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Towards designing an intelligent experience sampling method for emotion detection
2017
2017 14th IEEE Annual Consumer Communications & Networking Conference (CCNC)
Experience Sampling Method (ESM) is widely used in idiographic approaches to collect within-person patterns. ...
Planning a suitable survey schedule while designing an ESM based experiment is challenging as it must balance between survey fatigue of users, and the timeliness and accuracy of the responses provided ...
INTRODUCTION Experience Sampling Methods (ESM) have emerged as a powerful tool for modern idiographic approaches in psychology and behavioral research [1] . ...
doi:10.1109/ccnc.2017.7983143
dblp:conf/ccnc/GhoshGMD17
fatcat:kjso2js3gja67kax3riruahkji
Designing an Aesthetic Learner Experience
2019
International Journal of Designs for Learning
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. ...
We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand, integrated studio learning environment. ...
Design philosophy Articulate the core values of user-centered design. Compare and contrast the core values of various approaches to usercentered design. ...
doi:10.14434/ijdl.v11i1.26065
fatcat:ab24iu3piva4nhu4tottvfcnqi
An Overview of CMIP5 and the Experiment Design
2012
Bulletin of The American Meteorological Society - (BAMS)
The fifth phase of the Climate Model Intercomparison Project (CMIP5), now underway, promises to produce a freely available state-of-the-art multimodel dataset designed to advance our knowledge of climate ...
There are many individuals who have contributed in substantive ways to the CMIP5 experiment design. ...
ThE ExPERIMENT DESIGN by Karl e. ...
doi:10.1175/bams-d-11-00094.1
fatcat:xhhvxo4kbrhtzovsm34nkfyzqy
Integrating simulation into design: an experiment in pedagogical environments
2021
International Journal of Technology and Design Education
When comparing between an instructor and software, it was not the given environment but the designer's subjectivity that determined their attitudes toward either type of feedback. ...
In our experiment, we had students perform a museum layout task and observed their behaviors from three perspectives: (1) how students utilize an assistance tool and whether we can group their behavior ...
Method For the experiment, we recruited students from an architectural department who performed a design task twice: one with a human instructor and the other with a simulation tool. ...
doi:10.1007/s10798-021-09682-6
fatcat:ozlngvoeorbo7a2jao2ygkdaue
AN EXPERIMENT-DRIVEN MASS-PERSONALISATION MODEL: APPLICATION TO SAXOPHONE MOUTHPIECE PRODUCTION
2020
Proceedings of the Design Society: DESIGN Conference
AbstractMass-personalization (MP) presents an opportunity to meet diversifying customer needs in consumer products market with a near mass-production efficiency. ...
This paper presents the workflow towards mass-personalization of saxophone mouthpieces with focus on design automation. ...
AD provides an established method for translating CNs into functional requirements (FRs) and design variables (DVs) (Salonitis, 2016) . ...
doi:10.1017/dsd.2020.169
fatcat:jfe3v7hpcbemviul4bf2j2hlem
Insights From Experiments With Rigor in an EvoBio Design Study
[article]
2020
arXiv
pre-print
Design study is an established approach of conducting problem-driven visualization research. ...
Duringthis design study we experimented with methods to support three of the rigor criteria:ABUNDANT,REFLEXIVE, andTRANSPARENT. ...
ACKNOWLEDGMENTS We thank the members of the Harmon lab, the Visualization Design Lab, and the MultiNet team for their participation, feedback, and support. ...
arXiv:2008.11564v1
fatcat:4bmpnbcrlrci7dwzxraj2gscge
A Model of Experience Test for Web Designers
2008
Design Principles and Practices: An International Journal
As a result, it shows a high possibility that the Experience Test enables to help the designer to carry out web site design in terms of the interactive user experience and to actively participate into ...
The user experience comes to a more comprehensive and systematic concept to the designer rather than a test in functionality, and the levels of interactivity enables to understand the design elements from ...
Table 4 -2 presents the descriptive statistics of the questionnaire and overall design units achieved quite high values -an average of 4.21 points. ...
doi:10.18848/1833-1874/cgp/v02i01/38093
fatcat:a4ua3akytvczdmzx57ktpd55p4
An Efficient Variable Selection Approach for Analyzing Designed Experiments
2007
Technometrics
The analysis of experiments in which numerous potential variables are examined is driven by the principles of effect sparsity, effect hierarchy, and effect heredity. ...
We propose an efficient variable selection strategy to specifically address the unique challenges faced by such analysis. ...
The experimental design is the mixed-level orthogonal array, OA(18, 2 1 3 7 ). The design and the response are given in Table 3 . ...
doi:10.1198/004017007000000173
fatcat:qzjmuqah7vcalocutzeumgzspy
An Earthworm-Inspired Multi-Mode Underwater Locomotion Robot: Design, Modeling, and Experiments
[article]
2021
arXiv
pre-print
For the underwater swimming mode, by considering the robot as a spheroid, an equivalent dynamic model is constructed, whose validity is verified via computational fluid dynamics (CFD) simulations; for ...
By mimicking the earthworm's metameric body, the robot is segmented in the structure; by synthesizing the earthworm-like peristaltic locomotion mechanism and the propeller-driven swimming mechanism, the ...
To improve the locomotion ability and not lost the earthworm's characteristics, an earthworm inspired swimming-crawling multi-mode locomotion robot is designed and experimented with. ...
arXiv:2108.05518v1
fatcat:yaanqagicjbtvcgzfzgl3ompi4
Using reinforcement learning to design an AI assistantfor a satisfying co-op experience
[article]
2021
arXiv
pre-print
We validate the hypothesis that an AI-driven computer player can provide a satisfying co-op experience. ...
In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. ...
We make the testers play the single-player version of the game first so that they have a base line with which they can compare the experience of using an assistant. ...
arXiv:2105.03414v1
fatcat:uvckbmj2tzdbhppddufk7hongi
An alternative floating element design for skin-friction measurement of turbulent wall flows
2018
Experiments in Fluids
Furthermore, the values of skin friction agree with existing estimations from alternative methods. (2018) 59:155 1 3 155 Page 2 of 15 Experiments in Fluids Graphical abstract Drawings of the floating-element ...
Values of skin-friction coefficient show an agreement with hot-wire anemometry to within 2% for Re = 4 × 10 3 up to 10 4 . ...
We would also like to acknowledge the contribution to the design of Dr. Roeland De Kat from the faculty of Engineering and the Environment of the University of Southampton. ...
doi:10.1007/s00348-018-2612-2
fatcat:lyg3lhrtc5eezipn55agctbrge
Experiences and Senses: An Experimental Based Methodology for the Design Optimization
2019
Zenodo
This paper presents an experimental-based methodology aimed at guiding designers during product optimisation. ...
Understanding users' points of view is rapidly becoming an urgent issue for companies and designers, as well as User Experience and Experience Design proving to be of wide interest for academic research ...
CONCLUSIONS The present work exposes a methodology aimed at supporting designers in enhancing the product experience by means of experimental methods. ...
doi:10.5281/zenodo.2605573
fatcat:tih4r4vw4bh2bmebvvclxtpbqu
Molecule Generation Experience: An Open Platform of Material Design for Public Users
[article]
2021
arXiv
pre-print
Artificial Intelligence (AI)-driven material design has been attracting great attentions as a groundbreaking technology across a wide spectrum of industries. ...
To fill this gap, we newly developed a graphical user interface (GUI)-based web application of molecular generative models, Molecule Generation Experience, that is open to the general public. ...
The platform provides an experience of simpli%ied end-to-end work%low to design new molecular structures by running our molecular generative model on built-in data sets. ...
arXiv:2108.03044v1
fatcat:znz6oaie3vfl5jmdy2gp5dkdde
Design and Experiment of an Electromagnetic Vibration Exciter for the Rapping of an Electrostatic Precipitator
2012
Journal of Magnetics
The miniaturization of an electrostatic precipitator has become a key element in successfully constructing an efficient electrostatic precipitator because of the limited space allowed for installation ...
This research proposes a resonant-type electromagnetic vibration exciter as a vibrating rapper for an electrostatic precipitator. ...
(Color online) Experiment apparatuses (a) experimental setup (b) acceleration sensor setup.
Fig. 12 . 12 Fig. 12. (Color online) Experiment procedure.
Fig. 13 . 13 Fig. 13. ...
doi:10.4283/jmag.2012.17.1.061
fatcat:6p2gcewwnralppjtp56j5lu2ne
PHP2 MEMBERS INITIAL EXPERIENCE WITH A CONSUMER-DRIVEN PHARMACY BENEFIT PLAN DESIGN
2006
Value in Health
METHODS: In April 2005, a survey was mailed to all member households of an employer group enrolled in CCP to assess knowledge, perception, satisfaction, and overall experience with the plan. ...
CCP is an innovative three-level prescription benefit plan based on consumer-driven models (Level 1: Pharmacy account; Level 2: Employee Responsibility; Level 3: Traditional Coinsurance). ...
METHODS: In April 2005, a survey was mailed to all member households of an employer group enrolled in CCP to assess knowledge, perception, satisfaction, and overall experience with the plan. ...
doi:10.1016/s1098-3015(10)64753-5
fatcat:k5wrmm63rvhlxm2njbxr3hzr4a
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