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Comparing emotional states induced by 360^∘ videos via head-mounted display and computer screen
[article]
2020
arXiv
pre-print
Videos were presented 1) via a head-mounted display (HMD) and 2) via a traditional computer screen. ...
Many of the subjective methods have only been validated using stimuli presented on a computer screen. This paper is using 360^∘ videos to induce varying emotional states. ...
As the videos shown to the participants were 360 • videos, the turning of the camera angle happened with arrow keys (screen condition) and with head movements (HMD condition). ...
arXiv:2004.01532v1
fatcat:czrpgs4ktrb2piyo6ycdvwyhtm
Effects of exposure to immersive videos and photo slideshows of forest and urban environments
2021
Scientific Reports
The environments were presented via a head-mounted display as (1) conventional photo slideshows or (2) 360[Formula: see text] videos. ...
In addition, photos of either urban or forest environment were both more effective in reducing physiological arousal compared to immersive 360[Formula: see text] videos. ...
Acknowledgements This work was funded by the European Union, the German Research Foundation (TRR 169/C8, SFB 936/C7), the German Federal Ministry of Education and Research (BMBF) and the German Federal ...
doi:10.1038/s41598-021-83277-y
pmid:33597577
pmcid:PMC7889877
fatcat:3jhge7ipxvcufbkzjmfpdh4ade
Virtual Reality Nature Experiences Involving Wolves on YouTube: Presence, Emotions, and Attitudes in Immersive and Nonimmersive Settings
2020
Sustainability
The immersive head-mounted display induced higher levels of presence and interest compared to the nonimmersive external computer screen. ...
(external computer screen; desktop computer) and individually watched two 360° videos from the social media site YouTube about wolves in their natural habitat. ...
Acknowledgments: We acknowledge support by Deutsche Forschungsgemeinschaft (DFG) and Open Access Publishing Fund of Osnabrück University. ...
doi:10.3390/su12093823
fatcat:sghcwt4jhrhzvjtlkbhgp34jta
Virtual Reality for Emotion Elicitation – A Review
[article]
2021
arXiv
pre-print
Therefore, in the present review, we evaluated to what extent VR visual and audio-visual stimuli, games, and tasks, and 360-degree panoramas and videos can elicit emotions based on the current literature ...
Further, we present public datasets generated by VR and emotion-sensing interfaces that can be used in VR based research. ...
Also, [133, 134] yielded significant results for the four-class classification of emotions which were induced via 360-degree videos based on Russell's model of emotions. ...
arXiv:2111.04461v1
fatcat:tgebau3vrnblpixxrju3sew3ji
Sending Shivers Down the Spine. VR Productions as Seamed Media
2019
Acta Universitatis Sapientiae: Film and Media Studies
She points out that the characteristics of performance art based on Fischer-Lichte's taxonomy (2008), such as liveness and co-presence, are influencing the development of 360-degree films and virtual reality ...
These productions lean on the immediacy characteristics of the medium of film and performance by using cut-scenes, linear narratives, live streaming, but also by including the "human interface," i.e., ...
along with the visual isolation of the head-mounted display. ...
doi:10.2478/ausfm-2019-0020
fatcat:zmescgrcdrhkrgyzkzeq5wcijy
Meditating in Virtual Reality 3: 360° Video of Perceptual Presence of Instructor
2021
Mindfulness
Use of head-mounted displays (HMD) to display video-recorded instruction may increase one's sense of psychological presence with the instructor as compared to presentation via regular flatscreen (e.g., ...
face-to-face vs. by pre-recorded 360° videos viewed either on a standard flatscreen monitor (2D format) or via HMD (i.e., virtual reality [VR] headset; 3D format). ...
fatigued, as compared to practicing meditation via standard laptop screen. ...
doi:10.1007/s12671-021-01612-w
pmid:33777253
pmcid:PMC7985578
fatcat:w5aexrqtvfhzjpgtufgeih7b7m
Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study
2020
PLoS ONE
tasks delivered via head-mounted displays (HMDs). ...
VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. ...
Virtual reality simulation with new technologies Several factors have been identified as benefits of VR that could be further enhanced with devices such as head-mounted displays (HMDs). ...
doi:10.1371/journal.pone.0238437
pmid:32936813
pmcid:PMC7494071
fatcat:ezz33kkvtjf3le2jpnftdosc6y
Social viewing in cinematic virtual reality: a design space for social movie applications
2020
Virtual Reality
We investigate four aspects (voice chat, sending emotion states, FoV indication, and video chat) to address some of the challenges and report the results of four user studies. ...
Since watching movies is a social experience for most people, it is important to know how an application should be designed for enabling shared cinematic virtual reality (CVR) experiences via head-mounted ...
, and by European Union's Horizon 2020 program, under agreement no 762111 (VRTogether). ...
doi:10.1007/s10055-020-00472-4
fatcat:vykyd6ufejeqrdsyvybvjfadcq
Quality of Experience Comparison of Stereoscopic 3D Videos in Different Projection Devices: Flat Screen, Panoramic Screen and Virtual Reality Headset
2021
IEEE Access
A wide variety of projection methods of 3D video content is currently available, such as projection to a panoramic screen and projection of omnidirectional video content from head mounted displays using ...
This article investigates the Quality of Experience (QoE) and associated Visually Induced Motion Sickness (VIMS) caused by the viewing of S3D videos. ...
These HMDs can process and display both 3D and 360 • video content. ...
doi:10.1109/access.2021.3049798
fatcat:7utjcdqymrbbbpjqsjpfpap2we
Immersive 360° videos in health and social care education: a scoping review
2021
BMC Medical Education
In particular, immersive 360° videos has a positive effect on the user's emotional response to the learning climate, which has a significant effect on users' motivation to learn. ...
Nevertheless, 360° immersive video is a viable alternative to VR and regular video, it is cost-effective, and although more robust research is necessary, learning outcomes are promising. ...
Sullivan et al., [74] the head-mounted view was preferred by 80% (n = 12) in comparison to the tripod mount viewpoints, which notes confidence in the use of the head mounted displays (HMDs). ...
doi:10.1186/s12909-021-03013-y
pmid:34819063
pmcid:PMC8611631
fatcat:b7iyhf3u7rhbligq5y44uhyroi
Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising
2020
Information Technology & Tourism
Hong Kong college students (N = 203) were assigned to three experimental groups in which they were exposed to a hotel advertorial on an online blog, a VR 360° video on a mobile phone, or a VR 360° video ...
The theoretical contributions and practical implications of the findings for the use of VR technology in branding and promotion are discussed. ...
Wu and Lin (2018) examined the effects of 360° video with different perceptual systems, such as a head mounted display, tablet, and desktop computer. ...
doi:10.1007/s40558-020-00190-2
fatcat:rflhcnev2ndkbiioug6jhqfgbq
On the Effect of Standing and Seated Viewing of 360∘ Videos on Subjective Quality Assessment: A Pilot Study
2021
Computers
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile connectivity, virtual reality (VR) applications such as viewing 360∘ videos on HMDs have seen an increased ...
In this paper, we compare the effect that standing and seated viewing of 360∘ videos on an HMD has on subjective quality assessment. ...
Introduction Virtual reality (VR) applications such as viewing 360 • videos on head-mounted displays (HMDs) have become increasingly popular in recent years. ...
doi:10.3390/computers10060080
fatcat:nbku7opplzc3jhqguxnq7vpgse
"Empathy machine": how virtual reality affects human rights attitudes
2020
Internet Research
journalism content via VR (n = 31), 2D (n = 29), and Article (n = 27) formats. ...
While virtual reality (VR) and 360-degree news videos have become widely available, it remains unclear how the consumption of content through immersive journalism affects users' attitudes.Design/methodology ...
In its original form, it is viewable on both the computer screen and a head-mounted VR display device. ...
doi:10.1108/intr-07-2019-0306
fatcat:wc325vd3vbcjbjy45qpz77eck4
Incidental Emotions and Cooperation in a Public Goods Game
2022
Frontiers in Psychology
An experiment is conducted in which the emotions of fear, happiness, and disgust are induced using 360-degree videos, shown in virtual reality. ...
The study reported here considers the relationship between emotional state and cooperation. ...
The videos are shown with individually head-mounted Oculus Rift TM gear to display 360-degree videos to subjects. ...
doi:10.3389/fpsyg.2022.800701
pmid:35360558
pmcid:PMC8960433
fatcat:nwbxgnsfdfabfhx36ht5qtodzm
Emotional arousal in 2D versus 3D virtual reality environments
2021
PLoS ONE
However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. ...
Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. ...
[11] found that, when compared with desktop platforms, both head-mounted displays (HMD) VR and six-wall fully immersive cave systems elicited concordant and greater changes in emotional arousal with ...
doi:10.1371/journal.pone.0256211
pmid:34499667
pmcid:PMC8428725
fatcat:i64ahtoznzdpdjpld3ekievdfy
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