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From the editors: Collaboration and the formation of new knowledge artifacts
2015
International Journal of Computer-Supported Collaborative Learning
Through advances in computer-supported collaborative learning technologies and pedagogies, we can create, shape and present knowledge in new ways. ...
To learn in our knowledge-oriented society often involves a deep engagement with knowledge artifacts-objects that combine material and semiotic aspects. This is particularly true in CSCL contexts. ...
This study has implications for how we reason about human learning, how we study collaborative interaction in an augmented-reality environment and how we design such a CSCL environment. ...
doi:10.1007/s11412-015-9211-5
fatcat:qpc63u4hsrdgjebgv2mdcktzw4
Theory and Practice of VR/AR in K-12 Science Education—A Systematic Review
2021
Sustainability
Since the beginning of 21st century, VR/AR have been increasingly used in education to promote student learning and improve their motivation. ...
This paper presents the results of a systematic review of 61 empirical studies that used VR/AR to improve K-12 science teaching or learning. ...
Inquiry-based learning ID13 [69] Constructing liminal blends in a collaborative augmented-reality learning environment Grounded on distributed cognitive theory Inquiry-based learning and collaborative ...
doi:10.3390/su132212646
fatcat:qvnizi6w3ndolobzt7ynn3vp44
Conceptual Blending as an Interpretive Lens for Student Engagement with Technology: Exploring Celestial Motion on an Interactive Whiteboard
2018
Research in Science Education
We present and analyze video data of upper secondary school students' engagement with a computer-supported collaborative learning environment that enables them to explore astronomical phenomena (Keplerian ...
We show how conceptual blending can be brought together with theoretical ideas concerned with embodied cognition and epistemology of physics, in order to provide researchers and instructors with a powerful ...
Wittmann have been valuable in developing our approach to applying the mechanisms of conceptual blending in an educational context. ...
doi:10.1007/s11165-018-9794-8
fatcat:c66zn253wbdcfjxal4jatpvugy
The Use of Augmented Reality in Formal Education: A Scoping Review
2016
Eurasia Journal of Mathematics, Science and Technology Education
Second, the last five years in ERIC database is explored by using the search term 'augmented reality.' ...
Looking from such a glimpse, the purpose of this scoping review was to provide a comprehensive overview of relevant research regarding the emergence of augmented reality, the links to pedagogy and educational ...
Helping elementary students to explore physics concepts by developing liminal blends was invaluable. ...
doi:10.12973/eurasia.2017.00628a
fatcat:hlbln5jy5fh3rdm4g5ias3mffi
Virtual Reality and Choreographic Practice: The Potential for New Creative Methods
2019
Body, Space & Technology Journal
Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist ...
This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction. ...
to offer experiences in Cross Reality (XR), which includes Virtual, Mixed or Augmented Reality. ...
doi:10.16995/bst.305
fatcat:67jnenx7ojfndibjmusfw34a6y
You, Hope, Her & Me: Liminoid Invitations and Liminoid Acts
2012
Performing Ethos: International Journal of Ethics in Theatre & Performance
Performance's PAR heritage and legacy performance You, Hope, Her & Me, a partnership with the New Theatre Royal in Portsmouth. ...
This article presents a localized understanding of the one-on-one style micro performance strategies through an empirically responsible cognitive materialism 1 lens, employing notions of the liminal and ...
a learning and teaching theatre. ...
doi:10.1386/peet.3.2.139_1
fatcat:ouatucbwwrbkrdj7cs6lfinzii
Music in Extended Realities
2021
IEEE Access
INDEX TERMS Music, extended reality, virtual reality, augmented reality, augmented virtuality, mixed reality, digital musical instruments, Internet of Musical Things. 15810 This work is licensed under ...
musically with virtual objects, agents, and environments. ...
ACKNOWLEDGMENT The authors would like to thank the field experts who agreed to participate in the interviews: F. Berthaut ...
doi:10.1109/access.2021.3052931
fatcat:5wprklpagnaunedqe75f2cjafe
Multimodal Technologies in LEGO House: A Social Semiotic Perspective
2018
Multimodal Technologies and Interaction
in order to explore the liminal border-areas where digital and non-digital play are increasingly mixed. ...
LEGO House can be seen as part of a growing recognition of the power of play, both in its own right and in relation to learning, acknowledging that meaning-making happens in informal times and places that ...
Acknowledgments: I am grateful to Sumin Zhao and Patrick Otley for supporting my visit, and to those in Denmark who made the time to meet and discuss their work. ...
doi:10.3390/mti2040070
fatcat:nuxofn3dfzgrxbfawvulc2aoz4
Fostering the social utility of events: an integrative framework for the strategic use of events in community development
2013
Current Issues in Tourism
On this basis, a conceptual framework linking event processes and outcomes is proposed aimed to guide future inter-disciplinary research towards strategically incorporating events in community development ...
In addressing this challenge, the purpose of this conceptual paper is to shed light on the multi-layered processes that foster the social utility of events. ...
Social constructionism has its roots in the classical work of 'the social construction of reality' by Berger and Luckmann (1966) who argued that all knowledge of everyday reality is derived from and ...
doi:10.1080/13683500.2013.849664
fatcat:cjxk3mcj55emtmtzujnh3samx4
Online Education And The Death Of The Transient Delivery Mode
2009
i-manager's Journal of Educational Technology
of traditional pedagogic modes of delivery in order that they operate in a virtual environment. ...
This paper addresses the need for educators to re-conceptualize the way we teach in an online environment. ...
That is to say learning is situated within the social realm and exists in the liminal interface between teacher and learner. ...
doi:10.26634/jet.5.4.823
fatcat:pxafgb22afgr7otb6rnesqewdy
Learning Spaces
[chapter]
2017
Technology Enhanced Learning
In this chapter, we set out some bases for a "spatial turn" in Technology Enhanced Learning (TEL) research. ...
learning. ...
, augmented reality and ambient media (O'Malley & Stanton Fraser, 2004) . ...
doi:10.1007/978-3-319-02600-8_7
fatcat:ort5dl2k2rf33meg52x6pdjkge
Seven HCI Grand Challenges
2019
International Journal of Human-Computer Interaction
A perspective oriented to humane and social values is adopted, ...
This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with ...
support for each contributor in a collaborative creation process • Creation in technologically augmented environments, where the digital will be blended with the physical Within a broader social justice ...
doi:10.1080/10447318.2019.1619259
fatcat:4gugxdzqb5acxiapdb6f4ihi5m
Learning physics through play in an augmented reality environment
2012
International Journal of Computer-Supported Collaborative Learning
The Learning Physics Through Play Project (LPP) engaged 6-8 year old students (n=43) in a series of scientific investigations of Newtonian force and motion including a series of augmented reality activities ...
in the LPP curriculum which leveraged their prior experiences and ability to engage in embodied play as a form of scientific modeling. ...
Acknowledgements This project was supported by a grant from the National Science Foundation (DRL-0733218). ...
doi:10.1007/s11412-012-9150-3
fatcat:vegtzwguszhmha7qcktwbzbps4
E3XR: An Analytical Framework for Ethical, Educational and Eudaimonic XR Design
2021
Frontiers in Virtual Reality
A rapidly growing number of educators and students now embrace XR as a powerful technology with affordances that can support many benefits, including highly immersive learning experiences, empathy and ...
We introduce E3XR, a framework that serves as an analytical lens to determine the ethics, learning theory and human flourishing aspects of an XR design. ...
Social cues can be simulated virtually to enhance learning environments in ways that are impossible in real life; for example, Bailenson et al. (2005) studied "augmented gaze," which simulated optimal ...
doi:10.3389/frvir.2021.697667
fatcat:ynwjmfbtp5eirlusyif334hqeu
Vol. 2 n. 3 | 2017 | SPECIAL ISSUE | FULL ISSUE
2017
The Journal of Public Space
in a formal construction-training environment run by Youth Futures Inc. ...
HyperSpace (figure 3) creates an augmented (hyper) reality world by illuminating haze particles. Large 3D constructions of light appear interactively in space. ...
Conclusion The collaboration between VUW, WCC, and HNZ, along with the inputs from professional Engineering and Architectural tutors, modelled a team approach to urban design and seismic retrofitting similar ...
doi:10.5204/jps.v2i3.128
fatcat:wjkhilcu6vgvzayoauzszwuy3u
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