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The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design

Yu-Liang Ting
2012 Journal of educational computing research  
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice.  ...  This study is to provide a different view of mobile devices' pitfalls in learning and suggests that, relying on appropriate design, these pitfalls can be overcome to embrace a broader spectrum of mobile  ...  Thereafter, the design concept of augmented reality has been proposed and widely employed by researchers to explore various types of synthesis of mobile digital content and real artifacts in different  ... 
doi:10.2190/ec.46.2.a fatcat:lipel4u4znfzhezmuyh6gq3ewa

Mobile authoring of open educational resources for authentic learning scenarios

Bernardo Tabuenca, Marco Kalz, Stefaan Ternier, Marcus Specht
2014 Universal Access in the Information Society  
evaluation of usability and hedonic quality are presented; fourth, conclusions and a research agenda for mobile authoring are discussed.  ...  is reviewed, and 10 key shortcomings of current approaches are identified; third, the design of a mobile environment to author educational resources (MAT for ARLearn) is presented, and the results of an  ...  Acknowledgments The authors would like to thank the Global Open Educational Resources Graduate Network (GO-GN) and The Netherlands Laboratory for Lifelong Learning (NELLL) for their support in this research  ... 
doi:10.1007/s10209-014-0391-y fatcat:mgf2dtltufc5bc7ty45aegm3qm

Mobile App for Learning Economics Terminologies

Wan Normeza Wan Zakaria, Hafiza Abas, Maslin Masrom, Raihana Mohdali, Nik Nadzirah Nik Mohamed
2019 International Journal of Academic Research in Business and Social Sciences  
A qualitative study is adopted for data collection where interviews will be conducted with Economics teachers to identify the list of economic terminologies to be included in the app and also to explore  ...  This paper discusses the conceptual design of Economics mobile app for learning economics terminologies.  ...  A mobile application or most commonly referred to as an app is a type of application software designed to run on a mobile device, such as a smartphone or tablet computer.  ... 
doi:10.6007/ijarbss/v9-i10/6477 fatcat:55m5hsxzgrg6neigfg3v5xxvwi

Sharing Experiences with Social Mobile Media

Jari Multisilta, Marcelo Milrad
2009 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09  
of social mobile media in a variety of settings.  ...  In this workshop we are interested in usability, context and user practices related to uses of social mobile media for sharing human experiences.  ...  Mobile video as such has not yet been studied extensively. Jokela, Karukka and Mäkelä [5] have designed video editing tools to be used on a mobile phone.  ... 
doi:10.1145/1613858.1613977 dblp:conf/mhci/MultisiltaM09 fatcat:qxqlvydi6rdepcwr3y2ijkjh3e

The Development Process of Awang Sains 2D Digital Mobile Game

Mohd Radhi Md Shukri, Shamsul Arrieya Ariffin
2019 Journal of ICT in Education  
This article presents the process of the development of a 2D digital mobile game; Awang Sains.  ...  The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning content, local content, language and aesthetics  ...  In his study, Zaibon (2015) stated that four test components are needed to test the usability of the software: i) usability tests, ii) mobility tests, iii) playability tests, and iv) learning content  ... 
doi:10.37134/jictie.vol6.3.2019 fatcat:7cpllswhe5chblicpev3clzk44

Context-Aware Mobile Media and Social Networks

Jonna Häkkilä, Albrecht Schmidt, Jani Mäntyjärvi, Alireza Sahami, Panu Åkerman, Anind K. Dey
2009 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09  
on new concepts, interaction design for mobile context-awareness, usability challenges, collaborative context-aware services and applications for supporting communities, and other topics related to HCI  ...  Context-awareness is one of the rising trends of future mobile technology, and due to advances in technology development, new application and service concepts are being developed and demonstrated in an  ...  related to context-aware mobile media that involve interaction between people • User studies on social context-aware mobile applications • Studies on the usability and interaction design of context-aware  ... 
doi:10.1145/1613858.1613982 dblp:conf/mhci/HakkilaSMSAD09 fatcat:vasxfxckbvhmrfa2zty64m5yka

A Mobile Picture Tagging System Using Tree-Structured Layered Bayesian Networks

Young-Seol Lee, Sung-Bae Cho
2013 Mobile Information Systems  
Advances in digital media technology have increased in multimedia content. Tagging is one of the most effective methods to manage a great volume of multimedia content.  ...  To evaluate the performance of this method, an experiment is conducted with data collected over a month. The result shows the efficiency and effectiveness of our proposed method.  ...  Davis et al. tried to capture temporal, spatial, and social contextual annotation to help manage consumer multimedia content using a camera phone [18] .  ... 
doi:10.1155/2013/794726 fatcat:ljxjlttnjzak7gziaxk4bobnzy

112.social: Design and Evaluation of a Mobile Crisis App for Bidirectional Communication between Emergency Services and Citizens

Marc-André Kaufhold, Nicola Rupp, Christian Reuter, Christoph Amelunxen
2018 European Conference on Information Systems  
Moreover, we present the concept, implementation and evaluation of a crisis app for incident reporting and bidirectional communication between authorities and citizens.  ...  Finally, we outline features, requirements and contextual factors for incident reporting and bidirectional communication via mobile app.  ...  The research project 'EmerGent' was funded by a grant of the European Union (FP7 No. 608352).  ... 
dblp:conf/ecis/KaufholdR0A18 fatcat:5uxl2hduqzc3dirtnvuaido3aa

Enhancing User Experience in Points of Interest with Augmented Reality

Fernando Vera, J. Alfredo Sánchez, Ofelia Cervantes
2016 Journal of clean energy technologies  
We discuss the methodology we have used, which is a variation of contextual design, and resulting prototypes for a platform that will provide functionality for users to interact with augmented reality  ...  This paper presents an approach to designing the user experience for interactive systems in open scenarios that involve augmented reality and mobile devices.  ...  ACKNOWLEDGEMENTS We thank ICT research group from UDLAP, QoS Labs and Heritage Prod AXYZ companies for their contributions of the development of Reaumobile.  ... 
doi:10.7763/ijcte.2016.v8.1088 fatcat:rqnrwwhtgjblneubsv3zdwg33u

Evaluation of Multimedia User Interface Design Method for M-learning (MobLearn): A Comparative Study

Maysoon Aldukhail, Shimaa Nagro
2021 Informatica (Ljubljana, Tiskana izd.)  
The multimedia m-learning method (MobLearn method) is a holistic and functional method that includes the key steps, methods, and techniques for using multimedia to create m-learning interfaces.  ...  A comparative case study was employed to examine the degree to which two m-learning approaches are similar in terms of interface architecture and their main characteristics, their differences and the primary  ...  Russell Campion for his tremendous support and feedback during this research study.  ... 
doi:10.31449/inf.v45i4.3391 fatcat:kticiiix6rd7bn45spf35m6eza

Experience Sampling and Programmed Intervention Method and System for Planning, Authoring, and Deploying mHealth Interventions: Design and Cases Report (Preprint)

Bruna Carolina Rodrigues Cunha, Kamila Rios Da Hora Rodrigues, Isabela Zaine, Elias Adriano Nogueira Silva, Caio César Viel, Maria Da Graça Campos Pimentel
2020 Journal of Medical Internet Research  
Thus, a twofold solution is required: a method that directs specialists in planning intervention programs themselves, and a model that guides specialists in adopting existing solutions and advises software  ...  Health professionals initiating mobile health (mHealth) interventions may choose to adapt apps designed for other activities (eg, peer-to-peer communication) or to employ purpose-built apps specialized  ...  We thank all participants in the case studies, interviews, and evaluations.  ... 
doi:10.2196/24278 pmid:34255652 pmcid:PMC8314159 fatcat:nrfvb4p4yzexfisol52dybutm4

Building Trust Of Mobile Users And Their Adoption Of M-Commerce

Shafiq Ur Rehman, Jane-Lisa Coughlan
2011 Zenodo  
This paper proposes: the interface design is not the only factor affecting the m-commerce adoption and lack of trust; in fact it is the combined effect of interface usability and trustworthy mobile payment  ...  One challenging direction of mobile commerce (mcommerce) that is getting a great deal of attention globally is mobile financing.  ...  It also includes the multimedia mix which overcomes the mobile device constraint by converting content into non-speech sounds and other multimedia.  ... 
doi:10.5281/zenodo.1072635 fatcat:zdnvwlbwgjfgfpfx7gp5zfb5gq

Interactive Design and Gamification of eBooks for Mobile and Contextual Learning

Jose Bidarra, Mauro Figueiredo, Carlos Natálio
2015 International Journal of Interactive Mobile Technologies  
Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning.  ...  Because this is a proprietary format we also built a prototype following the EPUB3 standard and developed new ways to interact with content within this universal format.  ...  Ongoing research involves the evaluation of three major components that are clearly distinguishable: (1) PAPER INTERACTIVE DESIGN AND GAMIFICATION OF EBOOKS FOR MOBILE AND CONTEXTUAL LEARNING assess the  ... 
doi:10.3991/ijim.v9i3.4421 fatcat:ldlwo77ppjgznbixcd3itko4ym

Usability of Jawara Sains Mobile Learning Application Using System Usability Scale (SUS)

Ririn Suharsih, Rinanda Febriani, Sutadi Triputra
2021 JOIN: Jurnal Online Informatika  
This research goal is to presents a usability evaluation of the Jawara Sains, which is a mobile application to learn science subjects.  ...  In developing a mobile application, the main principle is usability.  ...  However, they may not agree with all of the interpretations/conclusions of this paper.  ... 
doi:10.15575/join.v6i1.700 fatcat:cm6pgf5cmfcilldkvnpjxw7rk4

Issues in Designing Novel Applications for Emerging Multimedia Technologies [chapter]

Hyowon Lee
2010 Lecture Notes in Computer Science  
Identifying real-world scenarios and designing interactive applications that leverage these developing multimedia technology is certainly an important research topic in itself but poses a number of challenges  ...  Emerging computational multimedia tools and techniques promise powerful ways to organise, search and browse our ever-increasing multimedia contents by automating annotation and indexing, augmenting meta-data  ...  This work is supported by Science Foundation Ireland under grant 07/CE/I1147 and by Dublin City University Research Fellowship Scheme.  ... 
doi:10.1007/978-3-642-16607-5_28 fatcat:shrlwl6mjjcppitd7drk5ntx6a
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