatcat:d6i3iku5xvhpthnsi7hbtiit7m
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