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Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality

Raquel Gil Rodríguez, Florian Bayer, Matteo Toscani, Dar'ya Guarnera, Giuseppe Claudio Guarnera, Karl R. Gegenfurtner
2021 SN Computer Science  
However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli.  ...  Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.  ...  The authors would like to thank Radiant Vision Systems for their help and discussions regarding the imaging colorimeter calibration.  ... 
doi:10.1007/s42979-021-00855-7 pmid:34778840 pmcid:PMC8551135 fatcat:xpbm66umjrdo5cxax2wxzwkut4

High Fidelity Immersive Virtual Reality [chapter]

Stuart Gilson, Andrew Glennerster
2012 Virtual Reality - Human Computer Interaction  
At present, all systems have non-negligible weight, which can be a problem for prolonged use. Even in the shorter term, having such a weight mounted on the head will restrict freedom of  ...  The majority of head-mounted displays -as the name suggests -involve miniature displays mounted to a helmet-like structure which rests on the observer's head, such that the displays lay in front of the  ...  Even so, it maybe possible to calibrate an HMD to some extent using a visual comparison technique [2] . Applications One of the applications of virtual reality is in vision research.  ... 
doi:10.5772/50655 fatcat:iecf742lsnebtltiesf4a6w2xu

First Person Indoor/Outdoor Augmented Reality Application: ARQuake

Bruce Thomas, Ben Close, John Donoghue, John Squires, Phillip De Bondi, Wayne Piekarski
2002 Personal and Ubiquitous Computing  
We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking.  ...  ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application.  ...  Acknowledgments For their support of this project, we would like to thank the Advanced Computing Research Centre of the University of South Australia; John Maraist; Arron Piekarski; and the Defence Science  ... 
doi:10.1007/s007790200007 fatcat:ll5t4hechregdi6wi4q4nkd6gi

3D natural hand interaction for AR applications

M. Lee, R. Green, M. Billinghurst
2008 2008 23rd International Conference Image and Vision Computing New Zealand  
In this paper we describe a computer vision-based 3D hand tracking system for a multimodal Augmented Reality (AR) interface. We have developed a 3D vision-based natural hand interaction method.  ...  This consists of four steps: (1) Skin colour segmentation, (2) Feature point finding, (3) Hand direction calculation, and (4) Simple collision detection based on a short finger ray for interaction between  ...  The BumbleBee2 camera was mounted to the side of the table for the monitor-based AR setup and attached to the front of modified Head Mounted Display (HMD) for HHDbased AR setup.  ... 
doi:10.1109/ivcnz.2008.4762125 fatcat:cgk7frvq2jhulh6pzjgqpff3ya

A Survey of Augmented Reality Technologies, Applications and Limitations

D.W.F. Van Krevelen, R. Poelman
2010 International Journal of Virtual Reality  
A Survey of Augmented Reality Technologies, Applications and Limitations  ...  Head-worn Visual displays attached to the head include the video/optical see-through head-mounted display (HMD), virtual retinal display (VRD), and head-mounted projective display (HMPD).  ...  Some head-mounted setups can however move the display (or a lens in front of it) to cover a range of .25 meters to infinity within .3 seconds [150] .  ... 
doi:10.20870/ijvr.2010.9.2.2767 fatcat:cjyqi6agargo5ki2wftmgnd4nu

Recent Trends and Challenges in Virtual Reality

Sanjay S., Girish Rao
2017 International Journal of Computer Applications  
The first section of the paper presents a background of Virtual reality followed by the description and classification of the technology and the way the processing of those technologies takes place.  ...  This paper provides an overview of the Virtual Reality with emphasis on current trends of hardware and software technology, the processing and application issues.  ...  Full Immersive Virtual Reality: Basically consist of Head Mounted Display or Head-coupled display such as a Binocular Omni-Orientation Monitor or BOOM.  ... 
doi:10.5120/ijca2017914029 fatcat:jsdokfjoczgbtl7axk464ugpq4

Measurement of Colour on Translucent Material Viewed by Reflection

Aditya Sole, Phil Green
2007 Acta Graphica  
A number of paper backing materials along with PTFE plaque tiles of 10 mm and 6 mm thickness are investigated for conformation with ISO/CD 13655 (2006) and CGATS (2001) standards for backing materials.  ...  A model is also developed to predict CIE XYZ tri-stimulus values of a colour patch to be printed on paper to match with the same colour patch printed on translucent substrate viewed by reflection with  ...  The head mounted display uses optical see-through display technique. In 1975, Myron Krueger created Videoplace, through which the users interact with virtual objects (Krueger, 1991) .  ... 
doaj:6b7fe585392d4054be30c1afb0711784 fatcat:qcwgq7ewwvf5tib3thpuwxw27m

Usability and Playability Issues for Arquake [chapter]

Bruce Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
2003 IFIP Advances in Information and Communication Technology  
One area of investigation was comparing playing the game along different points of Milgram's Reality-Virtuality Continuum: Virtual Reality, Augmented Virtuality, and Augmented Reality.  ...  ARQuake is an outdoor Augmented Reality version of a first person perspective desktop application.  ...  completely determined by the position and orientation of the user's head. 3) Relevant information is displayed as augmented reality via a head-mounted see-through display. 4) The user is mobile and able  ... 
doi:10.1007/978-0-387-35660-0_55 fatcat:sqph2neurfh2now34ix2fuiwfa

London Imaging Meeting 2022 Proceedings

2022 London Imaging Meeting  
Based on this innovative media format, it is possible to design new forms of immersive and interactive experiences that can be visualized via head-mounted displays (HMDs) in virtual reality (VR) or augmented  ...  The capabilities offered by these new output devices, such as virtual and augmented reality head-mounted displays and new multi-material 3D printers, make them real game-changers in many fields.  ... 
doi:10.2352/lim.2022.1.1.01 fatcat:kaxgghkvo5cjfa3qk4zrrv6kxe

Virtual reality in anaesthesia

D E Burt
1995 British Journal of Anaesthesia  
Much of the developmental work in virtual reality has centred on head-mounted displays (HMD) using helmets ( fig. 5 ).  ...  Head-mounted displays offered the possibility of changing the image displayed as the user moved his head from one position to anothervisual coupling.  ... 
doi:10.1093/bja/75.4.472 pmid:7488491 fatcat:2htvqtpqrzblnlbbn3ugjkad3m


Wonjung Kim, Kenny Tsu Wei Choo, Youngki Lee, Archan Misra, Rajesh Krishna Balan
2018 Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services - MobiSys '18  
interacting naturally with the app, using a real smartphone.  ...  and tools; Ubiquitous and mobile computing design and evaluation methods; KEYWORDS empathetic design; accessibility; mobile design; virtual reality; multidevice, distributed user interfaces ACM Reference  ...  This research is supported partially by Singapore Ministry of Education Academic Research Fund Tier 2 under research grant MOE2014-T2-1063, and by the National Research Foundation, Prime Minister's Office  ... 
doi:10.1145/3210240.3210331 dblp:conf/mobisys/KimCLMB18 fatcat:cdhjtzdlpnehjc7lglorquvpze

Concepts for augmented reality visualisation to support needle guidance inside the MRI

André Mewes, Florian Heinrich, Bennet Hensen, Frank Wacker, Kai Lawonn, Christian Hansen
2018 Healthcare technology letters  
For easier clinical applicability, a dynamic projection on moving surfaces and organ movement tracking are needed. For now, tests with patients with respiratory arrest are feasible.  ...  To overcome these issues projectorbased augmented reality can be used to support needle guidance inside the MRI bore directly in the operating field.  ...  These include a head mounted display (HMD) to augment the radiologist's view of the patient with two-dimensional (2D) anatomical images and a virtual needle to navigate to the target [8] , and a semitransparent  ... 
doi:10.1049/htl.2018.5076 pmid:30464849 pmcid:PMC6222244 fatcat:bfu73fckkjbwbbn5upacdgfywy

Visual and non-visual cues in the perception of linear self motion

Laurence R. Harris, Michael Jenkin, Daniel C. Zikovitz
2000 Experimental Brain Research  
Subjects were given cues to constant-acceleration motion: either optic flow presented in a virtual reality display, physical motion in the dark or combinations of visual and physical motions.  ...  The perceived distance of physical motion in the dark was accurate relative to a previously presented physical motion but was perceptually equivalent to a much longer visually presented distance.  ...  This work was supported by a Collaborative Project Grant from the National Science and Engineering Research Council (NSERC) of Canada and by the Centre for Research in Earth and Space Technology (CRESTech  ... 
doi:10.1007/s002210000504 pmid:11104123 fatcat:uwe7usju3jdb7nib6m5lv2gk2m

Artificial Odour-Vision Syneasthesia via Olfactory Sensory Argumentation

Ryan J. Ward, Fred P. M. Jjunju, Elias J. Griffith, Sophie M. Wuerger, Alan Marshall
2020 IEEE Sensors Journal  
In this study, we report a novel framework for the transformation of odours into the visual domain by applying the ideology from synaesthesia, to a low cost, portable, augmented reality/virtual reality  ...  The benefits of generating an artificial form of synesthesia are outlined and implemented using a custom made electronic nose to gather information about odour sources which is then sent to a mobile computing  ...  Olfactory Visualisation A custom augmented reality system was created for this experiment and consists of an inexpensive head mounted display (Noon VR TM , [28] ) chosen for its ability to mount a mobile  ... 
doi:10.1109/jsen.2020.3040114 fatcat:a2okp3t7t5fgpgtehnxtdeweq4

Camera based face tracking for enhancing surgical teamwork training with non-verbal communication

S. Marks, J. Windsor, B. Wunsche
2008 2008 23rd International Conference Image and Vision Computing New Zealand  
This is a major drawback since recent research suggests that a a large percentage of mistakes in clinical settings are due to communication problems.  ...  This data can be used for the enhancement of virtual-environment-based simulations to increase the realism and effectiveness of team communication. objects and medical simulation of the patient's physiology  ...  Figure 1 :Figure 2 :Figure 3 : 123 3DiTeams -A Virtual Environment Simulation for the training of teamwork and cooperation in a military emergency room (Source: [6] ) Without gaze direction and head orientation  ... 
doi:10.1109/ivcnz.2008.4762122 fatcat:4mzw7fwd4bgupifiimnhz32jxm
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