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Depth judgment measures and occluding surfaces in near-field augmented reality

Gurjot Singh, J. Edward Swan, J. Adam Jones, Stephen R. Ellis
2010 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization - APGV '10  
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters.  ...  The experiment also studied the effect of a highly salient occluding surface appearing behind, coincident with, and in front of a virtual object.  ...  We are grateful for the assistance of Lorraine Lin, and we also acknowledge Andreas Werner of ART GmbH for a very helpful visit.  ... 
doi:10.1145/1836248.1836277 dblp:conf/apgv/SinghSJE10 fatcat:xmtdhjt7sfdmlm5ncwmqiicd6q

Depth judgment measures and occluders in near-field augmented reality

Gurjot Singh, J. Edward Swan, J. Adam Jones, Lorraine Lin, Stephen R. Ellis
2009 Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization - APGV '09  
This poster describes a tabletop-based experiment which studied two complimentary depth judgment protocols and the effect of an occluding surface on depth judgments in augmented reality (AR).  ...  The experimental setup (Figure 1 ) broadly replicated the setup described by Ellis and Menges [1998], and studied near-field distances between 30 and 60 centimeters.  ...  Depth judgments by task, occluder, and distance. Depth judgments by task and occluder.  ... 
doi:10.1145/1620993.1621021 dblp:conf/apgv/SinghSSJLE09 fatcat:6j6flae6azeg5nmpeqlstxjfou

Pursuit of "X-Ray Vision" for Augmented Reality [chapter]

Mark A. Livingston, Arindam Dey, Christian Sandor, Bruce H. Thomas
2012 Human Factors in Augmented Reality Environments  
One of the most intriguing capabilities envisioned for augmented reality (AR) systems is the notion of "X-ray vision," or the ability to virtually "see through" one surface to what in reality is hidden  ...  , and in fact this was a problem noted early in the development of the system.  ...  Gibson, Tobias Höllerer, Christian Jerome, Sonny Kirkley, Jannick Rolland, Andrei State, and Ed Swan for their assistance in the preparation of this chapter.  ... 
doi:10.1007/978-1-4614-4205-9_4 fatcat:ehsxbsezrjhydczt4fwjii2mlq

Egocentric depth judgments in optical, see-through augmented reality

J. Edward Swan, Adam Jones, Eric Kolstad, Mark A. Livingston, Harvey S. Smallman
2007 IEEE Transactions on Visualization and Computer Graphics  
This paper reviews and discusses protocols for measuring egocentric depth judgments in both virtual and augmented environments, and discusses the well-known problem of depth underestimation in virtual  ...  A fundamental problem in optical, see-through augmented reality (AR) is characterizing how it affects the perception of spatial layout and depth.  ...  They also found that cutting a hole in the occluding surface, which made the depth of the virtual object physically plausible, reduced the depth judgment bias. McCandless et al.  ... 
doi:10.1109/tvcg.2007.1035 pmid:17356211 fatcat:xnwskire75gerfzcwwdeztstv4

A new head-mounted display-based augmented reality system in neurosurgical oncology: a study on phantom

Fabrizio Cutolo, Antonio Meola, Marina Carbone, Sara Sinceri, Federico Cagnazzo, Ennio Denaro, Nicola Esposito, Mauro Ferrari, Vincenzo Ferrari
2017 Computer Assisted Surgery  
Augmented Reality (AR) systems can overcome the shortcomings of commercial neuronavigators.  ...  Conclusions: The AR-neuronavigator is intuitive, easy-to-use, and provides three-dimensional augmented information in a perceptually-correct way.  ...  for its ability of strongly aiding spatial judgment and depth perception.  ... 
doi:10.1080/24699322.2017.1358400 pmid:28754068 fatcat:x57d3tz6dnflnai6a7hckfzgzq

Visualization Techniques for Augmented Reality [chapter]

Denis Kalkofen, Christian Sandor, Sean White, Dieter Schmalstieg
2011 Handbook of Augmented Reality  
However, compared to traditional visualizations, a number of problems have to be solved in order to achieve effective visualizations within Augmented Reality (AR).  ...  Visualizations in real world environments benefit from the visual interaction between real and virtual imagery.  ...  for Augmented Reality Visualization Techniques for Augmented Reality Visualization Techniques for Augmented Reality Visualization Techniques for Augmented Reality  ... 
doi:10.1007/978-1-4614-0064-6_3 fatcat:f5c2cuno35hpxgqu26fbgzm3wa

Stereoscopic depth perception in video see-through augmented reality within action space

Mikko Kytö, Aleksi Mäkinen, Timo Tossavainen, Pirkko Oittinen
2014 Journal of Electronic Imaging (JEI)  
In the experiment, we studied the use of binocular disparity and relative size to improve relative depth judgments of augmented objects above the ground plane.  ...  Depth perception is an important component of many augmented reality applications. It is, however, subject to multiple error sources.  ...  Acknowledgments We wish to thank Unisport Meilahti for cooperating in arranging the availability of the gym used in the experiments and the three anonymous reviewers for helpful comments on this manuscript  ... 
doi:10.1117/1.jei.23.1.011006 fatcat:jzffzc6mtbdpfhlvxlihranyo4

The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays

Alejandro Martin-Gomez, Jakob Weiss, Andreas Keller, Ulrich Eck, Daniel Roth, Nassir Navab
2021 IEEE Transactions on Visualization and Computer Graphics  
Estimating the depth of virtual content has proven to be a challenging task in Augmented Reality (AR) applications.  ...  In this paper, we, for the first time, design and conduct a user study that compares depth estimation between VST and OST HMDs using existing in-situ visualization methods.  ...  We also thank Marc Lazarovici and the Institut für Notfallmedizin for their valuable support in conducting our user study on their premises.  ... 
doi:10.1109/tvcg.2021.3079849 pmid:33979287 fatcat:n2pwmzrjffeingdcrjvt6cix2m

Tablet versus phone: Depth perception in handheld augmented reality

Arindam Dey, Graeme Jarvis, Christian Sandor, Gerhard Reitmayr
2012 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
ABSTRACT Augmented Reality (AR) applications on mobile devices like smartphones and tablet computers have become increasingly popular.  ...  In the first condition the virtual pyramid was shown as occluded by the wall in front and an edge-overlay X-ray visualization was rendered to show the virtual pyramid (b), in the second condition the virtual  ...  ACKNOWLEDGEMENTS The authors wish to thank the voluntary participants of the evaluation, Michael Csongi for all his support, and reviewers for their valuable comments.  ... 
doi:10.1109/ismar.2012.6402556 dblp:conf/ismar/DeyJSR12 fatcat:nubpjw6hc5b45ail62xcxtqcj4

When virtual and real worlds coexist: Visualization and visual system affect spatial performance in augmented reality

Tatjana Pladere, Artis Luguzis, Roberts Zabels, Rendijs Smukulis, Viktorija Barkovska, Linda Krauze, Vita Konosonoka, Aiga Svede, Gunta Krumina
2021 Journal of Vision  
As a result, consistency of depth cues facilitated faster perceptual judgments on spatial relations.  ...  To address this issue, we investigated the effects of consistent and inconsistent binocular and focus cues on perceptual matching in the stereoscopic environment of augmented reality using a head-mounted  ...  Binocular and focus cues in augmented reality An augmented reality display should render images with concordant depth cues in order to ensure a smooth and successful merger of virtual and real worlds.  ... 
doi:10.1167/jov.21.8.17 pmid:34388233 pmcid:PMC8363769 fatcat:wdac77z7pvffdn4c6xx32ii6ty

Illustrative visualization of 3D planning models for augmented reality in liver surgery

Christian Hansen, Jan Wieferich, Felix Ritter, Christian Rieder, Heinz-Otto Peitgen
2009 International Journal of Computer Assisted Radiology and Surgery  
Purpose: Augmented Reality (AR) obtains increasing acceptance in the operating room.  ...  In addition, we present a method for illustrative visualization of resection surfaces.  ...  Therefore, we review work in the field of AR for liver interventions and previous work on improvement of depth perception in medical AR.  ... 
doi:10.1007/s11548-009-0365-3 pmid:20033519 fatcat:zfgszuxhtvf7vnc4cyfxypnjje

Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality

M.A. Livingston, Zhuming Ai, J.E. Swan, H.S. Smallman
2009 Virtual Reality Conference (VR), Proceedings, IEEE  
We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task.  ...  In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects.  ...  ACKNOWLEDGEMENTS The authors wish to thank the anonymous subjects for their participation and the reviewers for helpful comments. Support provided by the NRL Base Program.  ... 
doi:10.1109/vr.2009.4810999 dblp:conf/vr/LivingstonASS09 fatcat:tcmd6qzlpzethfunvolhmzbweq

Blur and the perception of depth at occlusions

Marina Zannoli, Gordon D. Love, Rahul Narain, Martin S. Banks
2016 Journal of Vision  
The depth ordering of two surfaces, one occluding the other, can in principle be determined from the correlation between the occlusion border's blur and the blur of the two surfaces.  ...  In addition, we examined how image formation is affected by occlusions and observed some interesting phenomena that allow the eye to see around and through occluding objects and may allow observers to  ...  Acknowledgments We thank Rachel Albert, Abdullah Bulbul, and Luiza Rocha Araújo for assistance in conducting Experiment 1 and Sylvain Reissier for assistance in conducting Experiment 2.  ... 
doi:10.1167/16.6.17 pmid:27115522 fatcat:yqlyigjuwzfktggkvdd5hp4auq

The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception

Adam Jones, J. Edward Swan, Gurjot Singh, Eric Kolstad
2008 2008 IEEE Virtual Reality Conference  
This requirement has frequently been assessed by measuring judgments of egocentric depth.  ...  One of the key requirements in engineering a practical virtual or augmented reality system is accurately conveying depth and layout.  ...  Acknowledgments This research was supported by the National Science Foundation through grant IIS-0713609, and by the National Aeronautics and Space Administration through grant NNG05GJ72H.  ... 
doi:10.1109/vr.2008.4480794 dblp:conf/vr/JonesSSK08 fatcat:kgbffje2mvarpbhs45djju3uje

The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception

J. Adam Jones, J. Edward Swan, Gurjot Singh, Eric Kolstad, Stephen R. Ellis
2008 Proceedings of the 5th symposium on Applied perception in graphics and visualization - APGV '08  
This requirement has frequently been assessed by measuring judgments of egocentric depth.  ...  One of the key requirements in engineering a practical virtual or augmented reality system is accurately conveying depth and layout.  ...  Acknowledgments This research was supported by the National Science Foundation through grant IIS-0713609, and by the National Aeronautics and Space Administration through grant NNG05GJ72H.  ... 
doi:10.1145/1394281.1394283 dblp:conf/apgv/JonesSSKE08 fatcat:fzw7xapbbrg5znvwmk5c52bhb4
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