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Creating and retargetting motion by the musculoskeletal human body model
2000
The Visual Computer
In this paper, we propose a method to create/retarget human body motions using a musculoskeletal human body model. ...
Our method can be used for biomechanically correct inverse kinematics, interpolation of motions, and physiological retargetting of the human body motion. ...
Conclusions and future work In this paper, we have presented a method to create and retarget human body motions using the musculoskeletal model. ...
doi:10.1007/s003719900065
fatcat:n3zoygwe2jab5pebe47uixuguq
Functionality-Driven Musculature Retargeting
[article]
2020
arXiv
pre-print
We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of motion ...
The range of motion around joints is estimated from a motion capture dataset and edited further for individual models. ...
The Human is a reference model we created based on a human skeleton geometry. ...
arXiv:2007.15311v2
fatcat:q4mwsmp3wzdjlcf5umfiicv3ha
Patient-specific fibre-based models of muscle wrapping
2013
Interface Focus
One contribution of 25 to a Theme Issue 'The virtual physiological human: integrative approaches to computational biomedicine'. ...
The authors thank the numerous people who provided help and support for this work. ...
This work was partially supported by the Information Society Technologies Programme of the European Commission within the project VPHOP (FP7-ICT-223865). ...
doi:10.1098/rsfs.2012.0062
pmid:24427519
pmcid:PMC3638471
fatcat:pxk5lxjc5zh57fglbc5ru6qx24
Research Problems for Creating Digital Actors
[article]
2003
Eurographics State of the Art Reports
Our group is engaged in an ongoing project to develop and integrate the techniques required for creating digital actors. ...
In particular, our research has been focused on components such as facial animation, hair animation, clothing animation, and body animation, which are crucial to the successful realization of digital actors ...
This work was also partially supported by Automation and Systems Research Institute at Seoul National University, the Brain Korea 21 Project, and the Overhead Research Fund of Seoul National University ...
doi:10.2312/egst.20031088
fatcat:ldk5qnmbv5crbge5te55pec3uq
Generating human-like motion for robots
2013
The international journal of robotics research
Next in the pipeline, we avoid repetitive motion by adding variance, through exploiting redundant and underutilized spaces of the input motion, which creates multiple motions from a single input. ...
Our goal is to improve the clarity of robot motion by making it more humanlike. We present an algorithm that autonomously synthesizes human-like variants of an input motion. ...
In Experiment 1, we tested retargeting human motion onto two different models: a human model and the Simon robot model. ...
doi:10.1177/0278364913490533
fatcat:paewku24prhdvhji6l7yvg7uia
Verification of assistive effect generated by passive power-assist device using humanoid robot
2014
2014 IEEE/SICE International Symposium on System Integration
We have proposed the design method of Smart Suit Lite based on a digital human model and motion measurements. ...
We observed the decrease of the chest torque by the assistive force during forward bending motion. Furthermore, the comparison between the simulation results and the experimental result is described. ...
In this paper we use a motion created using retargeting technique, which is adapted to reproduction of whole-body motion. ...
doi:10.1109/sii.2014.7028134
fatcat:t3klhfjfs5gpfbdp7xffkraudu
Simulating the task-level control of human motion: a methodology and framework for implementation
2005
The Visual Computer
synthesizing the control of human-like motion in robotic systems. ...
A task-level control framework is proposed for providing feedback control in the simulation of goaldirected human motion. ...
Komura T, Shinagawa Y, Kunii TL (2000) Creating and retargetting motion by the musculoskeletal human body model. The Visual Computer 16(5):254-270 19. ...
doi:10.1007/s00371-005-0284-4
fatcat:blondwh6vjdwxdtxw3gqxj67h4
A Survey on Deep Learning for Skeleton-Based Human Animation
[article]
2021
arXiv
pre-print
First, we introduce motion data representations, most common human motion datasets and how basic deep models can be enhanced to foster learning of spatial and temporal patterns in motion data. ...
Second, we cover state-of-the-art approaches divided into three large families of applications in human animation pipelines: motion synthesis, character control and motion editing. ...
Acknowledgements This work was supported by the European Commission under European Horizon 2020 Programme, grant number 951911 -AI4Media.
Acronyms ...
arXiv:2110.06901v1
fatcat:abppln4rbbeufiw4z6a3wnk7oy
New evaluation framework for human-assistive devices based on humanoid robotics
2016
Advanced Robotics
In this framework, we utilize a recent humanoid robot with its high similarity to humans, human motion retargeting techniques to a humanoid robot, and identification techniques of robot's mechanical properties ...
This paper presents the new application of a humanoid robot as an evaluator of human-assistive devices. ...
[8] Some robotics studies demonstrated their created motion on a real human-like and human-sized robot. ...
doi:10.1080/01691864.2016.1145596
fatcat:rodjlbzzojbfledvzphb34ymvq
Evaluation Framework for Passive Assistive Device Based on Humanoid Experiments
2018
International Journal of Humanoid Robotics
The humanoid robotic experiments can evaluate wearable devices by measuring the joint torque, which cannot be measured directly from the human body. ...
In this paper, we introduce an \assistive torque estimation map" as an e±cient means for estimating the supportive torque within the range of motions by interpolating the measured joint torques and joint ...
Acknowledgment This research was partly supported by the METI Robotic Devices for the Nursing Care Project. ...
doi:10.1142/s0219843617500268
fatcat:2ocv7ckiqrhlpntbjewxkt5veq
Evaluation of assistive devices using humanoid robot with mechanical parameters identification
2014
2014 IEEE-RAS International Conference on Humanoid Robots
With the general formulation of the wire-driven multi-body system, the supporting torque of passive assistive devices is also formulated. ...
This paper presents the application of a humanoid robot as an evaluator of assistive devices; we propose a framework of the evaluation by utilizing identification of the mechanical properties of a humanoid ...
Some studies related to the second issue demonstrated their created motion on a humanoid robot with human motion data [6] , [7] . ...
doi:10.1109/humanoids.2014.7041361
dblp:conf/humanoids/AyusawaNYIT14
fatcat:zdwsqwgvondkjeixu2cww4bejy
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics
[article]
2004
Eurographics State of the Art Reports
The course will introduce techniques of modelling and simulating human tissue for medical applications. ...
The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation in medical applications from disease detection to surgery simulation and surgery in ...
Vallée from the Radiology department and Dr. H. Sadri from the Orthopedic department at the Geneva University Hospital for their support and collaboration. ...
doi:10.2312/egt.20041035
fatcat:xik36tqetfe57lrzzspmgeraca
Comprehensive biomechanical modeling and simulation of the upper body
2009
ACM Transactions on Graphics
Abstract We introduce a comprehensive biomechanical model of the human upper body. ...
Figure 1 : The biomechanical model in action. A motion controller drives the musculoskeletal system toward a sequence of target poses. ...
Acknowledgements This work was supported in part by the National Science Foundation under Grant No. IIS-0326388 and by a UCLA Dissertation Year Fellowship to SHL. ...
doi:10.1145/1559755.1559756
fatcat:65ztnmqqnjcybjjew5ofqzeth4
Human arm simulation for interactive constrained environment design
2012
International Journal on Interactive Design and Manufacturing
prefers guiding the virtual human manually. ...
A well-designed system should enable relatively easy access of operating manipulators in the constrained environment and reduce musculoskeletal disorder risks for those manual handling operations. ...
Acknowledgements This research is supported in the context of collaboration between the Ecole Centrale de Nantes (Nantes, France) and Tsinghua University (Beijing, P.R.China). ...
doi:10.1007/s12008-012-0162-z
fatcat:j6luzofd7fgx3egb65liknjooi
Learning physics-based motion style with nonlinear inverse optimization
2005
ACM Transactions on Graphics
of the body. ...
When used in a spacetime optimization framework, the parameters of this model define a wide range of styles of natural human movement. ...
This work was supported by the UW Animation Research Labs, NSF grants EIA-0121326, CCR-0092970, IIS-0113007, an NSERC Discovery Grant, the Connaught fund, an Alfred P. ...
doi:10.1145/1073204.1073314
fatcat:mwrhazj5r5ejfaww42uukpyeym
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