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Behind the Glass: Driver Challenges and Opportunities for AR Automotive Applications

Joseph L. Gabbard, Gregory M. Fitch, Hyungil Kim
2014 Proceedings of the IEEE  
We first present a basic research space to assist in these inquiries, which delineates headmounted from heads-up and center-mounted displays; video from optical see-through displays; and world-fixed from  ...  While we are already seeing some successful video-based augmented reality (AR) auxiliary displays (e.g., center-mounted backup aid systems), the application opportunities of optical see-through AR as presented  ...  We can further conceptualize the design space for automotive AR interfaces from the hardware (head-up, head-mounted, and device displays) and users' view perspectives (screen-fixed and world-fixed AR graphics  ... 
doi:10.1109/jproc.2013.2294642 fatcat:y5gdc5xh2zbezbnvk2jpzqcxly

Automotive Augmented Reality: User Experience and Enabling Technology

Kai‐Han Chang, Thomas Seder
2022 Information display  
Reusing the navigation example, an AR head-up display (HUD) can be used to annotate the world with a virtual arrow "painted" directly on the road, obviating the need for the user to go through the task  ...  autonomous systems. by Kai-Han Chang and Thomas Seder THE EMERGENCE OF MIXED REALITY (MR) AND VIRTUAL reality (VR) applications challenges the displays community for new display solutions that meet the  ... 
doi:10.1002/msid.1272 fatcat:7x3hmxi2zrbvbmurgjxijsba4q

A new typology of augmented reality applications

Jean-Marie Normand, Myriam Servières, Guillaume Moreau
2012 Proceedings of the 3rd Augmented Human International Conference on - AH '12  
In recent years Augmented Reality (AR) has become more and more popular, especially since the availability of mobile devices, such as smartphones or tablets, brought AR into our everyday life.  ...  In this paper we review existing taxonomies of augmented reality applications and we propose our own, which is based on (1) the number of degrees of freedom required by the application, as well as on (  ...  (differentiates where a virtual object or information is displayed in the real world, e.g. objects can be handmounted, head-mounted, connected to another real object or lying in the world, etc.).  ... 
doi:10.1145/2160125.2160143 dblp:conf/aughuman/NormandSM12 fatcat:cb3sieyeijgsner363gi2ecfti

Anywhere Interfaces Using Handheld Augmented Reality

Michael Gervautz, Dieter Schmalstieg
2012 Computer  
Augmented reality (AR) technology, which superimposes computergenerated images on top of a user's perception of the real world in real time, 1 delivers integrated visual experiences directly related to  ...  He is also director of the Christian Doppler Laboratory for Handheld Augmented Reality.  ... 
doi:10.1109/mc.2012.72 fatcat:anetml5xzzd7bpoeymhc56g3ji

Augmented reality using artificial neural networks –a review

Sreekumar Narayanan, Srinath Doss
2019 International Journal of Engineering & Technology  
The present paper reviews the areas where Augmented Reality (AR) has been used in Artificial Neural Networks (ANN) (Artificial Neural Networks).  ...  There is an incredible potential in fields such as construction, art, architecture, repair and manufacturing with mediated reality and well-organized visualization through AR.  ...  Augmented reality system (ARS) Caudel and Mizell in 1992 were the ones who first utilized the term 'augmented reality' to draw reference to a see-through, heads-up display in combination with sensing for  ... 
doi:10.14419/ijet.v8i4.29981 fatcat:rsy4yk7wkvbkjdd5dm7qhnsruq

A cost-effective usability evaluation progression for novel interactive systems

D. Hix, J.L. Gabbard, J.E. Swan, M.A. Livingston, T.H. Hollerer, S.J. Julier, Y. Baillot, D. Brown
2004 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the  
This paper will report on user interface design and evaluation for a mobile, outdoor, augmented reality (AR) system.  ...  To our knowledge, this is the first time usability engineering has been extensively and systematically incorporated into the research and development process of a real-world AR system.  ...  ACKNOWLEDGMENTS We acknowledge research support from The Office of Naval Research and the Naval Research Laboratory and a faculty startup grant from the University of California, Santa Barbara.  ... 
doi:10.1109/hicss.2004.1265653 dblp:conf/hicss/HixGSLHJBB04 fatcat:w32pf5gew5a6pbqgbaaellt4ri

The Virtual Mirror: A New Interaction Paradigm for Augmented Reality Environments

C. Bichlmeier, S.M. Heining, M. Feuerstein, N. Navab
2009 IEEE Transactions on Medical Imaging  
Index Terms-Augmented reality (AR), interactive systems, medical information systems, mirrors, mixed reality, user interface human factors, reflection.  ...  Medical augmented reality (AR) has been widely discussed within the medical imaging as well as computer aided surgery communities.  ...  GmbH for providing cameras and software for the outside-in tracking system.  ... 
doi:10.1109/tmi.2009.2018622 pmid:19336291 fatcat:cm6mvf5i3nfwffi6lfx7uaucxm

Real-Time Photorealistic Virtualized Reality Interface for Remote Mobile Robot Control [chapter]

Alonzo Kelly, Erin Capstick, Daniel Huber, Herman Herman, Pete Rander, Randy Warner
2011 Springer Tracts in Advanced Robotics  
Due to high quality lidar data, and improvements in computing and video compression, virtualized reality has the capacity to dramatically improve teleoperation performance -even in high speed situations  ...  Display quality is sufficiently high that the user experience is similar to a driving video game where the surfaces used are textured with live video.  ...  Acknowledgements This work was funded by the US Army Tank Automotive Research, Development, and Engineering Command (TARDEC).  ... 
doi:10.1007/978-3-642-19457-3_13 fatcat:lndzsvqtyvf6dkchjsll65gmwa

Real-time photorealistic virtualized reality interface for remote mobile robot control

Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel Huber, Robert Meyers, Pete Rander, Randy Warner, Jason Ziglar, Erin Capstick
2010 The international journal of robotics research  
Due to high quality lidar data, and improvements in computing and video compression, virtualized reality has the capacity to dramatically improve teleoperation performance -even in high speed situations  ...  Display quality is sufficiently high that the user experience is similar to a driving video game where the surfaces used are textured with live video.  ...  Acknowledgements This work was funded by the US Army Tank Automotive Research, Development, and Engineering Command (TARDEC).  ... 
doi:10.1177/0278364910383724 fatcat:icpqaekbuvhzlcmw6iy2pcxmee

Augmented Reality Meets Artificial Intelligence in Robotics: A Systematic Review

Zahraa Bassyouni, Imad H. Elhajj
2021 Frontiers in Robotics and AI  
Concurrently, augmented reality (AR) applications are providing solutions to a myriad of robotics applications, such as demystifying robot motion intent and supporting intuitive control and feedback.  ...  Results also explain how AR and AI can be combined to solve the model-mismatch paradigm by creating a closed feedback loop between the user and the robot.  ...  VR is a system that, compared to AR which augments information on a live view of the real world, simulates a 3D graphical environment totally different from the physical world, and enables a human to naturally  ... 
doi:10.3389/frobt.2021.724798 pmid:34631805 pmcid:PMC8493292 fatcat:52lfaesemrhtdilaywjvkrca5q

Compatibility issues in Augmented Reality systems for AEC: An experimental prototype study

Xiangyu Wang, Phillip S. Dunston
2006 Automation in Construction  
Also, perceptual incompatibility was validated through an experiment comparing a head mounted display versus a desktop monitor in performing an orientation task.  ...  This paper (1) analyzes the feasibility of augmenting human abilities via MR applications in construction tasks from the perspective of cognitive engineering, (2) acknowledges the ergonomics features and  ...  Opinions, findings, conclusions, or recommendations presented in this paper are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1016/j.autcon.2005.06.002 fatcat:rvmd2csjbzf77k446sui73ca2q

Laplacian Vision

Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker
2016 Proceedings of the 7th Augmented Human International Conference 2016 on - AH '16  
Figure 1 : (a) Our Laplacian Vision system with an Optical See-Through Head-Mounted Display (OST-HMD) and user-view camera placed behind the display screen.  ...  By tracking real world objects and estimating their trajectories, we can improve a users's prediction of the landing spot of a ball or the path of an oncoming car.  ...  CONCLUSION We introduce Laplacian Vision (LV), a system for augmenting human vision with predictive information in real time.  ... 
doi:10.1145/2875194.2875227 dblp:conf/aughuman/ItohOKK16 fatcat:lklgx2edf5hltcjbqp2owwzeau

Clinical Application of Augmented Reality in Computerized Skull Base Surgery

K. Kalaiarasan, Lavanya Prathap, M. Ayyadurai, P. Subhashini, T. Tamilselvi, T. Avudaiappan, I. Infant Raj, Samson Alemayehu Mamo, Amine Mezni, Hiwa M. Ahmed
2022 Evidence-Based Complementary and Alternative Medicine  
This article targets examining the handiness of expanded reality frameworks in cranial foundation medical procedures and emphasizes the obstacles that present innovation encounters and their prospective  ...  The newest item offers an expansion in interest in expanded reality frameworks that may motivate more secure and practical procedures.  ...  Spectacular augmented reality hints at a structure in which the client articulates a real-world environment and additional data are projected onto it.  ... 
doi:10.1155/2022/1335820 pmid:35600956 pmcid:PMC9117015 fatcat:gzoccadzcvhuzco6c76tnfavbe

Complete Issue

2022 Information display  
Kai-Han Chang and Thomas Seder provide an overview of the augmented reality (AR) and head-up display (HUD) experience in their article, "Automotive Augmented Reality: User Experience and Enabling Technology  ...  She is responsible for developing novel optical solution for both head-up displays and head-down displays. Chang holds a PhD in chemical physics from Kent State University.  ...  JP: When I joined Sharp in 1991, we only had passive-matrix displays, monochrome, and later passive color for the PC industry.  ... 
doi:10.1002/msid.1280 fatcat:7spbv7ewwbcsdf3khtonwctjsm

Collaborative Mixed Reality [chapter]

Mark Billinghurst, Hirokazu Kato
1999 Mixed Reality  
Virtual Reality (VR) appears a natural medium for computer supported collaborative work (CSCW). However immersive Virtual Reality separates the user from the real world and their traditional tools.  ...  This allows users to see each other and the real world at the same time as the virtual images, facilitating a high bandwidth of communication between users and intuitive manipulation of the virtual information  ...  [34] identify five key advantages of collaborative MR environments: • Virtuality: Objects that don't exist in the real world can be viewed and examined. • Augmentation: Real objects can be augmented  ... 
doi:10.1007/978-3-642-87512-0_15 fatcat:hkberkkehfcojficyayt3kaazi
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