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Interactive Systems Based on Electrical Muscle Stimulation

Pedro Lopes, Patrick Baudisch
2017 Computer  
Closing the loop between eyes-free input & output. A device that enables a full eyesfree interaction (i.e., input and output) is Gesture Output [132] .  ...  Unlike these three categories (mobile, wearable and implanted) EMS-based devices effectively overlap with the user's body and this overlap allows them to maintain a continuous bidirectional channel (input  ... 
doi:10.1109/mc.2017.3641627 fatcat:k43dcbdgcbecrm6phgee4ohiv4

Strategies for spatial music performance: the practicalities and aesthetics of responsive systems design

Ricky Graham, Brian Bridges
2015 Divergence Press  
All submissions in the paper and art tracks were subject to a single-blind peer review process by a group of international experts.  ...  interpretation of physiological processes at the cellular and animal level.  ...  And the interactive art argot, particularly in the hardware field, is full of similar descriptions: input devices, output devices, ambient devices, infrared devices, etc.  ... 
doi:10.5920/divp.2015.33 fatcat:xbb7altyobafvfiidg2adzn7l4

Choreographic buttons

Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Joshi, YoungJoo Park, Ross Graeber
2006 Proceedings of the 14th annual ACM international conference on Multimedia - MULTIMEDIA '06  
Movement became the basis for the choreography of gestures, the development of gesture recognition, and the development of imagery and visualization.  ...  Jumping, a quick movement, and crouching, a sustained gesture, were choreographed to form a vocabulary that is personally expressive, and which also facilitates automatic recognition.  ...  The compositing system enables participants to interact within the Virtual Environment using full-body motions and gestures.  ... 
doi:10.1145/1180639.1180731 dblp:conf/mm/WebbKKJPG06 fatcat:sarzei4n45cframach6j4broa4

Understanding the Needs of Pakistani Farmers and the Prospects of an ICT Intervention

Omar Mubin, Joshua Tubb, Mauricio Novoa, Mustafa Naseem, Samia Razaq
2015 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15  
: Wearable and Single-Piece Full-Body Gesture Input Devices Liwei Chan, Chi-Hao Hsieh, Yi-Ling Chen, Shuo Yang, Da-Yuan Huang, Rong-Hao Liang, Bing-Yu Chen VS03 TakeTwo: Using Google Glass for Augmented  ...  Examples include the use of gesture, multi-touch, or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms.  ...  Please visit both rotations to see all of the exciting work being done and discuss new ideas with Poster authors. Authors present their posters during the morning and afternoon breaks.  ... 
doi:10.1145/2702613.2732756 dblp:conf/chi/MubinTNNR15 fatcat:3s4svss77bdepnumle3pvjjepy

Processpatching, Defining New Methods in aRtD

Anne Nigten
2009 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
'whisper' was a working title for an electronic art piece based on small wearable devices and handheld technologies. 'whisper'(s) are wearable body architectures.  ...  `whisper' is a new media piece based on small wearable devices and handheld technologies. 'whisper[s]' are wearable body architectures. 'whisper' takes place in an interactive installation space183.  ...  This automatically implies a set of limitations concerning bandwidth usage, input devices (mouse and keyboard), and output device (a regular monitor).  ... 
doi:10.1162/leon.2009.42.5.478 fatcat:kjfy6uktcfaabamfkrovvyczbe

From wearable towards epidermal computing : soft wearable devices for rich interaction on the skin [article]

Aditya Shekhar Nittala, Universität Des Saarlandes
of Devices 47 2.5.1 Input 48 2.5.2 Output 51 2.5.3 Computation and Communication 52 2.5.4 Energy Harvesting 53 2.6 Evaluation Methods and Strategies 54 2.6.1 Technical Evaluations 54 2.6.2 Empirical Studies  ...  and User Experiments 55 2.7 Applications and Real-World Deployments 56 2.7.1 Health Monitoring and Diagnosis contents 2.8.2 Other Technologies from the Taxonomy of On-Body Interaction 64 2.9 Summary 68  ...  Going beyond the upper limbs, Cyclops [52] uses a fish-eye lens on a chest-mounted camera to capture full-body gestures.  ... 
doi:10.22028/d291-35702 fatcat:2rumjzclkraf3dcq2c6hxhzcty

A gaze-contingent framework for perceptually-enabled applications in healthcare

Alexandros Kogkas, George Mylonas, Ara Darzi, National Institute For Health Research (NIHR)
The main feature of the proposed framework is the ability to acquire and utilise the plethora of information provided by the human visual system to allow touchless interaction with medical devices in the  ...  approaches, that can enhance patient safety and improve workflow and efficiency.  ...  One or more wearable eye-tracking devices can be used in combination with RGB-D cameras and advanced computer vision techniques.  ... 
doi:10.25560/96580 fatcat:bgig4fiuqjejbcs7lvf4skckuq

Surveillance, Fighting Crime And Violence (Iriss Deliverable 1.1)

David Wright, Johann Cas, Ivan Szekely, Beatrix Vissy, Michael Friedewald, Kerstin Goos, William Webster, Gemma Galdon Clavell, Rowena Rodrigues, Reinhard Kreissl, Clive Norris, Marija Krlic (+10 others)
2012 Zenodo  
A report addressing and analysing the factors underpinning the development and use of surveillance systems and technologies by both public authorities and private actors, and their implications in fighting  ...  crime and terrorism, social and economic costs, protection or infringement of civil liberties, fundamental rights and ethical aspects Co-ordinator Trilateral Research and Consulting LLP Dissemination  ...  to play an important role for aviation security policy, namely, full body scanners and biometrics.  ... 
doi:10.5281/zenodo.1184324 fatcat:vxti37nlxbbejg6mjbk72ruh3e

Responsive Design and 4D Products: Enhancing Human Experiences Through Ubiquitous Computing

James Novak, University, My, Dale Patterson
Specifically, product and industrial designers are being enabled by new software to develop more life-like products that have both physical and digital presence, no longer creating single static solutions  ...  between people and technology have been overcome, and designers must now lead development of products that empower humans and encourage more sustainable relationships with technology.  ...  commands and gestures.  ... 
doi:10.25904/1912/3706 fatcat:vl3iuyuf2zg2ba3zwvhcoampou

Tangible Interaction in Museums and Cultural Heritage Sites: Towards a Conceptual and Design Framework

Daniele Duranti
one interacts using specific objects or the body.  ...  It refers to a new way of interacting with computer systems that is more similar to the way one commonly interacts with the real world: instead of using generic devices like the mouse or the keyboard,  ...  that use full-body interaction.  ... 
doi:10.6092/imtlucca/e-theses/232 fatcat:fcl5hmoclffmrjy2v5dyjskcui

Textiled Becomings: Making from Scratch

Hagit Haya Cohen, University, My, Jondi Keane, Paul Tacon
Some of the woven pieces take the shape of the space between the limbs of my body, while others take the shape of the space between my limbs and those of another person, which together form the loom.  ...  using my body as a loom.  ...  woven piece with the part of the body used as a loom.  ... 
doi:10.25904/1912/2117 fatcat:jzraw3o36vastkttydmdf5fuli

Journal of undergraduate research and scholarly excellence, vol. 6, no. 1, Spring 2015 [article]

(:Unkn) Unknown, Colorado State University. Libraries, Colorado State University. Libraries
Results from the spring and fall trials demonstrated that S. aureus was present in 31% and 50% of the sample population respectively.  ...  S. aureus and MRSA can spread between individuals through physical contact and presents a serious health hazard to patients if healthcare professionals are carriers.  ...  Sasitha for helping me discover in this journey a greater meaning and depth, and to Madhavi, Emaya and Minu for the company and the memories.  ... 
doi:10.25675/10217/172175 fatcat:5ubf4wzirbafreyf3aynz5ufrq