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Comparing emotional states induced by 360^∘ videos via head-mounted display and computer screen [article]

Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojić, Sebastian Möller
2020 arXiv   pre-print
Videos were presented 1) via a head-mounted display (HMD) and 2) via a traditional computer screen.  ...  Many of the subjective methods have only been validated using stimuli presented on a computer screen. This paper is using 360^∘ videos to induce varying emotional states.  ...  As the videos shown to the participants were 360videos, the turning of the camera angle happened with arrow keys (screen condition) and with head movements (HMD condition).  ... 
arXiv:2004.01532v1 fatcat:czrpgs4ktrb2piyo6ycdvwyhtm

Effects of exposure to immersive videos and photo slideshows of forest and urban environments

Fariba Mostajeran, Jessica Krzikawski, Frank Steinicke, Simone Kühn
2021 Scientific Reports  
The environments were presented via a head-mounted display as (1) conventional photo slideshows or (2) 360[Formula: see text] videos.  ...  In addition, photos of either urban or forest environment were both more effective in reducing physiological arousal compared to immersive 360[Formula: see text] videos.  ...  Acknowledgements This work was funded by the European Union, the German Research Foundation (TRR 169/C8, SFB 936/C7), the German Federal Ministry of Education and Research (BMBF) and the German Federal  ... 
doi:10.1038/s41598-021-83277-y pmid:33597577 pmcid:PMC7889877 fatcat:3jhge7ipxvcufbkzjmfpdh4ade

Virtual Reality Nature Experiences Involving Wolves on YouTube: Presence, Emotions, and Attitudes in Immersive and Nonimmersive Settings

Elin Filter, Alexander Eckes, Florian Fiebelkorn, Alexander Georg Büssing
2020 Sustainability  
The immersive head-mounted display induced higher levels of presence and interest compared to the nonimmersive external computer screen.  ...  (external computer screen; desktop computer) and individually watched two 360° videos from the social media site YouTube about wolves in their natural habitat.  ...  Acknowledgments: We acknowledge support by Deutsche Forschungsgemeinschaft (DFG) and Open Access Publishing Fund of Osnabrück University.  ... 
doi:10.3390/su12093823 fatcat:sghcwt4jhrhzvjtlkbhgp34jta

Virtual Reality for Emotion Elicitation – A Review [article]

Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi
2021 arXiv   pre-print
Therefore, in the present review, we evaluated to what extent VR visual and audio-visual stimuli, games, and tasks, and 360-degree panoramas and videos can elicit emotions based on the current literature  ...  Further, we present public datasets generated by VR and emotion-sensing interfaces that can be used in VR based research.  ...  Also, [133, 134] yielded significant results for the four-class classification of emotions which were induced via 360-degree videos based on Russell's model of emotions.  ... 
arXiv:2111.04461v1 fatcat:tgebau3vrnblpixxrju3sew3ji

Sending Shivers Down the Spine. VR Productions as Seamed Media

Ágnes Karolina Bakk
2019 Acta Universitatis Sapientiae: Film and Media Studies  
She points out that the characteristics of performance art based on Fischer-Lichte's taxonomy (2008), such as liveness and co-presence, are influencing the development of 360-degree films and virtual reality  ...  These productions lean on the immediacy characteristics of the medium of film and performance by using cut-scenes, linear narratives, live streaming, but also by including the "human interface," i.e.,  ...  along with the visual isolation of the head-mounted display.  ... 
doi:10.2478/ausfm-2019-0020 fatcat:zmescgrcdrhkrgyzkzeq5wcijy

Meditating in Virtual Reality 3: 360° Video of Perceptual Presence of Instructor

Madison Waller, Divya Mistry, Rakesh Jetly, Paul Frewen
2021 Mindfulness  
Use of head-mounted displays (HMD) to display video-recorded instruction may increase one's sense of psychological presence with the instructor as compared to presentation via regular flatscreen (e.g.,  ...  face-to-face vs. by pre-recorded 360° videos viewed either on a standard flatscreen monitor (2D format) or via HMD (i.e., virtual reality [VR] headset; 3D format).  ...  fatigued, as compared to practicing meditation via standard laptop screen.  ... 
doi:10.1007/s12671-021-01612-w pmid:33777253 pmcid:PMC7985578 fatcat:w5aexrqtvfhzjpgtufgeih7b7m

Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study

Youngho Lee, Sun Kyung Kim, Mi-Ran Eom
2020 PLoS ONE  
tasks delivered via head-mounted displays (HMDs).  ...  VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing.  ...  Virtual reality simulation with new technologies Several factors have been identified as benefits of VR that could be further enhanced with devices such as head-mounted displays (HMDs).  ... 
doi:10.1371/journal.pone.0238437 pmid:32936813 pmcid:PMC7494071 fatcat:ezz33kkvtjf3le2jpnftdosc6y

Social viewing in cinematic virtual reality: a design space for social movie applications

Sylvia Rothe, Alexander Schmidt, Mario Montagud, Daniel Buschek, Heinrich Hußmann
2020 Virtual Reality  
We investigate four aspects (voice chat, sending emotion states, FoV indication, and video chat) to address some of the challenges and report the results of four user studies.  ...  Since watching movies is a social experience for most people, it is important to know how an application should be designed for enabling shared cinematic virtual reality (CVR) experiences via head-mounted  ...  , and by European Union's Horizon 2020 program, under agreement no 762111 (VRTogether).  ... 
doi:10.1007/s10055-020-00472-4 fatcat:vykyd6ufejeqrdsyvybvjfadcq

Quality of Experience Comparison of Stereoscopic 3D Videos in Different Projection Devices: Flat Screen, Panoramic Screen and Virtual Reality Headset

Siu-Ming Choy, Eva Cheng, Richardt H. Wilkinson, Ian Burnett, Michael W. Austin
2021 IEEE Access  
A wide variety of projection methods of 3D video content is currently available, such as projection to a panoramic screen and projection of omnidirectional video content from head mounted displays using  ...  This article investigates the Quality of Experience (QoE) and associated Visually Induced Motion Sickness (VIMS) caused by the viewing of S3D videos.  ...  These HMDs can process and display both 3D and 360video content.  ... 
doi:10.1109/access.2021.3049798 fatcat:7utjcdqymrbbbpjqsjpfpap2we

Immersive 360° videos in health and social care education: a scoping review

Carolyn Blair, Colm Walsh, Paul Best
2021 BMC Medical Education  
In particular, immersive 360° videos has a positive effect on the user's emotional response to the learning climate, which has a significant effect on users' motivation to learn.  ...  Nevertheless, 360° immersive video is a viable alternative to VR and regular video, it is cost-effective, and although more robust research is necessary, learning outcomes are promising.  ...  Sullivan et al., [74] the head-mounted view was preferred by 80% (n = 12) in comparison to the tripod mount viewpoints, which notes confidence in the use of the head mounted displays (HMDs).  ... 
doi:10.1186/s12909-021-03013-y pmid:34819063 pmcid:PMC8611631 fatcat:b7iyhf3u7rhbligq5y44uhyroi

Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising

Wai Han Lo, Ka Lun Benjamin Cheng
2020 Information Technology & Tourism  
Hong Kong college students (N = 203) were assigned to three experimental groups in which they were exposed to a hotel advertorial on an online blog, a VR 360° video on a mobile phone, or a VR 360° video  ...  The theoretical contributions and practical implications of the findings for the use of VR technology in branding and promotion are discussed.  ...  Wu and Lin (2018) examined the effects of 360° video with different perceptual systems, such as a head mounted display, tablet, and desktop computer.  ... 
doi:10.1007/s40558-020-00190-2 fatcat:rflhcnev2ndkbiioug6jhqfgbq

On the Effect of Standing and Seated Viewing of 360∘ Videos on Subjective Quality Assessment: A Pilot Study

Yan Hu, Majed Elwardy, Hans-Jürgen Zepernick
2021 Computers  
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile connectivity, virtual reality (VR) applications such as viewing 360videos on HMDs have seen an increased  ...  In this paper, we compare the effect that standing and seated viewing of 360videos on an HMD has on subjective quality assessment.  ...  Introduction Virtual reality (VR) applications such as viewing 360videos on head-mounted displays (HMDs) have become increasingly popular in recent years.  ... 
doi:10.3390/computers10060080 fatcat:nbku7opplzc3jhqguxnq7vpgse

"Empathy machine": how virtual reality affects human rights attitudes

Mila Bujić, Mikko Salminen, Joseph Macey, Juho Hamari
2020 Internet Research  
journalism content via VR (n = 31), 2D (n = 29), and Article (n = 27) formats.  ...  While virtual reality (VR) and 360-degree news videos have become widely available, it remains unclear how the consumption of content through immersive journalism affects users' attitudes.Design/methodology  ...  In its original form, it is viewable on both the computer screen and a head-mounted VR display device.  ... 
doi:10.1108/intr-07-2019-0306 fatcat:wc325vd3vbcjbjy45qpz77eck4

Incidental Emotions and Cooperation in a Public Goods Game

Yen Nguyen, Charles N. Noussair
2022 Frontiers in Psychology  
An experiment is conducted in which the emotions of fear, happiness, and disgust are induced using 360-degree videos, shown in virtual reality.  ...  The study reported here considers the relationship between emotional state and cooperation.  ...  The videos are shown with individually head-mounted Oculus Rift TM gear to display 360-degree videos to subjects.  ... 
doi:10.3389/fpsyg.2022.800701 pmid:35360558 pmcid:PMC8960433 fatcat:nwbxgnsfdfabfhx36ht5qtodzm

Emotional arousal in 2D versus 3D virtual reality environments

Feng Tian, Minlei Hua, Wenrui Zhang, Yingjie Li, Xiaoli Yang, Christos Papadelis
2021 PLoS ONE  
However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear.  ...  Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D.  ...  [11] found that, when compared with desktop platforms, both head-mounted displays (HMD) VR and six-wall fully immersive cave systems elicited concordant and greater changes in emotional arousal with  ... 
doi:10.1371/journal.pone.0256211 pmid:34499667 pmcid:PMC8428725 fatcat:i64ahtoznzdpdjpld3ekievdfy
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