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Causes of discomfort in stereoscopic content: a review [article]

Kasim Terzic, Miles Hansard
2017 arXiv   pre-print
Different approaches to the measurement of visual discomfort are also reviewed, in relation to the underlying physiological and psychophysical processes.  ...  This paper reviews the causes of discomfort in viewing stereoscopic content. These include objective factors, such as misaligned images, as well as subjective factors, such as excessive disparity.  ...  Acknowledgements This work was supported by UK EPSRC grant EP/M01469X/1.  ... 
arXiv:1703.04574v1 fatcat:7zihfmbi5vdn3bgwsdpo4prxw4

The Importance of Visual Attention in Improving the 3D-TV Viewing Experience: Overview and New Perspectives

Quan Huynh-Thu, Marcus Barkowsky, Patrick Le Callet
2011 IEEE transactions on broadcasting  
The different processing steps that are necessary in a 3D-TV delivery chain can all introduce artifacts that may create problems in terms of human visual perception.  ...  We provide a review of the field of 3D visual attention, discuss the challenges in both the understanding and modeling of 3D visual attention, and provide guidance to researchers in this field.  ...  This would reduce visual fatigue as it is easier for human eyes to accommodate and converge behind the screen. However, the 3D dynamics of the scene is completely modified by such process.  ... 
doi:10.1109/tbc.2011.2128250 fatcat:bxcbazgdsffddkoar37ttaciy4

Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema

Monika Pölönen
2012 Journal of Electronic Imaging (JEI)  
A comparison between Avatar and previously published results for the film U2 3D showed that sickness and visual strain levels were similar despite the films' runtimes.  ...  Avatar, which has been described as a combination of action, adventure, and sci-fi genres, was experienced as more immersive and engaging than the music documentary U2 3D.  ...  Acknowledgments The authors would like to thank Nokia Research Center for support and encouragement of the study.  ... 
doi:10.1117/1.jei.21.1.011006 fatcat:cmh2zcme6bfyjiztha2pxwhzuu

Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information

Hwan Heo, Won Lee, Kwang Shin, Kang Park
2014 Sensors  
We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device.  ...  Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity  ...  Author Contributions Hwan Heo and Kang Ryoung Park designed the overall system and made the measurement algorithm of eyestrain. In addition, they wrote and revised the paper.  ... 
doi:10.3390/s140508577 pmid:24834910 pmcid:PMC4063008 fatcat:jrgfopqvw5gvrjlybm5o3y37yy

Viewing 3D TV over two months produces no discernible effects on balance, coordination or eyesight

Jenny C.A. Read, Alan Godfrey, Iwo Bohr, Jennifer Simonotto, Brook Galna, Tom V. Smulders
2016 Ergonomics  
The 116 members of these households all underwent tests of balance, coordination and eyesight, both before they received their new TV set, and after they had owned it for 2 months.  ...  We looked for any changes in vision, balance and coordination associated with normal home S3D TV viewing in the 2 months after first acquiring a 3D TV.  ...  The views expressed are those of the authors and not necessarily those of the NHS, NIHR or the Department of Health.  ... 
doi:10.1080/00140139.2015.1114682 pmid:26758965 pmcid:PMC5044764 fatcat:aywzqvde5bgvnfurulbpiyfe3u

Stereoscopic 3D-TV: Visual Comfort

W J Tam, F Speranza, S Yano, K Shimono, H Ono
2011 IEEE transactions on broadcasting  
Program types such as news, soap operas, documentaries, and talk shows were thought of as inappropriate for 3D TV.  ...  Okuyama (1999) evaluated visual fatigue with visual function testing (objective measure) and interviews (subjective measure).  ... 
doi:10.1109/tbc.2011.2125070 fatcat:yov6qfojdrfhjd55obc3pganjy

Computational Model of Stereoscopic 3D Visual Saliency

Junle Wang, M. P. DaSilva, P. LeCallet, V. Ricordel
2013 IEEE Transactions on Image Processing  
Two different ways of integrating depth information in the modeling of 3D visual attention are then proposed and examined.  ...  The measure of depth saliency is derived from the eye movement data obtained from an eye-tracking experiment using synthetic stimuli.  ...  They described the conflicts met by the HVS while watching 3D-TV, how these conflicts might be limited and how visual comfort might be improved by knowing how visual attention is deployed.  ... 
doi:10.1109/tip.2013.2246176 pmid:23412612 fatcat:bgrppczunfcyhphx35d6cqzl5u

A Learning-Based Visual Saliency Prediction Model for Stereoscopic 3D Video (LBVS-3D) [article]

Amin Banitalebi-Dehkordi, Mahsa T. Pourazad, Panos Nasiopoulos
2018 arXiv   pre-print
Our stereo video database as well as the eye-tracking data are publicly available along with this paper.  ...  The performance of the proposed saliency model is evaluated against the results of an eye-tracking experiment, which involved 24 subjects and an in-house database of 61 captured stereoscopic videos.  ...  The eye-tracker is placed between the subjects and a 3D TV in a way that the requirements of the SMI system are met.  ... 
arXiv:1803.04842v1 fatcat:r24vlokfe5avtkxilwguep7ftm

Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video

Andrew MacQuarrie, Anthony Steed
2017 2017 IEEE Virtual Reality (VR)  
A between-groups experiment of 63 participants was conducted, in which participants watched panoramic videos in one of these three display conditions.  ...  We explored the consumption of panoramic videos in three different display systems: a HMD, a SurroundVideo+ (SV+), and a standard 16:9 TV.  ...  ) from the UK Engineering and Physical Sciences Research Council (EP-SRC) and the BBC.  ... 
doi:10.1109/vr.2017.7892230 dblp:conf/vr/MacQuarrieS17 fatcat:ncsxdxme5nb5bliwncn7p4ylcy

A Novel Binocular Eye-Tracking SystemWith Stereo Stimuli for 3D Gaze Estimation [article]

Jinglin Sun, Zhipeng Wu, Han Wang, Peiguang Jing, Yu Liu
2021 arXiv   pre-print
However, most current eye trackers focus on 2D point of gaze (PoG) estimation and cannot provide accurate gaze depth.Concerning future applications such as HCI with 3D displays, we propose a novel binocular  ...  Our model estimates users 2D gaze with features defined by eye region landmarks and further estimates 3D PoG with a multi source feature set constructed by comprehensive eye movement features and disparity  ...  Traditional eye-tracking systems usually require an independent external display device, such as a monitor or TV, to display calibration and visual stimulation content.  ... 
arXiv:2104.12167v3 fatcat:rvb4ck7rsvcf5aycxzyjaxqrym

The Visual Effects Associated with Head-Mounted Displays

Yuan Jing, Mansouri Behzad, Pettey Jeff H, Ahmed Sarah Farukhi, Khaderi S Khizer
2018 International Journal of Ophthalmology and Clinical Research  
Total severity scores of Simulator Sickness Questionnaires (SSQT), oculomotor scores of Simulator Sickness Questionnaires (SSQO), and Visual Strain Questionnaires scores (VSQ) were used to measure HMD  ...  Results: We analyzed data for 1040 participants from a total of seventeen studies, all published between 1998 and 2015.  ...  Acknowledgements This study was supported in part by an unrestricted grant from Research to Prevent Blindness, Inc., New York, New York, USA, to the Department of Ophthalmology and Visual Sciences, University  ... 
doi:10.23937/2378-346x/1410085 fatcat:wonibqekgvchjds3bb5j4gbvhu

A knowledge discovery in motion sickness: A comprehensive literature review

Afsaneh Koohestani, Darius Nahavandi, Houshyar Asadi, Parham M. Kebria, Abbas Khosravi, Roohallah Alizadehsani, Saeid Nahavandi
2019 IEEE Access  
This study considers a number of important factors such as age, gender, health condition, participants (non/fatigue or non/drowsiness), road conditions, and different experimental set-ups impacting the  ...  The motion can happen in either real or virtual environments perceived by the vestibular system and visual illusion.  ...  Naqvi et al. observed some uncomfortable feelings such as dizziness, visual fatigue, eye-strain, blurred vision, and headaches when watching 3D movies.  ... 
doi:10.1109/access.2019.2922993 fatcat:6cdyqclyvfc2bgtdpbaucrcwwi

Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays

Florian Alt, Stefan Schneegass, Jonas Auda, Rufat Rzayev, Nora Broy
2014 Proceedings of the 19th international conference on Intelligent User Interfaces - IUI '14  
Furthermore, we provide a comparison of gaze interaction in 2D and 3D with regard to user experience and performance.  ...  Our results show that with current technology, eye tracking on stereoscopic displays is possible with similar performance as on standard 2D screens.  ...  On the downside, 3D visualizations were found to cause eyestrain, headache, and fatigue if not carefully applied.  ... 
doi:10.1145/2557500.2557518 dblp:conf/iui/AltSARB14 fatcat:ur7k7c4zenfy3a4d25abutbmse

Attention-Aware Disparity Control in interactive environments

Ufuk Celikcan, Gokcen Cimen, E. Bengu Kevinc, Tolga Capin
2013 The Visual Computer  
Our method also optimizes the depth effect of a given scene by considering the individual user's stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence  ...  While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display.  ...  This work is supported by the Scientific and Technical Research Council of Turkey (TUBITAK, project number 110E029).  ... 
doi:10.1007/s00371-013-0804-6 fatcat:fgetmu4xqffmnmwd45afsaqwzm

Factors impacting quality of experience in stereoscopic images

Liyuan Xing, Junyong You, Touradj Ebrahimi, Andrew Perkis, Andrew J. Woods, Nicolas S. Holliman, Neil A. Dodgson
2011 Stereoscopic Displays and Applications XXII  
Specifically, those perceptual attributes are crosstalk perception and depth enabled visual comfort, which cover the main negative and positive aspects of stereoscopic QoE.  ...  Therefore, quality evaluation, both subjective assessment and objective metrics are necessarily required to understand, measure and eventually, model and predict stereoscopic 3D quality.  ...  This work was performed in the framework of the COST Action IC1003, QUALINET.  ... 
doi:10.1117/12.872252 fatcat:acmr7swvr5getn4xfcpiraoxry
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