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From the editors: Collaboration and the formation of new knowledge artifacts

Sten Ludvigsen, Gerry Stahl, Nancy Law, Ulrike Cress
2015 International Journal of Computer-Supported Collaborative Learning  
Through advances in computer-supported collaborative learning technologies and pedagogies, we can create, shape and present knowledge in new ways.  ...  To learn in our knowledge-oriented society often involves a deep engagement with knowledge artifacts-objects that combine material and semiotic aspects. This is particularly true in CSCL contexts.  ...  This study has implications for how we reason about human learning, how we study collaborative interaction in an augmented-reality environment and how we design such a CSCL environment.  ... 
doi:10.1007/s11412-015-9211-5 fatcat:qpc63u4hsrdgjebgv2mdcktzw4

Theory and Practice of VR/AR in K-12 Science Education—A Systematic Review

Weiping Zhang, Zhuo Wang
2021 Sustainability  
Since the beginning of 21st century, VR/AR have been increasingly used in education to promote student learning and improve their motivation.  ...  This paper presents the results of a systematic review of 61 empirical studies that used VR/AR to improve K-12 science teaching or learning.  ...  Inquiry-based learning ID13 [69] Constructing liminal blends in a collaborative augmented-reality learning environment Grounded on distributed cognitive theory Inquiry-based learning and collaborative  ... 
doi:10.3390/su132212646 fatcat:qvnizi6w3ndolobzt7ynn3vp44

Conceptual Blending as an Interpretive Lens for Student Engagement with Technology: Exploring Celestial Motion on an Interactive Whiteboard

Bor Gregorcic, Jesper Haglund
2018 Research in Science Education  
We present and analyze video data of upper secondary school students' engagement with a computer-supported collaborative learning environment that enables them to explore astronomical phenomena (Keplerian  ...  We show how conceptual blending can be brought together with theoretical ideas concerned with embodied cognition and epistemology of physics, in order to provide researchers and instructors with a powerful  ...  Wittmann have been valuable in developing our approach to applying the mechanisms of conceptual blending in an educational context.  ... 
doi:10.1007/s11165-018-9794-8 fatcat:c66zn253wbdcfjxal4jatpvugy

The Use of Augmented Reality in Formal Education: A Scoping Review

Fatih Saltan
2016 Eurasia Journal of Mathematics, Science and Technology Education  
Second, the last five years in ERIC database is explored by using the search term 'augmented reality.'  ...  Looking from such a glimpse, the purpose of this scoping review was to provide a comprehensive overview of relevant research regarding the emergence of augmented reality, the links to pedagogy and educational  ...  Helping elementary students to explore physics concepts by developing liminal blends was invaluable.  ... 
doi:10.12973/eurasia.2017.00628a fatcat:hlbln5jy5fh3rdm4g5ias3mffi

Virtual Reality and Choreographic Practice: The Potential for New Creative Methods

Rosemary E. Cisneros, Karen Wood, Sarah Whatley, Michele Buccoli, Massimiliano Zanoni, Augusto Sarti
2019 Body, Space & Technology Journal  
Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist  ...  This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction.  ...  to offer experiences in Cross Reality (XR), which includes Virtual, Mixed or Augmented Reality.  ... 
doi:10.16995/bst.305 fatcat:67jnenx7ojfndibjmusfw34a6y

You, Hope, Her & Me: Liminoid Invitations and Liminoid Acts

Joanna Bucknall
2012 Performing Ethos: International Journal of Ethics in Theatre & Performance  
Performance's PAR heritage and legacy performance You, Hope, Her & Me, a partnership with the New Theatre Royal in Portsmouth.  ...  This article presents a localized understanding of the one-on-one style micro performance strategies through an empirically responsible cognitive materialism 1 lens, employing notions of the liminal and  ...  a learning and teaching theatre.  ... 
doi:10.1386/peet.3.2.139_1 fatcat:ouatucbwwrbkrdj7cs6lfinzii

Music in Extended Realities

Luca Turchet, Rob Hamilton, Anil Camci
2021 IEEE Access  
INDEX TERMS Music, extended reality, virtual reality, augmented reality, augmented virtuality, mixed reality, digital musical instruments, Internet of Musical Things. 15810 This work is licensed under  ...  musically with virtual objects, agents, and environments.  ...  ACKNOWLEDGMENT The authors would like to thank the field experts who agreed to participate in the interviews: F. Berthaut  ... 
doi:10.1109/access.2021.3052931 fatcat:5wprklpagnaunedqe75f2cjafe

Multimodal Technologies in LEGO House: A Social Semiotic Perspective

Kate Cowan
2018 Multimodal Technologies and Interaction  
in order to explore the liminal border-areas where digital and non-digital play are increasingly mixed.  ...  LEGO House can be seen as part of a growing recognition of the power of play, both in its own right and in relation to learning, acknowledging that meaning-making happens in informal times and places that  ...  Acknowledgments: I am grateful to Sumin Zhao and Patrick Otley for supporting my visit, and to those in Denmark who made the time to meet and discuss their work.  ... 
doi:10.3390/mti2040070 fatcat:nuxofn3dfzgrxbfawvulc2aoz4

Fostering the social utility of events: an integrative framework for the strategic use of events in community development

Vassilios Ziakas
2013 Current Issues in Tourism  
On this basis, a conceptual framework linking event processes and outcomes is proposed aimed to guide future inter-disciplinary research towards strategically incorporating events in community development  ...  In addressing this challenge, the purpose of this conceptual paper is to shed light on the multi-layered processes that foster the social utility of events.  ...  Social constructionism has its roots in the classical work of 'the social construction of reality' by Berger and Luckmann (1966) who argued that all knowledge of everyday reality is derived from and  ... 
doi:10.1080/13683500.2013.849664 fatcat:cjxk3mcj55emtmtzujnh3samx4

Online Education And The Death Of The Transient Delivery Mode

Jocasta Collier
2009 i-manager's Journal of Educational Technology  
of traditional pedagogic modes of delivery in order that they operate in a virtual environment.  ...  This paper addresses the need for educators to re-conceptualize the way we teach in an online environment.  ...  That is to say learning is situated within the social realm and exists in the liminal interface between teacher and learner.  ... 
doi:10.26634/jet.5.4.823 fatcat:pxafgb22afgr7otb6rnesqewdy

Learning Spaces [chapter]

Brett Bligh, Charles Crook
2017 Technology Enhanced Learning  
In this chapter, we set out some bases for a "spatial turn" in Technology Enhanced Learning (TEL) research.  ...  learning.  ...  , augmented reality and ambient media (O'Malley & Stanton Fraser, 2004) .  ... 
doi:10.1007/978-3-319-02600-8_7 fatcat:ort5dl2k2rf33meg52x6pdjkge

Seven HCI Grand Challenges

Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris (+20 others)
2019 International Journal of Human-Computer Interaction  
A perspective oriented to humane and social values is adopted,  ...  This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with  ...  support for each contributor in a collaborative creation process • Creation in technologically augmented environments, where the digital will be blended with the physical Within a broader social justice  ... 
doi:10.1080/10447318.2019.1619259 fatcat:4gugxdzqb5acxiapdb6f4ihi5m

Learning physics through play in an augmented reality environment

Noel Enyedy, Joshua A. Danish, Girlie Delacruz, Melissa Kumar
2012 International Journal of Computer-Supported Collaborative Learning  
The Learning Physics Through Play Project (LPP) engaged 6-8 year old students (n=43) in a series of scientific investigations of Newtonian force and motion including a series of augmented reality activities  ...  in the LPP curriculum which leveraged their prior experiences and ability to engage in embodied play as a form of scientific modeling.  ...  Acknowledgements This project was supported by a grant from the National Science Foundation (DRL-0733218).  ... 
doi:10.1007/s11412-012-9150-3 fatcat:vegtzwguszhmha7qcktwbzbps4

E3XR: An Analytical Framework for Ethical, Educational and Eudaimonic XR Design

Joey J. Lee, Elliot Hu-Au
2021 Frontiers in Virtual Reality  
A rapidly growing number of educators and students now embrace XR as a powerful technology with affordances that can support many benefits, including highly immersive learning experiences, empathy and  ...  We introduce E3XR, a framework that serves as an analytical lens to determine the ethics, learning theory and human flourishing aspects of an XR design.  ...  Social cues can be simulated virtually to enhance learning environments in ways that are impossible in real life; for example, Bailenson et al. (2005) studied "augmented gaze," which simulated optimal  ... 
doi:10.3389/frvir.2021.697667 fatcat:ynwjmfbtp5eirlusyif334hqeu

Vol. 2 n. 3 | 2017 | SPECIAL ISSUE | FULL ISSUE

Luisa Bravo
2017 The Journal of Public Space  
in a formal construction-training environment run by Youth Futures Inc.  ...  HyperSpace (figure 3) creates an augmented (hyper) reality world by illuminating haze particles. Large 3D constructions of light appear interactively in space.  ...  Conclusion The collaboration between VUW, WCC, and HNZ, along with the inputs from professional Engineering and Architectural tutors, modelled a team approach to urban design and seismic retrofitting similar  ... 
doi:10.5204/jps.v2i3.128 fatcat:wjkhilcu6vgvzayoauzszwuy3u
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