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Design, implementation and test of a serious online game for exploring complex relationships of sustainable land management and human well-being

Jule Schulze, Romina Martin, Alexander Finger, Christin Henzen, Martin Lindner, Katrin Pietzsch, Andreas Werntze, Ute Zander, Ralf Seppelt
2015 Environmental Modelling & Software  
Method: A quantitative study (using microgenetic design) was carried out. Four dyads of children between ages 8 and 10 played during 9 sessions, solving a multivariable problem videogame.  ...  Abstract Objective: To characterize the trajectories of collaboration among students of 2nd and 3rd grade of elementary school when solving a videogame that demands scientific thinking.  ... 
doi:10.1016/j.envsoft.2014.11.029 fatcat:axhbq4fhcffz7foafxc4b3juwe

Serious games on environmental management

Kaveh Madani, Tyler W. Pierce, Ali Mirchi
2017 Sustainable cities and society  
Serious environmental management games can improve understanding of practical environmental sustainability challenges by offering opportunities to obtain first-hand experiences that may be otherwise too  ...  Environmental management games can be applied in educational settings to promote awareness about sustainable resource planning and management among citizens who are increasingly exposed to products of  ...  ACKNOWLEDGMENTS The authors thank Kippy Ahluwalia and Summer Carlson from the Hydro-Environmental and Energy Systems Analysis (HEESA) Research Group for their assistance in researching games for this paper  ... 
doi:10.1016/j.scs.2016.11.007 fatcat:xleafuxaendrdbhhjvqbea3xku

A Serious Board Game to Analyze Socio-Ecological Dynamics towards Collaboration in Agriculture

María Elena Orduña Alegría, Niels Schütze, Samuel C. Zipper
2020 Sustainability  
MAHIZ has an open game design, so the approach can be adapted for both scientific insight and outreach.  ...  In this study, we evaluate the ability of MAHIZ, a serious board game, to analyze socio-hydrological dynamics related to irrigated agriculture.  ...  Maiochi for helping during the game sessions; to the anonymous reviewers for their constructive criticisms and helpful suggestions.  ... 
doi:10.3390/su12135301 fatcat:jfihtfzb7za5fcewiwktxdrmzu

A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals

Takuji Takemoto, Kosuke Asakura, Srivichai Nuwaree, Mayuko Mizuno, Tomoki Minami, Mahiro Muramatsu, Sota Yamamoto, Sachiyo Kamimura, Hiroko Oe
2021 Economit Journal Scientific Journal of Accountancy Management and Finance  
A typology of online games is discussed, and games are categorised into three types: knowledge education, survival simulation experience and urban design simulation.  ...  This study aims to develop a discussion framework regarding the applicability of online games in higher education institutions for enhancing the understanding of the United Nations Sustainable Development  ...  SDG 3, 'Ensure healthy lives and promote well-being for all at all ages'), by enhancing the well-being of the players.  ... 
doi:10.33258/economit.v1i3.482 fatcat:axgsq3jlz5hzrnfxfsnhr3vxwy

Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making

Dianna Marini, Wietske Medema, Jan Adamowski, Samuel Veissière, Igor Mayer, Arjen Wals
2018 Water  
The purpose of this discussion is to formulate preliminary recommendations for the design of serious games (SGs), a potential learning tool that may give rise to shared values and engage stakeholders with  ...  water management situations, and 4-value change ought to be tested in an iterative SGs design process using the Schwartz's Value Survey (SVS) (or something akin to it).  ...  Acknowledgments: This study was funded by a SSHRC Partnership Development Grant held by Adamowski and contributed to by Nguyen from the McGill University Brace Centre for Water Resources Management.  ... 
doi:10.3390/w10081097 fatcat:y5ki3rfdz5a4xn44xddp3yr67y

Alignment of a digital watershed and land use game to national science and agriculture education standards

Katelyn Anderson, Nancy Grudens‐Schuck, Robert Valek, Lisa A. Schulte, Scott W. Smalley
2020 Natural Sciences Education  
Digital games, especially simulations, have supported student learning outcomes in the areas of science and agriculture in classrooms and nonformal settings.  ...  ACKNOWLEDGMENTS We appreciate funding and support from Iowa State University Departments of Natural Resource Ecology and Management; Agricultural Education and Studies; and Agronomy.  ...  USDA McIntire-Stennis Program (IOW5423, IOW5534), USDA NIFA Award 2018 67019-27886, and Iowa State University Extension and Outreach supported development of the standards alignment, and the Teachers Guide  ... 
doi:10.1002/nse2.20005 fatcat:ardqsnh7azb4pig7pqe55qclou

Design Guidelines for Learning Games: the Living Forest Game Design Case

Luís Lucas Pereira, Licínio G. Roque
2009 Conference of the Digital Games Research Association  
In this paper we report on a design case for a learning game, "Living Forest", targeted at exploring sociotechnical aspects of the relationship between Human settlements and forests.  ...  As part of an ethnographic analysis of our development praxis we synthesized a set of guidelines for the design of serious games, i.e. games with learning purposes, that have requirements of fidelity to  ...  ACKNOWLEDGEMENTS This work was supported by the Fundação para a Ciência e a Tecnologia (FCT) (SFRH/BD/45114/2008).  ... 
dblp:conf/digra/PereiraR09 fatcat:ajjik6ihrfcidnvguz56wlmzey

The Role of Simulation and Serious Games in Teaching Concepts on Circular Economy and Sustainable Energy

Rocio de la Torre, Bhakti S. Onggo, Canan G. Corlu, Maria Nogal, Angel A. Juan
2021 Energies  
Besides, we analyze the role of simulation and serious games as a learning tool for the aforementioned concepts.  ...  The prevailing need for a more sustainable management of natural resources depends not only on the decisions made by governments and the will of the population, but also on the knowledge of the role of  ...  Section 5 provides a similar discussion but focusing on serious games, which can be tremendously illustrative for educating the managers of the future.  ... 
doi:10.3390/en14041138 fatcat:c2hvvxtvgrah5jioetafzd4rcm

Study of the Training of Environmentalists through Gamification as a University Course

Paz Fernández, Matías Ceacero-Moreno
2021 Sustainability  
This entailed designing sustainable cities, including the management of natural hazards.  ...  Using a design-based method, we conducted a qualitative single-case study in which the professor observed the process and guided the student's self-learning in a fun way.  ...  The game was chosen by the professor to be transformed into a serious game by adding the objectives required for the city to be sustainable and resilient to NH.  ... 
doi:10.3390/su13042323 fatcat:lfkhgt3nsfeqfiohrwvftm4rwe

An overview of serious games for disaster risk management—prospects and limitations for informing actions to arrest increasing risk

Aleksandra Solinska, Piotr Magnuszewski, Margot Curl, Adam French, Adriana Keating, Junko Mochizuki, Wei Liu, Reinhard Mechler, Michalina Kulakowska, Lukasz Jarzabek
2018 International Journal of Disaster Risk Reduction  
Moreover, realizing the need for a more reliable and scientific approach to testing serious games' effectiveness in contributing to DRM, we explore the categories of objectives of existing activities,  ...  A B S T R A C T This paper reviews serious games/simulations addressing issues related to disaster risk management (DRM) and serving as educational and engagement tools for affected communities, policy-makers  ...  Supporting information Supplementary data associated with this article can be found in the online version at doi:10.1016/j.ijdrr.2018.09.001  ... 
doi:10.1016/j.ijdrr.2018.09.001 fatcat:2jo2lcbrpzb2vox2qmfppaoppe

Playing for a Resilient Future: A Serious Game Designed to Explore and Understand the Complexity of the Interaction among Climate Change, Disaster Risk and Urban Development

Wei Gao, Yuwei Guo, Fanying Jiang
2021 International Journal of Environmental Research and Public Health  
The objectives of this study are (1) to present education for a sustainability (EfS) program and to evaluate its performance: a serious game of knowledge communication for the interactions among climate  ...  through counterfactual scenarios constructed by a series of serious games.  ...  As a serious game for research, in addition to creating browser versions of online games, game design can be done with the help of open game platforms to achieve better results, such as an urban design  ... 
doi:10.3390/ijerph18178949 pmid:34501538 pmcid:PMC8430660 fatcat:l4osw32ahfaebalvut3p7x2uzu

Supporting a Sustainable and Engaging Online Transition for Co-Design through Gamification

Ziheng Zhang, Rui Patricio, Gianluca Carella, Francesco Zurlo
2022 Sustainability  
Moreover, the successful implementation of online co-design implies that great sustainability benefits can be achieved through online transition, i.e., reducing paper consumption and time spent on meetings  ...  Based on the data collected from three gamified online co-design implementations, we examine the benefits of gamification and how future activities should be designed and implemented from the participants  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/su14116716 fatcat:lpmfx3xhjrctri7fbg6vfxfedy

Tools for adaptive governance for complex social-ecological systems: A review of role-playing-games as serious games at the community-policy interface

Peter Edwards, Lisa Sharma-Wallace, Anita Wreford, Lania Holt, Stephen Flood, Nicholas A Cradock-Henry, Sandra J. Velarde
2019 Environmental Research Letters  
Policy makers and practitioners have begun using serious games (SGs) (those used for purposes other than entertainment) to overcome some of the complex challenges of governing resources in social-ecological  ...  First, we explore three theoretical and conceptual elements of games: principles of RPGs, functions of games, and (practical) game characteristics.  ...  Acknowledgments Research was funded by the Ministry of Business, Innovation and Employment (MBIE) Contract C04X1502 'Weaving the Korowai of Papatūānuku-Adaptive Governance and Supported Environmental Decision-making  ... 
doi:10.1088/1748-9326/ab4036 fatcat:t3fqd6c23rdwdc553xlfsg6haa

Metrópolis: un juego serio emergente en una ciudad inteligente

Jose Aguilar, Francisco Díaz, Junior Altamiranda, Jorge Cordero, Danilo Chavez, Jose Gutierrez
2019 Dyna  
Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game.  ...  Emerging serious games mark the beginning of a new era in video games.  ...  In the domain of urban planning games, Poplin [32] focuses on online games and serious games for urban planning.  ... 
doi:10.15446/dyna.v86n211.80864 fatcat:spdxxxgbxvgidjuh7ihtidduxa

Playful Participation in Social Games

Thomas Markussen, Eva Knutz
2017 Conjunctions Transdisciplinary Journal of Cultural Participation  
In this paper we introduce social games as a new terrain for studies in participatory culture.  ...  Initially, we therefore attempt to define social games by comparing it with related game genres, notably serious games and health games.  ...  Last, but not least, we would like to thank all the design students who have participated in the development of the game prototypes. Bibliography  ... 
doi:10.7146/tjcp.v4i1.97728 fatcat:ulpjtxstjvegtji6bhew5krhli
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