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Exploring motion-based touchless games for autistic children's learning
2013
Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13
Our research involved five autistic children and one therapist in the experimentation of a set of Kinect games at a therapeutic center for a period of two and a half months. ...
Second, we describe a field study that extends the current body of empirical evidence of the potential benefits of touchless motion-based gaming for autistic children. ...
[20] iteratively developed and tested a set of applications for autistic children that run on multi-touch tablets and support various individual collaborative activities (e.g., drawing, storytelling ...
doi:10.1145/2485760.2485774
dblp:conf/acmidc/BartoliCGV13
fatcat:6ph3adfxo5ertewzq4wpfth3gy
Experimental Study of Results Obtained from the Interaction with Softwares Motion-based Touchless Created for Habilitation-rehabilitation in users with Diagnosis of Autism Spectrum Disorders
2015
Procedia Manufacturing
This paper attempts to provide a dual contribution: explain an innovative therapeutic modality for lavish treatments using softwares dedicated and highly customizable, with supervision, and present the ...
The research that we present sheds a light on a possible opportunity to provide an innovative method of rehabilitation with touchless software dedicated to users with special needs. ...
[5] present a set of collaborative full-body digital games designed to understand what meanings learners develop during bodymovement and gestures. ...
doi:10.1016/j.promfg.2015.07.566
fatcat:d3if62k7cfh3xhgohcnovpksra
Innovative computer technology in music-based interventions for individuals with autism moving beyond traditional interactive music therapy techniques
2018
Cogent Psychology
for individuals with autism -Moving beyond traditional interactive music therapy techniques. ...
Article: Johnston, Daniel, Egermann, Hauke Wolfgang orcid.org/0000-0001-7014-7989 and Kearney, Gavin Cyril orcid.org/0000-0002-0692-236X (2018) Innovative Computer Technology in music based interventions ...
For example, Rogli´C et al. (2016) conducted an investigation that incorporated the Kinect into serious game design. ...
doi:10.1080/23311908.2018.1554773
fatcat:jlgabl7sqjhuthzwswferazaqe
Designing and evaluating touchless playful interaction for ASD children
2014
Proceedings of the 2014 conference on Interaction design and children - IDC '14
The paper reports a structured set of design guidelines that distill our experience gained from empirical studies and collaborations with therapeutic centers. ...
These heuristics informed the design of three touchless games that were evaluated in a controlled study involving medium functioning ASD children at a therapeutic center. ...
have a similar game logic but are not explicitly designed for autistic children. ...
doi:10.1145/2593968.2593976
dblp:conf/acmidc/BartoliGGOV14
fatcat:jbz2y5jl5jg4hgvtvgjlcevqnq
Augmented Interaction Systems for Supporting Autistic Children. Evolution of a Multichannel Expressive Tool: The SEMI Project Feasibility Study
2019
Applied Sciences
Over the past ten years, the authors have been designing, developing, and testing pervasive technology to support children with autism (ASD). ...
in charge for rehabilitation treatments; a team of clinical psychologists has analyzed the results of the experimentation. ...
Autistic children understand better, becoming more collaborative, if the work space is well defined, and it is always the same with few distracting stimuli. ...
doi:10.3390/app9153081
fatcat:bfkoeqcz4jf3tfd2lahkj5vzry
How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children
2021
Multimodal Technologies and Interaction
In May 2020 we conducted a systematic search on Music-therapy and musical activities for autistic children in research databases including Science Direct, APA PsycNet, Cochrane, IEE and Web of Science, ...
We then highlight the commonalities, strengths and limitations of existing work, and identify implications for future interaction design. ...
Acknowledgments: We would like to express our gratitude to Emeline Brulé and James Jackson for their valuable feedback on the initial draft of the paper. ...
doi:10.3390/mti5030011
fatcat:ilxehlynk5dnrhj44w3oniso6e
Thinking OutsideTheBox - Designing Smart Things with Autistic Children
2018
International Journal of Human-Computer Interaction
Through a series of long-term participatory design processes, smart objects were developed individually with nine children employing a wide range of different methods (e.g., Co-operative Inquiry, Future ...
This article offers a synopsis of and a critical reflection on the research project OutsideTheBox Rethinking Assistive Technology with Autistic Children. ...
We thank all schools, teachers and mentors for their enthusiasm, openness and willingness to help, and above all we would like to thank all families and children who challenged and inspired us in many ...
doi:10.1080/10447318.2018.1550177
fatcat:r7vgh76yjzb4hdbp4nmny6j3pu
eXtended Reality for Autism Interventions: The importance of Mediation and Sensory-Based Approaches
[article]
2021
arXiv
pre-print
Findings demonstrate that collaborative XR sensory-based and mediation approaches would benefit the entire spectrum, and encourage to consider the overall intervention context when designing XR protocols ...
To bridge the gap between autism research and real interventions, we compared existing literature on XR and autism with stakeholders' needs obtained by interviewing 34 skateholders, mainly practitioners ...
A. (2013). Evaluation of the exertion and motivation factors of a virtual reality exercise game for children with autism. ...
arXiv:2106.15983v1
fatcat:jimhwqemmbcovl34rrn45lxcs4
Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development
2017
The Design Journal
Present paper analyzes and compares two innovation models in robot design. ...
The first part describes the incremental development process of Teo: a robotic tool for Autistic Spectrum Disorder (ASD) treatment for children. ...
The overall goal of the project is to develop a set of innovative interactive tools for autistic children in order to create interest and motivation, to promote physical activity, to enhance the communicative ...
doi:10.1080/14606925.2017.1352752
fatcat:2ci4bgfilfawrpjfb3vygpsmyi
ChildBot: Multi-Robot Perception and Interaction with Children
[article]
2020
arXiv
pre-print
In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. ...
In order to validate the effectiveness of the system and its integrated modules, we have conducted multiple experiments with a total of 52 children. ...
Asimenia Papoulidi for their help in designing the use-cases, supervising and evaluating the experiments with the children, and their useful remarks. ...
arXiv:2008.12818v1
fatcat:au33jpbqpnfr5foaiivmd76n3y
Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults
2017
Pediatric Physical Therapy
Jirikowic et al. 94 evaluated a customized game based VR system delivered through a HMD (Sensorimotor Training to Affect Balance Engagement and Learning, STABEL) to provoke practice of standing balance ...
For this paper we refer to these commercial games, such as Nintendo or Kinect, as serious games (SG) because they were adapted for a purpose other than entertainment. ...
Acknowledgments We thank participants and their families for contributing to the knowledge base for use of VR and SG with individuals who have neurological conditions. ...
doi:10.1097/pep.0000000000000387
pmid:28654475
pmcid:PMC5488703
fatcat:vlygrc53n5d25etcv6snd3coqq
Computer- and Robot-Assisted Therapies to Aid Social and Intellectual Functioning of Children with Autism Spectrum Disorder
2019
Medicina
Rapid progress in the field of technology, especially in the robotics area, offers tremendous possibilities for innovation and treatment or even education for individuals with ASD. ...
Results were mined for pediatric populations only and study designs establishing controlled comparisons. ...
) [54] , a collaborative iPad (Apple Inc., n.d.) [55] game with 4 mini-games designed to teach social skills. ...
doi:10.3390/medicina55080440
pmid:31387274
pmcid:PMC6724404
fatcat:y7vyzstwavdltoqljcxo4g7r4y
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
2016
Behavior and Information Technology
Evaluation tests took place in high school environments and public videogaming events. ...
The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. ...
through the Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within the project 'POCI-01-0145-FEDER-006961'. ...
doi:10.1080/0144929x.2016.1232754
fatcat:2dcjrwmro5gojln6q62vsdygeq
Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder
2022
Journal of NeuroEngineering and Rehabilitation
The present study explored the feasibility, acceptability and potential efficacy of a custom-designed VR game-based intervention (GaitWayXR™) for improving gross motor skills in youth with ASD. ...
the VR game at home, the most prohibitive reasons for adopting the system for home therapy were cost and space. ...
Acknowledgements We would like to thank the children and their parents for giving up their time and energy to participate in this study. ...
doi:10.1186/s12984-021-00978-1
pmid:34996473
pmcid:PMC8742363
fatcat:b253rqo5czb7jasp4xxmibmkdy
The Purpose of Play
2021
ACM Transactions on Computer-Human Interaction
Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for future work attending to differences ...
We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. ...
choices throughout system design, development, and evaluation. ...
doi:10.1145/3432245
fatcat:zndpzjmc7vgrtfowomeb7ty5w4
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