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Interaction for Immersive Analytics [chapter]

Wolfgang Büschel, Jian Chen, Raimund Dachselt, Steven Drucker, Tim Dwyer, Carsten Görg, Tobias Isenberg, Andreas Kerren, Chris North, Wolfgang Stuerzlinger
2018 Lecture Notes in Computer Science  
Specifically, we review and suggest some interaction design guidelines for immersive analytics. We also review some hardware setups for data visualization that are already archetypal.  ...  In this chapter, we briefly review the development of natural user interfaces and discuss their role in providing human-computer interaction that is immersive in various ways.  ...  Acknowledgements Büschel acknowledges funding by the German Federal Ministry of Education and Research, grant no. 03ZZ0514C and Dwyer acknowledges support by the Australian Research Council Discovery Scheme  ... 
doi:10.1007/978-3-030-01388-2_4 fatcat:cvizg5wigvgxnjwjdx2vrc7nu4

Immersive Analytics of Large Dynamic Networks via Overview and Detail Navigation [article]

Johannes Sorger, Manuela Waldner, Wolfgang Knecht, Alessio Arleo
2019 arXiv   pre-print
In this paper, we present a novel approach for the exploration of large dynamic graphs in virtual reality that interweaves two navigation metaphors: overview exploration and immersive detail analysis.  ...  The advent of affordable head mounted displays however, sparked new interest in the potential of 3D visualization for immersive network analytics.  ...  ACKNOWLEDGMENTS This work was supported by the FFG Project 857136 at CSH Vienna, as well as the Research Cluster "Smart Communities and Technologies (Smart CT)" at TU Wien.  ... 
arXiv:1910.06825v1 fatcat:xsyi247uezad7j7mqlb5256y2m

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  The two-handed and pen-operated tablet allowed for selection and manipulation of virtual objects as well as for system control.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Hapto-Acoustic Interaction Metaphors in 3D Virtual Environments for Non-Visual Settings [chapter]

Fabio De, Floriana Renna, Giovanni Attolico, Arcangelo Distante
2011 Virtual Reality  
In immersive solutions the ray can be attached to the user virtual hand, while in desktop solutions can be attached to a 3D widget controlled by a mouse.  ...  Virtual Hand As already stated in 3.2, Virtual Hand allows users to directly select and manipulate objects in the VE.  ...  Hapto-Acoustic Interaction Metaphors in 3D Virtual Environments for Non-Visual Settings, Virtual Reality, Prof.  ... 
doi:10.5772/13116 fatcat:2zugmvgzwvawbcerjpete7icru

Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots? [article]

Yalong Yang, Maxime Cordeil, Johanna Beyer, Tim Dwyer, Kim Marriott, Hanspeter Pfister
2020 arXiv   pre-print
data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale.  ...  However, how best to enable the analyst to navigate and view abstract data at different levels of scale in immersive environments has not previously been studied.  ...  Yalong Yang was supported by a Harvard Physical Sciences and Engineering Accelerator Award. We also wish to thank all our participants for their time and our reviewers for their comments and feedback.  ... 
arXiv:2008.09941v1 fatcat:tzegw52f6fgj7h4wryc54bsole

Application of virtual reality in the interpretation of geoscience data

Ching-Rong Lin, R. Bowen Loftin
1998 Proceedings of the ACM symposium on Virtual reality software and technology 1998 - VRST '98  
A functional Virtual Reality (VR) application for geoscience visualization has showed that VR has significant potential for improving geoscientists' ability to analyze their data and to collaborate on  ...  Geoscientists have used data visualization to assist in the difficult task of modeling the subsurface.  ...  The authors are indebted Lac Nguyen for technical support, and to Erik Geisler and Mark Acosta for assisting with user interface development.  ... 
doi:10.1145/293701.293736 dblp:conf/vrst/LinL98 fatcat:qdsfaiultfagde46uf2da37h7m

Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration

Seungwon Kim, Allison Jing, Hanhoon Park, Gun Lee, Weidong Huang, Mark Billinghurst
2020 IEEE Access  
His main research interests lie in human-centred computing in general, and visual data analytics, humancomputer interaction, and visual perception in particular.  ...  Although the gaze pointer or ray is mostly limited to showing a point information, they have additional advantages compared to other pointer type cues (e.g. mouse pointer [34] [35] or hand pointer  ... 
doi:10.1109/access.2020.3043783 fatcat:fbtpo44pxna4nbp6cw23vizoou

Ethereal planes

Barrett Ens, Juan David Hincapié-Ramos, Pourang Irani
2014 Proceedings of the 2nd ACM symposium on Spatial user interaction - SUI '14  
Information spaces are virtual workspaces that help us manage information by mapping it to the physical environment.  ...  This widely influential concept has been interpreted in a variety of forms, often in conjunction with mixed reality.  ...  ACKNOWLEDGMENTS We acknowledge support from a NSERC Discovery Grant and a NSERC PGS scholarship for work on this project. We thank the anonymous reviewers for their helpful input.  ... 
doi:10.1145/2659766.2659769 dblp:conf/sui/EnsHI14 fatcat:aagp3s3hofhltfej6d7vkto2m4

Efficient comparison of platform alternatives in interactive virtual reality applications

Pablo Figueroa, Walter F. Bischof, Pierre Boulanger, H. James Hoover
2005 International Journal of Human-Computer Studies  
Virtual reality applications consist of an integrated combination of elements, such as hardware devices, interaction techniques, and content, in different modalities and qualities.  ...  In this paper, we present a methodology for partial (i.e. hardware and interaction techniques alternatives) exploration of the design space of a virtual reality application, based on the creation of reusable  ...  Other studies have compared a smaller subset of interaction techniques in order to show advantages and disadvantages in more detail, such as a virtual hand versus a virtual pointer (Poupyrev et al., 1998  ... 
doi:10.1016/j.ijhcs.2004.08.004 fatcat:tlks7dg4ijg53bqonpnutlylnq

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality

Alexander Kulik, André Kunert, Stephan Beck, Carl-Feofan Matthes, Andre Schollmeyer, Adrian Kreskowski, Bernd Fröhlich, Sue Cobb, Mirabelle D'Cruz
2018 Presence - Teleoperators and Virtual Environments  
Abstract In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to  ...  2018) Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.  ...  In the 3D-Pitoti Scientists' Lab we use ray pointers for the placement of reference points in the scene, for measurements, and to define 3D surface regions for illustrative visualization of their geometric  ... 
doi:10.1162/pres_a_00297 fatcat:jrp4c6zjdnhplk7hrr7nwxkk74

FiberClay: Sculpting Three Dimensional Trajectories to Reveal Structural Insights

Christophe Hurter, Nathalie Henry Riche, Steven M. Drucker, Maxime Cordeil, Richard Alligier, Romain Vuillemot
2018 IEEE Transactions on Visualization and Computer Graphics  
FiberClay also introduces a new set of interactive techniques for composing complex queries in 3D space leveraging immersive environment controllers and user position.  ...  These techniques enable an analyst to select and compare sets of trajectories with specific geometries and data properties.  ...  ACKNOWLEDGMENTS The authors acknowledge the support of the French National Agency for Research (Agence Nationale de la Recherche ANR) under the grant ANR-14-CE24-0006-01 project TERANOVA and the SESAR  ... 
doi:10.1109/tvcg.2018.2865191 pmid:30136994 fatcat:vujzuvgajfhjvjjegs7tsam7bi

The personal cockpit

Barrett M. Ens, Rory Finnegan, Pourang P. Irani
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
Piumsomboon et al. [162], for example, combine hand gestures for manipulating virtual objects seen through a HWD, with voice commands for mode selection.  ...  Multi-modal interaction: Our input dimension takes into account only the paradigms of pointer selection and direct manipulation.  ... 
doi:10.1145/2556288.2557058 dblp:conf/chi/EnsFI14 fatcat:waxtj3coc5dmxnnorjc5zanvsu

Immersive VR for scientific visualization: a progress report

R.M. Simpson, J.J. LaViola, D.H. Laidlaw, A.S. Forsberg, A. van Dam
2000 IEEE Computer Graphics and Applications  
I mmersive virtual reality (IVR) has the potential to be a powerful tool for the visualization of burgeoning scientific data sets and models.  ...  We see IVR as part of the solution: as a richer visualization and interaction environment, it can potentially enhance the scientist's ability to manipulate the levels of abstraction necessary for multi-terabyte  ...  Yet others answered time-critical techni- Finally, we thank our sponsors: NSF, NIH, the ANS National Tele-Immersion Initiative, DOE's ASCI program, IBM, Microsoft Research, and Sun Microsystems.  ... 
doi:10.1109/38.888006 fatcat:emldpdf7w5huhpt7xj4emhjibq

Haptic display for virtual reality: progress and challenges

WANG Dangxiao, GUO Yuan, LIU Shiyi, ZHANG Yuru, XU Weiliang, XIAO Jing
2019 Virtual Reality & Intelligent Hardware  
Immersion, interaction, and imagination are three features of virtual reality (VR).  ...  Haptic display is an interface aiming to enable bilateral signal communications between human and computer, and thus to greatly enhance the immersion and interaction of VR systems.  ...  Haptic feedback is indispensable for enhancing immersion, interaction, and imagination of VR systems.  ... 
doi:10.3724/sp.j.2096-5796.2019.0008 dblp:journals/vrih/WangGLZXX19 fatcat:wwg7v6iytfgt7n32zwfqp5n7oy

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2019 International Journal of Virtual Reality  
Find the articles presented at the 3 days scientific conference ConVRgence (VRIC) which take place during Laval Virtual 2019 (April 20-22).  ...  ACKNOWLEDGEMENTS The authors wish to thank Bo Geng from the Aalborg University Health Department for her help and supervision throughout the project.  ...  We also wish to thank Mette Duus Hansen for collaboration on this project.  ... 
doi:10.20870/ijvr.2019..0.2920 fatcat:rzbvdg34q5aj7mpgnedsofd4ze
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