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Michael Wolbert, Abdallah El Ali, Frank Nack
2014 Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE '14  
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop).  ...  Two versions of CountMeIn were tested; an NFC-based and a touchscreen version. In a 2x1 within-subject (NFC vs.  ...  CONCLUSION In this study we were interested in users' perception of social presence when participating in a mobile collaborative pervasive game when using either a physical mobile NFC -or mobile touchscreen  ... 
doi:10.1145/2663806.2663835 dblp:conf/ACMace/WolbertAN14 fatcat:thlomvx5efaetc3yfnlmi55icu

Evaluating NFC and touchscreen interactions in collaborative mobile pervasive games

Michael Wolbert, Abdallah El Ali
2013 Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13  
This paper presents the motivation, design, and pilot evaluation of CountMeIn, a pervasive collaborative game to improve the waiting time experience (e.g., waiting for a train, or traffic light to turn  ...  We tested two versions of CountMeIn, an NFC-based and touchscreen version in a small pilot study.  ...  For this paper, we specifically ask: does physical mobile interaction (using NFC technology) positively influence users perceived social presence in collaborative pervasive games?  ... 
doi:10.1145/2493190.2494430 dblp:conf/mhci/WolbertA13 fatcat:mpaes32kibcmhckjjg6yqrk2je