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Product Design Strategy Using Nirmana Dwimatra Concept

Husen Hendriyana, Martiyadi Nurhidayat, Wuri Handayani
2022 Mudra: Jurnal Seni Budaya  
This research's case study and background are based on classroom action research, specifically in the practice of 2D visual design.  ...  This Nirmana-dwimatra-inspired product design incorporates design fundamentals and principles to produce a valuable and meaningful work of design.  ...  Knowledge of design fundamentals and principles greatly aids understanding of skills to explore and experiment with surface design through the organization of visual media (points, lines, planes, textures  ... 
doi:10.31091/mudra.v37i1.1969 fatcat:fvqodojefrf4nfhmaxtqn3nxfe

Nectar

Jeremy Laviole, Lauren Thevin, Jeremy Albouys-Perrois, Anke Brock
2018 Proceedings of the Virtual Reality International Conference - Laval Virtual on - VRIC '18  
The Interactive Map Application for Visually Impaired People is conducted with the support of the Erasmus+ Program of the European Union Pr. no 2016-1-EL01-KA201-023731.  ...  This makes it possible for a sighted teacher to check the mapping between the visual content and the non-visual content by superimposing the digital augmented content over the physical existing content  ...  This exhibit is suitable for children. The second exhibition is about map exploration and creation for Visually Impaired Persons (VIP).  ... 
doi:10.1145/3234253.3234317 dblp:conf/vric/LavioleTAB18 fatcat:fykjwylhr5efjlyfgkeme7csaq

Bottles as a minimal interface to access digital information

Hiroshi Ishii, Ali Mazalek, Jay Lee
2001 CHI '01 extended abstracts on Human factors in computing systems - CHI '01  
and visual.  ...  We present the design of a minimal interface to access digital information using glass bottles as "containers" and "controls".  ...  We would also like to thank the musicians who provided content for the bottles.  ... 
doi:10.1145/634067.634180 dblp:conf/chi/IshiiML01 fatcat:g4tkvkkeozc35bra6bxfogbjfm

Bottles as a minimal interface to access digital information

Hiroshi Ishii, Ali Mazalek, Jay Lee
2001 CHI '01 extended abstracts on Human factors in computer systems - CHI '01  
and visual.  ...  We present the design of a minimal interface to access digital information using glass bottles as "containers" and "controls".  ...  We would also like to thank the musicians who provided content for the bottles.  ... 
doi:10.1145/634175.634180 fatcat:sexp55usvbcz3n7ewr4kz4qnfa

Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object

Hugo Romat, Nicolai Marquardt, Ken Hinckley, Nathalie Henry Riche
2022 CHI Conference on Human Factors in Computing Systems  
To support these practices digitally, Style Blink ("Style-Blocks+Ink") explores handcrafted styling as a frst-class object.  ...  Style-blocks encapsulate digital ink, enabling people to craft, modify, and reuse embellishments and decorations for larger structures, and apply custom layouts.  ...  Direct manipulation & interactive layout Interacting with ink is fundamental when taking note digitally.  ... 
doi:10.1145/3491102.3501988 fatcat:4qi3cgxqjjgufpxt4wzkzrqqda

Data-visualization and new literacies

Eduardo De Moura Almeida
2019 International journal for innovation education and research  
We propose to integrate an enunciative-discursive perspective, formulated for verbal language with an analysis objective method of multimodal objects.  ...  This article introduces audiovisual data-set, and data-visualization methods developed to analyze video remixes, i.e., Anime Music Videos (AMVs).  ...  -Exploratory data analysis After the previous step, we developed some graphs and visualizations for the initial exploration of the research corpus.  ... 
doi:10.31686/ijier.vol7.iss12.2025 fatcat:k7kiv4atojfvtfnr4tv735gaou

Progress in Rendering and Modeling for Digital Planetariums [article]

Marcus Magnor, Pradeep Sen, Joe Kniss, Edward Angel, Stephan Wenger
2010 Eurographics State of the Art Reports  
Contemporary challenges in the production of digital planetarium shows include real-time rendering realism as well as the creation of authentic content.  ...  While interactive, live performance is a standard feature of professional digital-dome planetarium software today, support for physically correct rendering of astrophysical phenomena is still often limited  ...  Content Creation Besides fast, realistic rendering of celestial phenomena, the creation of suitable 3D content for digital planetariums is another major challenge.  ... 
doi:10.2312/ega.20101000 fatcat:5pm4lrsponay7b33wfr367lgly

Creating physical visualizations with makervis

Saiganesh Swaminathan, Conglei Shi, Yvonne Jansen, Pierre Dragicevic, Lora Oehlberg, Jean-Daniel Fekete
2014 Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14  
The creation of physical visualizations is however a laborious process and demands expertise in both data visualization and (digital) fabrication.  ...  An increasing variety of physical visualizations are being built, for purposes ranging from art and entertainment to business analytics and scientific research.  ...  Conversely, a wealth of software tools exist for creating on-screen visualizations [7, 8] , but do not support the creation of physical objects.  ... 
doi:10.1145/2559206.2574788 dblp:conf/chi/SwaminathanSJDOF14a fatcat:qoljpmvmw5cqzg44d2q7ecjz34

VIAN: A Visual Annotation Tool for Film Analysis

Gaudenz Halter, Rafael Ballester‐Ripoll, Barbara Flueckiger, Renato Pajarola
2019 Computer graphics forum (Print)  
Abstract While color plays a fundamental role in film design and production, existing solutions for film analysis in the digital humanities address perceptual and spatial color information only tangentially  ...  Unfortunately, existing solutions for film analysis in the digital humanities address perceptual and spatial color information only tangentially.  ...  visual content of a frame.  ... 
doi:10.1111/cgf.13676 fatcat:xkv37sffkbdczgzpmpqzncojhm

Reframing the Remains: An Infrastructural Remediation of North Carolina Plantations

Margaret Baker
2021 Visualizing Objects, Places, and Spaces: A Digital Project Handbook  
Make sure to have a clear story laid out before beginning the creation process in StoryMaps. Without strong visual content, the StoryMap software truly falls flat.  ...  The creation of the StoryMap began by laying out the structure of the content for the project and creating a high-level outline of what information to include about each home.  ... 
doi:10.21428/51bee781.e6a219a5 fatcat:tbjjhh5uofhavdbjgmhfslktaa

Learning in the 21st century cyber-physical age

Chandrakant Patel, Yang Lei, Lei Liu, Rares Vernica, Jian Fan, Brad Short, Jerry Liu, Steven J. Simske
2017 APSIPA Transactions on Signal and Information Processing  
The hybrid learning platform preserves the best of the past to pave the way for the future.  ...  History has shown that the depth in fundamentals has been achieved through conventional books.  ...  Our image retrieval algorithm identifies and retrieves the page of the book currently being read while showing the digital version on the screen. • 2D/3D Visual Content Creation: To create visual content  ... 
doi:10.1017/atsip.2017.10 fatcat:bh3zaw6j2bgo3po47zlvkdupni

ABBOT

Federica Delprino, Chiara Piva, Giovanni Tommasi, Mirko Gelsomini, Niccolò Izzo, Maristella Matera
2018 Proceedings of the 2018 International Conference on Advanced Visual Interfaces - AVI '18  
This article illustrates ABBOT, a pervasive interactive game for children at the early years of primary school that aims to stimulate exploration of outdoor environments.  ...  Through simple interactive games on a tablet, at home children can continue to interact with the collected digital materials and can also access new related content.  ...  We also thank Polifactory (www.polifactory.polimi.it) for the 3D-printed prototypes, and Prof. F. Garzotto and Prof. R. Tassi for the valuable suggestions on the system design.  ... 
doi:10.1145/3206505.3206512 dblp:conf/avi/DelprinoPTGIM18 fatcat:onxeipqn2fanfigtxjkrrf4efe

Developmental Assessment of Visual Communication Skills in Primary Education

Tünde Simon, Ildikó Biró, Andrea Kárpáti
2022 Journal of Intelligence  
Development is unrelated to school achievement in non-art disciplines, showing the distinctiveness of the visual domain, and is weakly related to gender and digital literacy.  ...  Using our subskill descriptions and the assessment tools, teachers may select those subskills that they find most important to develop during the limited teaching time for visual arts.  ...  Highlighting a Shape Using Color Contrasts This task involves the application of the fundamental categories of color contrast (hue, saturation, light/dark, cold/warm, complementary, analogous, saturation  ... 
doi:10.3390/jintelligence10030045 pmid:35893276 pmcid:PMC9331598 fatcat:eyq4n5ofpfh4zmdo4vayhb5uwu

Color signification in digital multimodal compositions: A descriptive analysis of undergraduates' digital videos

2019 Punctum International Journal of Semiotics  
Video editors allow users to manipulate the color of visual imagery through effects.  ...  The examination of the digital videos showed that only one in three video projects involved the use of effects for changing the color of the original image and video resources.  ...  Future research will need to systematically explore whether the conditions of multimodal message creation influence the rate and quality of color manipulations.  ... 
doi:10.18680/hss.2019.0006 fatcat:sh7idzizrbakto4f2w2a3msbze

Animation, Sonification, and Fluid-Time: A Visual-Audioizer Prototype

Taylor J Olsen
2020 Proceedings of the International Conference on New Interfaces for Musical Expression  
audio derived from visuals—becoming a new way to experience and create audio-visual media.  ...  The visual-audioizer is a patch created in Max in which the concept of fluid-time animation techniques, in tandem with basic computer vision tracking methods, can be used as a tool to allow the visual  ...  Form Proximity Another consideration for the animator when creating content for the visual-audioizer is the proximity of forms.  ... 
doi:10.5281/zenodo.4813230 fatcat:yhi2rx6x5rbophj7heo2on7ute
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