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Coordinating users of shared facilities via data-driven predictive assistants and game theory
[article]
2021
arXiv
pre-print
., "perfect" (probabilistic) predictions of what will happen, solve the coordination problem in the game-theoretic sense of selecting a Bayesian Nash equilibrium (BNE). ...
Key questions are: (1) when and how much can (accurate) predictions help for coordination, and (2) which assistant algorithms reach optimal predictions? ...
Game-theoretic tools to characterize efficiency We want to analyze the degree of efficiency that assistant-based coordination can achieve. ...
arXiv:1803.06247v6
fatcat:zkfocnamcfgkjabv5eqydo3u7i
A Fuzzy Logic based system for Mixed Reality assistance of remote workforce
2016
2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)
This paper presents an innovative Mixed Reality (MR) system to assist field workforce in remote locations. ...
Comparison between real world benchmark coordinates, Kalman filter results and IMU data.
Fig. 10 . 10 Views from the a) AR application and b) VR Control Centre application
TABLE I . ...
Fig. 9 shows the results comparison between the predefined benchmark coordinates and: a) result coordinates from the adaptive fuzzy based Kalman filter, b) values obtained from the IMU devices. ...
doi:10.1109/fuzz-ieee.2016.7737716
dblp:conf/fuzzIEEE/Pena-RiosHGO16
fatcat:xwtnsubipjfrlmc4wpafoxuhlm
Human-Computer Interaction in Digital Mental Health
2022
Informatics
Digital platforms and artificial intelligence (AI) have a good potential to improve prediction, identification, coordination, and treatment by mental health care and suicide prevention services. ...
HCI modeling may assist in the design and development of usable applications, and to effectively recognize, acknowledge, and address the inequities of mental health care and suicide prevention and assist ...
illustrate historical predictions from previous studies [82] . ...
doi:10.3390/informatics9010014
fatcat:2zva3cwrcjcq3irr3ra2nbxwhy
A Map for Social Navigation in the Human Brain
2015
Neuron
with behavioral data analysis; Jochen Weber for technical advice on Neuroelf; and Taylor Williams for the original illustrations of the game characters. ...
ACKNOWLEDGMENTS The authors thank Mark Baxter, Meehan Crist, Harold Koenigsberg, Ifat Levy, Ushma Neill, and Galit Yovel for helpful comments and discussions; Scott Berger and Caroline Overacker for assistance ...
The social map was represented as a theoretical game board. ...
doi:10.1016/j.neuron.2015.06.011
pmid:26139376
pmcid:PMC4662863
fatcat:vqjual35bnh6zdwyiwpohoaeou
Gaming in Second Life via Scratch4SL
2015
Journal of educational computing research
This study identifies Papert's theory of Constructionism as a potentially appropriate theoretical foundation for the development of an instructional framework, in order to assist students to coordinate ...
Following a blended instructional format (face-to-face in a computer laboratory and supplementary online courses), fifty-six (56) students utilizing Scratch4SL participated in this study, with a view to ...
., 2013) , which offered crucial points of view about Constructionism as a theoretical foundation for well-designed instructional contexts. ...
doi:10.1177/0735633115612785
fatcat:lrlwnxvhrrb7fesa6lhqynpg4e
An Integrative Perspective on Interpersonal Coordination in Interactive Team Sports
2017
Frontiers in Psychology
The aim of this article is to define a theoretical perspective that integrates the coordination mechanisms of the two approaches. In doing so, we borrow from a theoretical outline of group action. ...
Interpersonal coordination is a key factor in team performance. In interactive team sports, the limited predictability of a constantly changing context makes coordination challenging. ...
In our attempt to integrate the central tenets of both these perspectives into a unified view of interpersonal coordination in team sports, we borrow from a theoretical outline of group action (Cranach ...
doi:10.3389/fpsyg.2017.01440
pmid:28894428
fatcat:ek4fdx2l25bknp6rnppxr57iz4
Towards a System of Guidance, Assistance and Learning Analytics Based on Multi Agent System Applied on Serious Games
2015
International Journal of Electrical and Computer Engineering (IJECE)
But in the order that serious games reach the intended objectives and help instructors to achieve their perspectives considered, they must be equipped with a guidance and assistance system that will assist ...
In this perspective of research and development we will establish in this paper a new system of assistance, guidance and learning analytics based on a multi agent system that will work in tandem with a ...
ACKNOWLEDGEMENTS This research paper is made possible through the help and support from the students of computer engineering. ...
doi:10.11591/ijece.v5i2.pp344-354
fatcat:vjxoxa5pwfgq7d5sjzfej7jdbq
Reflecting on Self-Aware Systems-on-Chip
[chapter]
2020
A Journey of Embedded and Cyber-Physical Systems
Supervisory control provides the opportunity to benefit from both classical control-theoretic methods and heuristics in a robust fashion. ...
This model takes as input the predicted actuations generated from the policy models and produces predicted sensed data. 4. ...
doi:10.1007/978-3-030-47487-4_6
fatcat:vz4pxkkmrjgf5la3sn2nkbl3we
Is Talk Really Cheap? Prompting Conversation between Critical Theory and Rational Choice
1993
American Political Science Review
I show in a provisional way how game theory extends and deepens the critical theorists' basic intuition that unembellished strategic rationality cannot adequately sustain social and political interaction ...
And I suggest how critical theory identifies a mechanism underlying the force of the "cheap talk" that game theorists introduce in hopes of circumscribing the indeterminacy generated by their models. ...
On such a view, an equilibrium provides the basis for testable predictions (Harsanyi 1977b, 4; Ordeshook 1986 , 98). ...
doi:10.2307/2938957
fatcat:psqzlvhyine4no6m4qvah2qmma
Artificial Intelligence for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline
2020
The AI Magazine
With the maturing of artificial intelligence (AI) and multiagent systems research, we have a tremendous opportunity to direct these advances toward addressing complex societal problems. ...
We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for social impact. ...
An avenue for future improvement of the Protection Assistant for Wildlife Security is to consider the interaction between the prediction and game-theoretic models. ...
doi:10.1609/aimag.v41i4.5296
fatcat:7v54x5iadjbv5idp4ebtzugp2q
Convention: An Interdisciplinary Study
2008
Topoi
Even from a bird's eye view, these contributions show how fruitful an interdisciplinary study of conventions is. ...
Nonetheless, a shared view on this issue is still missing. ...
doi:10.1007/s11245-008-9040-5
fatcat:p5j2ndoosfbv7n72f2mu5ibl54
Game Plan: What AI can do for Football, and What Football can do for AI
[article]
2020
arXiv
pre-print
the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. ...
We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for ...
Team-level predictions would also strongly benefit from game-theoretic and multi-agent considerations, and is perceived to play a key role in an established AVAC system. ...
arXiv:2011.09192v1
fatcat:wydr55wiz5h6lhuhhjajho4k3i
Game Plan: What AI can do for Football, and What Football can do for AI
2021
The Journal of Artificial Intelligence Research
the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. ...
We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for ...
Team-level predictions would also strongly benefit from game-theoretic and multi-agent considerations, and is perceived to play a key role in an established AVAC system. ...
doi:10.1613/jair.1.12505
fatcat:klaw7alkzrhp7kd7ebdefpxh7e
On the Design of a Low Cost Gaze Tracker for Interaction
2012
Procedia Technology - Elsevier
Therefore the technological tool is a key for new interaction models. This paper presents a tool for gaze interaction: a new gaze tracker. ...
The human gaze is a basic mean for non verbal interaction. ...
We thank the students (from MIT who, in the frame of France-MIT program, have contributed to implementation of the mechanical support for the gaze tracker and from UPMC who have participated in software ...
doi:10.1016/j.protcy.2012.03.010
fatcat:zj3i6kh4unbx3ib7owietb6a7a
AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline
[article]
2019
arXiv
pre-print
With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. ...
We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. ...
An avenue for future improvement of PAWS is to consider the interaction between the prediction and game-theoretic models. ...
arXiv:2001.00088v1
fatcat:eviw6jaojbgr7dvuqwaxctuwfu
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