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Crowdsourcing human-robot interaction: Application from virtual to physical worlds

Sonia Chernova, Nick DePalma, Elisabeth Morant, Cynthia Breazeal
2011 2011 RO-MAN  
We then study how these records of human-human interaction collected in a virtual world can be used to generate contextually correct social and task-oriented behaviors for a robot collaborating with a  ...  The ability for robots to engage in interactive behavior with a broad range of people is critical for future development of social robotic applications.  ...  We would also like to thank Dan Noren and the staff of Cahners Computer Place at the Boston Museum of Science for helping organize the study exhibit.  ... 
doi:10.1109/roman.2011.6005284 dblp:conf/ro-man/ChernovaDMB11 fatcat:apwknmndi5fnxfs2piu2wh5aru

The Robot Management System: A Framework for Conducting Human-Robot Interaction Studies Through Crowdsourcing

Russell Toris, David Kent, Sonia Chernova
2014 Journal of Human-Robot Interaction  
Human-Robot Interaction (HRI) is a rapidly expanding field of study that focuses on allowing nonroboticist users to naturally and effectively interact with robots.  ...  but control the robot from a different room, and remote web-based users.  ...  -0910 PECASE: Tracking Human Movement Using Models of Physical Dynamics and Neurobiomechanics with Probabilistic Inference, principal investigator Odest Chadwicke Jenkins.  ... 
doi:10.5898/jhri/3.2.toris fatcat:j3emksoxujbidbtcjrc2ezvnja

Crowdsourcing Human-Robot Interaction: New Methods and System Evaluation in a Public Environment

Cynthia Breazeal, Nick DePalma, Jeff Orkin, Sonia Chernova, Malte Jung
2013 Journal of Human-Robot Interaction  
We examined video recordings of the real-world game to draw additional insights as to how the novice participants attempted to interact with the robot in a loosely structured collaborative task.  ...  In this work, we explore a data-driven approach that relies on crowdsourcing as a rich source of interactions that cover a wide repertoire of human behavior.  ...  This emphasis on crowdsourcing virtual interactions for real-world agents is directly applicable to robot behavior and learning models.  ... 
doi:10.5898/jhri.2.1.breazeal fatcat:wiqe5ofucjhsdgts42lr6nugha

Crowdsourcing Real World Human-Robot Dialog and Teamwork through Online Multiplayer Games

Sonia Chernova, Nick DePalma, Cynthia Breazeal
2011 The AI Magazine  
, social and task-oriented behaviors for human-robot interaction in the real world.  ...  robot similarly to human partners in several critical measures.  ...  Our work presents a novel approach to generating task-specific social behaviors based on crowdsourcing human-robot interaction in virtual worlds.  ... 
doi:10.1609/aimag.v32i4.2380 fatcat:qz76s2helveafhpudd3c35tdfa

SIGVerse: A Cloud-Based VR Platform for Research on Multimodal Human-Robot Interaction

Tetsunari Inamura, Yoshiaki Mizuchi
2021 Frontiers in Robotics and AI  
Research on Human-Robot Interaction (HRI) requires the substantial consideration of an experimental design, as well as a significant amount of time to practice the subject experiment.  ...  Recent technology in virtual reality (VR) can potentially address these time and effort challenges.  ...  real-time physical interaction between the subject and the virtual robot.  ... 
doi:10.3389/frobt.2021.549360 pmid:34136534 pmcid:PMC8202404 fatcat:5nibhsqggzhbbg2kfxw7hnf4oy

Introduction to the Special Issue on Machine Learning for Multiple Modalities in Interactive Systems and Robots

Heriberto Cuayáhuitl, Lutz Frommberger, Nina Dethlefs, Antoine Raux, Mathew Marge, Hendrik Zender
2014 ACM transactions on interactive intelligent systems (TiiS)  
This special issue highlights research articles that apply machine learning to robots and other systems that interact with users through more than one modality, such as speech, gestures, and vision.  ...  However, machine learning methods that encompass multiple modalities of an interactive system are still relatively hard to find.  ...  Special thanks go to all authors that submitted articles to this special issue, and to the anonymous reviewers for their support in maintaining the high standard of this issue.  ... 
doi:10.1145/2670539 fatcat:mpwlonu2yfcnher33owzkl6j6y

An Approach to Deploy Interactive Robotic Simulators on the Web for HRI Experiments: Results in Social Robot Navigation [article]

Nathan Tsoi, Mohamed Hussein, Olivia Fugikawa, J.D. Zhao, Marynel Vázquez
2021 arXiv   pre-print
In addition, we compared human feedback from participants that interacted with a robot using SEAN-EP with feedback obtained through a more traditional video survey.  ...  Motivated by the need to scale human evaluation, we propose a general method for deploying interactive, rich-client robotic simulations on the web.  ...  CONCLUSION We introduced SEAN-EP, a system to enable crowdsourcing human feedback for robot navigation using interactive simulations.  ... 
arXiv:2012.12336v2 fatcat:dfkrtsus5rhnvhbeijqtc45vjq

An Outlook on Physical and Virtual Sensors for a Socially Interactive Internet

Ngombo Armando, André Rodrigues, Vasco Pereira, Jorge Sá Silva, Fernando Boavida
2018 Sensors  
The Internet keeps changing at a rapid pace, driven mainly by the emerging concepts and applications that make it aware of the physical world and responsive to user context.  ...  The Internet of Things (IoT) concept is quickly giving way to more advanced and highly interactive environments that go well beyond the mere sensing of the physical world.  ...  A web of physical and virtual sensing devices enables us to have a virtual representation of the physical world.  ... 
doi:10.3390/s18082578 pmid:30082656 fatcat:cw6k2ibuazezfkxmkl5uy6qtbq

Interactive Technologies for Autism

Julie A. Kientz, Matthew S. Goodwin, Gillian R. Hayes, Gregory D. Abowd
2013 Synthesis Lectures on Assistive Rehabilitative and Health-Preserving Technologies  
Advances in medicine allow us to live longer, despite the assaults on our bodies from war, environmental damage, and natural disasters.  ...  Interactive Technologies for Autism ABSTRACT Development, deployment, and evaluation of interactive technologies for individuals with autism 1 have been rapidly increasing over the last decade.  ...  Tactile computing can be especially useful for individuals with autism who may be more drawn to virtual worlds than to the physical world initially, as we described in Chapter 7.  ... 
doi:10.2200/s00533ed1v01y201309arh004 fatcat:innepgv7mngkbncg7ujrkkm3p4

A review of verbal and non-verbal human–robot interactive communication

Nikolaos Mavridis
2015 Robotics and Autonomous Systems  
In this paper, an overview of human-robot interactive communication is presented, covering verbal as well as non-verbal aspects.  ...  on human-robot communication.  ...  And in order to reach that state, a number of robots need to start getting deployed, even if in partially autonomous partially remote-human-operated mode, in real-world interactive application settings  ... 
doi:10.1016/j.robot.2014.09.031 fatcat:g5eso4vrdzhlbjwk7eblea2avu

Emotional Interaction between Artificial Companion Agents and the Elderly [article]

Xinjia Yu
2016 arXiv   pre-print
social interactions.  ...  This game will help us to involve a large scale of senior users through crowdsourcing to test our model and hypothesis.  ...  It can be a virtual character in a smart phone app or a physical entity such as a robot.  ... 
arXiv:1601.05561v2 fatcat:ujrptpf66rbdhpzhfndpzo2miu

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments [article]

Sanjana Srivastava, Chengshu Li, Michael Lingelbach, Roberto Martín-Martín, Fei Xia, Kent Vainio, Zheng Lian, Cem Gokmen, Shyamal Buch, C. Karen Liu, Silvio Savarese, Hyowon Gweon (+2 others)
2021 arXiv   pre-print
We include 500 human demonstrations in virtual reality (VR) to serve as the human ground truth.  ...  These activities are designed to be realistic, diverse, and complex, aiming to reproduce the challenges that agents must face in the real world.  ...  Acknowledgments We would like to thank Bokui Shen, Xi Jia Zhou, and Jim Fan for comments, ideas, and support in data collection.  ... 
arXiv:2108.03332v1 fatcat:jviakd3qwvabderhycrilezxoe

TOKCS: Tool for Organizing Key Characteristics of VAM-HRI Systems [article]

Thomas R. Groechel, Michael E. Walker, Christine T. Chang, Eric Rosen, Jessica Zosa Forde
2021 arXiv   pre-print
Frameworks have begun to emerge to categorize Virtual, Augmented, and Mixed Reality (VAM) technologies that provide immersive, intuitive interfaces to facilitate Human-Robot Interaction.  ...  To showcase the tool's capability, TOKCS is applied to the ten papers from the fourth VAM-HRI workshop and examined for key trends and takeaways.  ...  Virtual environments can also be used to teleoperate and/or supervise real robots in the physical world.  ... 
arXiv:2108.03477v2 fatcat:ubfq2dx7ifao7emzilreirem7a

History and Future of Human-Automation Interaction

Christian P. Janssen, Stella F. Donker, Duncan P. Brumby, Andrew L. Kun
2019 International Journal of Human-Computer Studies  
Looking to the future, there is a need for human-automation interaction research to focus on (1) issues of function and task allocation between humans and machines, (2) issues of trust, incorrect use,  ...  ) ethical and social dilemmas, (7) allowing a human and humane experience, and (8) radically different human-automation interaction.  ...  These topics continue in the 2010s, but also broaden out to include, for example, research on human-robot interaction with multiple robots (Chien et al., 2018) .  ... 
doi:10.1016/j.ijhcs.2019.05.006 fatcat:kiospbko65fqpps4ldg3ssoxjq

Mindless Robots get Bullied

Merel Keijsers, Christoph Bartneck
2018 Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction - HRI '18  
It is concluded that dehumanisation occurs in human-robot interaction and that like in human-human interaction, it is linked to aggressive behaviour.  ...  Contrary to previous ndings in human-human interaction, priming participants with power did not result in less mind a ribution.  ...  Similarly, interaction with a virtual robot is not fundamentally di erent from interaction with an embodied one.  ... 
doi:10.1145/3171221.3171266 dblp:conf/hri/KeijsersB18 fatcat:3u6lxt7vf5ambdig4olex5u3ki
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