A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop). ... Two versions of CountMeIn were tested; an NFC-based and a touchscreen version. In a 2x1 within-subject (NFC vs. ... CONCLUSION In this study we were interested in users' perception of social presence when participating in a mobile collaborative pervasive game when using either a physical mobile NFC -or mobile touchscreen ...doi:10.1145/2663806.2663835 dblp:conf/ACMace/WolbertAN14 fatcat:thlomvx5efaetc3yfnlmi55icu
This paper presents the motivation, design, and pilot evaluation of CountMeIn, a pervasive collaborative game to improve the waiting time experience (e.g., waiting for a train, or traffic light to turn ... We tested two versions of CountMeIn, an NFC-based and touchscreen version in a small pilot study. ... For this paper, we specifically ask: does physical mobile interaction (using NFC technology) positively influence users perceived social presence in collaborative pervasive games? ...doi:10.1145/2493190.2494430 dblp:conf/mhci/WolbertA13 fatcat:mpaes32kibcmhckjjg6yqrk2je