Filters








80,914 Hits in 8.4 sec

Learning object design considerations for small-screen handheld devices

Daniel Churchill, John Hedberg
2008 Computers & Education  
The key limitation of handheld technology for the delivery of learning objects is the small screen that is available for effective display.  ...  This paper reports upon user response to learning object design possibilities and provides a set of recommendations to guide improved utility and future research.  ...  Recommendations for design of learning objects for handheld devices This study thus led to articulation of a set of recommendations for the design of learning objects for delivery via handheld technology  ... 
doi:10.1016/j.compedu.2006.09.004 fatcat:cp5otjzyljbnhdpqoo574adsoe

Critical Analysis in Proposing a Conceptual Design Model of Assistive Courseware for Low Vision (AC4LV) Learners

Nurulnadwan Aziz, Ariffin Abdul Mutalib, Siti Mahfuzah Sarif
2014 International Journal of Computer Applications  
Altogether, 15 conceptual design models of courseware were compared and analyzed exhaustively with the main objectives (i) to determine the research gaps in proposing a conceptual design model of AC4LV  ...  Also, the previous literatures suggest that Instructional Design (ID) model, learning theories, and learning approach must be the basic component in designing the conceptual design model of courseware.  ...  Conceptual Model for Small Screen Learning Application: Conceptual model of small screen is composed of three sets of design recommendations namely (i) design for presentation, (ii) design for small screen  ... 
doi:10.5120/16044-5173 fatcat:nqjw7qiko5ft7ce7djqfff2x5a

A Usability Model for Mobile Applications Generated with a Model-Driven Approach

Lassaad Ben Ammar
2019 International Journal of Advanced Computer Science and Applications  
In such approach, a model can be build and analyzed early in the design cycle to identify key characteristics like usability.  ...  This paper attempts to review existing usability studies and subsequently propose a usability model for conducting early usability evaluation for mobile apps generated with an MDE tool.  ...  Due to the small screen size of the smartphone and consequently the small size of the characters in the keyboard, a lot of typos can occur.  ... 
doi:10.14569/ijacsa.2019.0100218 fatcat:xnibivbox5a5pderoklpcb2olm

Do Projects in Information Systems Design Really Facilitate Meaningful Learning in Computer Science in High School?

Nayif Awad
2016 International Journal of Information and Education Technology  
The current situation in schools shows that students learn and practice using procedural knowledge, whereas achieving conceptual knowledge is a long-term process.  ...  The participants were 40 students who prepared individual graduating projects, for example, an information system for a small business or a medical clinic.  ...  It is recommended that educators give students small, open-ended design tasks and gradually increase the scope and complexity of these assignments.  ... 
doi:10.7763/ijiet.2016.v6.807 fatcat:bddhss3ybfadrfk7k3a47kl7fe

Pedagogically Sound Learning Objects: Towards a Useful Classification

Daniel Churchill
2021 IASL Annual Conference Proceedings  
Six unique categories of potential learning objects were noted and defined through the inquiry: presentation object, practice object, information object, simulation object, conceptual model and contextual  ...  This discussion is supported by a small-scale inquiry into kinds of learning objects identified from a collection of resources developed by some teachers and instructional designers in Singapore.  ...  Here are few recommended guiding principles for designing a practice object such that it supports learning activities: 1.  ... 
doi:10.29173/iasl8017 fatcat:yglgfwgnabg4ffoviqzfqoikr4

Physical and Virtual Laboratories in Science and Engineering Education

T. de Jong, M. C. Linn, Z. C. Zacharia
2013 Science  
Here, we review a selection of the literature to contrast the value of physical and virtual investigations and to offer recommendations for combining the two to strengthen science learning.  ...  The software allows lighting up to three light sources at a time; adding as many objects as needed between the light source and the screen; changing the distance between objects, materials, and instruments  ...  Determine the ideal balance between virtual and physical investigations for courses in different subject areas.  ... 
doi:10.1126/science.1230579 pmid:23599479 fatcat:2hix344zyfhsnihrahyhrnixb4

Design and Development of MOOCs

Zarema Seidametova
2018 International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications  
We recommend the following roles for the MOOC development team: experts, curriculum designers and technical specialists. This set of roles needs for effective design of MOOC.  ...  We introduce as example the video content matrix of the quasi-MOOC "Ruby on Rails Web Framework for Beginners".  ...  The authors of [2] propose the conceptual environment "MOOC Canvas" to support teachers in the description and design of the MOOCs.  ... 
dblp:conf/icteri/Seidametova18 fatcat:4zy6rehuirebxbwty2agvkdste

THE DESIGN OF MOBILE NUMERICAL APPLICATION DEVELOPMENT LIFECYLE FOR CHILDREN WITH AUTISM

Naziatul Shima Abdul Aziz, Wan Fatimah Wan Ahmad, Ahmad Sobri Hashim
2016 Jurnal Teknologi  
This paper objectively discusses a design phase for development lifecycle of mobile numerical application, developed for the children with moderate and mild autism who are learning basic numbers, basic  ...  shapes and size of objects.  ...  Finally, thank you to the Ministry of Higher Education for financial support (MyBrain15) throughout the research study and to all who directly or indirectly involved in the analysis phase.  ... 
doi:10.11113/jt.v78.9714 fatcat:qqnwheekf5dmniigkuqrqjy62u

IMSALSAD_10037101_print.pdf

Ibraheem AL Sadi
2016 Figshare  
The students were able to acquire the declarative-conceptual knowledge and Declarative-conceptual knowledge through system lessons and provided visual objects.  ...  The system is analyzed based on the Koole (2009) FRAME model, designed with software modelling approaches implemented in a Codeigniter framework.  ...  This variety in screen size should be taken into account in learning object design.  ... 
doi:10.6084/m9.figshare.3470156 fatcat:sj3fhhdor5arhaa7fbxdlolfzm

Upper Primary School Basic Science Curriculum Materials Development Process in Oromia Regional State, Ethiopia

2019 Journal of Education and Practice  
For the purpose of this study, qualitative research method, more specifically, case study design was used.  ...  The study also revealed that no clearly defined model was used for the development and the selection of the components of the basic science curriculum in the upper primary in Oromia Regional State.  ...  objectives, and hence by default, no need of screening the objectives by the use of the psychological and philosophical screening devices.  ... 
doi:10.7176/jep/10-1-08 fatcat:jj7n2iqbhzfpnph2fbrbpuivhq

Adaptation Meta-Cognitive as an Educational Tool: Animated Puzzle

Ida Syakirah Sudin, Suzana Ahmad, Marina Ismail, Norizan Mat Diah
2018 Indonesian Journal of Electrical Engineering and Computer Science  
Keeping in mind that learning is a conceptualized multidimensional development involving three components: cognitive learning achievement, meta-cognition and motivation, an educational game with Meta-cognitive  ...  Heuristic testing and functionality testing has been done towards the project prototype and positive results has been obtained.  ...  the objectives that have been achieved, contribution of the project, project limitation and recommendation for future enhancement.  ... 
doi:10.11591/ijeecs.v12.i1.pp319-325 fatcat:mlx5ijxxtzhkjmfa6d7puvdtfe

Innovative Model, Tools, and Learning Environments to Promote Active Learning for Undergraduates in Computational Science and Engineering

Hong Liu, Andrei Ludu, Jerry Klein, Michael Spector, Matthew Ikle
2017 The Journal of Computational Science Education  
Course design centered on model-based learning which proposes that students learn complex content by elaborating on their mental model, developing a conceptual model, refining a mathematical model, and  ...  As an innovative active learning environment, an R&D process was used to provide a coherent framework for designing instruction and assessing learning.  ...  Each module was designed by clarifying and defining objectives and selecting or developing problems and examples.  ... 
doi:10.22369/issn.2153-4136/8/3/2 fatcat:uf5uwwnhljfspfuwdm6z7p33iy

User Interface Consistency across End-User Applications: The Effects on Mental Models

John W. Satzinger, Lorne Olfman
1998 Journal of Management Information Systems  
Memos and meetings can be modified or deleted NOTE: Words in boldface are operations in the conceptual model. Words in italics are objects manipulated in the conceptual model. Figure 4.  ...  boxes, and panels to overlap on the screen, while the other design places menus in a separate area of the screen.  ... 
doi:10.1080/07421222.1998.11518190 fatcat:nfp252a7h5epzeen2jfem7nu4e

Web-Based Learning Environment: A Theory-Based Design Process for Development and Evaluation

Chang S. Nam, Tonya L. Smith-Jackson
2007 Journal of Information Technology Education  
The study also confirmed that for an e-learning environment to be successful, various aspects of the learning environment should be considered such as application domain knowledge, conceptual learning  ...  theory, instructional design, user interface design, and evaluation about the overall quality of the learning environment.  ...  The GPS content expert also reviewed learning units and provided design recommendations for the modification.  ... 
doi:10.28945/200 fatcat:hcnmiytdybbpndosboih6oprgm

Designing Reciprocative Dynamic Linking to improve learners' Representational Competence in interactive learning environments

Mrinal Patwardhan, Sahana Murthy
2017 Research and Practice in Technology Enhanced Learning  
The findings from semi-structured interviews and screen capture analysis corroborated the results.  ...  The findings from the study suggest designing strategies not for just creating highly interactive learning environments but equipping a given learning environment with conducive interaction features that  ...  The learning materials for both groups were designed as per recommended instructional design practices to avoid extrinsic cognitive load.  ... 
doi:10.1186/s41039-017-0046-8 pmid:30613259 pmcid:PMC6302858 fatcat:2gtwqah2nrgwbeuiifguppz5km
« Previous Showing results 1 — 15 out of 80,914 results